Argentavis

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Steam.svg 1.551
Jun 2, 2015
Xbox One.svg 729.0
Dec 16, 2015
PS.svg 501.0
Dec 6, 2016
Nintendo Switch.svg 521.0
Nov 30, 2018
Epic Games.svg 311.74
Jun 11, 2020
Logo Mobile.svg 1.0
May 24, 2018
Spawn Command
cheat summon Argent_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Argentavis/Argent_Character_BP.Argent_Character_BP'" 500 0 0 35

Variant Argentavis (Retrieve)

cheat summon Argent_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Volcanic/Argent_Character_BP_Retrieve.Argent_Character_BP_Retrieve'" 500 0 0 35

Variant X-Argentavis

cheat summon Snow_Argent_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/BiomeVariants/Snow_Argentavis/Snow_Argent_Character_BP.Snow_Argent_Character_BP'" 500 0 0 35

Variant X-Argentavis (Gauntlet)

cheat summon Snow_Argent_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/Snow_Argent_Character_BP_Gauntlet.Snow_Argent_Character_BP_Gauntlet'" 500 0 0 35

Variant X-Argentavis (Retrieve)

cheat summon Snow_Argent_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Arctic/Snow_Argent_Character_BP_Retrieve.Snow_Argent_Character_BP_Retrieve'" 500 0 0 35

Variant Argentavis (Summoned)

cheat summon Argent_Character_BP_Summoned_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Argent_Character_BP_Summoned.Argent_Character_BP_Summoned'" 500 0 0 35

Variant Argentavis (Gauntlet2)

cheat summon Argent_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Argent_Character_BP_STA.Argent_Character_BP_STA'" 500 0 0 35

Variant VR Argentavis (LifeSupport)

cheat summon Argent_Character_BP_LifeSupport_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Argent_Character_BP_LifeSupport.Argent_Character_BP_LifeSupport'" 500 0 0 35

Variant VR Argentavis (Mashup)

cheat summon Argent_Character_BP_ExpG_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Argent_Character_BP_ExpG.Argent_Character_BP_ExpG'" 500 0 0 35

Variant Argentavis (Mashup)

cheat summon Argent_Character_BP_ExpG_Pod_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Argent_Character_BP_ExpG_Pod.Argent_Character_BP_ExpG_Pod'" 500 0 0 35
Taming Method
Preferred Kibble
Preferred Food
Preferred Food ARK: Survival Evolved Mobile
Equipment
 Argentavis Saddle (Level 62)
12 - 13.5 °C / 54 - 56 °F
 Egg Incubator: 13 °C / 55 °F
Incubation Time
2h 56m 27.389s
Baby Time
5h 26m 47.842s
Juvenile Time
21h 47m 11.369s
Adolescent Time
1d 3h 13m 59.211s
Total Maturation Time
2d 6h 27m 58.422s
Breeding Interval
18h - 2d
Habitat
The Island Topographic Map.jpg
Spawning Argentavis The Island.svg
The Center Topographic Map.jpg
Spawning Argentavis The Center.svg
Scorched Earth Topographic Map.jpg
Spawning Argentavis Scorched Earth.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Argentavis Ragnarok.svg
Extinction Topographic Map.jpg
Spawning Argentavis Extinction.svg
Valguero Topographic Map.jpg
Spawning Argentavis Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Argentavis Genesis Part 1.svg
Crystal Isles Topographic Map.jpg
Spawning Argentavis Crystal Isles.svg
Genesis Part 2 Map.jpg
Spawning Argentavis Genesis Part 2.svg
Lost Island map.jpg
Spawning Argentavis Lost Island.svg
Fjordur Map.jpg
Spawning Argentavis Fjordur Midgard.svg
Fjordur Asgard Topographic Map.jpg
Spawning Argentavis Fjordur Asgard.svg
Genesis Part 1 Topographic Map.jpg
Spawning X-Argentavis Genesis Part 1.svg
Fjordur Jotunheim Topographic Map.jpg
Spawning X-Argentavis Fjordur Jotunheim.svg
Common        Rare
  Untameable   Cave

The Argentavis (Ar-jen-tah-vis), also referred to as the Argy, the Argent or the Argen, is a species of bird in ARK: Survival Evolved.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Argentavis atrocollum

Time

Late Miocene

Diet

Carrion-Feeder

Temperament

Short-Tempered

Wild

Lording over the skies across the Island, Argentavis atrocollum has few aerial rivals. It is a small consolation for the Island's other avian creatures, then, that Argentavis seems to have little interest in anything alive. Quite apart from what I would have guessed, Argentavis does not have the stooped neck typical of modern buzzards and vultures. I don't know if it adapted this stronger neck to deal with the predators on the Island, or if its lineage derives from before the stooped neck became common in carrion-eating birds. Whichever it might be, it has enabled Argentavis to carry smaller creatures with its beak.

Domesticated

Argentavis is actually slower than the Island's far more common Pteranodon, but it possesses significantly more stamina and can sustain flight for approximately three times as long. Its weighty stature, in comparison to the Pteranodon, allows it to utilize its talons to support the weight of an additional passenger. Considering its saddle doubles as a mobile crafting station, it makes Argentavis an excellent creature for traveling and hauling cargo over long distances.


Behavior

The Argentavis is an aggressive predator and scavenger. Though they resemble eagles, especially while flying, they are closer to vultures and condors in behavior. They seem to use smell as their primary survival tool, using it to find corpses surprising distances away. However, the numerous other predator species which share their habitat are unlikely to leave many leftovers which forces them to hunt live prey as well. They appear to rely on eyesight for this; however they are either oddly nearsighted for a bird of prey, or only attempt a hunt when it is extremely convenient for them, as they only attack the living when they are practically on top of them. Once they decide on a target, however, they do not give up easily and are willing to chase players long distances if they get too close. They can be often seen soaring around mountain peaks and various cold climates, sometimes even in large groups which can make getting past them without conflict difficult, and are made all the more dangerous by narrow, cliffside mountain roads.

Appearance

A magnificent bird of prey that resembles an eagle crossed with a vulture, but much more muscular than either and ten times the size. The colossal Argentavis is the largest bird on The Island by far with their 15-20+ foot wingspans, edging out the  Pelagornis and  Snow Owl while utterly dwarfing the human-sized  Kairuku. Their wings, though massive, are noticeably smaller in comparison to their body size than modern birds of prey, meaning they have to flap their wings more often and have difficulty soaring. Like other predatory birds, such as the  Terror Bird and various modern-day relatives, it relies on its sharp beak as well as enormous feet armed with talons to catch and dispatch prey.

Color Scheme and Regions

Region 0:Body
No image available.svg
Natural colors:
8
21
32
33
34
35
36
37
38
39
40
41
56
62
63
64
71
77
96
100
Region 1:Unused
X mark.svg
This region does not show on the body.
Region 2:Wing Tips
No image available.svg
Natural colors:
8
21
32
33
34
35
36
37
38
39
40
41
56
62
63
64
71
77
96
100
Region 3:Legs
No image available.svg
Natural colors:
8
21
32
33
34
35
36
37
38
39
40
41
56
62
63
64
71
77
96
100
Region 4:Head Feathers
No image available.svg
Natural colors:
8
21
32
33
34
35
36
37
38
39
40
41
56
62
63
64
71
77
96
100
Region 5:Underside
No image available.svg
Natural colors:
8
21
32
33
34
35
36
37
38
39
40
41
56
62
63
64
71
77
96
100

This section displays the Argentavis's natural colors and regions. For demonstration, the regions below are colored red over an albino Argentavis. The colored squares shown underneath each region's description are the colors that the Argentavis will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Argentavis's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Argentavis's "body" magenta.

Argentavis PaintRegion0.png
Region 0:
Body
13
14
18
20
22
24
33
34
35
X mark.svg

Region 1 is not used
for this Creature.

Argentavis PaintRegion2.png
Region 2:
Wing Tips
13
14
18
20
22
24
33
34
35
Argentavis PaintRegion3.png
Region 3:
Legs
13
14
18
20
22
24
33
34
35
Argentavis PaintRegion4.png
Region 4:
Head Feathers
13
14
18
20
22
24
33
34
35
Argentavis PaintRegion5.png
Region 5:
Underside
8
14
18
21
23
32
33

This section displays the Argentavis's natural colors and regions. For demonstration, the regions below are colored red over an albino Argentavis. The colored squares shown underneath each region's description are the colors that the Argentavis will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Argentavis's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Argentavis's "neck feather tips and cheek" magenta.

X-Argentavis PaintRegion0.jpg
Region 0:
Neck Feather Tips and Cheek
8
13
14
28
30
32
33
36
37
38
39
40
41
55
56
X mark.svg

Region 1 is not used
for this Creature.

X-Argentavis PaintRegion2.jpg
Region 2:
Body
8
13
14
28
30
32
33
36
37
38
39
40
41
55
56
X-Argentavis PaintRegion3.jpg
Region 3:
Feather Tips
8
13
14
28
30
32
33
36
37
38
39
40
41
55
56
X-Argentavis PaintRegion4.jpg

Region 4:
Neck and Belly
No natural colors

X-Argentavis PaintRegion5.jpg
Region 5:
Neck, Face Accents, Feather Tips
8
13
14
28
30
32
33
36
37
38
39
40
41
55
56

Variants

X-Argentavis

 X-Argentavis is a tameable X variant of the Argentavis found in the Snow Biome on Genesis: Part 1. It is identical to the normal Argentavis except for an icy appearance. It has 5% ×  Melee Damage increase at the exchange of 3% ×  Health reduction. On official servers, its level cap is 500.

Like all X-Creatures on Genesis: Part 1, wild X-Argentavis additionally have a 250% damage increase and a 60% damage reduction from players and tamed creatures.

VR Argentavis

 VR Argentavis is the VR variant of Argentavis found during some missions in Genesis: Part 2. It is identical to the normal variant in every way except for its digitized appearance. It is not tameable.

Drops

Harvest
Primitive+
Guaranteed Special Loot

The Argentavis also drops minor items like a white beacon. The Argentavis Talon can be found in the inventory.

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 365 +73 +6.075% 0.07
 Stamina 400 +20 +7.5%
 Oxygen 150 +15 +10%
 Food 2000 +200 +10%
 Weight 400 +8 +5.5%
 Melee Damage 25 / 12 +1.25 / +0.6 +2.55% 7% 17.6%
 Movement Speed 100% N/A +0%
 Torpidity 600 +36 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 260 260 260 315.3 585 585 6
Swimming 600 600 600 N/A N/A N/A 0.275
Flying 600 600 600 727.5 1350 1350 0.275
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Argentavis

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Melee
LeftRTR2ZR
  • The Argentavis attacks with its claws the target for 25 damage.
  • Can be used every 0.67s by both a rider and the AI.

Claws Grab
RightLTL2ZL
  • The Argentavis grab a player or creature with its claws.
  • The Argentavis can grab creatures with a max drag weight of 180.
  • To drop the creature press the same button.
  • Can be used every 5s by both a rider and the AI.

Beak Grab
  • The Argentavis grabs a small creature with its beak.
  • The Argentavis can grab creatures with a max drag weight of 50.
  • To drop the creature press the same button.

Fly
  • The Argentavis starts flying.
  • To land press the same button near the ground.

Passive

Rapid Regeneration

Everytime that the Argentavis eat a corpse, it will gain  Rapid Regeneration buff that rapidly recovers its  Health and  Stamina stats during 20 seconds.

Smithy Saddle

The  Argentavis Saddle changes the Argentavis inventory to work as a  Smithy to craft and repair items.

Taming

For general info about domesticating a wild creature see Taming

The Argentavis is tamed violently, i.e. it must be knocked out and fed with food it likes.

KO Strategy

The Argentavis isn't as fast as the  Pteranodon but will still flee when  Torpor is getting high and not resume attacking the Player, so be prepared for a chase. It's relatively easy to keep them in range of a  Crossbow or  Longneck Rifle but On the other hand, the Argentavis will attack you if you let it get close enough: additionally, their natural spawning ranges (primarily mountains) are usually overrun with dangerous predators, so be aware of your surroundings and be prepared in case the hunt goes sour.

Before its TLC update, the Argentavis had a 3x headshot modifier. The updated model no longer has the bonus that would be affected by this modifier, though they take 50% additional damage from projectiles compared to land-based creatures.

Shoot and Dodge

The best strategy is simple and effective: first, get your target Argentavis to fly at the ground level by attacking it with either a  Crossbow and  Tranquilizer Arrow or a  Longneck Rifle and  Tranquilizer Dart and a  Boomerang. When it comes in for the attack, simply shoot it and then sidestep to avoid its huge talons. The bird will circle back around and repeat the process. When its torpor grows too high, the Argentavis will turn and try to fly away; be quick to shoot it down before it gets out of range. (This strategy is generally not recommended for players using crossbows with less than 300% Weapon Damage, as the Argentavis will flee out of range before the necessary tranquilizers can be administered. Longneck Rifles can still work well, however.)

Tank with Dino

Similar to the strategy above, instead of dodging, you can also sit on a dino with decent HP that allows Rider Weaponry(e.g.  Ankylosaurus, they are easy to tame and nearby) and shoot with your Tranq weapon on the bird whenever it is in front of you. Once it starts to fly away it is advised to dismount for better aim, however, one can also get on a  Raptor and chase the Argy down if it doesn't fly too high.

Traps

An alternate strategy is to take advantage of the Argentavis' natural aggression. Because it will go on the attack once provoked and will follow the player a remarkable distance, the Argentavis can easily be lured into a variety of traps and taming pens. Low-level survivors especially should consider building a simple trap out of Wood or Stone materials to keep the Argentavis immobile and get it away from other predators that would otherwise kill it once knocked unconscious. One of the simplest traps involves 4 dinosaur gateways (wood or stone) and 2 dinosaur gates. Put the gateways positioned in a straight line with gaps just large enough to allow the player through them but not the Argent. Place the dinosaur gates on the outermost gateways. Keep one side closed and open the other side. Provoke the Argent to chase you, line up with the trap, and the Argent will follow you in. While it's in the trap, close the gate and run out through the gaps between the gateways. With it trapped, simply tranq away while keeping the area clear. While the Argent will deal damage to wooden variants of the dinosaur gate and gateway, they generally can't do enough to come close to breaking it. Note, that you can provoke an Argentavis into chasing you by simply getting close enough, which will help isolate a chosen target from the flock without its other member's interference. This method is generally considered the most effective means of taming the Argentavis and can be combined with the Rapid Regeneration method seen below.

Rapid Regeneration Method

An extremely easy and efficient method used for taming Argentavis involves their Rapid Regeneration status effect they gain whenever they eat. This method is especially useful because it allows any level of Argentavis to be tamed within minutes. All one needs to do is apply torpor to a wild Argentavis, and then knock it out when the Rapid Regeneration status effect is active. The status effect causes the Argentavis to consume food at an accelerated rate, and it will continue to consume food until the effect wears off, even after it has been knocked out. Because its food will now be significantly drained, it can start being fed right away and tamed extremely quickly. The optimal setup for doing this method would be to build a structure to trap a wild Argentavis, and then tranq it until it loses aggro. Once this has happened, find and kill a small creature that can be dragged and dragged into the enclosure. The Argentavis will eventually eat it and gain the Rapid Regeneration buff, signaled by the green particles around its head. Once the buff has been enabled, finish tranqing it until it is knocked out, and its hunger will continue to drop at an accelerated rate, even after it has fallen unconscious. Keep in mind that the Rapid Regeneration buff only lasts for 20 seconds, so be sure to bring a magnifying glass to check the Argentavis' torpor and ensure you will be able to knock it out before the buff wears off. Another thing to be aware of is that bringing in the kill for the Argentavis to eat will also attract other wild Argentavis, which will then attempt to enter or attack the enclosure. Be sure to clear out the area once you have your Argentavis of choice successfully trapped.

Taming Food

Argentavis.png Level 1 Narcoberry Narcotic Bio Toxin Time
Superior Kibble.png Superior Kibble 2 0 0 0 0:04:48
Raw Mutton.png Raw Mutton 3 0 0 0 0:06:46
Cooked Lamb Chop.png Cooked Lamb Chop 6 0 0 0 0:13:30
Raw Prime Meat.png Raw Prime Meat 4 0 0 0 0:09:01
Cooked Prime Meat.png Cooked Prime Meat 7 0 0 0 0:15:44
Raw Prime Fish Meat.png Raw Prime Fish Meat 9 0 0 0 0:10:08
Raw Meat.png Raw Meat 11 0 0 0 0:24:46
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 18 0 0 0 0:20:49
Cooked Meat.png Cooked Meat 21 0 0 0 0:23:38
Raw Fish Meat.png Raw Fish Meat 27 0 0 0 0:30:23
Cooked Fish Meat.png Cooked Fish Meat 53 0 0 0 0:29:49
KO: Wooden Club Hits × 60; Slingshot Hits × 25; Tranquilizer Arrows with a Bow × 7; Tranquilizer Arrows with a Crossbow × 4; Tranquilizer Dart Shots × 3; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:33:20
Argentavis.png Level 30 Narcoberry Narcotic Bio Toxin Time
Superior Kibble.png Superior Kibble 4 0 0 0 0:09:36
Raw Mutton.png Raw Mutton 7 0 0 0 0:15:46
Cooked Lamb Chop.png Cooked Lamb Chop 13 0 0 0 0:29:14
Raw Prime Meat.png Raw Prime Meat 9 0 0 0 0:20:16
Cooked Prime Meat.png Cooked Prime Meat 17 0 0 0 0:38:13
Raw Prime Fish Meat.png Raw Prime Fish Meat 21 0 0 0 0:23:38
Raw Meat.png Raw Meat 25 5 1 1 0:56:16
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 42 0 0 0 0:48:33
Cooked Meat.png Cooked Meat 50 5 1 1 0:56:16
Raw Fish Meat.png Raw Fish Meat 63 53 11 6 1:10:53
Cooked Fish Meat.png Cooked Fish Meat 125 52 11 6 1:10:19
KO: Wooden Club Hits × 165; Slingshot Hits × 68; Tranquilizer Arrows with a Bow × 19; Tranquilizer Arrows with a Crossbow × 11; Tranquilizer Dart Shots × 8; Shocking Tranquilizer Dart Shots × 4
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:54:58
Argentavis.png Level 60 Narcoberry Narcotic Bio Toxin Time
Superior Kibble.png Superior Kibble 5 0 0 0 0:12:00
Raw Mutton.png Raw Mutton 11 0 0 0 0:24:46
Cooked Lamb Chop.png Cooked Lamb Chop 20 0 0 0 0:44:58
Raw Prime Meat.png Raw Prime Meat 14 0 0 0 0:31:31
Cooked Prime Meat.png Cooked Prime Meat 27 0 0 0 1:00:41
Raw Prime Fish Meat.png Raw Prime Fish Meat 34 0 0 0 0:38:16
Raw Meat.png Raw Meat 40 84 18 9 1:30:01
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 67 32 7 4 1:17:27
Cooked Meat.png Cooked Meat 80 84 18 9 1:30:01
Raw Fish Meat.png Raw Fish Meat 100 177 37 19 1:52:31
Cooked Fish Meat.png Cooked Fish Meat 200 177 37 19 1:52:31
KO: Wooden Club Hits × 273; Slingshot Hits × 112; Tranquilizer Arrows with a Bow × 31; Tranquilizer Arrows with a Crossbow × 18; Tranquilizer Dart Shots × 13; Shocking Tranquilizer Dart Shots × 7
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 01:09:49
Argentavis.png Level 90 Narcoberry Narcotic Bio Toxin Time
Superior Kibble.png Superior Kibble 7 0 0 0 0:16:47
Raw Mutton.png Raw Mutton 15 0 0 0 0:33:46
Cooked Lamb Chop.png Cooked Lamb Chop 28 0 0 0 1:02:56
Raw Prime Meat.png Raw Prime Meat 19 0 0 0 0:42:46
Cooked Prime Meat.png Cooked Prime Meat 37 13 3 2 1:23:10
Raw Prime Fish Meat.png Raw Prime Fish Meat 46 0 0 0 0:51:46
Raw Meat.png Raw Meat 55 207 45 23 2:03:46
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 92 124 27 14 1:46:21
Cooked Meat.png Cooked Meat 110 207 45 23 2:03:46
Raw Fish Meat.png Raw Fish Meat 138 358 77 39 2:35:16
Cooked Fish Meat.png Cooked Fish Meat 275 355 76 38 2:34:42
KO: Wooden Club Hits × 381; Slingshot Hits × 156; Tranquilizer Arrows with a Bow × 43; Tranquilizer Arrows with a Crossbow × 25; Tranquilizer Dart Shots × 18; Shocking Tranquilizer Dart Shots × 9
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 01:20:35
Argentavis.png Level 120 Narcoberry Narcotic Bio Toxin Time
Superior Kibble.png Superior Kibble 9 0 0 0 0:21:35
Raw Mutton.png Raw Mutton 19 0 0 0 0:42:46
Cooked Lamb Chop.png Cooked Lamb Chop 35 0 0 0 1:18:40
Raw Prime Meat.png Raw Prime Meat 24 0 0 0 0:54:01
Cooked Prime Meat.png Cooked Prime Meat 47 89 20 10 1:45:39
Raw Prime Fish Meat.png Raw Prime Fish Meat 59 0 0 0 1:06:23
Raw Meat.png Raw Meat 70 367 80 40 2:37:31
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 117 248 54 27 2:15:15
Cooked Meat.png Cooked Meat 140 367 80 40 2:37:31
Raw Fish Meat.png Raw Fish Meat 175 578 125 63 3:16:53
Cooked Fish Meat.png Cooked Fish Meat 350 578 125 63 3:16:53
KO: Wooden Club Hits × 489; Slingshot Hits × 200; Tranquilizer Arrows with a Bow × 55; Tranquilizer Arrows with a Crossbow × 32; Tranquilizer Dart Shots × 23; Shocking Tranquilizer Dart Shots × 12
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 01:29:03
Argentavis.png Level 150 Narcoberry Narcotic Bio Toxin Time
Superior Kibble.png Superior Kibble 11 0 0 0 0:26:23
Raw Mutton.png Raw Mutton 23 0 0 0 0:51:46
Cooked Lamb Chop.png Cooked Lamb Chop 42 0 0 0 1:34:24
Raw Prime Meat.png Raw Prime Meat 29 0 0 0 1:05:16
Cooked Prime Meat.png Cooked Prime Meat 57 189 42 21 2:08:07
Raw Prime Fish Meat.png Raw Prime Fish Meat 71 0 0 0 1:19:53
Raw Meat.png Raw Meat 85 558 123 62 3:11:16
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 142 399 88 44 2:44:09
Cooked Meat.png Cooked Meat 170 558 123 62 3:11:16
Raw Fish Meat.png Raw Fish Meat 213 842 185 93 3:59:38
Cooked Fish Meat.png Cooked Fish Meat 425 838 185 93 3:59:04
KO: Wooden Club Hits × 597; Slingshot Hits × 244; Tranquilizer Arrows with a Bow × 67; Tranquilizer Arrows with a Crossbow × 38; Tranquilizer Dart Shots × 27; Shocking Tranquilizer Dart Shots × 14
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 01:36:01

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for  Superior Kibble: 2 ×  Citronal, 1 ×  Prime Meat Jerky, 1 ×  Large Egg, 5 ×  Fiber, 2 ×  Rare Mushroom, 1 ×  Sap, 1 ×  Water

Combat

This section describes how to fight against the Argentavis.

General

The Argentavis can be somewhat of a challenge to hit with any ranged weapons until the first shot has landed. Once it becomes aggressive, it will charge until its torpor becomes too high.

Strategy

The methods of killing an Argentavis depend on whether you're looking to engage it from the ground or the air. Ranged weapons like the Longneck Rifle, Assault Rifle, and even the Sniper Rifle are suggested if you plan on attacking it from the ground. Once attacked, the Argentavis will become aggressive and fly straight towards the player, head first. This behavior makes them fairly easy to kill or knock out assuming you can get a clear shot. If you are attacking the Argentavis from the air, perhaps using a tamed Argentavis of your own, be careful of drawing too large of a crowd. Argentavis tend to spawn in large groups, and attacking one will make all of them aggressive. Watch your back and don't let them trap you in a swarm.

Weaponry

Ranged weapons are a must. Be careful when using a weapon equipped with a Scope, as they obstruct your field of vision, making you vulnerable to attack by other predators endemic to the Argentavis' native mountain ranges.

Dangers

The Argentavis can be dangerous to players with low-damage weapons; however, if the player uses proper strategy, the Argentavis shouldn't be a problem. The Argentavis can be very dangerous in groups of two or more as it can be hard to fight two at once, let alone more. Don't let them rile you up! Focus on hitting them with melee weapons as they swoop around you, and make sure you concentrate. Be aware of other animals in the area, like Sabertooth and other fast carnivores.

Weakness

They are fairly slow despite their appearance; it is even possible to outrun them on foot.

Utility

Roles

  • Jack-of-All-Trades: The Argentavis could be argued to be one of the top most valuable creatures in the entire game due to their expansive versatility. Even a single rather low-level or un-specialized Argent can serve numerous purposes like hunting, raiding mid-tier bases, scouting, transport, metal gathering assistant, flying smithy, alpha killer, taming assistant, and the list goes on. However, if one is to truly experience all the uses that the Argent has to offer, it is recommended that multiple are tamed and leveled to fit a specific task.
  • War Mount: With a high damage output and excellent maneuverability, the Argentavis is essential for warlike tribes. The Rapid Regeneration buff—which partially recovers both health and stamina even in flight—helps to stay alive. Is effective when either flown solo, having a very large group all be mounted by different survivors, or having a large unmounted group following. No matter the tactic or situation, the Argent can fulfil many needs on the battlefield. (Level up  Melee Damage,  Health, and  Stamina)
  • Hunter: Thanks to its power, maneuvering capabilities, and regeneration, the Argent makes a more than decent mount at hunting down most creatures and harvesting the corpses. Smaller creatures can be picked up to ensure a kill isn't lost. For larger creatures, flying and attacking from above can ensure less damage taken. Alpha Raptors and Carnos can similarly be stun-locked by its left click attack when on steep surfaces. (Level similarly to a war Argentavis with  Melee Damage,  Health, and  Stamina, as well as  Weight if desired)
  • Transport: Great for long-distance transport, especially with its weight reductions and high weight for a flyer. This makes the Argent an excellent choice for mid-tier survivors to transport large amounts of materials and even some creatures over a long distance. (see below). (Level up  Weight and  Stamina)
  • Short Distance Transport: It can be used to transport heavy goods within a base because it has high mobility and can get almost everywhere (Fits through every 2x1 gap) and has a decent weight capacity.
  • Flying Mount/Scout: Though it may be slower than most other flyers like the  Pteranodon, few land-based can cover as much ground as the Argentavis can and few flyers can stay in the air as much as an Argent either, as its stamina lets it fly for much longer periods. (Level up  Health and  Stamina)
  • Player Killer: Capable of grabbing players both off of their mounts and off the ground. Once captured they can either be dropped from great heights or dispatched with their talons. (Level up  Stamina and  Health)
  • Taming Mount: The Argentavis is capable of picking up most animals and carrying them to a designated taming spot safely. As long as the creature being held is passive, neutral, prioritizes players over tamed animals or has manageable damage, Argentavis' high endurance gives you the ability to safely tranquilize it with time to spare. (Level up  Weight,  Stamina.  Health should also be considered if the creature that is to be tamed is also aggressive and powerful and thus an Argent must be able to tank damage taken for some time.)
  • Miner Mount: With a high base and acquired carrying capacity and Weight reduction multipliers, the Argentavis is arguably the best mount to be used for remote mining expeditions. Being able to traverse long distances past the dangerous terrain and capable of carrying either  Doedicurus and  Ankylosaurus to relevant resource spots and back, Argentavis allows the survivors to effectively gather large amounts of Stone, Metal and other heavy materials, when no associated deposits are available nearby. (Level up  Weight and  Stamina)
  • Portable Hook-post: The Argentavis can be hooked onto using the  Grappling Hook, making them useful for several tasks, such as taming from midair. Simply fly above the area you wish to tame a creature (like a  Quetzal), dismount (make sure to equip a parachute for safety!) and hook onto the Argentavis. Make sure it's set to follow you- it will move a little bit as you're falling, but when you hook on, it will stop; otherwise, it will try to land. (Level up  Stamina and  Health).
  • Flying Smithy: If the  Argentavis Saddle is equipped, the Argentavis can be used as a Smithy to craft equipment (added in TLC Patch #2).
  • Alpha Slayer: With a skilled pilot and a properly trained Argent, it may be the best mount for slaying Alphas, particularly Alpha Raptors. Stand on steep surfaces, be mindful of stamina, have some patience, lure the target to the corpse and hover over in the case of an alpha Rex, and it'll all be worth it (unless you value your time.) Activate the Rapid Regeneration buff by killing nearby creatures to keep your health up. (Level up  Melee Damage,  Health, and  Stamina)
  • Flock: While the Argentavis doesn't get a pack bonus, a swarm of them can take down the toughest of creatures by all of their combat traits and are not hard to amass, either by breeding or large amounts of taming. This can make them effective against the Desert Titan and Manticore, though it would be ill-advised to attempt to take on a Giganotosaurus with this method as its large AoE attacks will decimate the flock nearly all at once.
  • External flying storage The argy's heavy weight reduction on top of its already high base weight turns it into an amazing pack mule with few places it cant fly. Possibly the best use of this is from a rather nomadic survivor. In combination with a quetzal, the argy can be used as storage, instead of weighing down the quetz. It can also be used in combination with a raft, as it can ferry goods to and from the raft or just follow alongside, simultaneously saving storage space.

Weight Reduction

The Argentavis reduces the weight of the following resources by the listed amount while they are in its inventory:

Resource Reduction
 Black Pearl 50%
 Crystal 50%
 Metal 50%
 Metal Ingot 50%
 Obsidian 50%
 Organic Polymer 50%
 Polymer 50%
 Stone 50%
 Scrap Metal Ingot 50%

Collectibles

Resource Efficiency
Raw Meat.png Raw Meat ★★★★☆
Raw Prime Meat.png Raw Prime Meat ★★★★☆
Keratin.png Keratin ★★★☆☆
Chitin.png Chitin ★★★☆☆
Hide.png Hide ★★★☆☆
Pelt.png Pelt ★★★☆☆
Organic Polymer.png Organic Polymer ★☆☆☆☆

Flight

Flying an Argentavis uses similar controls to movement on ground level with a few exceptions. Quirks :

  1. Will only move forward upon command. With no forward command issued they will eventually stall to a halt and hover in mid-air. Even while not moving Argentavis lose a small bit of stamina just to stay aloft.
  2. Feeding  Stimberry or  Stimulant to a Argentavis in-flight can allow you to fly for longer periods, but the stamina gain is minor at best and very inefficient unless used in large enough quantities. A Custom Consumable recipe made from stimberries can be far more effective for this purpose.
  3. Landing is accomplished by pressing the jump-key (Space, A, Cross), causing the mount to move to the ground and land, where your Argentavis folds its wings. Now you can dismount by pressing use (E, Y, Triangle) as with any other mount or walk on the ground. To start off again, press the jump-key (Space, A, Cross).

Note: Tamed and unmounted Argentavis do not lose stamina while flying. You can use this quirk to carry large amounts of weight quickly with an Argentavis set to follow.

Carrying

An Argentavis is capable of carrying smaller creatures. This is done by using the alt-fire button (Rmb, LT, L2) while flying or hovering over the creature. The Argentavis will swing its legs forward in an animation similar to its attack. If the grab was successful, you will be able to see the creature being pulled behind the Argentavis, as well as its name and level. This is very useful for separating a small, high-level animal such as a  Raptor from its pack so that you can tame it elsewhere. The Argentavis can also attack creatures it is carrying by using the default attack button, or release them by pressing alt-fire again. The creature being carried usually can not attack the Argentavis while it is being carried but can land a hit when it is picked up or dropped. If the carried creature is held too close to the Argentavis, though, it can attack.

The Argentavis is also capable of carrying a small creature in its beak. This is done by using the crouch button (C, Right Stick, Right Stick)

An Argentavis is currently able to carry 5 creatures at any one time; one in its claws, one in its beak, a survivor in the saddle, a creature being carried by the survivor and a creature being carried by a survivor riding the creature in its claws.

On PvE servers only allied creatures may be carried unless allowed in server configuration.

Carry-able Creatures

The Argentavis is capable of carrying the following creatures in its claws:

Additionally the Argentavis is capable of carrying the following creatures in its beak:

Spotlight

Notes

For information pertaining specifically to the real-world Argentavis, see the relevant Wikipedia article.

  • The Argentavis can fit in any size of Dinosaur Gate.
  • The scientific name Argentavis atrocollum roughly translates into "Savage-necked silver bird".
  • The Argentavis could have been one of the creatures that lived on the ARK known as Aberration. While the other creatures survived and were mutated by the elements and radiation from the damaged ARK, the Argentavis and almost all other flyers couldn't survive the change in their environment.
  • Rather strangely, a tamed Argentavis aggro almost all aggressive creatures despite its size and strength. Even the  Dilophosaur will attempt to attack it.
  • The Argy is similar in appearance to the  Vulture from Scorched Earth.
  • It is mentioned by Helena that the Ark's Argentavis is quite different from modern-day vultures, with a larger beak and a strong, un-swooped neck, which is different from how Helena expected them to be. However, it may be surprising to know that Ark's representation of the Argentavis as being a more predatory bird is surprisingly accurate(though not without some flaws) and that depictions of the animal being vulture-like in paleoart and scientific circles are not well-supported. Though the extinct group that the Argent belongs to, Teratornithidae, was most closely related to Cathartidae (New World Vultures), they had significant differences. Contrary to popular belief, the Argentavis was likely a predator more than a scavenger, with evidence like an inflexible bill, wider gape, stronger talons(though not as powerful as an eagle's), a hip more adapted for walking, and a stronger built neck. The Argentavis likely functioned ecologically similar to the unrelated caracara or stork, spending lots of time foraging for small prey on the ground striding with powerful legs and would soar between hunting grounds like that of condors. They likely would have occasionally hunted and killed larger prey if it was unprotected, weak, or sick, and sometimes resorted to scavenging.
  • The Argentavis is perhaps one of the most loved flyers or even most loved creatures in the entire game for several reasons: they are rather easy to tame, can be found on almost all maps, has good  Stamina once leveled to fly for quite long distances, has great  Weight and  Health, heals quickly when eating corpses, good  Melee Damage and AOE, is medium-sized, can carry a lot of creatures, and are fairly common. Among other reasons, this has put, in some people's eyes, the Argentavis as one of the most useful and essential creatures to have, whether in PVP, PVE, single-player, or other servers. Few other creatures come close to being used so often and being so versatile as the Argy.

Lore

  • In Rockwell’s Explorer Notes, he mentions his Argentavis named “Archimedes”. This is a reference to the Greek mathematician. This could also be a slight mention of the game Team Fortress 2, in which the character known as the Medic has a pet dove also named Archimedes.
  • In Helena's Explorer Notes, she has an Argentavis named "Athena", a reference to the Greek goddess of wisdom.

Changelog

Patch  ASE Changes
170.0 Argentavis AI aggressiveness reduced by 25%
171.0
  • Added code to prevent flyers from following players into the water (no more swim-flying)
  • Limited targeting range of live creatures and players by 60% and boosted targeting range of corpses by 40%
175.0
  • Flyers can now pick up creatures as well as survivors
  • Argentavis can now pick up survivors and certain dinos, being able to carry bigger things than the  Pteranodon. The Pteranodon was the only flying creature that possessed this ability to carry before
176.0
  • Increased Argentavis  Stamina by 150%
  • Argentavis can no longer regain  Stamina mid-flight while being ridden. Previously, one could simply stop flying forward and wait a while for the Stamina to refill
177.0
  • Flyers now do 60% less  Damage to structures
  • Flyer carried survivor and creature  Weight is now added to the flyer's inventory  Weight
178.0 Reduced Argentavis  Health by 30%
180.0
  • Flyers now take 6x  Damage from projectiles
  • Flyers no longer leave sprinting  Speed when diving or climbing in flight
180.1 Reduced damage multiplier to flyer from projectiles from 6x to 4x
180.4 Added custom saddle model for the  Argentavis Saddle
182.0 Fixed issue with flyers losing  Oxygen and drowning when they got near the water's surface
183.2 Fixed issue where flyers could spontaneously die and kill their rider
184.0 Flyers can no longer pick up the  Broodmother Lysrix
195.1 Flyers can no longer pick up the  Alpha Raptor
205.2 Argentavis client-side landing is now back to normal
211.0 Fixed flyers taking damage when a server gets stalled
213.0
  • Flyers are now allowed to have riders while walking on the ground
  • Flyers can now be hurt by the fire attack of the  Dragon
  • Flyers now properly retain their flying or landed state over game saves
213.1 Fixed flyers sometimes being wrongly rotated, like upside down
214.0
  • Fixed getting tossed off by flyers if they had previously run out of  Stamina even after landing
  • Flyers can no longer hold carried players when landed or drop them through the ground
  • Fixed flyers sliding on the ground when  Encumbered.
  • Wild flyers will no longer get stuck at the water's surface and drown
  • Fixed up physics of the flyer Air Brake, ie X as default
218.0 When aggravated, flyers no longer wander to a random point before attacking
218.5 Reduced damage multiplier to Argentavis from projectiles from 4x to 3x
218.8 Fixed issue with carried creature's inventory  Weight not adding the the flyer's  Weight
220.0 Argentavis can now pick up and carry the  Sabertooth
222.6 Fixed inability to drop creatures if a player was mounted on the carried creature and dismounted
223.0 Added the creature "fur" pass to make hair and feathers look better
231.3
  • Increased  Health of tamed flyers by 33%
  • Removed flyer projectile damage multiplier
231.4
  • Increased non-bullet projectile damage towards flyers by 1.5x
  • Decreased  Health of tamed flyers by 30%
231.7 Increased base  Health of Argentavis by 20%
241.1 Fixed critical issue with flyer saddles disappearing and dinos falling through structures on game load
242.5 Improved Argentavis eating animation
252.83 Made all flyers, excluding the  Quetzal and  Wyvern, to become grounded and unable to fly when  C4 Charge is attached to them. To disable this, use the server command,?ForceFlyerExplosives=true
252.9 Fixed C4 on groundable flyers taking effect when they're not over-water
253.4 Can now pick up the  Titanoboa again
253.8
  • Client fixed flyers falling through the world when grabbed by the  Megalosaurus or  Kaprosuchus
  • Tamed flyers can no longer carry survivors and creatures into the mesh/terrain fix. Will now be uncarried
253.95 All flyers, excluding the  Quetzal, can no longer carry players or creatures equipped with  C4 Charge
253.98
  • Flyers carrying C4 Charge can now fly, but at a significantly reduced  Speed
  • Fixed a bug where flyer-carried C4s would disappear on clients after a certain distance
255.0 Fyers carrying creatures equipped with  C4 Charge now move at a fixed slow speed
256.0 Added the flyer nerf.
  • Flyers can no longer gain  Stamina mid-air, and must eventually land. This can be changed in the server settings with?AllowFlyingStaminaRecovery=true
  • Flyers can no longer allocate levels to  Movement Speed, nor gain Movement Speed from imprinting
  • Mounted flyer  Speed reduced for all flyers, ranging from a 10%-30% reduction depending on the flyer
  • 50% decrease to all base Stamina in flyers, excluding the  Lymantria
  • Stamina in flyers now regenerate much slower, around 10 seconds across the board
  • Passenger carry  Weight now increased to 100% from the previous 30%
  • Various other modifications to various stats
  • New sound effects added for Argentavis
256.3 All flyers excluding  Lymantria now have a ground attack
259.0 Fixed an issue where flyers out of stamina would not auto-land and become stuck in mid-air
260.0
263.0 Increased the ride distance for flyers to help players in the water remount
278.2 Fixed an issue where the Argentavis was missing its flying animation when using some mods
279.22 TLC Phase 2 Receives a model update, animation update, texture update, and some new abilities:
  • Can now carry 2 creatures at once, with an added C attack that can carry certain creatures and players in its bill. Creatures or players carried in the beak can still be held even when landed
  • More creatures are now able to be carried by the Argentavis
  • Now receives a  Rapid Regeneration buff from consuming corpses, which grants the Argentavis 20 seconds of greatly increased  Health and  Stamina regeneration
  • The  Argentavis Saddle can now be crafted in the player's inventory and the saddle now acts as a mobile  Smithy
  • Now has a 50%  Weight reduction on certain materials that include, but are not limited to,  Metal,  Obsidian,  Stone, and  Crystal
  • Undocumented: Headshot modifier is no longer in effect.
279.224 Fixed an issue where pre-TLC patch Argentavis could not craft in their saddle
279.23
  • Reverted Argentavis claw carry attack back to original drag weight restrictions
  • Fix for Argentavis being able to grab through walls
279.275
  • Fixed a bug that would cause flyers to flee from players when attacking water
  • Improved flyer AI so they no longer circle each other when attacking each other so much
  • Reduced Argentavis  Health by 20%
288.113
  • Improved flyer following when in water
  • Added Whistle Flyer Land Command
303.1 Modified the drag weights of  Kaprosuchus,  Gallimimus, and  Procoptodon so they can no longer be carried by Argentavis
306.41 Genesis: Part 1 Expansion Release Added the  X-Argentavis
310.11 Can no longer pick up smaller wild aggressive creatures in PVE
312.65
  • Flying creatures will now prioritize picking up friendly creatures rather than dismounting friendly riders
  • Mounting a flyer will no longer instantly cause it to take off

Gallery

References