cheat summon Equus_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Equus/Equus_Character_BP.Equus_Character_BP'" 500 0 0 35
Variant Aberrant Equus
cheat summon Equus_Character_BP_Aberrant_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Equus/Equus_Character_BP_Aberrant.Equus_Character_BP_Aberrant'" 500 0 0 35
Variant R-Equus
cheat summon Equus_Character_BP_Eden_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Equus_Character_BP_Eden.Equus_Character_BP_Eden'" 500 0 0 35
Variant Equus (Gauntlet2)
cheat summon Equus_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Equus_Character_BP_STA.Equus_Character_BP_STA'" 500 0 0 35
The Equus, also simply called the Horse, is a small, herbivorous mammal known for its high speed and stamina as well as its Torpor-inducing kicks. Additionally, the Equus' saddle lets it function as a mobile Mortar and Pestle and is required to craft the Lasso.
Along with its Aberrant and R- variants, it is also related to the Unicorn, a Fantasy and unique version.
It was first added in ARK: Survival Evolved on the 31st of March, 2017.
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Equus magnus
TimePleistocene
DietHerbivore
TemperamentLoyal
Equus magnus appears to be an ancestor of the modern horse. Based on its stripes, it may be the African variant of Equus giganteus, which appeared in North America during the Ice Age, but that is pure conjecture. Its behavior in the wild is similar to that of other wild members of the Equus genus - it sustains itself by grazing, while keeping safe from predators by living in herds and outrunning its attackers via superior speed and stamina.
Horse and man have long been partners in survival, and this remains true on the Island. In Equus, survivors will find a trusty steed or pack animal that can carry them swiftly across land. Taming an Equus has proven interesting, requiring carefully approaching the creature in the wild, mounting it, and then carefully soothing over time by feeding it vegetables. In fact, Equus' reliability has lead some survivors to construct special saddles for them. I even encountered a man who added extra saddle-pouches that doubled as mobile crafting stations for chemical supplies, foodstuffs, and other items. Although not as robust as what you might find within a village, this utility helped him live a nomadic, solitary lifestyle. Some survivors employ Equus to herd and wrangle other creatures with a specialized lasso. This tool is sometimes effective for self-defense as well, as Equus is limited in battle on its own...at least compared to aggressive prehistoric carnivores.
The Equus will trot around the island and poses no threat to any survivors. If a player gets near one, they will flee. If you wish to get near one to tame, use a Ghillie Suit. Overall their behavior is similar to that of modern wild horses.
The Equus appears like a mixture of zebra and a large modern breed of domestic horse. It has a long wild mane, zebra like stripes, a tail like a horse and a shaggy beard like a goat's. From the dossier it appears to be comparable to larger horse breeds in terms of size, such as the Shire horse.
This section displays the Equus's natural colors and regions. For demonstration, the regions below are colored red over an albino Equus. The colored squares shown underneath each region's description are the colors that the Equus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Equus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Equus's "body" magenta.
This section displays the Equus's natural colors and regions. For demonstration, the regions below are colored red over an albino Equus. The colored squares shown underneath each region's description are the colors that the Equus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Equus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Equus's "main" magenta.
Region 1 is not used
for this Creature.
Main article: Unicorn
The Unicorn is a variant of the Equus distinguished by its white coloring and the horn protruding from its forehead. Only one wild Unicorn may exist at a time. Once tamed, another Unicorn may spawn in its place, as the tamed Unicorns no longer block wild spawns. Players can utilize cross server transfer to find other Unicorns to breed with. They can be transferred to Aberration maps as well. Unicorns can breed with other Unicorns, but they can not breed with an Equus.
Aberrant Equus is the Aberrant variant of Equus found in Aberration. It is identical to the normal specie except for its glowing robe. It is tameable and is not Radiation immune.
R-Equus is a tameable R variant of Equus found in certain biomes of Genesis: Part 2. It is identical to the normal specie except for its colorful robe. Like X variant, it has 5% × Melee Damage increase at the exchange of 3% × Health reduction. On official servers its level cap is 500.
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 240 | +48 | +5.4% | 0.07 | |
Stamina | 560 | +56 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 1500 | +150 | +10% | ||
Weight | 350 | +7 | +4% | ||
Melee Damage | 9 / 11 | +0.45 / +0.55 | +1.7% | 7% | 17.6% |
Movement Speed | 100% | N/A | +1.75% | 20% | |
Torpidity | 420 | +25.2 | N/A | 0.5 |
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Bite |
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Kick |
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Neigh |
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Jump |
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Mortar Saddle
The Equus Saddle changes the Equus inventory to work as a Mortar and Pestle to craft items.
Lasso
The Equus is the only mount that allows its rider to use Lasso while riding it, the Equus Saddle is required to craft the lasso, but it can also be used while mounting on unsaddled Equus.
Weight Reduction
The Equus reduces the weight of the following resources by the listed amount while they are in its inventory:
Resource | Reduction |
---|---|
Achatina Paste | 80% |
Cactus Sap | 80% |
Cementing Paste | 80% |
Chitin | 50% |
Clay | 80% |
Keratin | 50% |
Sand | 80% |
Stone | 50% |
The Equus is a useful early game tame. It's fast and deals torpor with its buck attack so you can tame other creatures early game.
Equus are a passive creature that when startled, will attempt to flee. Bolas and any kind of ranged/short range weapon is effective at stopping and killing them along with most tames.
Bolas are effective against the Equus. Mostly every other weapon is also effective.
The Equus itself doesn't appear to present any immediate threat. Predators nearby are your biggest worry, as focusing on the tame or kill may distract you from your surroundings. If you attempt at taming it, it may kick you and set your torpor immediately at 50%, leaving you unable to defend yourself against nearby predators around. The Equus may pose a threat in PVP as it can quickly transport your enemy, and deal torpor to you, possibly knocking you out.
Most weaponry or creatures should be able to kill them without much trouble - provided you can keep up with it.
All numbers in these charts are inaccurate as of now. Still need more testing before saying by how much with any accuracy. For now have at least 10 extra Kibble for Kibble tames so as not to be under and lose the tame due to having to jump off. (update: a 150 Equus requires 31 Troodon Kibble to tame. Times appear to be the same though only a longer total because of the extra feeding intervals)
Level 1 | Feeding Interval | Time | |
---|---|---|---|
Simple Kibble | 2 | 01:04 | 0:01:04 |
Rockarrot | 3 | 01:12 | 0:02:24 |
Crops | 12 | 01:44 | 0:19:12 |
Fresh Barley | 12 | 01:44 | 0:19:12 |
Fresh Wheat | 12 | 01:44 | 0:19:12 |
Soybean | 12 | 01:44 | 0:19:12 |
Dried Wheat | 12 | 03:29 | 0:38:24 |
Sweet Vegetable Cake | 30 | 00:49 | 0:24:00 |
Mejoberry | 74 | 01:12 | 1:28:48 |
Berries | 119 | 00:48 | 1:35:12 |
Level 30 | Feeding Interval | Time | |
---|---|---|---|
Simple Kibble | 4 | 00:42 | 0:02:08 |
Rockarrot | 7 | 00:56 | 0:05:36 |
Crops | 29 | 01:39 | 0:46:24 |
Fresh Barley | 29 | 01:39 | 0:46:24 |
Fresh Wheat | 29 | 01:39 | 0:46:24 |
Soybean | 29 | 01:39 | 0:46:24 |
Dried Wheat | 29 | 03:18 | 1:32:48 |
Sweet Vegetable Cake | 71 | 00:48 | 0:56:48 |
Mejoberry | 176 | 01:12 | 3:31:12 |
Berries | 282 | 00:48 | 3:45:36 |
Level 60 | Feeding Interval | Time | |
---|---|---|---|
Simple Kibble | 6 | 00:38 | 0:03:12 |
Rockarrot | 11 | 00:52 | 0:08:48 |
Crops | 45 | 01:38 | 1:12:00 |
Fresh Barley | 45 | 01:38 | 1:12:00 |
Fresh Wheat | 45 | 01:38 | 1:12:00 |
Soybean | 45 | 01:38 | 1:12:00 |
Dried Wheat | 45 | 03:16 | 2:24:00 |
Sweet Vegetable Cake | 113 | 00:48 | 1:30:24 |
Mejoberry | 282 | 01:12 | 5:38:24 |
Berries | 450 | 00:48 | 6:00:00 |
Level 90 | Feeding Interval | Time | |
---|---|---|---|
Simple Kibble | 8 | 00:36 | 0:04:16 |
Rockarrot | 15 | 00:51 | 0:12:00 |
Crops | 62 | 01:37 | 1:39:12 |
Fresh Barley | 62 | 01:37 | 1:39:12 |
Fresh Wheat | 62 | 01:37 | 1:39:12 |
Soybean | 62 | 01:37 | 1:39:12 |
Dried Wheat | 62 | 03:15 | 3:18:24 |
Sweet Vegetable Cake | 155 | 00:48 | 2:04:00 |
Mejoberry | 387 | 01:12 | 7:44:24 |
Berries | 619 | 00:48 | 8:15:12 |
Level 120 | Feeding Interval | Time | |
---|---|---|---|
Simple Kibble | 10 | 00:35 | 0:05:20 |
Rockarrot | 19 | 00:50 | 0:15:12 |
Crops | 79 | 01:37 | 2:06:24 |
Fresh Barley | 79 | 01:37 | 2:06:24 |
Fresh Wheat | 79 | 01:37 | 2:06:24 |
Soybean | 79 | 01:37 | 2:06:24 |
Dried Wheat | 79 | 03:14 | 4:12:48 |
Sweet Vegetable Cake | 197 | 00:48 | 2:37:36 |
Mejoberry | 493 | 01:12 | 9:51:36 |
Berries | 788 | 00:48 | 10:30:24 |
Level 150 | Feeding Interval | Time | |
---|---|---|---|
Simple Kibble | 12 | 00:34 | 0:06:24 |
Rockarrot | 23 | 00:50 | 0:18:24 |
Crops | 96 | 01:37 | 2:33:36 |
Fresh Barley | 96 | 01:37 | 2:33:36 |
Fresh Wheat | 96 | 01:37 | 2:33:36 |
Soybean | 96 | 01:37 | 2:33:36 |
Dried Wheat | 96 | 03:14 | 5:07:12 |
Sweet Vegetable Cake | 240 | 00:48 | 3:12:00 |
Mejoberry | 598 | 01:12 | 11:57:36 |
Berries | 957 | 00:48 | 12:45:36 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for Simple Kibble: 1 × Cooked Fish Meat, 1 × Small Egg, 5 × Fiber, 5 × Mejoberry, 2 × Rockarrot, 1 × Water
The Equus requires a unique non-violent taming method. Like most non-violent tames, the chosen food must be placed in the far right hotbar slot. Like the Tapejara, the Equus is a timid animal and will flee when startled. If a trapping/immobilizing method is not used, it is recommended to use a Ghillie suit and duck when approaching the Equus to reduce the chance that it will run. If Rockarrot is the food item in your hotbar, when close enough to feed it, "Feed Rockarrot to tame." will appear above the Equus. Press E to feed the Equus one food item then press E again to mount it. The Equus must be mounted to continue the taming process.
After successfully mounting the Equus, an effect depicting a hand holding a lasso around a bunch of Amarberries will appear in the lower right corner of the HUD. When the Equus begins to buck, the effect's icon will illuminate and include text to alert the player to press E to avoid being forcefully dismounted. The icon will blink a couple of times and then the player will be dismounted if E is not pressed in time. Avoid spamming E because pressing it more than once will dismount the player. If the player dismounts, whether by mistake or by failing to feed the Equus at the appropriate time, the Equus will kick the player once causing Torpidity. If the player's Fortitude is insufficient, the player will be knocked out for a brief period. Each time the player is forcefully dismounted, the taming effectiveness will be decreased.
During the taming process, the Equus will be uncontrollable and may cover a large area. It will tend to gallop first in the direction it's facing before changing direction, and may run off of cliffs or into water. If there are any predators in the area, the interference may reduce taming efficiency or cause the loss of the Equus. If the Equus swims in water for long enough the player will be dismounted and unable to remount.
Grabbing the Equus with an Argentavis, Megalosaurus, Karkinos, or Quetzal and dropping it into a premade trap structure is the most secure method of taming while preserving a high taming effectiveness. A Bola can be used for temporary immobilization but it is recommended to rapidly build an enclosure around the Equus in case it breaks the bola and runs away before being knocked out. If this happens, the player runs the risk of the Equus being killed by a hostile dinosaur or fleeing into a body of water and dying due to Piranha or drowning from passing out while still in the water. Another player with an Equus and a Lasso can be used to secure the Equus for the duration of the taming process. A Bear Trap can be used to immobilize the Equus but this will negatively affect the taming effectiveness.
If the taming process is incomplete and the taming effectiveness has been drastically reduced, the entire process can be restarted by knocking the Equus out. This will reset the taming effectiveness.
For information pertaining specifically to the real-world Equus, see the relevant Wikipedia article.
Patch | ARK: Survival Evolved Changes |
---|---|
256.0 | Equus and Unicorn are added to the game. |
275.0 | Aberrant Equus is added to the game. |
295.102 | Fix preferred kibble for Equus. |
309.4 | Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle. |
312.65 | Reduced Equus maturation time. Now matches the Procoptodon. |
329.5 | R-Equus is added to the game. |
332.1 | Reduced Equus gestation time (from 13h 13m 39.043s to 7h 56m 11.429s). |
Patch | ARK: Survival Ascended Changes |
---|---|
34.49 | Fixed being unable to tame Equus with gamepad due to instant dismount on input. |
Using the Lasso on an Equus