This article is about Diplocaulus, not to be confused with Diplodocus
cheat summon Diplocaulus_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Diplocaulus/Diplocaulus_Character_BP.Diplocaulus_Character_BP'" 500 0 0 35
Variant Aberrant Diplocaulus
cheat summon Diplocaulus_Character_BP_Aberrant_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Diplocaulus/Diplocaulus_Character_BP_Aberrant.Diplocaulus_Character_BP_Aberrant'" 500 0 0 35
Variant Diplocaulus (Gauntlet2)
cheat summon Diplocaulus_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Diplocaulus_Character_BP_STA.Diplocaulus_Character_BP_STA'" 500 0 0 35
The Diplocaulus (dip-low-cawl-us) or simply Newt, is one of the creatures in ARK: Survival Evolved. It lives in swamps getting hunted by any carnivore, once tamed it can share its Oxygen with its rider or any ally player.
It was first added in ARK: Survival Evolved on the 21st of October, 2016.
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Diplocaulus natatorinutrix
TimePermian
DietPiscivore
TemperamentSkittish
Presiding almost solely within the Island's swamps, Diplocaulus natatorinutrix is a small amphibian that primarily eats minor fish. It rounds out what I consider to be the middle-bottom of the ecosystem, feeding on the tinier non-insect creatures of the Island while itself being a common snack for the larger carnivores. Because so many creatures prey on it, Diplocaulus has become very skittish and often flees at the first sign of trouble. It uses its amphibious nature to escape into whichever environment its predator isn't native to. Diplocaulus' unique capability to retain vast quantities of oxygen allows it to effectively remain submerged for hours at a time, usually outlasting even other amphibious creatures that might otherwise prey upon it.
There are only a few uses for tamed Diplocaulus. It is primarily kept for the (rather disgusting) practice of employing a Diplocaulus as an oxygen bag. Diplocaulus stores air in the bladders of its head, and divers can suck from these bladders to take deep breaths while submerged, supporting long-term underwater exploration without the use of external gear. Surprisingly, Diplocaulus is also extremely efficient when it comes to hunting Trilobites.
Being a common prey item, the Diplocaulus will run at the first sign of danger.
The Diplocaulus resembles a large newt with a low-slung and flabby body, slimy skin, and a paddle-like tail for moving through stagnant swamp water. However, the creature's head makes it impossible to mistake for any other creature. Shaped like a boomerang, the amphibian's head has two primary purposes. First, like a hydrofoil, its vanes improve its swimming speed to escape any predator. Second, it has evolved to store air bladders, a trait unseen in its fossil kin. These bladders act as buoyancy manipulators, allowing it to dive deeper by expelling air or move to the surface by filling them up.
This section displays the Diplocaulus's natural colors and regions. For demonstration, the regions below are colored red over an albino Diplocaulus. The colored squares shown underneath each region's description are the colors that the Diplocaulus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Diplocaulus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Diplocaulus's "body" magenta.
Aberrant Diplocaulus is the Aberrant variant of Diplocaulus found in Aberration. It is identical to the normal specie except for its glowing robe. It is tameable and is not Radiation immune.
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 250 | +50 | +5.4% | 0.07 | |
Stamina | 165 | +16.5 | +10% | ||
Oxygen | 1050 | +105 | +10% | ||
Food | 1500 | +150 | +10% | ||
Weight | 150 | +3 | +4% | ||
Melee Damage | 10 | +0.5 | +1.7% | 7% | 11% |
Movement Speed | 100% | N/A | +1% | ||
Torpidity | 220 | +13.2 | N/A | 0.5 |
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Bite |
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Shared Oxygen
The Diplocaulus can share its Oxygen with its rider or any ally player that press the interaction button (E, , , ) on it.
Ignored by Leeches
As a swamp creature, tamed Diplocaulus will not be targeted by Leeches unless it attack them first.
Level 1 | Time | ||||
---|---|---|---|---|---|
Simple Kibble | 2 | 0 | 0 | 0 | 0:05:07 |
Raw Mutton | 3 | 0 | 0 | 0 | 0:07:13 |
Cooked Lamb Chop | 6 | 5 | 1 | 1 | 0:14:24 |
Raw Prime Meat | 4 | 0 | 0 | 0 | 0:09:37 |
Cooked Prime Meat | 7 | 10 | 2 | 1 | 0:16:48 |
Raw Prime Fish Meat | 9 | 0 | 0 | 0 | 0:10:49 |
Raw Meat | 11 | 31 | 7 | 4 | 0:26:25 |
Cooked Prime Fish Meat | 18 | 22 | 5 | 3 | 0:22:12 |
Cooked Meat | 21 | 28 | 6 | 3 | 0:25:13 |
Raw Fish Meat | 26 | 41 | 9 | 5 | 0:31:13 |
Cooked Fish Meat | 52 | 41 | 9 | 5 | 0:31:13 |
KO: × 22; × 9; × 3; × 2; × 1; × 1 | |||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:12:13 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Simple Kibble | 3 | 0 | 0 | 0 | 0:07:41 |
Raw Mutton | 6 | 0 | 0 | 0 | 0:14:25 |
Cooked Lamb Chop | 11 | 21 | 5 | 3 | 0:26:23 |
Raw Prime Meat | 8 | 0 | 0 | 0 | 0:19:13 |
Cooked Prime Meat | 15 | 53 | 11 | 6 | 0:35:58 |
Raw Prime Fish Meat | 18 | 5 | 2 | 1 | 0:21:37 |
Raw Meat | 22 | 109 | 23 | 12 | 0:52:49 |
Cooked Prime Fish Meat | 36 | 81 | 17 | 9 | 0:44:24 |
Cooked Meat | 43 | 105 | 22 | 11 | 0:51:37 |
Raw Fish Meat | 54 | 149 | 31 | 16 | 1:04:49 |
Cooked Fish Meat | 107 | 147 | 30 | 15 | 1:04:13 |
KO: × 61; × 25; × 7; × 4; × 3; × 2 | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:20:09 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Simple Kibble | 5 | 0 | 0 | 0 | 0:12:48 |
Raw Mutton | 9 | 0 | 0 | 0 | 0:21:37 |
Cooked Lamb Chop | 17 | 63 | 14 | 7 | 0:40:46 |
Raw Prime Meat | 11 | 4 | 1 | 1 | 0:26:25 |
Cooked Prime Meat | 22 | 113 | 24 | 12 | 0:52:45 |
Raw Prime Fish Meat | 28 | 34 | 7 | 4 | 0:33:37 |
Raw Meat | 33 | 222 | 47 | 24 | 1:19:13 |
Cooked Prime Fish Meat | 55 | 175 | 37 | 19 | 1:07:50 |
Cooked Meat | 65 | 217 | 46 | 23 | 1:18:01 |
Raw Fish Meat | 82 | 301 | 63 | 32 | 1:38:25 |
Cooked Fish Meat | 163 | 299 | 63 | 32 | 1:37:49 |
KO: × 100; × 41; × 12; × 7; × 5; × 3 | |||||
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:25:36 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Simple Kibble | 6 | 0 | 0 | 0 | 0:15:21 |
Raw Mutton | 12 | 0 | 0 | 0 | 0:28:49 |
Cooked Lamb Chop | 22 | 112 | 24 | 12 | 0:52:45 |
Raw Prime Meat | 15 | 32 | 7 | 4 | 0:36:01 |
Cooked Prime Meat | 30 | 203 | 44 | 22 | 1:11:56 |
Raw Prime Fish Meat | 37 | 72 | 16 | 8 | 0:44:25 |
Raw Meat | 44 | 365 | 78 | 39 | 1:45:37 |
Cooked Prime Fish Meat | 73 | 290 | 62 | 31 | 1:30:01 |
Cooked Meat | 88 | 365 | 78 | 39 | 1:45:37 |
Raw Fish Meat | 110 | 491 | 105 | 53 | 2:12:02 |
Cooked Fish Meat | 219 | 488 | 104 | 52 | 2:11:26 |
KO: × 140; × 57; × 16; × 9; × 7; × 4 | |||||
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:29:33 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Simple Kibble | 7 | 0 | 0 | 0 | 0:17:55 |
Raw Mutton | 15 | 19 | 4 | 2 | 0:36:01 |
Cooked Lamb Chop | 28 | 185 | 40 | 20 | 1:07:09 |
Raw Prime Meat | 19 | 70 | 16 | 8 | 0:45:37 |
Cooked Prime Meat | 37 | 301 | 65 | 33 | 1:28:43 |
Raw Prime Fish Meat | 46 | 121 | 27 | 14 | 0:55:13 |
Raw Meat | 55 | 533 | 116 | 58 | 2:12:02 |
Cooked Prime Fish Meat | 92 | 433 | 94 | 47 | 1:53:27 |
Cooked Meat | 110 | 533 | 116 | 58 | 2:12:02 |
Raw Fish Meat | 138 | 713 | 155 | 78 | 2:45:38 |
Cooked Fish Meat | 275 | 709 | 154 | 77 | 2:45:02 |
KO: × 180; × 74; × 20; × 12; × 9; × 5 | |||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:32:39 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Simple Kibble | 9 | 0 | 0 | 0 | 0:23:02 |
Raw Mutton | 18 | 47 | 11 | 6 | 0:43:13 |
Cooked Lamb Chop | 33 | 258 | 57 | 29 | 1:19:08 |
Raw Prime Meat | 23 | 118 | 26 | 13 | 0:55:13 |
Cooked Prime Meat | 45 | 426 | 94 | 47 | 1:47:54 |
Raw Prime Fish Meat | 56 | 188 | 42 | 21 | 1:07:13 |
Raw Meat | 67 | 736 | 162 | 81 | 2:40:50 |
Cooked Prime Fish Meat | 111 | 596 | 131 | 66 | 2:16:53 |
Cooked Meat | 133 | 729 | 161 | 81 | 2:39:38 |
Raw Fish Meat | 166 | 961 | 212 | 106 | 3:19:14 |
Cooked Fish Meat | 332 | 961 | 212 | 106 | 3:19:14 |
KO: × 219; × 90; × 25; × 14; × 10; × 5 | |||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 00:35:12 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for Simple Kibble: 1 × Cooked Fish Meat, 1 × Small Egg, 5 × Fiber, 5 × Mejoberry, 2 × Rockarrot, 1 × Water
Sneak up on a Diplocaulus and throw a bola on it to keep it from fleeing, then proceed to violently tame it. NOTE: Make sure to kill all enemies around them while taming. Otherwise when it wakes up its going to flee, get swarmed, and die.
Another method, likely preferred given the dangers of the swamps it is found in, is to pick it up out of the water with a flying mount and tame it in a pen or otherwise less hostile area. Care must be taken when trying this as it will start to flee from the player, likely into hostile mobs, so it must also be picked up quickly when spotted while also avoiding hitting the water and getting knocked off the flying mount.
This section describes how to react in an encounter with the Diplocaulus.
Diplocaulus is extremely skittish and will flee on sight of you. Though not as fast on land than in water, its speed in water is immense.
Bola it to stop it in its tracks, or chase it till it gets stuck under a rock. This should keep it stuck, and let you tranquilize it quickly for taming, or quickly shoot it to death if there is an enemy rider.
Anything, from fists to rocket launcher. A pike or Longneck Rifle works best.
The Diplocaulus itself does not pose any threats. The only thing to look out for are nearby Piranha, Sarcosuchus, or Kaprosuchus in the surrounding waters, or an enemy rider mounted on top of it.
Diplocaulus is extremely weak. It is threatened by almost everything.
For information pertaining specifically to the real-world Diplocaulus, see the relevant Wikipedia article.
Patch | ARK: Survival Evolved Changes |
---|---|
248.0 | Diplocaulus is added to the game |
248.2 | Fixed Diplocaulus unboarding movement in local play |
275.0 Aberration Expansion Release | Added Aberrant Diplocaulus |
316.18 |
|