Electrophorus

From ARK Wiki
Jump to navigation Jump to search




























Steam.svg 255.0
Feb 26, 2017
Xbox One.svg 751.0
Mar 17, 2017
PS.svg 505.0
Mar 17, 2017
Nintendo Switch.svg 521.0
Nov 30, 2018
Epic Games.svg 311.74
Jun 11, 2020
Logo Mobile.svg 1.0
May 24, 2018
Spawn Command
cheat summon Eel_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Eel/Eel_Character_BP.Eel_Character_BP'" 500 0 0 35

Variant Aberrant Electrophorus

cheat summon Eel_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Eel/Eel_Character_BP_Aberrant.Eel_Character_BP_Aberrant'" 500 0 0 35

Variant Electrophorus (Escort)

cheat summon Eel_Character_BP_Escort_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Ocean/Eel_Character_BP_Escort.Eel_Character_BP_Escort'" 500 0 0 35

Variant Electrophorus (Hunt)

cheat summon Eel_Character_BP_Hunt_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Hunt/Ocean/Eel_Character_BP_Hunt.Eel_Character_BP_Hunt'" 500 0 0 35

Variant Electrophorus (Retrieve)

cheat summon Eel_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Ocean/Eel_Character_BP_Retrieve.Eel_Character_BP_Retrieve'" 500 0 0 35
Taming Method
Preferred Food
Data
XP for kill
32 XP
Special Loot Chance
100%
0 - 50 °C / 32 - 122 °F
 Egg Incubator: 25 °C / 77 °F
Incubation Time
4h 59m 58.561s
Baby Time
4h 37m 46.666s
Juvenile Time
18h 31m 6.662s
Adolescent Time
23h 8m 53.328s
Total Maturation Time
1d 22h 17m 46.656s
Breeding Interval
18h - 2d
Habitat
The Island Topographic Map.jpg
Spawning Electrophorus The Island.svg
The Center Topographic Map.jpg
Spawning Electrophorus The Center.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Electrophorus Ragnarok.svg
Valguero Topographic Map.jpg
Spawning Electrophorus Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Electrophorus Genesis Part 1.svg
Crystal Isles Topographic Map.jpg
Spawning Electrophorus Crystal Isles.svg
Genesis Part 2 Map.jpg
Spawning Electrophorus Genesis Part 2.svg
Lost Island map.jpg
Spawning Electrophorus Lost Island.svg
Fjordur Map.jpg
Spawning Electrophorus Fjordur Midgard.svg
Aberration Topographic Map.jpg
Spawning Aberrant Electrophorus Aberration.svg
Valguero Topographic Map.jpg
Spawning Aberrant Electrophorus Valguero.svg
Crystal Isles Topographic Map.jpg
Spawning Aberrant Electrophorus Crystal Isles.svg
Common        Rare
  Untameable   Cave

The Electrophorus (eh-lek-trof-er-uhs) or Eel is an aquatic creature in ARK: Survival Evolved.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Electrophorus beluadomito

Time

Holocene

Diet

Carnivore

Temperament

Reactive

Wild

Occupying a space in the low-to-middle end of the food chain, Electrophorus beluadomito is a carnivorous swimmer that feeds mostly off of shellfish and small fish. Despite its common name, it is actually a very long Knifefish, and not an Eel. It does not provide much meat, so many predators simply leave it be. Unlike most predators, it does not use brute strength to bring down its prey, but instead releases an electrical charge around itself to knock its prey unconscious. Alone, this can take out a small creature. When attacking together, Electrophorus can even bring down the larger ocean lifeforms, and then feed as a group.

Domesticated

By far, the most common use of Electrophorus is to subdue large ocean creatures. Knocking out a Plesiosaur or other giant deep-sea leviathan can be incredibly difficult... ...thus many tribes employ small schools of Electrophorus to shock them into submission!

Behavior

Electrophorus will attack if within view of the creature. Once within its aggro distance, Electrophorus will follow the player, even upon swimming to the surface of the water. It can be found at middle deep-sea and is faster than the Cnidaria. Due to their disabling shock attacks and fast swimming speeds it is best to steer well clear of these creatures without proper preparation. Electrophorus will ignore wild dinos if there is a player or tamed dino in the area. They will chase their prey at very fast speeds and only let go if the prey is very far away, or the prey moves out of the water. If the electrophorus reaches its target, it will zap them. This will slow and reduce the damage output of any creature except for Basilosaurus and Tusoteuthis for 8–10 seconds, rendering them less effective at fighting and possibly ensuring they will not be able to run away. After the prey is zapped, the Electrophorus and any nearby wild dinos such as Megalodons will start to feast on the helpless meal.

Appearance

Electrophorus is a long eel like fish with a fin running from the back of its head to its abdomen. Its mouth is packed with sharp teeth to attack the small fish and shellfish that make up its diet.

Color Scheme and Regions

Region 0:Body
No image available.svg
Natural colors:
14
19
20
21
22
23
24
25
28
29
30
31
36
Region 1:Fins
No image available.svg
Natural colors:
19
20
21
22
28
30
43
48
Region 2:Spots
No image available.svg
Natural colors:None.
Region 3:Fin Highlight
No image available.svg
Natural colors:None.
Region 4:Unused
X mark.svg
This region does not show on the body.
Region 5:Belly
No image available.svg
Natural colors:
14
19
21
23
24
25
28
30
36
42
43
48
49

Regions #2 and #3 are not randomized when an Electrophorus spawns, but may be rolled during a breeding mutation or changed through admin commands.

 

This section displays the Electrophorus's natural colors and regions. For demonstration, the regions below are colored red over an albino Electrophorus. The colored squares shown underneath each region's description are the colors that the Electrophorus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Electrophorus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Electrophorus's "body" magenta.

Electrophorus PaintRegion0.png
Region 0:
Body
14
19
20
21
22
23
24
25
28
29
30
31
36
Electrophorus PaintRegion1.png
Region 1:
Fins
19
20
21
22
28
30
43
48
Electrophorus PaintRegion2.png

Region 2:
Spots
No natural colors

Electrophorus PaintRegion3.png

Region 3:
Fin Highlight
No natural colors

X mark.svg

Region 4 is not used
for this Creature.

Electrophorus PaintRegion5.png
Region 5:
Belly
14
19
21
23
24
25
28
30
36
42
43
48
49

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 180 +36 +5.4% -0.2
 Stamina 165 +16.5 +10%
 Oxygen 1050 +105 +10%
 Food 1500 +150 +10%
 Weight 150 +3 +4%
 Melee Damage 3 / 15 +0.15 / +0.75 +1.7% -25% 11%
 Movement Speed 100% N/A +1%
 Torpidity 175 +10.5 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 400 ? ? ? ? ? 4
Swimming 330 ? ? 759 1518 1518 3
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Electrophorus

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Bite
  • The Electrophorus bites the target for 3 damage.
  • This attacks increases the  Torpor of the target based on the  Melee Damage of the eel.
  • Can be used every 0.67s by both a rider and the AI.

Electric Shock
  • The Electrophorus shocks the target for 15 damage three times.
  • This attacks increases its power with more allied Electrophorus nearby.
  • This attacks gives  Electrocuted effect to the target, Reducing its  Melee Damage and  Movement Speed for a few seconds.
  • Can be used every 10s by both a rider and the AI.

Passive

Pack Boost

The Electrophorus receives the Pack Boost whenever it is near to another allied Electrophorus. A "pack" of two Electrophorus will receive a +1 Bonus, which will go up to +6 in a Group of 7 or more eels, they receive +3% extra  Melee Damage and +1% damage resistance per extra pack member up to 6 members.

Taming

Electrophorus.png Level 1 Feeding Interval Time
Raw Mutton.png Raw Mutton 2 05:26 0:05:26
Cooked Lamb Chop.png Cooked Lamb Chop 4 03:36 0:10:50
Bio Toxin.png Bio Toxin 2 04:53 0:04:53
Raw Prime Meat.png Raw Prime Meat 3 04:04 0:08:08
Cooked Prime Meat.png Cooked Prime Meat 5 03:23 0:13:32
Raw Prime Fish Meat.png Raw Prime Fish Meat 7 01:35 0:09:30
Raw Meat.png Raw Meat 8 03:05 0:21:41
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 13 01:30 0:18:06
Cooked Meat.png Cooked Meat 15 01:27 0:20:20
Raw Fish Meat.png Raw Fish Meat 19 01:25 0:25:45
Cooked Fish Meat.png Cooked Fish Meat 37 00:41 0:25:04
Electrophorus.png Level 30 Feeding Interval Time
Raw Mutton.png Raw Mutton 5 03:23 0:13:33
Cooked Lamb Chop.png Cooked Lamb Chop 8 03:05 0:21:40
Bio Toxin.png Bio Toxin 4 03:15 0:09:46
Raw Prime Meat.png Raw Prime Meat 6 03:15 0:16:16
Cooked Prime Meat.png Cooked Prime Meat 11 02:58 0:29:47
Raw Prime Fish Meat.png Raw Prime Fish Meat 13 01:28 0:17:37
Raw Meat.png Raw Meat 16 02:53 0:43:22
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 26 01:26 0:36:12
Cooked Meat.png Cooked Meat 31 01:24 0:42:00
Raw Fish Meat.png Raw Fish Meat 39 01:23 0:52:51
Cooked Fish Meat.png Cooked Fish Meat 78 00:41 0:52:51
Electrophorus.png Level 60 Feeding Interval Time
Raw Mutton.png Raw Mutton 7 03:09 0:18:59
Cooked Lamb Chop.png Cooked Lamb Chop 12 02:57 0:32:29
Bio Toxin.png Bio Toxin 6 02:55 0:14:38
Raw Prime Meat.png Raw Prime Meat 8 03:05 0:21:41
Cooked Prime Meat.png Cooked Prime Meat 16 02:53 0:43:19
Raw Prime Fish Meat.png Raw Prime Fish Meat 20 01:25 0:27:06
Raw Meat.png Raw Meat 24 02:49 1:05:02
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 40 01:25 0:55:41
Cooked Meat.png Cooked Meat 48 01:23 1:05:02
Raw Fish Meat.png Raw Fish Meat 60 01:22 1:21:18
Cooked Fish Meat.png Cooked Fish Meat 120 00:40 1:21:18
Electrophorus.png Level 90 Feeding Interval Time
Raw Mutton.png Raw Mutton 9 03:03 0:24:24
Cooked Lamb Chop.png Cooked Lamb Chop 16 02:53 0:43:19
Bio Toxin.png Bio Toxin 9 02:44 0:21:57
Raw Prime Meat.png Raw Prime Meat 11 02:58 0:29:49
Cooked Prime Meat.png Cooked Prime Meat 22 02:50 0:59:33
Raw Prime Fish Meat.png Raw Prime Fish Meat 27 01:24 0:36:35
Raw Meat.png Raw Meat 33 02:47 1:29:26
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 54 01:25 1:15:11
Cooked Meat.png Cooked Meat 65 01:22 1:28:04
Raw Fish Meat.png Raw Fish Meat 81 01:22 1:49:45
Cooked Fish Meat.png Cooked Fish Meat 162 00:40 1:49:45
Electrophorus.png Level 120 Feeding Interval Time
Raw Mutton.png Raw Mutton 11 02:58 0:29:49
Cooked Lamb Chop.png Cooked Lamb Chop 21 02:50 0:56:51
Bio Toxin.png Bio Toxin 11 02:41 0:26:50
Raw Prime Meat.png Raw Prime Meat 14 02:55 0:37:57
Cooked Prime Meat.png Cooked Prime Meat 28 02:48 1:15:48
Raw Prime Fish Meat.png Raw Prime Fish Meat 34 01:23 0:46:04
Raw Meat.png Raw Meat 41 02:46 1:51:06
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 68 01:24 1:34:40
Cooked Meat.png Cooked Meat 82 01:22 1:51:06
Raw Fish Meat.png Raw Fish Meat 102 01:22 2:18:12
Cooked Fish Meat.png Cooked Fish Meat 204 00:40 2:18:12
Electrophorus.png Level 150 Feeding Interval Time
Raw Mutton.png Raw Mutton 14 02:55 0:37:57
Cooked Lamb Chop.png Cooked Lamb Chop 25 02:49 1:07:40
Bio Toxin.png Bio Toxin 13 02:38 0:31:43
Raw Prime Meat.png Raw Prime Meat 17 02:52 0:46:04
Cooked Prime Meat.png Cooked Prime Meat 33 02:47 1:29:20
Raw Prime Fish Meat.png Raw Prime Fish Meat 42 01:23 0:56:55
Raw Meat.png Raw Meat 50 02:45 2:15:29
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 83 01:24 1:55:33
Cooked Meat.png Cooked Meat 99 01:22 2:14:08
Raw Fish Meat.png Raw Fish Meat 124 01:21 2:48:00
Cooked Fish Meat.png Cooked Fish Meat 247 00:40 2:47:20

Preferred Food

Strategy

  • Passive tame, it is very aggressive with a wide aggro radius. Stay clear if not prepared.
  • Riot Armor / high fortitude for Torpor reduction recommended.
  • High oxygen to chase them down and feed them bait/taming feed.
  • Mount Basilosaurus and allow the Electrophorus to shock your creature, while mounted. The Basilo will not take any damage and its movement will not be impaired. While the Electrophorus is recharging its electrical attack, quickly dismount your Basilo and passively feed your attempted tame. Remount, rinse and repeat.
  • It is possible, but difficult to tame Electrophorus one-on-one without using a trap. Clear out any threats nearby; Have at least bio toxin ready, and lure one out into shallow water. From there, it is a matter of time and caution. Make sure to bring either health tonics or blood packs along with stimulants for a quick recovery between feeding attempts.
  • Electrophorus are found at the very bottom of the South East Trench on The Center.
  • You can easily tame Electrophorus while it's inside one of the bubbles in the Eldritch Isle of Crystal Isles just by luring them to the edge of the bubbles and passively taming them from outside the bubble. Make sure you have a Cryopod ready to freeze it after taming or else it will fight the Cnidaria and the wild Piranha inside.

Combat

This section describes how to fight against the Electrophorus.

General

Eels can be seen in deep sea or underwater caverns, wandering in pack, and attack players and their mounts on sight. A chained-shock is not only more than enough to eliminate a player, but also deadly to their mounts.

Like most abyssal terror, wild eels refuse to surface, so don't swim deep if you are not prepared.

Strategy

Basil or bust
Use a  Basilosaurus -- it is immune to the movement and damage debuffs, and Eels do very little damage with their regular bite. Their shock does nothing to the  Basilosaurus, even when multiple Eels chain a huge shock. You, the rider, will be completely unharmed as well, with no  Torpor gain. Any other mount will need a good amount of  Health and damage to overcome both the burst damage of their shock and to fight through the damage debuff.

Weaponry

Scuba flippers or a fast swimming mount are required. Distance weapons are the best choice (spears, crossbow, Harpoon gun,  Tek Rifle). Note that Eels are faster than a player with flippers, but flippers will still provide you extra time to kill the Eels before they contact you.

Dangers

  • Swims very fast - over 5 times faster than Cnidaria, and dinos may appear farther than they actually are when underwater.
  • Shock attack will slow movement and reduce damage output of victim. (except for Basilosaurus)
  • They can chain their electric shock to other eels to unleash even more powerful attacks.
  • One shock is often enough to kill you outright even in flak armor if there are enough grouped up.
  • Average aggro radius.
  • Tend to be in packs of 2 or more.
  • Often are inside of rocks or behind walls, and can swim through them to surprise you when you least expect it, and not only in the sea caves but even large rocks at the bottom of the ocean.
  • Harder to see in daytime because their glow is less obvious.
  • In a pack they have high burst damage as their shock chains together. Make sure your mount has enough health not to be immediately killed.
  • The range of the shock is much larger than any other creature.

Weakness

High damage burst but lower sustained damage. If you can survive the initial shock, you will have an opening to retaliate. Basilosaurus doesn't get shocked, so use that.

Low damage individually. Picking a few of them off with ranged weaponry first will greatly weaken the attacks of the remaining Electrophorus.

Is extremely easy to spot and identify from a distance.

Utility

Roles

  • Stun: For underwater PvP or when fighting against underwater Alpha Creatures, their stun attack in large groups is insanely dangerous as the enemy doesn't do as much damage, and cannot escape. Only the  Basilosaurus is immune to this, and the only downside is that they have low Health. (Level up Health and Damage)
    • Hunter/Taming Assistant: The Electrophorus reduces the  Movement Speed and  Melee Damage of their targets after hitting them with the shock attack, this is a good way to track and hunt/tame a creature. However the Electrophorus by its own its not going to do a lot in terms of damage and/or torpor, its just a tool.
  • Base Defender: The Electrophorus in groups is a good option to use it as defense for underwater caves entrances, in combination with turrets the attackers see their  Movement Speed reduced due to the attack of the eels and receive a lot of damage from the turrets while they might be unable to move back to their cover.
  • River Access: Despite their large size the Electrophorus is smaller than many of the other creatures found in the ocean. It's smaller size allows Electrophorus to move through rivers and shallow water that the large sea animals can't access. Although it can move through rivers and shallow water it's size does limit what shallow areas it can and can't enter.

Collectibles

Notes/Trivia

For information pertaining specifically to the real-world Electrophorus, see the relevant Wikipedia article.

  • This dossier was revealed on 07/27/2015 on Steam.[2]
  • Electrophorus is one of the only creatures in ARK with a genus that still exists today, such as the Coelacanth, Lamprey or Achatina. The real electric eel, as its name implies, is also capable of producing electric discharges to kill prey and deter predators.
  • Unlike in the real world, Electrophorus does not look like a knifefish, an order of fish that Electrophorus belongs to; but like the unrelated moray eels.
  • The Electrophorus is a simple capacitive generator. A first version of it was invented in 1762 by Swedish professor Johan Carl Wilcke. It's name, meaning Electricity Bearer, was coined more than ten years after that by Alessandro Volta.
  • Prior to patch v262.16, eels were much more powerful. In addition to being more common and having a larger aggro radius, their shock would stun their prey for the duration, preventing any action and dismounting riders. As the shock has a shorter recharge than the debuff duration, this meant a single level 1 eel could potentially stunlock and kill a level 300 tamed Mosasaurus given enough time. This rendered almost every mount except the Basilosaurus nonviable for deep sea exploration as a single encounter would often spell doom for any other mount. And due to the Basil's inability to go too deep in the water, many tribes considered the ocean floor to be completely inaccessible.
  • Oddly enough, Electrophorus's electricity shock does not inducing torpor, its bite does.
  • Electrophorus don't produce  Feces.
  • After releasing an electric shock, the power lines (highlighted parts) on their body will become dim, revealing they cannot shock again immediately.
  • Accordingly, The electrophorus is one of the most aggressive creatures in the game. They will aggro from extremely far ranges, and will continue to follow you for a good while.
  • Like other fish the electrophorus can get beached in shallow water or close to the shore. If they get beached they will either get stuck or instantly die.

Changelog

Patch Changes
255.0  Electrophorus is added to the game
256.0 Eel  Electrocuted immunity time increased to 5 seconds
260.0 Fixed issue where eels would push the player out of the water
262.0
262.16
  • Chance of Eel spawns reduced by 33%
  • Wild Eel aggro range reduced by 33%
  • Wild and Tamed Eel shock no longer causes stun lock or dismount and instead applies a temporary  Movement Speed and  Melee Damage reduction
263.0 Decreased the amount of eels in Pragmatic General Multicast
275.0 Aberration Expansion Release Added  Aberrant Electrophorus
303.1 Reduced  Electrocuted duration by 20%, from 7 seconds to 5.6 seconds from Wild Eels and 1.5 seconds to 1.2 seconds from Tamed Eels

Gallery

References