cheat summon Eel_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Eel/Eel_Character_BP.Eel_Character_BP'" 500 0 0 35
Variant Aberrant Electrophorus
cheat summon Eel_Character_BP_Aberrant_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Eel/Eel_Character_BP_Aberrant.Eel_Character_BP_Aberrant'" 500 0 0 35
Variant Electrophorus (Escort)
cheat summon Eel_Character_BP_Escort_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Ocean/Eel_Character_BP_Escort.Eel_Character_BP_Escort'" 500 0 0 35
Variant Electrophorus (Hunt)
cheat summon Eel_Character_BP_Hunt_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Hunt/Ocean/Eel_Character_BP_Hunt.Eel_Character_BP_Hunt'" 500 0 0 35
Variant Electrophorus (Retrieve)
cheat summon Eel_Character_BP_Retrieve_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Ocean/Eel_Character_BP_Retrieve.Eel_Character_BP_Retrieve'" 500 0 0 35
The Electrophorus (eh-lek-trof-er-uhs) or Eel is carnivorous fish, mostly known for its dangerous ability to stun players and most of creatures with its electrical attack. It was first added in ARK: Survival Evolved on the 26th of February, 2017.
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Electrophorus beluadomito
TimeHolocene
DietCarnivore
TemperamentReactive
Occupying a space in the low-to-middle end of the food chain, Electrophorus beluadomito is a carnivorous swimmer that feeds mostly off of shellfish and small fish. Despite its common name, it is actually a very long Knifefish, and not an Eel. It does not provide much meat, so many predators simply leave it be. Unlike most predators, it does not use brute strength to bring down its prey, but instead releases an electrical charge around itself to knock its prey unconscious. Alone, this can take out a small creature. When attacking together, Electrophorus can even bring down the larger ocean lifeforms, and then feed as a group.
By far, the most common use of Electrophorus is to subdue large ocean creatures. Knocking out a Plesiosaur or other giant deep-sea leviathan can be incredibly difficult... ...thus many tribes employ small schools of Electrophorus to shock them into submission!
Electrophorus will attack if within view of the creature. Once within its aggro distance, Electrophorus will follow the player, even upon swimming to the surface of the water. It can be found at middle deep-sea and is faster than the Cnidaria. Due to their disabling shock attacks and fast swimming speeds it is best to steer well clear of these creatures without proper preparation. Electrophorus will ignore wild dinos if there is a player or tamed dino in the area. They will chase their prey at very fast speeds and only let go if the prey is very far away, or the prey moves out of the water. If the electrophorus reaches its target, it will zap them. This will slow and reduce the damage output of any creature except for Basilosaurus and Tusoteuthis for 8–10 seconds, rendering them less effective at fighting and possibly ensuring they will not be able to run away. After the prey is zapped, the Electrophorus and any nearby wild dinos such as Megalodons will start to feast on the helpless meal.
Electrophorus is a long eel like fish with a fin running from the back of its head to its abdomen. Its mouth is packed with sharp teeth to attack the small fish and shellfish that make up its diet.
This section displays the Electrophorus's natural colors and regions. For demonstration, the regions below are colored red over an albino Electrophorus. The colored squares shown underneath each region's description are the colors that the Electrophorus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Electrophorus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Electrophorus's "body" magenta.
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 180 | +36 | +5.4% | -0.2 | |
Stamina | 165 | +16.5 | +10% | ||
Oxygen | 1050 | +105 | +10% | ||
Food | 1500 | +150 | +10% | ||
Weight | 150 | +3 | +4% | ||
Melee Damage | 3 / 5 | +0.15 / +0.25 | +1.7% | -25% | 11% |
Movement Speed | 100% | N/A | +1% | ||
Torpidity | 175 | +10.5 | N/A | 0.5 |
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Bite |
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Electric Shock |
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Torpor Inflictor
All the Electrophorus' attacks inflicts Torpor, it applies torpor x3 of the damage dealt over 10 seconds, it stacks indefinitely.
Pack Boost
The Electrophorus receives the Pack Boost whenever it is near to another allied Electrophorus. A "pack" of two Electrophorus will receive a +1 Bonus, which will go up to +6 in a Group of 7 or more eels, they receive +3% extra Melee Damage and +1% damage resistance per extra pack member up to 6 members.
Level 1 | Feeding Interval | Time | |
---|---|---|---|
Raw Mutton | 2 | 05:26 | 0:05:26 |
Cooked Lamb Chop | 4 | 03:36 | 0:10:50 |
Bio Toxin | 2 | 04:53 | 0:04:53 |
Raw Prime Meat | 3 | 04:04 | 0:08:08 |
Cooked Prime Meat | 5 | 03:23 | 0:13:32 |
Raw Prime Fish Meat | 7 | 01:35 | 0:09:30 |
Raw Meat | 8 | 03:05 | 0:21:41 |
Cooked Prime Fish Meat | 13 | 01:30 | 0:18:06 |
Cooked Meat | 15 | 01:27 | 0:20:20 |
Raw Fish Meat | 19 | 01:25 | 0:25:45 |
Cooked Fish Meat | 37 | 00:41 | 0:25:04 |
Level 30 | Feeding Interval | Time | |
---|---|---|---|
Raw Mutton | 5 | 03:23 | 0:13:33 |
Cooked Lamb Chop | 8 | 03:05 | 0:21:40 |
Bio Toxin | 4 | 03:15 | 0:09:46 |
Raw Prime Meat | 6 | 03:15 | 0:16:16 |
Cooked Prime Meat | 11 | 02:58 | 0:29:47 |
Raw Prime Fish Meat | 13 | 01:28 | 0:17:37 |
Raw Meat | 16 | 02:53 | 0:43:22 |
Cooked Prime Fish Meat | 26 | 01:26 | 0:36:12 |
Cooked Meat | 31 | 01:24 | 0:42:00 |
Raw Fish Meat | 39 | 01:23 | 0:52:51 |
Cooked Fish Meat | 78 | 00:41 | 0:52:51 |
Level 60 | Feeding Interval | Time | |
---|---|---|---|
Raw Mutton | 7 | 03:09 | 0:18:59 |
Cooked Lamb Chop | 12 | 02:57 | 0:32:29 |
Bio Toxin | 6 | 02:55 | 0:14:38 |
Raw Prime Meat | 8 | 03:05 | 0:21:41 |
Cooked Prime Meat | 16 | 02:53 | 0:43:19 |
Raw Prime Fish Meat | 20 | 01:25 | 0:27:06 |
Raw Meat | 24 | 02:49 | 1:05:02 |
Cooked Prime Fish Meat | 40 | 01:25 | 0:55:41 |
Cooked Meat | 48 | 01:23 | 1:05:02 |
Raw Fish Meat | 60 | 01:22 | 1:21:18 |
Cooked Fish Meat | 120 | 00:40 | 1:21:18 |
Level 90 | Feeding Interval | Time | |
---|---|---|---|
Raw Mutton | 9 | 03:03 | 0:24:24 |
Cooked Lamb Chop | 16 | 02:53 | 0:43:19 |
Bio Toxin | 9 | 02:44 | 0:21:57 |
Raw Prime Meat | 11 | 02:58 | 0:29:49 |
Cooked Prime Meat | 22 | 02:50 | 0:59:33 |
Raw Prime Fish Meat | 27 | 01:24 | 0:36:35 |
Raw Meat | 33 | 02:47 | 1:29:26 |
Cooked Prime Fish Meat | 54 | 01:25 | 1:15:11 |
Cooked Meat | 65 | 01:22 | 1:28:04 |
Raw Fish Meat | 81 | 01:22 | 1:49:45 |
Cooked Fish Meat | 162 | 00:40 | 1:49:45 |
Level 120 | Feeding Interval | Time | |
---|---|---|---|
Raw Mutton | 11 | 02:58 | 0:29:49 |
Cooked Lamb Chop | 21 | 02:50 | 0:56:51 |
Bio Toxin | 11 | 02:41 | 0:26:50 |
Raw Prime Meat | 14 | 02:55 | 0:37:57 |
Cooked Prime Meat | 28 | 02:48 | 1:15:48 |
Raw Prime Fish Meat | 34 | 01:23 | 0:46:04 |
Raw Meat | 41 | 02:46 | 1:51:06 |
Cooked Prime Fish Meat | 68 | 01:24 | 1:34:40 |
Cooked Meat | 82 | 01:22 | 1:51:06 |
Raw Fish Meat | 102 | 01:22 | 2:18:12 |
Cooked Fish Meat | 204 | 00:40 | 2:18:12 |
Level 150 | Feeding Interval | Time | |
---|---|---|---|
Raw Mutton | 14 | 02:55 | 0:37:57 |
Cooked Lamb Chop | 25 | 02:49 | 1:07:40 |
Bio Toxin | 13 | 02:38 | 0:31:43 |
Raw Prime Meat | 17 | 02:52 | 0:46:04 |
Cooked Prime Meat | 33 | 02:47 | 1:29:20 |
Raw Prime Fish Meat | 42 | 01:23 | 0:56:55 |
Raw Meat | 50 | 02:45 | 2:15:29 |
Cooked Prime Fish Meat | 83 | 01:24 | 1:55:33 |
Cooked Meat | 99 | 01:22 | 2:14:08 |
Raw Fish Meat | 124 | 01:21 | 2:48:00 |
Cooked Fish Meat | 247 | 00:40 | 2:47:20 |
This section describes how to fight against the Electrophorus.
Eels can be seen in deep sea or underwater caverns, wandering in pack, and attack players and their mounts on sight. A chained-shock is not only more than enough to eliminate a player, but also deadly to their mounts.
Like most abyssal terror, wild eels refuse to surface, so don't swim deep if you are not prepared.
Scuba flippers or a fast swimming mount are required. Distance weapons are the best choice (spears, crossbow, Harpoon gun, Tek Rifle). Note that Eels are faster than a player with flippers, but flippers will still provide you extra time to kill the Eels before they contact you.
High damage burst but lower sustained damage. If you can survive the initial shock, you will have an opening to retaliate. Basilosaurus doesn't get shocked, so use that.
Low damage individually. Picking a few of them off with ranged weaponry first will greatly weaken the attacks of the remaining Electrophorus.
Is extremely easy to spot and identify from a distance.
For information pertaining specifically to the real-world Electrophorus, see the relevant Wikipedia article.
Patch | ARK: Survival Evolved Changes |
---|---|
255.0 | Electrophorus is added to the game. |
256.0 | Eel Electrocuted immunity time increased to 5 seconds. |
260.0 | Fixed issue where eels would push the player out of the water. |
261.0 |
|
262.0 |
|
262.16 |
|
263.0 | Decreased the amount of eels in Procedurally Generated Maps. |
275.0 | Aberrant Electrophorus is added to the game. |
303.1 | Reduced Electrocuted duration by 20%, from 7 seconds to 5.6 seconds from Wild Eels and 1.5 seconds to 1.2 seconds from Tamed Eels. |
318.9 | Fixed a bug which caused non-aggressive Eels to wander in circles. |