Human

From ARK Wiki
Jump to navigation Jump to search
Human.png
Human
HumansB.png
Group
Diet
Varied
Steam.svg 1.551
Jun 2, 2015
Xbox One.svg 729.0
Dec 16, 2015
PS.svg 501.0
Dec 6, 2016
Nintendo Switch.svg 521.0
Nov 30, 2018
Epic Games.svg 311.74
Jun 11, 2020
Logo Mobile.svg 1.0
May 24, 2018
Spawn Command
cheat summon PlayerPawnTest_Male_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/CoreBlueprints/PlayerPawnTest_Male.PlayerPawnTest_Male'" 500 0 0 35

Variant Female Human

cheat summon PlayerPawnTest_Female_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/CoreBlueprints/PlayerPawnTest_Female.PlayerPawnTest_Female'" 500 0 0 35

The Human, also referred to as a Survivor or Player, is the only playable creature in ARK: Survival Evolved. There are two sexes to choose from, as well as numerous options for body types. Every human on the island spawns with a Specimen Implant in its left arm. Humans can reach a maximum level of 105, gain an extra 5 with Chibi-Pets, ascend to obtain 75 extra levels (15 from Alpha Overseer, Alpha Manticore Alpha Rockwell, Alpha Corrupted Master Controller, and Alpha Rockwell Prime each), and 10 levels from obtaining all of the explorer notes and finally 10 levels for getting all 200 runes on Fjordur, up to a grand total of level 205.

Humans are also the only source of  Human Hair.

Basic Info

See also Getting Started

Resurrection Protocol/Lore

After the survivor Helena ascended to Homo Deus with the assistance of Mei Yin, Helena had endlessly tested on a protocol that will keep survivors from being permanently dead, making them able to "respawn" with their memories and experiences intact. The resurrection protocol was perfected to a point where survivors could cheat death enough times so they can bypass the ARK systems. This is needed for survivors to head down to Earth and clear out the Titans from Extinction.

Behaviour

Humans are playable characters and can have wildly varied behaviour. The typical human can be seen scavenging, harvesting, looting or otherwise running amok in any area of the island. Known to tame ferocious beasts to do their bidding, humans can accomplish physical feats and acts of violence far beyond what their meager frames should be capable of. Humans also carry the distinction of being the only creatures on the island capable of crafting and utilising tools (besides the Mantis), and should be regarded as an extreme threat due to this feat- whether it be a simple stone hatchet or an array of autonomous turrets guarding an impenetrable steel fortress, odds have it any human you encounter is a significant and wildly unpredictable threat and should be approached as such.

Appearance

Humans can have varying appearances and may also wear multiple tiers of clothing and skins, and can have different hair styles. This can be seen by opening the inventory.

Drops

  • Raw Meat.png Raw Meat
  • Backpack (Inventory of killed human)

Base Stats and Growth

Attribute Amount at Level 1 Increase per point
 Health 100.0 10.0
 Stamina 100.0 10.0
 Oxygen 100.0 20.0
 Food 100.0 10.0
 Weight 100.0 10.0
 Melee Damage 100.0% 5.0%
 Movement Speed 100.0% 1.5%
 Fortitude 0 2
 Crafting Skill 100.0% 10.0%
 Torpidity 200 N/A
Movement Type Base Speed Sprinting
Walking 492.8 892
Crouching 200 N/A
Crawling 75 N/A
Swimming 300 N/A

Controls

Punch
LeftRTR2ZR
  • The player punches the target for 8 damage.
  • This attacks increases the  Torpor of the target.
  • This attacks speed depends of the gender of the character, if he is male it will hits 3 times per second, while the female character hits 2 times per second.

Crouch
  • The players crouches.
  • This action increases the player's camouflage, which redcues the aggro range of hostile creatures to the player, but also reduces the player's  Movement Speed.
  • While croaching the player slightly reduces his consumption of  Food and  Water if it is recovering  Stamina.

Body Ground
X HOLD Left Stick Left Stick Left Stick
  • The players lies down on the ground.
  • This action increases the player's camouflage, which redcues the aggro range of hostile creatures to the player, but also reduces the player's  Movement Speed.
  • While thrown on the floor the player reduces a lot his consumption of  Food and  Water if it is recovering  Stamina.

Jump
  • The player jumps.

Run
  • The player runs.

Stats

Health

Healing.png
Health.png

Health is a representation of your current life value. If your health reaches 0, you are dead. When your health is at or below 30 HP, your character becomes  Injured, and will move much slower. You will have to regenerate your health by eating  Cooked Meat, using consumables like  Blood Pack or  Medical Brew, or through natural regeneration in order to regain normal functionality. Being attacked, falling, drowning, and extreme Temperatures can all lower your health.


Stamina

Exhausted.png
Stamina.png

Stamina is a representation of how much energy you have. Actions such as running, jumping, swimming, harvesting resources, and attacking will all drain your Stamina.  Water level drops faster when Stamina is being consumed, and so does  Food while Stamina is being regenerated.


Oxygen

Suffocating.png
Oxygen.png

Oxygen is a measure of how long you can hold your breath while underwater. It also affects how fast you can move in the water. Submerging yourself in water will drain your Oxygen over time. If you run out of Oxygen, you will begin to Suffocating.pngSuffocate and your  Health will be drained rapidly until you either surface or die.


Food

Eating.png
Food.png

Food is a representation of how fed you currently are. You will gradually become more hungry over time, but actions that consume  Stamina or regain  Health also drain your food. The more thermally insulated your character is will reduce your consumption rate. If your character is  Cold and/or  Injured, they will become hungry faster. If your Food reaches 0, you will  Starve, draining your  Health at approximately 1 hp per 5 seconds, and gradually increasing  Torpidity. Food can be restored by eating  Berries,  Meat,  Crops, Jerky,  Eggs, or  Custom Consumables.


Water

Dehydrated.png
Water.png

Water is a measure of how hydrated you are. Your water levels naturally decrease over time, but actions that consume  Stamina will also drain your water. If you are  Hot or sprint, you will become thirsty faster. Eating  Stimberries or  Auric Mushroom will also cause a rapid decline in water levels. If your Water reaches 0.0, you will become  Dehydrated, draining your  Health at approximately 1 hp per 5 seconds, and gradually increasing  Torpidity. You can refill your Water by drinking from a body of water or a  Tap, submerging yourself, using a  Waterskin,  Canteen,  Water Jar,  Tek Canteen, Custom Drinks, by standing in water or the rain.


Weight

Encumbered.png
Weight.png

Weight is a measure of how much you are carrying. Every item has a weight value, and if the total weight value of everything you are carrying becomes too great, you will slow down or even stop. If your carried weight becomes equal to or greater than about 85% of your total weight, you will become  Encumbered, which will slow your movement speed considerably and render you unable to jump. If your carried weight becomes equal to or greater than your total weight, you will be unable to move at all until you drop enough items. Encumbered dinosaurs can not wander to mate.

Furthermore, overfilling inventory with low weight will prevent further items from being placed inside through any method, regardless of the current carry weight capacity. This affects all creatures who can carry inventories, as registered by a black weight icon. (Black weight icon appears larger on survivor than on dino, and both on its portrait and inventory at upper left corner of the said survivor/dino.)

Certain tames have the ability to reduce the weight of specific items. A list can be found in Weight Reduction.


Melee Damage

Spear.png
Melee Damage.png

Melee Damage in ARK: Survival Evolved is a basic statistic for both players and creatures. It is a measure of the amount of extra damage dealt when attacking, or yield when harvesting renewable resources. Thus, a higher Melee Damage kills creatures and other players, as well as harvest resources, in fewer hits. It also increases the total yield of resources harvested from a renewable resource, and improves the chances of receiving any rare resources.

Base damage depends on the tool or weapon in use, and Melee Damage is a multiplier of this base damage.


Movement Speed

Hide Boots.png
Movement Speed.png

Movement Speed is a measure of how fast you can move. Higher movement speed allows you to get from point A to point B quicker, and use less stamina in the process. Your  Weight will also affect your movement speed. If you are carrying too much weight, it will slow you down and even stop you completely.


Fortitude

Hypothermia.png
Fortitude.png

Fortitude is a measure of your resistance to the Weather, Torpidity, and Disease. A higher Fortitude increases your natural Hypothermic and Hyperthermic insulation, reduces rate of defecating near  Tyrannosaurus roar, and lessens the effects that you receive from  Hypothermia and  Hyperthermia. It also gives you resistance to  Torpidity-increasing effects such as consumption of  Narcotic, hits from  Tranquilizer Arrow or  Slingshot, Scorpion stings and other Torpidity-inducing attacks from creatures.


Crafting Skill

Crafting Light.png
Crafting Skill.png

Crafting Skill is a measure of how fast you  craft items, and also which quality they have (or in the case of  Gacha, dropping high quality loot in the form of  Gacha Crystals). Higher crafting skill reduces the amount of time it takes to craft an item, allowing you to craft more items in a shorter amount of time. Since you are slower while crafting, this also reduces the amount of time that you are slowed while crafting on the go. As of the Patch v224.2, crafting speed provides a bonus to the stats of custom food recipes upon cooking them. See Custom Consumable for more details. As of Patch v259.0, Crafting Skill will also improve the Item Quality of items you craft. Each time you craft an item using a blueprint, the resulting item will have a random Crafted Skill Bonus from zero to the maximum based on your current Crafting Skill. Items crafted from engrams don't get any bonus.


Torpidity

Knockedout.png
Torpidity.png

Torpidity is the measure of weariness. If a Human's Torpidity reaches 50, they will fall unconscious. You cannot do anything while unconscious, and other players can move you around, force-feed you more narcotics, take items from your inventory, or simply kill you. Creatures will fall unconscious when their Torpidity reaches its maximum value. Once the Torpidity of an unconscious player or creature reaches 0, they will wake up.


Combat

This section describes how to fight against Humans. This is only possible on PvP-Servers, as other players cannot be harmed on PvE-Servers.

General

It is difficult to pinpoint an exact strategy for fighting Humans, because each one has different attack patterns and level of technology. Any given Human encountered may also belong to a Tribe or have nearby tamed creatures, which only adds to the potential danger of attacking them. In the event that two humans are alone and on foot with no backup, whoever has the biggest gun is generally the one who survives.

Strategy

It's generally better to try to knock out Humans first instead of going for the kill right away. Chances are good that the enemy player has a higher Health than they do Fortitude, so knocking them out is much faster and gives them far less time to react and retaliate using their own weapons and tamed creatures. Humans can be very easily knocked unconscious by shooting them with Tranquilizer Darts from a Longneck Rifle or Tranquilizer Arrows from a Crossbow. Using fliers such as the Pteranodon or Argentavis, a Human could be lifted up and dropped from high altitudes or dropped into a hostile environment. Though frowned upon, one may lure large predators like Giganotosaurus into a Human tribe's village, or use Swamp Fever infected Dodos as biological weapons. Kaprosuchus allows for quick snatch and grab attacks to get Humans off of their mounts for quick kills.

Weaponry

It's impossible to tell what weaponry an enemy Human might be carrying before they use them on you. However, as a general rule, higher level Humans will most likely have higher level equipment, potentially at better quality if obtained from caves or deep sea crates.

Dangers

Humans can pose a potentially very large threat, depending on how high of a level they are but even then, some players of low levels can somehow pull off end game tames and steal supplies from high level players and stashes. More experienced players have access to strong weapons, such as Assault Rifles and Rocket Launchers, as well as strong tamed creatures like the Tyrannosaurus, Spino, and Giganotosaurus. They may also belong to a Tribe, and evoking the wrath of an entire team of cooperating Humans can be more trouble than it's worth. Though, this depends on said players temperament and how they choose to approach the situation.

Weakness

Once knocked out, Humans are helpless to defend themselves, assuming that there aren't any allied tamed creatures or tribe members nearby. It is fairly easy to render a defeated and unconscious Human docile by removing their Weapons and Armor, putting them in Handcuffs, and moving their body into a Cage. Once locked inside, they no longer have any capacity to cause damage. Another weakness is whips, as at close range a whip can disarm any weapon, then allowing the combatant to quickly pick up the weapon. Additionally, while unorthodox, if a player is shot with a Grappling Hook, they can be dragged towards you to force them into melee range. This can be devastatingly effective if you have a powerful melee weapon like a Sword; assuming they don't have a shield, a high quality sword will make short work of even well-armored players.

Notes

  • [Special Note] In Single Player Mode or as an admin in a Private Server, you can edit other players character's appearance by using admin command: admincheat SetTargetPlayerBodyVal # #

For more info on using commands that changes the Survivor's body appearance see Body Regions

  • Since Humans are controlled by other players, they are subject to an incredible amount of variety in both appearance and behavior.
  • It's possible to clone your Survivor by saving a backup of your Singleplayer file (with your Survivor in the map) onto a flashdrive, then transfer your survivor onto another a server or different map. Then upload the savefile from the flashdrive. It would be as if the transfer never happened, however your Survivor clone will be on another server and the original on the original map.
  • Leaving the naming box empty (Deleting any form of text) on your survivor would make it take the generic name of "Bob" which has led to new players often being called "Beach Bobs". Female Human will be called Bobette.
  • The amount of meat a Human drops upon death is comparable to that of a Coelacanth.
  • Even on PvE, due to the extreme unpredictability of a Human, despite their pathetic stats, they are a strong contender for the most dangerous creature.
  • If you put nothing in the naming slot for your human, your name would be "human" as the default name for your character.
  • In general, especially in Single Player humans are relatively weak and can get killed almost too easily by the smallest of predators. As a player progresses into the game, and depending on skill sets, gear, and what traits you level up humans without mounts or tames can travel through dangerous territories like jungles, mountains, and even swamps by themselves if they have decent armor, food, medicine, and most important of all: weapons. Ranged crossbows and firearms are most effective at defending multiple predators and swords drain hundreds of health units in a few blows. Still, areas like the ocean, caves, and dungeons require extra preparation and levelled tames where they're permited.