Enforcer

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Enforcer.png
Enforcer
Dossier Enforcer.png
Fuel
Threat Level
High
Steam.svg 285.104
Nov 6, 2018
Xbox One.svg 779.29
Nov 13, 2018
PS.svg 528.23
Nov 13, 2018
Nintendo Switch.svg
Not yet released
Epic Games.svg 311.74
Jun 11, 2020
Spawn Command
cheat summon Enforcer_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Enforcer/Enforcer_Character_BP.Enforcer_Character_BP'" 500 0 0 35

Variant Enforcer (Gauntlet2)

cheat summon Enforcer_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Enforcer_Character_BP_STA.Enforcer_Character_BP_STA'" 500 0 0 35

Variant Malfunctioned Enforcer

cheat summon Enforcer_Character_BP_Malfunctioned_LifeSupport_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Enforcer_Character_BP_Malfunctioned_LifeSupport.Enforcer_Character_BP_Malfunctioned_LifeSupport'" 500 0 0 35

Variant VR Enforcer

cheat summon Enforcer_Character_BP_TameSTA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Endless/Tames/Enforcer_Character_BP_TameSTA.Enforcer_Character_BP_TameSTA'" 500 0 0 35

Variant Enforcer (Race2)

cheat summon Enforcer_Character_BP_Race_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/Race2/Enforcer/Enforcer_Character_BP_Race.Enforcer_Character_BP_Race'" 500 0 0 35
Habitat
Extinction Topographic Map.jpg
Spawning Enforcer Extinction.svg
Genesis Part 2 Map.jpg
Spawning Enforcer Genesis Part 2.svg
Common        Rare
  Untameable   Cave

The Enforcer is one of the creatures in ARK: Survival Evolved. This creature was added in the DLC Extinction.

The Enforcers are small creatures, similar in concept to the  Attack Drone and  Defense Unit. They are only craftable and the only way to craft one is in a  City Terminal or Tek Replicator. They can be carried by any flying mount so be careful when you leave it somewhere.

Basic Info

Manual

This section is intended to be an exact copy of what the survivor Santiago, the author of the Manuals, has written. There may be some discrepancies between this text and the in-game creature.

link=Dossiers #Manuals
Model Number

AGV MQ-9X

Threat Level

High

Primary Function

Direct combat

Field Manual 31-582
Field Observations

With its speed and teleportation capabilities, Autonomous Ground Vehicle MQ-9X is built to close gaps quickly and engage its targets in close quarters. Once in range, it uses refined Element claws with lethal force.

MQ-9X was clearly designed for urban combat. Its claws and shock absorbers let it scale walls and drop down to street level from significant heights, and we've only seen it patrolling within the city limits. Possibly the remnant of an automated police force or defensive army.

Recommendations: Isolate, and engage at range in wide open spaces. I've calculated its maximum teleportation distance as roughly 15 meters, so maintain that gap as long as possible

Personal Use

Every MQ-9X I've encountered is stuck on a defensive loop, and overriding its primary directive is impossible. However, if we're able to acquire an intact processing core from a hostile unit, with enough parts I could reverse engineer our own, more loyal model. Could be useful - the grooves on its back are suited for a rider, so we wouldn't even need to build saddles.

Behavior

Enforcers will generally wander around the Sanctuary passively, and will not typically attack a survivor or their creatures. If a survivor or creature chooses to attack an Enforcer, however, they will retaliate.

Enforcers may attack the survivor if one of their  Scouts spots the survivor attacking/killing another creature. This includes taming a creature, so be careful when attempting to tame a dinosaur near an Enforcer. Although at times this is unpredictable, an Enforcer will generally attack carnivores on sight. They are not inclined to attack tamed creatures normally, but have been reported to do so. Always make sure you have an eye on a nearby  Scout, as it will alert an Enforcer on any aggressive behavior. They will also attack  Defense Units who display sporadic aggressive behavior.

The  Scouts can mark aggressive targets when they spot one (survivors and tames included), after which, Enforcers will locate and attack said target.

Carrying a weapon can aggro an Enforcer if a  Scout targets a survivor.

Appearance

Enforcers look a lot like thin robotic lizards with a featureless head and an implant in the middle of the face. Their limbs are armored like a robot’s. They have a red ring around them when they are aggravated. This red ring indicates that they are in pursuit of a dinosaur or survivor. This creatures appearance doesn’t apply to Xbox which has every region be the body.

Color Scheme and Regions

This section displays the Enforcer's natural colors and regions. For demonstration, the regions below are colored red over an albino Enforcer. The colored squares shown underneath each region's description are the colors that the Enforcer will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Enforcer's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Enforcer's "body" magenta.

Enforcer PaintRegion0.png
Region 0:
Body
8
21
23
28
32
34
36
51
53
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Enforcer PaintRegion4.png
Region 4:
Algae
8
21
23
28
32
34
36
51
53
Enforcer PaintRegion5.png
Region 5:
Metal
8
13
18
28
33
34
35
55

Variants

Malfunctioned Enforcer

 Malfunctioned Enforcer is the Malfunctioned variant of the Enforcer, found during Missions of Genesis: Part 1. It is not tameable.

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 375 +75 +5.4% 0.07
 Stamina 450 +45 +10%
 Oxygen 150 +15 +10%
 Energy 1500 +150 +10%
 Weight 800 +16 +4%
 Melee Damage 34 +1.7 +1.7% 7% 17.6%
 Movement Speed 100% N/A +1%
 Torpidity 5000 +300 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 600 ? ? 1402.5 1650 1650 4
Swimming 300 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.


Abilities

Active

Slash
LeftRTR2ZR
  • The Enforcer slashes the target for 34 damage.
  • Can be used every 0.45s, by both a rider and the AI.

Teleport
RightLTL2ZL
  • The Enforcer teleports itself and its rider to the camera direction.
  • This action consumes 1 Blink.png Blink per use.
  • If the button is held down, an indicator will be displayed on the screen showing where the Enforcer will be teleported exactly.
  • If the Enforcer teleports into a vertical surface it will automatically stick to the surface on  Climbing mode.
  • Can be used every 1.16s by both a rider and the AI.

Shock Burst
  • The Enforcer will make an attack in the area for 10 damage.
  • This attacks applies  Stun debuff to the affected targets, reducing their  Movement Speed for 4 seconds.
  • Can be used every 10s by both a rider and the AI.

Climb
  • While the Enforcer is sprinting it automatically turns on its  Climbing ability.
  • Whenever it collides with a vertical surface while sprinting it will start to climb it.

Jump
  • The Enforcer jumps.
  • This action also force shutdown of the  Climbing ability.

Passive

Blinks

The Enforcer passively recharges its Blink.png Blinks one every ~5 seconds, the amount of blinks of the Enforcer scales with its  Stamina stat.

Corrupted Creatures Killer

The Enforcer does x4 its normal  Melee Damage to  Corrupted Creatures. In theory it also reduces the damage received from corrupted creatures by 60%, however, this mechanic was never added.

No Fall Damage

The Enforcer receives no Fall Damage.

Combat

This section describes how to fight against the Enforcer.

General

The Enforcer can teleport over short distances as seen in the Extinction trailer. Their build allows them to walk sideways as well, allowing them to easily flank anything they target. They are also capable of climbing walls; to do so, press and hold space when you are near a wall to grapple onto it.

Strategy

Any dino as basic as a  Triceratops can defeat an Enforcer due to their low health. If you are not riding a dino a  Shotgun,  Assault Rifle or  Crossbow is recommended (depending on what stage of the game you are at) as Enforcers are fairly similar to  Raptors in terms of stats. However, keep in mind that weapons like the crossbow have a slow reload time and are more powerful at a distance. The Enforcer will be able to teleport to you and attack you after you have only fired one crossbow shot. Keep a  Pike handy in case this happens, as it can make quick work of low level enforcers assuming you have a reliable set of armor(Chitin and above is recommended). You should not let the Enforcer corner you, as its attacks are very fast, and deal a lot of knockback. You can use the knockback to keep your distance.

Weaponry

Use a shotgun, assault rifle, pike (depending on your stats and armor), or a crossbow to fight them.

Dangers

Enforcers are quick and have an AoE knockback attack that can slow you down. Their speed in tandem with their respectable attack can make them severe threats to survivors on foot.

Normally Enforcers are passive to players unless attacked first. However if you are marked by a Scout that notices you in combat with other creatures, Enforcers will become hostile. Pay attention to your surroundings and make sure you're not being marked by a Scout if you see an Enforcer, if you're wanting to avoid conflict.

Weakness

Enforcers are susceptible to Bolas, making for an easy kill. Their low health pool gives players a great advantage over them, as they can be quickly killed.

Watch out for  Kaprosuchus in the trench, as their leap attack will grab the Enforcer instead of the rider, leaving you vulnerable to other dangers.

Taming

Enforcers cannot be tamed by default. To be able to own one you must craft them from the following:

To be able to craft anything better than a level 1, a roaming Enforcer must be killed. On death, it leaves behind a blueprint in a dropped package where it died. Blueprints range in quality from Primitive to Ascendant based on the level of the Enforcer killed.

Blueprint mechanics

  • A destroyed Enforcer drops an  Unassembled Enforcer blueprint that is commonly at the same level or slightly lower. The stats distribution is preserved. The blueprint has a very small chance to slightly exceed the fallen Enforcer level, up to +10% extra levels approximately.
    • Considering the Blueprint can be crafted only once and the Enforcer can not breed nor can it be cloned, it may not be worth hunting those extra levels.
  • The blueprint quality is randomized but low level Enforcers are more likely to drop low quality blueprints with a low crafting cost, and high level Enforcers are more likely to drop high quality blueprints with a high crafting cost. The blueprint quality does not affect anything besides the crafting cost, so low quality blueprints are actually more valuable, which is very counter-intuitive.

Preferred Food

Enforcers consume  Element Dust as its "food" source first as it fills the least energy, but it will also consume Element Shard and Element. Though for the Enforcer the food bar is replaced with an "Energy" bar. Despite this, the Enforcer is able to consume  Sweet Vegetable Cake, and will do so automatically, but with no benefits.

Utility

  • Well rounded, agile mount with wall climbing similar to Rock Drake
  • Teleportation
  • AOE knock-back attack

Roles

  • Travel Mount, Scout: With a low health, no saddle, no imprint or mate bonus, the Enforcer can not be a committed battle mount and while it can fend off low level mobs occasionally, it should not be pushed further into battle.
    The Enforcer is more of a travel mount with great speed, maneuverability and carry weight. The fast climbing and teleport abilities are very valuable in no fly maps such as Aberration or Genesis. Enforcers can walk on the ocean floor so they can be used to explore the pearl caves with ease on The Island. Level up  Stamina,  Movement Speed and a little bit of  Weight.
  • Cave Rush: Enforcers can be used to rush through caves, while avoiding combat. The teleport and climbing abilities are helpful to skip or go around mobs. The torpor immunity and the AOE Shock Burst ability are helpful in tight spaces. Level up  Stamina and  Movement Speed.
  • City Traverser: Enforcers with high  Stamina can traverse around the city with more ease than nearly any creature by virtue of their speed, wall-climbing, and teleportation. They don't take fall damage either. They can also be useful to harvest  Element Dust,  Crystal,  Electronics, and  Scrap Metal from metal remains (Lamposts and benches). (Level up Stamina, Weight and Speed)
  • Pack Mule: The Enforcer has an excellent base  Weight stat, it can carry loads of materials and can travel through uneven terrain. (Level up Weight and Speed)
  • Corruption Killer: The Enforcer deal quadruple damage against  Corrupted Creatures, making them a highly valuable creature to fight against them or for defending low level  Orbital Supply Drops if they were the result of the use of a good blueprint (Survivors are still at risk of being pinned down by  Raptor if they are riding on it, though Corrupted Raptors can not dismount you). (Level up Health, Stamina and Damage)
  • Enforcer Hunt: The Enforcer gives  Scrap Metal,  Element Dust,  Electronics and  Oil after farming the body, if the player uses a high quality  Chainsaw to harvest them this is a very viable way to harvest all those resources.

Collectibles

Resource Efficiency
Keratin.png Keratin ?
Scrap Metal.png Scrap Metal ?
Chitin.png Chitin ?
Raw Meat.png Raw Meat ?
Oil.png Oil ?
Electronics.png Electronics ?
Element Dust.png Element Dust ?
Hide.png Hide ?

Spotlight

Notes/Trivia

  • The Enforcer will gain an additional teleport charge at level 40, 80, 110, and 175, to a maximum of 5 charges.
  • If the energy bar of a tamed Enforcer is empty, it will "starve" to death, like all other creatures.
    • Oddly enough, the energy will not slowly deplete unlike all other creature.
  • The Enforcer doesn't receive falling damage.
  •  Corrupted Creatures receive 4x more damage when attacked by an Enforcer, making them great corrupted killers.
  • If you leave the game while the enforcer is climbing at the next start it will be unable to attack. To solve the problem you have to close the game while the enforcer is on the ground.
  • Enforcers do not swim or float while being ridden, when underwater in these circumstances, they will move on the floor of the body of water as if on land, much like the Rock Elemental.
  • Curiously, the Enforcer can be scared by a  Yutyrannus, despite being a machine.
  • As of v287.103, the Enforcer can't be healed using  Meat even though it does not increase the  Energy of the Enforcer.
  • Enforcers are capable of moving while immobilized by  Bolas by teleporting.
    • Ironically, using a  Bola from behind the wild Enforcer prevents the knock-back attack and teleport.
  • All newly crafted and spawned/tamed Enforcers arrives with a randomized name in the form of a serial number, although these can be renamed.
  • In patch v287.110, Enforcers were supposed to get 60% damage reduction against corrupted creatures. However this change was never implemented despite being in the patch notes. Whether or not it's a "bug" or misleading intention is not known.
  • Enforcers can both be repainted like any other equipment and structures, and will also spawn in their "natural" color based on the blueprint of the destroyed Enforcer it came from.
  • When a tamed Enforcer dies, it will drop a new schematic so you can re-craft it.
  • Wild enforcers can be only found on Extinction and Genesis 2 however their blueprint appears in the tek replicator on other maps (Island, Ragnarok etc.) meaning that like cryopod and cryofridge it's no longer extinction exclusive.
    • The same goes for scouts, but not for the mek.

Changelog

Patch  ASE Changes
285.104 Extinction Expansion Release,  Enforcer is added to the game.
286.103
  • Hid blank buff that appeared while blinking.
  • Enabled Enforcers to be crafted at  City Terminals.
287.100
  • Attack range increased on left, right, and double melee attacks.
  • Fixed issue with third-person view
  • Level is now shown on the  Unassembled Enforcer blueprint and not just the crafted item.
287.110
288.114
  • Fixed instances where Enforcer could teleport to a non-existant wall
  • Fixed instances where it could jump back to its last jump position
296.101 Fixed exploit related to Enforcer.
296.104 Fix for Enforcer exploit.
288.113
  • Fixed instances where Enforcer could blink to a non-existent wall.
  • Fixed instance where Enforcer could jump back to its last position.
304.44
  • Blink recharge cooldown reduced from 20 seconds to 7 seconds.
  • Blink range extended from 4000 units to 5000 units.
  • Can no longer blink onto or very close to creatures.
329.5 Genesis: Part 2 Expansion Release:
348.2  Karkinos can no longer pick up  Deino/ Enforcer

Gallery

References