Scout

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Scout.png
Scout
Dossier Scout.png
Fuel
Threat Level
Low
Steam.svg 285.104
Nov 6, 2018
Xbox One.svg 779.29
Nov 13, 2018
PS.svg 528.23
Nov 13, 2018
Nintendo Switch.svg 608.0
Mar 17, 2023
Epic Games.svg 311.74
Jun 11, 2020
Spawn Command
cheat summon Scout_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Scout/Scout_Character_BP.Scout_Character_BP'" 500 0 0 35

Variant Scout (Gauntlet2)

cheat summon Scout_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Scout_Character_BP_STA.Scout_Character_BP_STA'" 500 0 0 35
1 Must be crafted from a Blueprint at a City Terminal or Tek Replicator.
Data
XP for kill
12 XP
Special Loot Chance
100%
Feces Size
Habitat
Extinction Topographic Map.jpg
Spawning Scout Extinction.svg
Genesis Part 2 Map.jpg
Spawning Scout Genesis Part 2.svg
Common        Rare
  Untameable   Cave

The Scout is one of the creatures in ARK: Survival Evolved. This creature has been added in the DLC Extinction.

The Scout is a flying drone which can be found throughout the map, predominantly in the derelict city area. It acts as part of the automated defense, alerting enforcers to hostile targets.

Basic Info

Manual

This section is intended to be an exact copy of what the survivor Santiago, the author of the Manuals, has written. There may be some discrepancies between this text and the in-game creature.

link=Dossiers #Manuals
Model Number

UAV RQ-7Y

Threat Level

Low

Primary Function

Reconnaissance

Field Manual 31-581
Field Observations

By itself, Unmanned Aerial Vehicle RQ-7Y is hardly a concern. Though many of them can be found monitoring the empty streets the abandoned city, they're not aggressive, and their offensive capabilities are limited. If attacked, they rely on bursts from their thrusters to either take evasive maneuvers or ram the aggressor, and they have no real armaments to speak of. This makes obtaining intact processing cores and spare parts a trivial matter, and as a result we've constructed a number of our own.

Personal Use

Shifting some of our resources to focus on RQ-7Y construction has been more than worth the investment. I managed to turn our TEK binoculars into a remote control system for them, and as a result our scouting teams have been able to cover more ground with far less risk. They simply deploy the RQ-7Y with a specialized grenade, then use its enhanced vision to scout ahead, scan for allied IFFs and track targets. Just don't try to ride the damn thing. I didn't think I'd have to explain that considering how small it is, but three crashes later, here we are...

Behavior

The Scout and the  Enforcer serve as an automated security force that patrols the futuristic city of Extinction.

Appearance

Scouts appear as small mechanical drones that fly around the skies of Sanctuary, leaving a trail in their wake.

Color Scheme and Regions

This section displays the Scout's natural colors and regions. For demonstration, the regions below are colored red over an albino Scout. The colored squares shown underneath each region's description are the colors that the Scout will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Scout's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Scout's "thruster highlights" magenta.

Scout PaintRegion0.png
Region 0:
Thruster Highlights
8
21
23
28
32
34
36
51
53
Scout PaintRegion1.png
Region 1:
Body Highlights
8
21
23
28
32
34
36
51
53
Scout PaintRegion2.png
Region 2:
Thruster Highlights
8
21
23
28
32
34
36
51
53
Scout PaintRegion3.png
Region 3:
Outer Body Highlights
8
21
23
28
32
34
36
51
53
Scout PaintRegion4.png
Region 4:
Body
8
21
23
28
32
34
36
51
53
Scout PaintRegion5.png
Region 5:
Energy
2
3
5
7
25
26
28
53

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 3 +0.225 ?
 Stamina 90 +180 ?
 Oxygen 0 ? ?
 Food 7 +3.5 ?
 Weight 0 ? ?
 Melee Damage 0 ? ?
 Movement Speed 0.5% N/A ?
 Torpidity 0 +0 N/A
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 245 ? ? N/A N/A N/A N/A
Swimming 300 ? ? ? ? ? ?
Flying 600 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.


Combat

This section describes how to fight against the Scout.

General

Scouts are difficult to fight on foot, as they have erratic movement and the tendency to dodge as one takes aim with ranged weaponry. Upon hitting the scout the scout will put up a shield and proceed to circle around you. The shield will make projectiles do one damage.

Strategy

It is recommended to use a ranged weapon or large tame as scouts often move out of melee range. Several hits will eventually down the scout, causing it to explode and drop a blueprint .

Weaponry

A bow, crossbow or longneck rifle work best if attempting to destroy a scout on foot, otherwise any large or ranged tame can easily destroy a scout.

Dangers

While not posing itself as a threat, it can mark anyone and anything that is not part of the machine workforce within the city, causing both nearby  Enforcer and  Defense Unit to engage the marked target.

Weakness

Scouts are completely unable to directly harm creatures when wild, relying on enforcers to eliminate those enemies that the scout marks.


Taming

Scout cannot be tamed by default. To be able to own one of such creature, one must craft them from the following:

To be able to craft anything better than a level 1, roaming Scouts have to be destroyed. On death, it leaves behind a blueprint as a dropped package at where it died. All Blueprints above Journeyman can only be made in the replicator with various level (scaled to the wild that was killed), stat and grade.

Upon deployment with at least 20 Element Dust, the survivor who deployed it will take control of the mechanical drone and fly around. The Scout will consume element dust from the player's inventory, with the energy gained from doing so varying depending on the quality of the blueprint.

Blueprint mechanics

A destroyed Scout drops a blueprint that has the exact same level and stat distribution. The blueprint has no quality and its crafting cost is proportional to the fallen Scout level. The blueprint can be used only once.

Statistics

Scouts have a unique statistics pattern.

Utility

A built scout can be deployed by throwing a pod resembling a grenade. Upon deployment, the player will look through a pair of Tek binoculars ( Scout Remote), seeing from the perspective of the scout. The scout can be used to perform short-medium range reconaissance and mark friendly and hostile targets. The environment will appear black and white, while creatures are highlighted in blue, green, yellow, red and teal. Blue represents creatures that are not currently hostile, green represents friendly tames, yellow represents creatures that are currently fleeing, red represents creatures that are currently hostile, and teal represents creatures that have died.

You can mark targets with a laser beam. To remove the mark hold the action button down and drag the laser beam indicator off of the target you had marked.

Roles

Danger Seeker - The Scout can scan for nearby hidden allies and enemies and mark them.

Mek Healer - When hovering near a  Mek or Tek Stryder, the Scout will rapidly heal it. Make sure to get the scout very close, almost touching, the dino inorder for it to work. You will see the arms of the scout begin to repair your tame

Aggro Master - Scouts are notably cheap, capable of flight - even inside caves - and able to be controlled with atomic precision, all while still being able to get the attention of nearby aggressive creatures without making any kind of "mention" to the player that deployed them. Together, those attributes make them perfect for moving wild creatures to were you want them, be it just away from you, a trap, or a smoldering pit of lava. A practical example of this function is using them to take the Wild  Giganotosaurus found in the Tek Cave out of the way.

Scouting - The moment a player gets close to an Element Vein, it is triggered and have to be completed or abandoned(will disappear). However, Scout will not trigger the Element Vein, so one can observe the difficulty of an Element Vein via a Scout without having to do it.

Collectibles

Resource Efficiency
Raw Meat.png Raw Meat ?

Spotlight

Notes/Trivia

  • Scouts are one of the only 3 creatures that aren't capable of inflicting damage with their attack with the others being  Diplodocus and  Lymantria.
  • You will not be able to mount when the Scout is deployed since it acts like a mount mechanism itself.
  • You can whistle to bring it back by right clicking when it is deployed.
  • The marked tags are only visible when the Scout is deployed. As soon as it returns to your inventory, the mark will disappear. To keep it marked you will have to trigger the scout again before the  Scout Remote status effect runs out. Remember that you cannot mount other creatures while under the status effect. As such, the marking feature is of rather limited use, specially in single player.
  • "TEK Binoculars" was referenced by  Santiago in Scout's Field Manual, which was one of the planned standalone update for Tek.

Changelog

Patch  ARK: Survival Evolved Changes
285.104 Extinction Expansion Release  Scout is added to the game
286.103
287.100
  • Fixed terminal crafted Scouts being overpowered
  • Can no longer be placed inside a  Cryopod
  • Attempts to fix issue with tracker appearing on players when it shouldn't be
287.110
  • When controlling a Scout, any voice chat comes through the Scout rather than the player controlling it
  •  Gashed attacks no longer affect robots
288.113
  • Improved tagging accuracy
  • Improvements to player inspection mechanic
  • Scout will now show floating damage text when damaged
289.100
  • Fix for Scout being destroyed by its owner's  Turrets on spawn
  • Mesh Memory Optimizations for  Scout Remote
311.209 Scout can no longer push tamed creatures3
314.13 TEK Grenades when attached to a scout will now instantly explode

Gallery

References