Health
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Health is a representation of your current life value. If your health reaches 0, you are dead. When your health is at or below 30 HP, your character becomes |
Increasing
Putting a skill point into Health will increase your maximum health by 10.
Item | Health | Time |
---|---|---|
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40 | 5 |
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15 | 2 |
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8 | - |
Notes
- When your max health increases, it won't be immediately filled. You must wait for the 10 new points to regenerate.
- After 50% of health has been lost, you will begin to hear the sound of your own heartbeat and heavy breathing. The lower your health gets the louder the sound will get.
- Wearing armor will decrease the amount of health lost from most damage sources, and therefore increase your effective health. This "effective" health is not counted towards certain situations, such as suffocation or falling.
- Increasing health will actually slightly help you with food, water, and oxygen, simply by the fact that you can starve or suffocate for longer before becoming injured or dying.
- You might want to attribute some points into
fortitude as players can knock you out and kill you easily!
Changelog
Patch | ![]() |
---|---|
190.0 | Added Dino Hurt-Damage Blood overlay (various dinos get bloodier as they take more damage to help visually indicate their health). |
252.82 | Likely fix for client-side Health Meter getting stuck at zero. |