Armor
In ARK: Survival Evolved and ARK: Survival Ascended you can wear different sets of armor by equipping them in your inventory.
There are 12 tiers of armor in the game. These armor sets can either be crafted, or found in supply drops.
Full Set Overview
Armor Type | Unlock Level | Armor rating | Cold protection | Heat protection | Weight | Durability (Ø) | Found in Beacon | Ingredients |
---|---|---|---|---|---|---|---|---|
Cloth Armor | 3 | 40 | 40 | 60 | 3 | 25 | White Beacon | 145 × Fiber, 10 × Hide |
Hide Armor | 15 | 100 | 85 | -25 | 10.5 | 45 | Green Beacon | |
Fur Armor | 23 | 200 | 249 | -105 | 34 | 125 | Deep Sea Loot Crate | 320 × Pelt, Hair, or Wool, 53 × Metal Ingot, 40 × Hide, 18 × Fiber |
Desert Cloth Armor1 | 28 | 200 | 31 | 130 | 16 | 45 | Green beacon (only on Scorched Earth) | 77 × Hide, 33 × Fiber, 48 × Silk, 10 × Crystal, 3 × Silica Pearls |
Ghillie Armor | 33 | 160 | 24 | 155 | 24 | 45 | Deep Sea Loot Crate | 26 × Organic Polymer, 40 × Hide, 18 × Fiber |
Chitin Armor | 37 | 250 | 43 | -35 | 22 | 50 | Blue Beacon, Deep Sea Loot Crate | 82 × Chitin, 40 × Hide, 18 × Fiber |
Flak Armor | 56 | 500 | 60 | -25 | 30 | 120 | Yellow Beacon, Deep Sea Loot Crate | 53 × Metal Ingot, 40 × Hide, 18 × Fiber |
Hazard Suit Armor2 | 68 | 325 | 50 | 300 | 23 | 85.5 | Unknown Beacon, Deep Sea Loot Crate | 155 × Hide, 235 × Fiber, 85 × Blue Gem, 72 × Polymer, 166 × Crystal, 125 × Congealed Gas Ball |
SCUBA Armor3 | 81 | 5 | 70 (270) | -15 | 23 | 185 | Deep Sea Loot Crate | 87 × Hide, 23 × Fiber, 12 × Chitin or Keratin, 16 × Metal Ingot, 6 × Cementing Paste, 7 × Silica Pearls, 43 × Polymer, 10 × Crystal |
Riot Armor | 98 | 575 | 60 | -16.8 | 42 | 120 | Deep Sea Loot Crate | 245 × Polymer, 138 × Silica Pearls, 40 × Hide, 18 × Fiber, 35 × Crystal |
Tek Armor | After beating all bosses | 900 | 255 | 208 | 23 | 120 | No | 600 × Polymer, 2250 × Metal Ingot, 600 × Crystal, 100 × Element, 275 × Black Pearl |
Federation Exo Armor | None | 100 | 55 | 8 | 22 | Unbreakable | On Genesis: Part 2 only, immediately given to the player, while connecting or opening the inventory of a Mission Dispatcher or a Tek Transmitter | Free |
1The desert cloth armor is part of Scorched Earth.
2The hazard suit is part of the Aberration.
3The SCUBA gear is a unique type of armor as it only consists of 4 parts (no hand-slot item), with each part granting a special ability.
Cloth Armor
- Provides 10 armor points per piece (50 total).
- Drops from level 3 white beam loot crates.
- Grants low insulation from heat.
- Breaks very easily from strong attacks and offers little damage reduction.
- Offers insulation and defense to low-level players.
Hide Armor
- Provides 20 armor points per piece (100 total).
- Drops from level 15 green beam loot crates.
- Grants insulation from the cold and passable damage reduction.
Fur Armor
- Provides 40 armor points per piece (200 total).
- Transporting goods can be difficult when wearing/carrying this armor due to how much it weighs in comparison to other sets.
- Provides the highest insulation from the cold, but significantly lowers heat resistance.
- Provides no cold insulation while in water, making it useless when diving.
Desert Cloth Armor
- Provides 40 armor points per piece (200 total).
- Offers moderate physical protection, low cold insulation, and excellent heat insulation.
Ghillie Armor
- Provides 32 armor points per piece (160 total).
- Functions as a camouflage suit, as it reduces enemy sight range by 50%.
- Provides excellent insulation from heat and moderate insulation from the cold.
Chitin Armor
- Provides 50 armor points per piece (250 total).
- Drops from level 25 blue beam loot crates.
- Provides poor insulation from climatic conditions and offers adequate damage reduction.
- Reduces heat insulation and provides minimal cold insulation.
Flak Armor
- Provides 100 armor points per piece (500 total).
- Drops from level 45 yellow beam loot crates.
- Provides poor insulation from climatic conditions and offers superior damage reduction.
- Reduces heat insulation and provides little cold insulation.
Hazard Suit Armor
- Provides 65 armor per piece (325 total).
- Provides immunity to radiation with a full set worn.
- Provides the best heat insulation of any armor set, in addition to minimal cold insulation.
SCUBA Armor
- Provides 0 armor points per piece, except for the SCUBA leggings, which provide 5 armor points (5 total).
- Although it provides minimal defense, this armor set is very useful for exploring locations where you can not easily access clean air. It grants the wearer unlimited oxygen, stamina, clear underwater vision, and drastically increased swimming speed.
- Usually useless when worn on land due to slowing its wearer and obstructing vision.
- This armor set only consists of 4 parts, as there are no SCUBA gloves.
- Reduces the amount of damage taken from poisonous air in the Swamp Cave.
Riot Armor
- Provides 115 armor points per piece (575 total).
- Provides poor defense against climatic conditions and a very good defense against players and dinos.
- Reduces the amount of torpor taken, which makes it harder to knock the wearer out.
Tek Armor
- Provides 180 armor points per piece (900 total).
- Provides modest insulation from the cold and offers extraordinary damage reduction.
- Each part of this armor set grants different special abilities. When the full set is equipped, it provides night vision, a jet pack, a heavy hitting punch, fall damage negation, and a speed boost.
- Provides +200 insulation against climatic conditions when charged with element
- Provides immunity to radiation with a full set worn. Does not require the armor to be charged with element for this effect.
- As the ultimate armor of Ark, a player must obtain all necessary Tekgrams from bosses before being able to wear this armor.
Federation Exo Armor
- Provides 20 armor points per piece (100 total).
- Has no durability loss; cannot be broken.
- Each part of this armor set grants different special abilities. When the full set is equipped within Genesis: Part 2, it provides night vision, a jet pack, a heavy hitting punch, fall damage negation, and a speed boost.
- Does not use Elements within Genesis: Part 2 map.
- Provides immunity to radiation with a full set worn. Does not require the armor to be charged with element for this effect even outside said map.
- Provides modest insulation from the cold and heat.
- Does not require Tekgrams from bosses unlike Tek Armor. However, the DLC Genesis is required to wear them.
Armor's protection from damage
- The damage modifier granted by Armor is calculated as follows, which can also be expressed as damage reduction:
damage modifier = 100 / (100 + Armor Coefficient * Armor) damage taken = damage * damage modifier damage reduction = (1 - damage modifier) * 100
Alternatively, the effective health points, or EHP, resulting from the armors protection may be calculated as:
In terms of EHP, for a player with 100HP, 100 armor adds an additional 100EHP. 200 armor adds 200EHP, or 2 times as much as 100 armor, and 300 armor adds 3 times as much. Each armor point added therefore provides the same EHP gain.
Armor Coefficient is the unique value that each source of damage has, representing how much each attack affected by armor. There are two different type of Armor Coefficient values in each damage source, the first one is a value against a survivor's armor and the second one is a value against saddles on creatures.
For example, bite attack of the rex has the Armor Coefficient value 4 against a creature's saddle and armor coefficient value 1 against a survivor's armor.
The value of the Armor Coefficient varies based on the source of the damage and are shown in the following sections. In most cases, Armor Coefficient value 4 is applied against saddle and 1 is applied against a survivor's armor.
- For example, when attacked by a rex, 70 armor has a damage modifier of 0.588 which equates to 41.2% damage reduction. 95% damage reduction allows you live twice as long as 90% damage reduction. This is because the effective damage at 90% damage reduction is 10%, making the your effective health 1000% of your nominal health (10 times), while the effective damage at 95% damage reduction is only 5%, making your effective health 2000% of you nominal health (20 times).
Test Case
When a survivor attacked by a grenade, which has the Armor Coefficient value 1 against the survivor's armor, following calculations are applied.
- With 0 armor and being hit by a grenade, resulting in 375 damage.[1]
damage modifier = 100 / (100 + 0) damage modifier = 1 damage taken = 375 * 1 damage taken = 375
- With 551.5 armor and being hit by a grenade, resulting in 57.6 damage.
damage modifier = 100 / (100 + 551.5) damage modifier = 0.153 damage taken = 375 * 0.153 damage taken = 57.6
- Cheat sheet
The following table is based on the default/primitive armor value of the game's 11 armor sets.
Armor Type | Pieces in set | Armor rating | Damage Reduced By | EHP % |
---|---|---|---|---|
Cloth Armor | 5 | 50 | 33.33% | 150% |
Hide Armor / Federation Exo Armor | 5 | 100 | 50.00% | 200% |
Fur Armor | 5 | 200 | 66.67% | 300% |
Desert Cloth Armor | 5 | 200 | 66.67% | 300% |
Ghillie Armor | 5 | 160 | 61.54% | 260% |
Chitin Armor | 5 | 250 | 71.43% | 350% |
Flak Armor | 5 | 500 | 83.33% | 600% |
Hazard Suit | 5 | 325 | 76.5% | 425% |
SCUBA Armor | 4 | 5 | 4.76% | 105% |
Riot Armor | 5 | 575 | 85.18% | 675% |
Tek Armor | 5 | 900 | 90.00% | 1000% |
Durability
Against most creatures, for every ~16 damage mitigated by armor, each piece of equipped armor loses a point of durability.
Because of this, wearing an armor set with low armor value will cause them to last longer when being attacked, at the cost of taking more overall damage.
If a survivor has 0 armor value(i.e. naked with a Gas Mask), no durability losses will apply to whatever equipment they were wearing when attacked, since no damage was mitigated by armor. Doing so will save a Gas Mask from an armor-breaking hit in a hazardous environment, such as when engaging an Arthropleura in the Swamp Cave.
Each piece of Tek armor has 300 durability and can mitigate 300 * 16 = 4800 damage before breaking. With a 90% damage reduction, a survivor can take 4800 / 0.9 = ~5333 of unmitigated damage before their Tek Armor breaks.
- Cheat sheet
The following table is based on the default/primitive armor value of the game's armor sets.
Armor Type | Durability | Armor rating per piece | Armor rating full | Damage Reduced By | Mitigated damage | Unmitigated damage | Total damage (HP) |
---|---|---|---|---|---|---|---|
Cloth Armor | 25 | 10 | 50 | 33.33% | 400 | 1,200 | 800 |
Hide Armor | 45 | 20 | 100 | 50.00% | 720 | 1,440 | 720 |
Fur Armor | 120 | 40 | 200 | 66.67% | 1,920 | 2,880 | 960 |
Desert Cloth Armor | 45 | 40 | 200 | 66.67% | 720 | 1,080 | 360 |
Ghillie Armor | 45 | 32 | 160 | 61.54% | 720 | 1,170 | 450 |
Chitin Armor | 50 | 50 | 250 | 71.43% | 800 | 1,120 | 320 |
Flak Armor | 120 | 100 | 500 | 83.33% | 1,920 | 2,304 | 384 |
Hazard Suit | 85 | 65 | 325 | 76.47% | 1,360 | 1,778 | 418 |
Riot Armor | 120 | 115 | 575 | 85.19% | 1,920 | 2,254 | 334 |
Tek Armor | 300 | 180 | 900 | 90.00% | 4,800 | 5,333 | 533 |
Tamed Dino Clothing
With the exception of the Tek Helmet, most of the head pieces can be worn by specific creatures. In this case, head pieces equipped by tames are considered as a saddle, and Armor Coefficient value against creature's saddle is applied to them when they are attacked.
- Achatina
- Bulbdog
- Dinopithecus
- Featherlight
- Ferox
- Ferox (Large)
- Gigantopithecus
- Glowtail
- Jerboa
- Mesopithecus
- Otter
- Shinehorn
- Sinomacrops
In ARK: Survival Evolved Mobile the following creatures can wear also an helmet:
Changelog
Patch | ARK: Survival Evolved Changes |
---|---|
171.74 | Armor is no longer localized for Dino Attacks. This means that when a Dinosaur attacks you, your armor is much more effective. We made this change due to the fact that their attacks are not generally very area specific. |
174.0 |
|
244.5 | Fixed a case where armor could be circumvented using gun weapons. |
256.28 | Hyperthermic insulation on armor now displayed properly in UI. |
256.29 | Fixed issue where Armour rating was not being displayed on Icon. Now also shows % Damage, and Element has been changed to a % for cleaner view. |
261.0 | Fixed armor sorting to sort by item name, and then quality. |
264.52 | Fixed an issue where armor would become invisible when dismounting a dino on a non-dedicated server. |
276.43 | Fixed a CrossArk transferring exploit which allowed people to wear broken (zero durability) armour |
278.2 | Fixed an issue where armor would stack on the client side when using folders. |
281.107 | Added admin commands GiveArmorSet
|
329.5 | Training Dummy updated to support equipping armour so more precise DPS can be identified |