Domestication

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This article is about the uses of a tamed creature. For the process of taming a creature, see Taming.

Raptor Saddle.png
That tame will have its uses.
~ HLN-A

Domestication is the process of converting wild creatures into useful beasts of burden for the player's benefit. Domesticated creatures have many different advantages that make life easier on The Island. Some creatures allow the player to harvest resources more efficiently than the player can by hand, while others can transport huge amounts of goods or lead the charge in war. However, before a creature is domesticated, it must first be tamed. Additionally, some creatures require a saddle to reach their full potential.

Behavior

Domesticated creatures follow orders given to them. The player can set their Aggression Level, order them to stay on a place, follow a player or wander around. To change their behavior, stay close to a creature and hold use (default E) or use whistles. The player can mount on domesticated creatures to fight other creatures and players, and move, using the creature's stamina instead of the player's stamina.

Feeding

Creatures have their own hunger bar which drains for the same reasons that the player's does: to refill stamina, to provide healing, as well as steadily draining over time on its own. A creature will bias towards eating its least favorite valid food before those that it would prefer. For example, a carnivore will eat any  Raw Meat in its inventory before eating  Raw Prime Meat and a herbivore will save its preferred berry for last.

At rest (while not being ridden or recovering health or stamina) a creature will lose 0.1 hunger approximately every 35secs. This means it will only need to eat once every (35secs X 500 units of hunger =) 17500 seconds, or 291.67 minutes, just shy of 5 hours, while at rest if its inventory only contains raw meat. This is significantly longer than any type of meat will last in its inventory before it will spoil, and feeding large numbers of creatures purely on kibble is almost impossible for even the most established players. For this reason, unless you need Spoiled Meat for Narcotics, it is recommended you do not keep food in an idle creature’s inventory as it will spoil much faster than it will be eaten.

Herbivores use identical mechanics to carnivores, but due to the fact they are relatively easy to feed (one low level Trike is able to collect hundreds of berries in only a few minutes) it is less of a concern for these creatures.

Remote Use Item

"Remote Use Item" is a command that allows players to force feed an item to a creature. This can be done while an animal is unconscious or conscious. Usually Narcoberries are Force Fed, in order to keep the animal's Torpor in check. If possible, it is recommended to use Narcotics since they don't spoil and can be turned into Tranquilizer Arrows if you underestimated the creature you were trying to tame.

Feeding Trough

Using a  Feeding Trough is a much more efficient way to feed multiple animals — especially while players are logged out of the game. Once a players puts food in a Feeding Trough, all nearby animals will eat whenever they are hungry. This makes it easier to manage the hunger levels of many creatures while preventing extra spoiling of food items.

Comparison tables

Resource gathering

The attribute Melee Damage influences the gathering of resources. Note that not all creatures are listed. Refer to the resource page for a complete list of creatures and tools gathering that particular resource. Creatures are ordered from high to low efficiency, but the table also shows the gathering rate of the tools for comparison purposes. Note that whilst  Tek Stryder resource gathering capabilities are low unless it has Excavator Rig, it is not mentioned here due to its potential for not mining node without materials linked to a linked Dedicated Box.

Note that  Stegosaurus gathering efficiency is based on the backplate it is currently under.

 AnglerGel
Creature / ToolGain per action
 Direwolf★★★★★
 Metal Hatchet★★★★☆
 Chainsaw★★★☆☆
 Megalodon★★★☆☆
 Stone Hatchet★★★☆☆
 Metal Pick★★☆☆☆
 Berries
Creature / ToolGain per action
 Brontosaurus★★★★★
 Chalicotherium★★★★★
 Maewing★★★★★
 Triceratops★★★★★
 Ankylosaurus★★★★☆
 Excavation Rig★★★★☆
 Gigantopithecus★★★★☆
 Mammoth★★★★☆
 Megatherium★★★★☆
 Morellatops★★★★☆
 Pachyrhinosaurus★★★★☆
 Stegosaurus★★★★☆
 Therizinosaur★★★★☆
 Woolly Rhino★★★★☆
 Carbonemys★★★☆☆
 Black Pearl
Creature / ToolGain per action
 Chainsaw★★★★☆
 Mining Drill★★★☆☆
 Therizinosaur★★★☆☆
 Excavation Rig★★☆☆☆
 Megalodon★★☆☆☆
 Metal Pick★★☆☆☆
 Chitin
Creature / ToolGain per action
 Megatherium★★★★★
 Sabertooth★★★★★
 Therizinosaur★★★★★
 Beelzebufo★★★★☆
 Direwolf★★★★☆
 Metal Hatchet★★★★☆
 Thylacoleo★★★★☆
 Argentavis★★★☆☆
 Carnotaurus★★★☆☆
 Giganotosaurus★★★☆☆
 Karkinos★★★☆☆
 Magmasaur★★★☆☆
 Mantis★★★☆☆
 Megalodon★★★☆☆
 Phoenix★★★☆☆
 Crystal
Creature / ToolGain per action
 Ankylosaurus★★★★★
 Dunkleosteus★★★★★
 Mantis★★★★☆
 Metal Pick★★★★☆
 Excavation Rig★★★☆☆
 Phoenix★★★☆☆
 Therizinosaur★★★☆☆
 Fiber
Creature / ToolGain per action
 Dire Bear★★★★★
 Gacha★★★★★
 Gigantopithecus★★★★★
Gathers autonomously
 Metal Sickle★★★★★
 Therizinosaur★★★★★
 Excavation Rig★★★★☆
 Maewing★★★★☆
 Megatherium★★★★☆
 Mantis★★★☆☆
 Moschops★★★☆☆
 Hands★★☆☆☆
 Pachyrhinosaurus★★☆☆☆
 Flint
Creature / ToolGain per action
 Ankylosaurus★★★★★
 Gacha★★★★★
 Mantis★★★★★
 Metal Pick★★★★☆
 Phoenix★★★★☆
 Doedicurus★★★☆☆
 Excavation Rig★★★☆☆
 Stone Pick★★☆☆☆
 Hide
Creature / ToolGain per action
 Chainsaw★★★★★
 Direwolf★★★★★
 Sabertooth★★★★★
 Therizinosaur★★★★★
 Thylacoleo★★★★★
 Allosaurus★★★★☆
 Giganotosaurus★★★★☆
 Karkinos★★★★☆
 Mantis★★★★☆
 Metal Hatchet★★★★☆
 Mosasaurus★★★★☆
 Rock Drake★★★★☆
 Argentavis★★★☆☆
 Carnotaurus★★★☆☆
 Dire Bear★★★☆☆
 Keratin
Creature / ToolGain per action
 Sabertooth★★★★★
 Therizinosaur★★★★★
 Direwolf★★★★☆
 Metal Hatchet★★★★☆
 Thylacoleo★★★★☆
 Argentavis★★★☆☆
 Carnotaurus★★★☆☆
 Giganotosaurus★★★☆☆
 Karkinos★★★☆☆
 Phoenix★★★☆☆
 Quetzal★★★☆☆
 Raptor★★★☆☆
 Ravager★★★☆☆
 Rex★★★☆☆
 Dilophosaur★★☆☆☆
 Metal
Creature / ToolGain per action
 Ankylosaurus★★★★★
 Excavation Rig★★★★★
 Gacha★★★★★
 Magmasaur★★★★★
 Dunkleosteus★★★★☆
 Phoenix★★★★☆
 Mantis★★★☆☆
 Metal Pick★★★☆☆
 Stone Pick★☆☆☆☆
 Obsidian
Creature / ToolGain per action
 Ankylosaurus★★★★☆
 Magmasaur★★★★☆
 Phoenix★★★★☆
 Excavation Rig★★★☆☆
 Mantis★★★☆☆
 Metal Pick★★★☆☆
 Oil
Creature / ToolGain per action
 Dunkleosteus★★★★★
 Ankylosaurus★★★★☆
 Chainsaw★★★★☆
 Excavation Rig★★★★☆
 Metal Pick★★★☆☆
 Sabertooth★☆☆☆☆
 Stone Pick★☆☆☆☆
 Organic Polymer
Creature / ToolGain per action
 Chainsaw★★★★★
 Dire Bear★★★★★
 Pelagornis★★★★★
 Sabertooth★★★★★
 Sword★★★★★
 Thylacoleo★★★★★
 Wooden Club★★★★★
 Direwolf★★★★☆
 Therizinosaur★★★★☆
 Mantis★★☆☆☆
 Pteranodon★★☆☆☆
 Pulmonoscorpius★★☆☆☆
 Quetzal★★☆☆☆
 Argentavis★☆☆☆☆
 Pelt
Creature / ToolGain per action
 Direwolf★★★★★
 Metal Hatchet★★★★☆
 Phoenix★★★★☆
 Sabertooth★★★★☆
 Argentavis★★★☆☆
 Carnotaurus★★★☆☆
 Ferox★★★☆☆
 Karkinos★★★☆☆
 Raptor★★★☆☆
 Rex★★★☆☆
 Spino★★★☆☆
 Pulmonoscorpius★★☆☆☆
 Quetzal★★☆☆☆
 Rare Flower
Creature / ToolGain per action
 Ankylosaurus★★★★★
 Therizinosaur★★★★★
 Mammoth★★★★☆
 Paraceratherium★★☆☆☆
 Triceratops★★☆☆☆
 Rare Mushroom
Creature / ToolGain per action
 Ankylosaurus★★★★★
 Mammoth★★★★★
 Therizinosaur★★★★★
 Excavation Rig★★★☆☆
 Paraceratherium★★★☆☆
 Triceratops★☆☆☆☆
 Raw Fish Meat
Creature / ToolGain per action
 Pelagornis★★★★★
 Spino★★★★★
 Giganotosaurus★★★★☆
 Ichthyornis★★★★☆
 Karkinos★★★★☆
 Metal Pick★★★★☆
 Otter★★★★☆
 Kaprosuchus★★★☆☆
 Pulmonoscorpius★★★☆☆
 Quetzal★★★☆☆
 Terror Bird★★★☆☆
 Therizinosaur★★★☆☆
 Dilophosaur★★☆☆☆
 Raw Meat
Creature / ToolGain per action
 Allosaurus★★★★★
 Carnotaurus★★★★★
 Gacha★★★★★
 Giganotosaurus★★★★★
 Mosasaurus★★★★★
 Rex★★★★★
 Spino★★★★★
 Tusoteuthis★★★★★
 Argentavis★★★★☆
 Chainsaw★★★★☆
 Deinonychus★★★★☆
 Dire Bear★★★★☆
 Direwolf★★★★☆
 Ichthyornis★★★★☆
 Mantis★★★★☆
 Raw Prime Fish Meat
Creature / ToolGain per action
 Ichthyornis★★★★★
 Spino★★★★★
 Metal Sickle★★★★☆
 Dilophosaur★★★☆☆
 Karkinos★★★☆☆
 Metal Pick★★★☆☆
 Otter★★★☆☆
 Pulmonoscorpius★★★☆☆
 Quetzal★★★☆☆
 Terror Bird★★★☆☆
 Therizinosaur★★★☆☆
 Raw Prime Meat
Creature / ToolGain per action
 Allosaurus★★★★★
 Carnotaurus★★★★★
 Gacha★★★★★
 Giganotosaurus★★★★★
 Ichthyornis★★★★★
 Mosasaurus★★★★★
 Rex★★★★★
 Spino★★★★★
 Argentavis★★★★☆
 Chainsaw★★★★☆
 Dire Bear★★★★☆
 Direwolf★★★★☆
 Magmasaur★★★★☆
 Phoenix★★★★☆
 Raptor★★★★☆
 Silica Pearls
Creature / ToolGain per action
 Anglerfish★★★★★
 Direwolf★★★★☆
 Otter★★★★☆
 Excavation Rig★★★☆☆
 Hands★☆☆☆☆
 Stone Pick★☆☆☆☆

On Valguero you can easily get an  Anglerfish in the The Emerald Forest.

 Stone
Creature / ToolGain per action
 Doedicurus★★★★★
Gathers autonomously
 Gacha★★★★★
 Magmasaur★★★★★
 Dunkleosteus★★★★☆
 Excavation Rig★★★★☆
 Mantis★★★★☆
 Ankylosaurus★★★☆☆
 Metal Hatchet★★★☆☆
 Phoenix★★★☆☆
 Metal Pick★★☆☆☆
 Stone Hatchet★★☆☆☆
 Stone Pick★☆☆☆☆

The  Doedicurus and the  Basilisk have massive weight reduction for  Stone, always have a  Doed for Harvesting and a  Basilisk for transportation.

 Thatch
Creature / ToolGain per action
 Brontosaurus★★★★★
 Excavation Rig★★★★★
 Gacha★★★★★
 Mantis★★★★★
 Megatherium★★★★★
 Triceratops★★★★★
 Crystal Wyvern★★★★☆
 Doedicurus★★★★☆
 Mammoth★★★★☆
 Megaloceros★★★★☆
 Metal Pick★★★★☆
 Moschops★★★★☆
 Phoenix★★★★☆
 Stegosaurus★★★★☆
 Voidwyrm★★★★☆
 Wood
Creature / ToolGain per action
 Castoroides★★★★★
Gathers autonomously
 Chainsaw★★★★★
 Dunkleosteus★★★★★
 Gacha★★★★★
 Roll Rat★★★★★
 Therizinosaur★★★★★
 Thorny Dragon★★★★★
 Magmasaur★★★★☆
 Mantis★★★★☆
 Metal Hatchet★★★★☆
 Stegosaurus★★★★☆
 Mammoth★★★☆☆
 Pachyrhinosaurus★★★☆☆
 Phoenix★★★☆☆
 Stone Hatchet★★★☆☆

The  Castoroides and the  Roll Rat have massive weight reduction for  Wood, very recommended.

Transportation

Given is the base Weight for level 1 creatures. Note that not all tameable creatures are listed. Refer to each creature page for more information.

Land
Creature / Tool Weight
 Titanosaur 50000
 Gasbags 3000
 Megachelon 2500
 Basilisk 2200
 Astrocetus 2000
 Brontosaurus 1600
 Paracer 850
 Woolly Rhino 750
 Giganotosaurus 700
 Dire Bear 650
 Mammoth* 500
 Rex 500
 Parasaur 480
 Procoptodon 450
 Morellatops 440
 Stegosaurus 440
 Triceratops 365
 Spino 350
 Carnotaurus 300
 Castoroides* 300
 Sarco 300
 Ankylosaurus* 250
 Carbonemys 250
 Dimetrodon 250
 Doedicurus* 250
 Gigantopithecus 220
 Megaloceros 220
 Gallimimus 200
 Phiomia 200
 Pulmonoscorpius 200
 Sabertooth 200
 Direwolf 170
 Beelzebufo 160
 Pachycephalosaurus 150
 Raptor 140
 Terror Bird 120
 Araneo 100
 Arthropluera 100
 Oviraptor 100
 Lystrosaurus 90
 Kairuku 70
 Mesopithecus 70
 Araneo 50
 Dodo 50
 Dilophosaur 45
 Compy 25
 Dung Beetle 5
Air
Creature / Tool Weight
 Gasbags 3000
 Quetzal 780
 Snow Owl 375
 Argentavis* 350
 Pteranodon 150
 Dimorphodon 50
 Onyc 50
Water
Creature / Tool Weight
 Mosasaurus 1300
 Dunkleosteus 910
 Plesiosaur 800
 Angler 350
 Megalodon 250
 Ichthyosaurus 250
 Manta 200

* Some creatures are capable of decreasing the weight of a specific resource

Fight

Given are the numbers of Melee Damage and the Health at level 1. Note that not all tameable creatures are listed. Refer to each creature page for more information.

Both Aberrant dinosaur have reduced health with increased damage and X dinosaur possess stats more than the original, and are not listed here for clarity sake.

Land
Creature Melee Damage Health
 Giganotosaurus 1200 25000
 Titanosaur 1000 230000
 Brontosaurus 60 2300
 Velonasaur 32 440
 Rex 62 1000
 Dire Bear 50 / 65 400
 Ankylosaurus 50 700
 Spino 50 700
 Paracer 45 1140
 Gigantopithecus 40 / 60 640
 Mammoth 42 850
 Carnotaurus 42 420
Air
Creature Melee Damage Health
 Pteranodon 18 / 50 (roll) 210
 Quetzal 32 1200
 Wyvern 80 1725
 Onyc 35 250
 Argentavis 20 290
 Dimorphodon 23 125
 Tapejara 18 325
Water
Creature Melee Damage Health
 Mosasaurus 100 3600
 Plesiosaur 75 2400
 Basilosaurus 47 2400
 Dunkleosteus 60 710
 Megalodon 40 600
 Manta 40 320
 Angler 30 450

Scouting

For scouting and exploring the attribute Movement Speed is most important. As the numbers are not given absolutely, this table is qualitatively based on experience. Air creatures can no longer have their movement speed upgraded so animals like the raptor, Thylacoleo, and sabertooth can be better for exploration

Creature Speed
 Bloodstalker ★★★★★
 Female Megaloceros ★★★★★
 Managarmr ★★★★★
 Deinonychus ★★★★★
 Gallimimus ★★★★★
 Shadowmane ★★★★☆
 Raptor ★★★★☆
 Male Megaloceros ★★★★☆
 Sabertooth ★★★★☆
 Drake ★★★★☆
 Enforcer ★★★★☆
 Equus ★★★★☆
 Direwolf ★★★☆☆
 Thylacoleo ★★★☆☆
 Ravager ★★★☆☆
 Karkinos ★★☆☆☆

Charge Light

Some creatures have the ability to emit or store Charged Light, making them valuable in certain locations within Aberration and caves if exported to other maps.

Creature Charge Capacity Charge Regeneration Charge Emission
 Bulbdog ★★★★★ ★★☆☆☆ ★★★☆☆
 Shinehorn ★★★☆☆ ★★★☆☆ ★★★☆☆
 Glowtail ★★★☆☆ ★★★★★ ★★☆☆☆
 Featherlight ★★☆☆☆ ★★★☆☆ ★★★★★
 Tek Stryder* ★★☆☆☆ ★★★★☆ ☆☆☆☆☆

* = Does not emit charge light or has the ability to improve Charge Regeneration on additional level.

Traveling

Some creatures are useful for traveling because they are fast and have good weight stats to carry more resources for you.

It is also helpful if the creature has weight reduction and has a fighting chance.

Hunting

Guarding

Defending

Special Abilities of Creatures

Yutyrannus is one the best supports in combat because it has two abilities (both are roars) that are very useful. The first roar will cause all dinos, (except for Giganotosaurus,  Rex,  Spino,  Wyvern,  Bronto,  Rock Elemental, Alpha Creatures, Bosses, water creatures, or any dinos near a Mammoth with a survivor drumming buffs at rear seat of the saddle) tamed or untamed, to run away from it, even if being ridden. Player movement speed needs to be at least 181% to outrun it. The second roar temporarily boosts the attack damage allied creatures inflict by 25%, and reduces incoming damage taken by 20% each. This can be very useful in massive battles or when fighting bosses.

Daeodon is another great support because it heals tamed dinos in a specific area. But be careful, they consume an amazing amount of food to activate the ability. The amount of healing gained per tick of the Daeodon's healing aura is directly linked to the maximum health of the dino being healed. Higher HP dinos will heal more HP per tick.

Structural Functions

When saddled, some creatures can function as portable alternatives to their structural variant.

Creature Structure Alternatives Notes
 Argentavis  Smithy Cannot be used to repair damaged/broken items.
 Thorny Dragon
 Phoenix  Refining Forge,  Campfire Autonomously cooks anything inside.
 Magmasaur Requires activation to use. Will drain food fast.
 Tropeognathus  Industrial Grinder Does not require saddle despite the above mentioning.
 Andrewsarchus Mobile  Minigun Turret

Producing Resources

Apart from producing poop some creatures can produce valuable resources that can be harvested from them.

Creature Product Requirement
 Achatina  Achatina Paste
 Organic Polymer
while wandering
 Amargasaurus  Amargasaurus Spike harvested via Circle Hud. (regenerates over time)
 Beelzebufo  Cementing Paste licking dead  Meganeura
or  Titanomyrma
 Desmodus  Blood Pack attack most type of creatures
 Sanguine Elixir crafting with at least 200  Blood Pack whilst wearing its saddle
 Dung Beetle  Fertilizer
 Oil
needs  Feces in its inventory and being on wandering
 Gacha  Gacha Crystal (contains various number of selected/random resources) give it random item to eat
 Hesperornis  Oil the  Hesperornis Egg can be boiled to get the oil
 Phoenix or  Magmasaur  Metal Ingot
 Cooked Meat (Any Raw Variant)
put  Metal or  Raw Meat (or any raw) inside.
Magmasaur requires enable smelting to begin making the resource.
 Tusoteuthis or  Basilosaurus  Oil (Tusoteuthis) generated over time
 Megachelon  Rare Flower
 Rare Mushroom
generated over time
 Ferox  Element Dust picked up and thrown to the ground either at specific timeframe, or when traveled enough with it (will be shown if it acts an animation upon picking up)

Autonomous gathering

Some domesticated creatures collect resources by themselves when left on 'enabled wandering' (set by holding E near the creature). Just leave the creature wandering near the resource and take the collected resources from time to time of its inventory.

Creature Collects
 Castoroides  Wood
 Doedicurus  Stone
 Gigantopithecus  Fiber
 Mesopithecus  Berries
 Pegomastax  Berries
 Therizinosaur  Wood,  Thatch,  Crystal*,  Sap*, Genesis:Part 1 Lunar Biome*
 Moschops  Berries,  Fiber,  Seeds,  Thatch,  Wood

Special Actions

Some creatures can perform unique actions, making them valuable in certain situations

Creature Action
 Archaeopteryx can glide from high grounds, acts like a  Parachute
 Argentavis can lift small creatures with its claws and with its beak, and recover health from harvesting from a corpse
 Amargasaurus can fire off its explosive spikes at mortar range that leave behind an area of effect, swapping between Armor-Piercing, Burning or Frozen effect, and cover riders with insulation boosts for both heat and ice.
 Andrewsarchus can dash and strafe while running, and roundhouse kick any smaller creatures behind far away
 Astrocetus can hyperdrive to a certain distance with enough cosmic energy. When saddled, can drop down bomb with its own residue from the rocks
 Astrodelphis when saddled, it can be used to jet into starwing mode, allowing evasive maneuver, and the turret can be used to fire out both tek and explosive projectile, or blast out a spherical explosion of EMP around itself.
 Baryonyx can spin in the water causing a stun effect to medium creatures but it has to be deep in the water
 Basilisk can bury under ground for certain periods to avoid detection, and can damage players while riding their mounts.
 Bloodstalker can web and pull victim to itself, or swing and jump between latchable areas, climb and walk in water.
 Beelzebufo tongue-attack can knock-out creatures, and can harvest  Cementing Paste from certain dead insects.
 Daeodon can heal allied/own dino with healing, in exchange for massive loss in hunger
 Deinonychus can pounce on smaller prey, latch and lacerate at specific larger prey, climb and latch to walls and yell to nearby deinonychus for pack boost
 Desmodus can scream to scatter enemy creatures and hide amongst the darkness
 Dimorphodon and  Vulture can be thrown to attack creatures,  Spoiled Meat spoils slower when in  Vulture inventory.
 Dinopithecus can climb across trees, walls and vines, and throws both  Feces and  Grenade with it in its inventory, even throwing both as one if needed to.
 Direwolf can howl to activate pack buff effect, and sniff for injured survivor/dino below 50%, undiscovered explorer notes and/or camouflaged/buried dino
 Fenrir can cover itself in thick ice armor and freeze nearby creatures with said attack
 Ferox (Large) can throw giant rock, knockback with its slam, jumps very far with its dash and jump , and climb upwards
 Gasbags can puff up into a large size and either jet off into air and glide slowly, or push creatures and survivors far off with the stored air inside
 Gigantopithecus is able to throw the player who rides it at any direction, lift (and throw) shoulder-mounted dino, and climb onto natural and man-made zip lines
 Fjordhawk acting as a memento mori upon death of whoever it was on, claiming everything that it can carry and attempts to fly over to their last spawn point
 Griffin can lift up to medium-sized creatures with its claws, and dive bomb down
 Kaprosuchus can lunge and grab at smaller prey
 Karkinos can lift up to two medium-sized creatures with its claws and jump very high on aimed direction, can also walk in the ground of the ocean with infinite  Oxygen
 Maewing can glide far and wide and slide under the ground or water, increasing the jump height if jumped at the right timing. When activated, can feed baby like a  Feeding Trough until they reached juvenile. When saddled, can carry 4 babies until past adolescent, or steal from enemy babies
 Magmasaur can searing spit with Metal Ingot in its inventory and at a suitable temperature, or fire exploding obsidian shrapnel around itself while charging up for a spit. It can also smelt items in its inventory
 Mammoth can grab and release/throw small creature and survivor, roar with its trunk to debuff nearby enemies, and slam forward with its frontal legs
 Managarmr can breath frost stream, jet up and dash front, sideways and back, and dive bomb down
 Megachelon can spit bubble breath while underwater, and generate oxygen above its stone shell
 Megalania can climb walls and ceilings and affect players with  Mega Rabies
 Megalosaurus can lift up to medium-sized creatures with its jaws and deals a lot of damage during night
 Mesopithecus and  Chalicotherium can throw poop at enemies, the  Mesopithecus can be thrown and unlock locked doors
 Microraptor can dismount targets on whistle to attack/thrown
 Noglin can mind control non-allied creatures or survivors (albeit either draining their health to extreme low, or for the case of wild creature, outright killing them afterwards), either via whistle to attack, or manually by linking minds
 Pachy can ram and knock-out creatures
 Parasaur can scan the immediate surrounding area for enemies and mark them through walls for a short time, and honk to scare smaller predator and prey nearby
 Pegomastax can pickpocket the target
 Procoptodon can jump very high on aimed direction, and carry survivors, certain small and baby dinos, two mates can help you to imprint and raise your babies
 Pteranodon can lift tiny creatures with its claws In addition, it can spin in the air and cause more damage than its normal attack although it uses energy
 Purlovia can hide underground, ambushing any non-tribe nearby
 Pulmonoscorpius stings can knock-out creatures and can easily climb difficult cliffs
 Quetzal can lift up to medium-sized creatures with its claws, and has a  Quetz Platform Saddle to transport massive creatures like the  Rex.
 Raptor can pounce on smaller prey, and vocalize out to nearby raptor for temporary pack boost
 Ravager can climb onto natural and man-made zip lines
 Reaper can launch webbed projectiles and swing its tail sideways to knock creatures away.
 Rex can roar to force nearby survivor or dino with lower level than it to poop. It's roar can also force-land small dinos in its visible cone of effect
 Rhyniognatha can roar to give a fear debuff, passively create  Resin when  Sap is left in its inventory, protect itself with its  Resin, walk on water and can carry creatures such as  Rex and  Spino
 Rock Drake can climb walls and ceilings, glide down, seek for any nearby Reaper with its head feathers and camouflage to avoid detection
 Sarco can turn 180 degree at the target behind, and can death roll a target/prey after grabbing it
 Scout can scout via control from survivor's binoculars, and mark targets
 Shadowmane can camouflage stalk and warp hit its target with enough adrenaline and warp up far without risk of fall damage. Under mate boost, Males can howl to boost stat, whereas female's stalk can camouflage multiple allied dinos nearby
 Sinomacrops can scream to scare small to medium size creatures away, and both hover and glide survivors on its back upwards with enough stamina
 Snow Owl can dive bomb down, encapsulate nearby creature/survivor, and sense for living creature with its predatory sense
 Spino can switch between quadruped and biped state, former granting movement speed whereas biped granting extra damage
 Stegosaurus can alter its backplate mode to suit its situational issues and impale and immobilize small targets
 Tapejara can lift tiny creatures with its claws and land on vertical surfaces
 Terror Bird can glide to avoid huge obstacles
 Tek Stryder comes with various rigs that possess special abilities.
 Thylacoleo can climb up vertical walls and terrains
 Triceratops can charge and ram in front, stunning anything that gets hit by it, and gains buff for specific large predator nearby
 Tropeognathus can break down items into base components similar to an industrial grinder. Saddled, it can also be used to jet faster than all other aerial mounts, allowing evasive maneuvering. The turret mounted to its back can be used to fire out an explosive flak projectile, useful for dealing with enemy fliers
 Tusoteuthis can carry up to medium creatures with its tentacles
 Velonasaur can shoot spines like a turret, and swing itself around to scare away weaker hostile creature with the tossed spines
 Woolly Rhino can charge impact speed for Momentum hit to attack creatures
 Wyvern /  Crystal Wyvern /  Voidwyrm can lift up to medium-sized creatures with its claws, and breathe elemental/crystal/electrical breath
 Yutyrannus can encourage allied/own dino with its courageous roar, and frighten enemy/wild dinos with its fear roar