Item IDs
These data values refer to the different types of Item IDs for the PC version of ARK: Survival Evolved. Item IDs are used to identify all hold-able items.
If you frequently need to spawn in items or creatures, you might consider downloading a command tool.[1]
Item IDs
To give an item :
"admincheat GiveItemNum <item_id> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"
or
"admincheat GiveItem <blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"
or
"admincheat GFI <significant_part_of_blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>" See GFI command for an explanation.
For example:
GiveItemNum 1 1 1 0
will give you a Simple Pistol,
GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun'" 1 1 0
will also give you a Simple Pistol as well as
GFI WeaponGun 1 1 0
Changing the 0 to a 1 in either of these examples will give you a blueprint of the item instead.
Note: Blueprint paths (or any UE4 asset path) are not case sensitive. The case shown below is how it appears in the directory structure as it was compiled.
For all eggs of breedable creatures (e.g. not for Titanboa) there is also a fertilized version available. Add »_Fertilized« two times like so:
"Blueprint'/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Stego.PrimalItemConsumable_Egg_Stego'" "Blueprint'/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Stego_Fertilized.PrimalItemConsumable_Egg_Stego_Fertilized'"
Please note that the egg health of these fertilized egg is zero. If you place it on the ground it disappears immediately unless there are air conditioners around the egg when it is dropped