Console commands
ARK features a command console, which lets players perform actions normally not allowed otherwise, such as cheating. Listed below are all known commands along with their parameters.
Potentially missing content
If you know more about a specific command or know one that is not listed, feel free to edit this page or notify us on the Talk Page.
Opening the console
The key-bindings used to open the console differ by platform/controller and game version:
Ark: Survival Ascended
- On PC and consoles with keyboard and mouse active: press ~;
- On Xbox or when using an Xbox controller: enable console access in the game settings, then open the pause screen with and press , as shown in the lower-left in game, to open the console;
- On Playstaton or when using a PS controller: enable console access in the game settings, then open the pause screen with Right and press Left , as shown in the lower-left in game, to open the console.
Ark: Survival Evolved
- On PC and consoles with keyboard and mouse active: press Tab ↹;
- On Xbox: enter the pause screen and simultaneously press ;
- On PlayStation: simultaneously press ;
- On Switch: go to the settings either in-game or at the title screen and enable Console Access. Afterwards hit on the controller in-game while the game is paused.
Notes
- On multi-player servers, some of the commands (primarily cheats) require the player to authenticate with the
enablecheats
command, and need to be prefixed withcheat
oradmincheat
if used on a multiplayer server. There is no such need in single-player. - Commands that target a creature / entity under your cross-hair are marked appropriately in the "Target" column, and commands that affect the executing player are marked with "Self". These commands cannot be used in the remote console.
- Console commands are not case-sensitive.
- Boolean parameters can be specified as "true", "false", or the numbers 1 or 0 (or 1.0 / 0.0) respectively.
- All distances used in these commands are in game units, i.e. centimetres.
- You can combine multiple commands to run in a single line using vertical bars
|
. For example:LeaveMeAlone | Fly | God
. On multi-player servers, each of them will need to be prefixed withcheat
individually. - All commands can be run through the graphical admin manager.
Commands
Target: | Items in hotbar and equipped armor |
Name | Type | Description
|
---|---|---|
<amount>
|
float | amount of durability/water/energy to add. |
add specific amount of durability/water/energy to items in hotbar and equipped armor.
cheat addequipmentdurability 99999
Name | Type | Description
|
---|---|---|
<type>
|
String | Type of weather. Possible values: see below. Mind the quotation marks necessary for commands with space between words. |
Starts and stops weather.
- The Island
starttime
,stoptime
,heatwave
,coldfront
,makeitrain
,stoprain
,fogitup
,stopfog
- Scorched Earth
start_superheat
,stop_superheat
,start_sandstorm
,stop_sandstorm
,start_electricalstorm
,stop_electricalstorm
,start_rain
,stop_rain
- Ragnarok
"start rain"
,"stop rain"
,"start electricalstorm"
,"stop electricalstorm"
,"start sandstorm"
,"stop sandstorm"
,"start superheat"
,"stop superheat"
,Start_Volcano
- Aberration
startquake
,stopquake
- Extinction
"start meteors"
- Valguero
SpawnRainbow
,TestNorthernLights
1
1 After activating the Auroras on Valguero using the command, Auroras will cease to appear.
cheat ce start_superheat
Name | Type | Description
|
---|---|---|
<property>
|
String | |
<value>
|
Integer | Unknown |
Sets a property on the Day Cycle Manager. On Genesis: Part 2 for first argument of value "skybox" this command changes current asteroid configuration:
- 0: Ambergris
- 1: Crystal
- 2: Sulfur
- 3: Element Shards
- 4: Obsidian
- 5: Oil
- 6: Element Dust
- 7: Black Pearls
dcmset skybox 0
Target: | Self (executing player) |
quits spectatormode (as the character is killed when enable spectating, the respawn menu is displayed)
Target: | Self (executing player) |
Added in: | 0.0 (UE1) |
Name | Type | Description
|
---|---|---|
<Password>
|
String | Server administrator password |
Enable server administrator commands for the current player. The password provided should match the server's ServerAdminPassword
option (see Server configuration). In single player games you don't need this command, see the introduction above.
enablecheats pass123
Target: | Self (executing player) |
Added in: | 191.0 |
Name | Type | Description
|
---|---|---|
<DestroyCharacter>
|
Boolean | true or 1 to destroy the character and its inventory; false or 0 to leave the character frozen in place, which you will return to when you disable spectator. This only works in ARK: Survival Ascended.
|
Switches to spectator mode. This command will destroy the player's inventory, so leave all your important stuff at safe place first.
Spectator mode keybindings:
Key | Description |
---|---|
Ctrl + M | Toggle floating player huds for the entire map (helpful to spot where everyone is) |
Ctrl + P | Toggle Only Show Nearby Floating Huds |
Ctrl + N | Display a list of players to jump to |
Lmb or Rmb | Click to cycle attached player |
Lmb | Attach to the player in front of you |
Spacebar | Detach from a player |
⇧ Shift | Fly upwards quickly |
Ctrl | Fly upwards slowly |
Mousewheel | Adjust flight speed |
⇧ Shift + F1 ... F10 | Save current location and camera position |
F1 ... F10 | Teleport to a saved location |
stopspectating
for leaving
See also Admin Spectator
cheat EnableSpectator
Prints locations of nearby spawned Mutagen Bulbs to the console. Only works on Genesis: Part 2.
cheat FindMutagenDrops
Target: | Self or Ridden |
This Command allows you to put Status Effects on yourself or the dino you're riding use the Admin Blink Rifle (Inspect Mode) or PC/Mouse And KeyBoard for console and type in ListMyBuffs to find the Buff ID's.
cheat ForceGiveBuff Buff_NamelessPreggers 1 (1 to enable 0 to disable the effect)
Forces nearest Mutagen Bulb to spawn?
cheat ForceMutagenSpawn
Name | Type | Description
|
---|---|---|
<TheCommand>
|
String | Command |
Runs a game-mode specific command / trigger. For example, to start the game in the SoTF mod game mode, run:
cheat gamecommand startgame
Target: | Entity under crosshair |
Name | Type | Description
|
---|---|---|
<NumMutationsToAdd>
|
Integer[32] | The number of random mutations. |
This Command will allow you to spawn a fertilized egg from the targeted egg laying dino to your feet. Warning! Picking up the fertilized egg will result in the dino going hostile to you.
cheat GetEgg 5
Target: | Self (executing player) |
Added in: | 258.0 |
Name | Type | Description
|
---|---|---|
<BlueprintPathPart>
|
String | significant part of the blueprint path |
<Quantity>
|
Integer[32] | Number of items to add |
<Quality>
|
Float | Quality of added items |
<ForceBlueprint>
|
Boolean | true or 1 to add the item's blueprint; false or 0 to add the item
|
Adds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality.
This is a shortcut version for GiveItem
. But instead of the complete blueprint path it is sufficient to specify only a significant part of it.
E.g. the blueprint path of the Tek ATV end in PrimalItemVHBuggy. You can use "vhbuggy" or "vhb" or "buggy" or "bugg" or "uggy" or... On the other hand "atv" will not work because it's the name of the item but not a part of the blueprint path.
For ambiguous parts you will maybe not get the item you want. Instead you get one that the search mechanism finds first. E.g. for Bug Repellant (PrimalItemConsumable_BugRepellant) you can't just say "bug" because this part is also included in "buggy". You will get the Tek ATV in this case. But "bugr" is specific enough to find definitely the Bug Repellant.
To specify items by their item number, use GiveItemNum
.
To give items to another player, use GiveItemToPlayer
.
cheat gfi bugr 10 0 0
Target: | Entity under crosshair |
Despite the name of the command, it doesn't actually hatch the egg you are looking at but only set its incubating progress to 0% meaning that you still need the appropriate temperature for it to properly hatch. If the temperature is not adequate, the egg will have the "broken icon" and you won't be able to consume it after performing this command.
Added in: | 286.103 |
Lists all current active Orbital Supply Drop and Element Node in the extended console (you can access it by using Tab ↹ a second time).
NOTE: This command will only work on Extinction
cheat ListActiveHordeEvents
Lists all current players connected to the server and their ARK IDs.
cheat ListPlayers
Name | Type | Description
|
---|---|---|
<IP:Port>
|
Group of integers:Integer | Server IP and game port (7777, not query port 27015). |
join specific server by IP:Port (server domain name instead IP not work). If you need to specify password, use <?Password> at the end: IP:Port?Password (not checked information!).
Added in: | 0.0 (UE1) |
Stops all creature movement in the game world and halts crafting. Players can still move normally. Repeat the command to disable its effects.
cheat PlayersOnly
Prints the Color IDs.
Name | Type | Description
|
---|---|---|
<shadow quality>
|
float | Changes shadow settings. 0-off to 5-epic. |
<?>
|
float | Seems to affect shadows, not sure what it does though |
Sets shadow quality depending on the number given
Cheat r.shadowquality 0 1
Remove all world buffs on map Genesis: Part 2.
cheat RemoveAllWorldBuffs
Name | Type | Description
|
---|---|---|
<Radius>
|
Integer? | Radius in UE units. For example foundation length is ~300. |
Repairs all structures in given radius around player. Only seems to work on structures that have been damaged since last server/session restart? Can be used to repair bugged resource nodes (for example to resolve bug of stop spawning of metal in single player and non-dedicated/temporary servers)?
cheat RepairArea 2000000
Target: | Self (executing player) |
Added in: | 191.0 |
Name | Type | Description
|
---|---|---|
<Password>
|
String | Spectator password. |
Requests spectator mode on servers where there is a spectator password. The password given must match the server's "SpectatorPassword".
Added in: | 197.x |
Name | Type | Description
|
---|---|---|
<CommandString>
|
String | Command string. |
Runs a game mode specific command / script. These can be implemented by mod authors. Currently, there are no official game modes that use custom scripts.
Name | Type | Description
|
---|---|---|
<Command>
|
Unknown | Unknown |
<Value>
|
Unknown | Unknown |
This command will allow you to change the max level of wild dino spawns make sure you do DestroyWildDinos to allow the High Level Dino's to spawn in.
cheat SetDifficultyValue 12
Name | Type | Description
|
---|---|---|
<Enable>
|
Boolean | true or false
|
Show player names in spectator mode. A shortcut for the this command is SAP
.
Target: | Self (executing player) |
Added in: | 185.0 |
Opens the admin manager GUI, which gives you easy access to a number of useful admin things. It shows your player's current position, some useful server info, key server configurations, a list of currently logged in players, a list of banned players, a list of whitelisted players, allows you to modify the MoTD, and shows you a list of a good amount (but not all) admin commands. If you select a player in the connected player's list, you can easily copy their UE4 player ID (a 10 digit number) into a command's parameters for commands that require a player ID. Supposedly you should also be able to copy their Int64 encoded Steam ID for commands that require it, but it seems to be broken at the moment. Use the ListPlayers command or grep the server's save files to get a player's Int64 encoded Steam ID.
ShowMyAdminManager
Added in: | 0.0 (UE2) |
Name | Type | Description
|
---|---|---|
<SpeedMult>
|
Float | Speed multiplier |
Sets the game speed multiplier. Change back to 1 to set back to normal. The max valid arg1 is 16 and any bigger number will have just the same effect.
Added in: | 286.103 |
Name | Type | Description
|
---|---|---|
<Type>
|
String | Crate for Orbital Supply Drop or Element for Element Node
|
<Difficulty>
|
Integer | available numbers are 1-4 with 1 being easy and 4 legendary difficulty |
Spawns a Orbital Supply Drop or Element Node at the nearest location to you. It can take a moment before you see anything happening.
NOTE: This command will only work on Extinction
cheat StartNearestHorde Crate 2
Leaving the spectator mode which was started with EnableSpectator
.
Target: | world |
Toggles floating damage numbers on the server
Name | Type | Description
|
---|---|---|
<SteamID>
|
Integer[64] | Player to whitelist |
Adds the player specified by the their Integer encoded ARK account ID to the server's whitelist. Note that for Steam accounts such ID is the Steam ID itself and is typically 17 digits long (although 16 digits is theoretically possible), while Epic account IDs are of 19 digits.
cheat AllowPlayerToJoinNoCheck 76561198092541763
Added in: | 178.0 |
Name | Type | Description
|
---|---|---|
<SteamID>
|
Integer[64] | Player to ban |
Add the specified player to the server's banned list.
cheat BanPlayer 18446744073709551615 Xbox/playstation use cheat BanPlayer myname84937593
Added in: | 170 or earlier |
Name | Type | Description
|
---|---|---|
<MessageText>
|
String | Message to broadcast |
Broadcast a message to all players on the server.
cheat Broadcast Hi, everybody!
Name | Type | Description
|
---|---|---|
<TribeId>
|
Integer[32] | UE4 internal Id of the Tribe |
<Message>
|
String | The Message you want to display |
Adds a message to the specified tribe's Tribelog
cheat tribemessage 12358748 Hello my friends
Name | Type | Description
|
---|---|---|
<SteamID>
|
Integer[64] | Player to remove |
Removes the specified player from the server's whitelist.
cheat DisallowPlayerToJoinNoCheck 18446744073709551615
Added in: | 185.4 |
Returns the latest chat buffer (the same amount that the clients see).
Added in: | 224.0 |
Print 100 entries at a time also outputs to dated file in in "\Logs". Launch server with "-servergamelog" for this command to work.
Set buffer size ?RCONServerGameLogBuffer e.g:
TheIsland?RCONEnabled=true?RCONServerGameLogBuffer=600?listen -server -servergamelog
Added in: | 254.0 |
Name | Type | Description
|
---|---|---|
<TribeID>
|
Integer[32] | use setcheatplayer 1 and look at a tribe structure to see the TeamID which is the TribeID |
prints a list of every player of a specified tribe with both PlayerID and SteamID in the console and in a special ingame chat window
Name | Type | Description
|
---|---|---|
<TribeID>
|
Integer[32] | use setcheatplayer 1 and look at a tribe structure to see the TeamID which is the TribeID |
Console output of the types and counts of a given TribeId's structures.
Name | Type | Description
|
---|---|---|
<TribeID>
|
Integer[32] | use setcheatplayer 1 and look at a tribe structure to see the TeamID which is the TribeID |
Console output of the types and counts of a given TribeId's dinos.
Name | Type | Description
|
---|---|---|
<MessageText>
|
String | Message |
Sends a chat message to all currently connected players.
Name | Type | Description
|
---|---|---|
<Player Identifier>
|
String | ARK: Survival Evolved: Player's SteamID wrapped in double quotes. ARK: Survival Ascended: Player's EOS ID wrapped in double quotes. |
<MessageText>
|
String | Message |
Sends a direct chat message to the player specified by their int64 encoded steam id.
Added in: | 189.0 |
Name | Type | Description
|
---|---|---|
<PlayerName>
|
String | ARK: Survival Evolved: Player's Steam name. ARK: Survival Ascended: Player's EOS name. |
<MessageText>
|
String | Message |
Sends a direct chat message to the player specified by their Steam name.
Forces the server to save the game world to disk in its current state. In single-player mode, the game saves this information locally.
cheat saveworld
Name | Type | Description
|
---|---|---|
<IsPaused>
|
Boolean | Pause game? |
Pauses everything game related.
This command doesn't seem to work in some cases, then the SloMo command with speed parameter 0 (i.e. SloMo 0
) could serve as a replacement.
cheat SetGlobalPause true
Added in: | 319.14 |
Name | Type | Description
|
---|---|---|
<Day>
|
Integer | The day number to set. (Min: 0, Max: 2147483647) |
Sets the current day number.
cheat setday 1
Name | Type | Description
|
---|---|---|
<Hour>
|
Integer | 0..23 |
<Minute>
|
Integer | 0..59 |
<Second>
|
Integer | 0..59, (optional; defaults to 0) |
Sets the game world's time of day to the specified time.
cheat settimeofday 06:30:00
Target: | Self (executing player) |
Displays the message of the day.
Name | Type | Description
|
---|---|---|
<SteamID>
|
Integer[64] | Player to unban |
Remove the specified player from the server's banned list.
cheat UnbanPlayer 18446744073709551615
Target: | Self (executing player) |
Added in: | 170 or earlier |
Name | Type | Description
|
---|---|---|
<bValue>
|
Bool | true to enable, false to disable
|
Enable cheat commands that affect the current player, mounted dinosaurs and the game world
setcheatplayer true
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[32] | Player's in-game UE4 ID |
<ClearInventory>
|
Boolean | Clear player's inventory? |
<ClearSlotItems>
|
Boolean | Clear player's slot items? |
<ClearEquippedItems>
|
Boolean | Clear player's equipped items (armor)? |
Clears the specified player's inventory, equipped items, and/or slot items.
Name | Type | Description
|
---|---|---|
<type>
|
String | Classname of desired actor, child classes included |
Prints all entities of given class to console (on dedicated, to server console, not ingame) and to server log file 'ShooterGame.log' after a while (some minutes) if logging to file is enabled in server configs. Useful to check whether specific dinos are spawned on map. Does not function well for singleplayer unless hibernation has been prevented.
Example output:
[2017.01.03-09.38.34:907][490]21) Ankylo_Character_BP_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.Ankylo_Character_BP_C_317
[2017.01.03-09.38.34:907][490]22) Ankylo_Character_BP_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.Ankylo_Character_BP_C_316
cheat getallstate Ankylo_Character_BP_C
Name | Type | Description
|
---|---|---|
<Amount>
|
Float | Amount to add |
<FromTribeShare>
|
Boolean | Apply as if experience came from tribe. |
<PreventSharingWithTribe>
|
Boolean | 1 : player only; 0 : share with tribe
|
Same as AddExperience, but adds it to the player or dino you're currently looking at.
Does only work on dinos currently
Cheat GiveExpToTarget 9999 0 0
Gives infinite stats to player or dino you're looking at.
Does only work on dinos currently
cheat GiveInfiniteStatsToTarget
Target: | Entity under crosshair |
Instantly kills the targeted structure or dinosaur, leaving behind a corpse.
Deals approximately 10000000 damage that is sufficient enough to kill non-boss entities. notably, this command factors in any damage reduction. You may need to execute the command twice or more on bosses.
To eliminate an entity without leaving behind a corpse, use the DestroyMyTarget
command.
Name | Type | Description
|
---|---|---|
<category>
|
string | See below. |
<Radius>
|
number |
Categories can be abbreviated into the first 3 letters of the name, (EG: str - structures) Radius defaults to 2000 if not specified
Category | Description |
---|---|
pawns | all nearby pawns (not structures) |
dinos | all nearby dinos |
wild | all nearby wild dinos |
tamed | all nearby tamed dinos |
players | all nearby players |
structures | all nearby structures |
Cheat KillAOE Wild 2500
Target: | Parameter or crosshair if 0
|
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[32] | Player's in-game UE4 ID |
Kills the specified player in game
Cheat KillPlayer 915874562
Name | Type | Description
|
---|---|---|
<"PlayerName">
|
String | Player's current name. String must be wrapped in double quotes. |
<NewName>
|
String | New name for player. Naked string. |
Renames the player specified by their in-game string name.
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[32] | Player's in-game UE4 ID |
<NewName>
|
String | New name for player. Naked string. |
Renames the player specified specified by its in-game player ID.
Name | Type | Description
|
---|---|---|
<"TribeName">
|
String | Tribe's current name. String must be wrapped in double quotes. |
<NewName>
|
String | New name for Tribe. Naked string. |
Renames the tribe specified by its string name.
cheat renametribe "bad name" good name
Name | Type | Description
|
---|---|---|
<TribeID>
|
Integer[32] | UE4 internal Id of the Tribe |
<NewName>
|
String | New name for Tribe. Naked string. |
Renames the tribe specified by its TribeId
cheat renametribe "bad name" good name
Target: | Entity under crosshair |
Added in: | 252.4 |
Changes ownership of all dinos of the tribe the player is currently looking at to the tribe of player.
Target: | Entity under crosshair |
Added in: | 252.4 |
Changes ownership of all structures of the tribe the player is currently looking at to the tribe of player, including those not snapped or not in render area. This command differs from GiveAllStructure, which instead changes recursively ownership only to the structures the player is looking up.
Name | Type | Description
|
---|---|---|
<StatName>
|
string | possible values: Health , Stamina , Torpidity , Oxygen , Food , Water , Temperature , Weight , MeleeDamageMultiplier , SpeedMultiplier , TemperatureFortitude , CraftingSpeedMultiplier
|
<NumLevels>
|
Integer[32] | Number of Levelups |
Auto-adds some XP, then levels up a stat on your player character, or if riding a dino, on that dino
cheat LevelUp MeleeDamageMultiplier 25
Name | Type | Description
|
---|---|---|
<StatName>
|
string | possible values: Health , Stamina , Torpidity , Oxygen , Food , Water , Temperature , Weight , MeleeDamageMultiplier , SpeedMultiplier , TemperatureFortitude , CraftingSpeedMultiplier
|
<Radius>
|
float | specifies the radius which is affected |
<NumLevels>
|
Integer[32] | Number of Levelups |
Auto-adds some XP, then levels up a stat on all nearby players and dinos in the specified radius
cheat LevelUpAOE Health 2500 15
Target: | Entity under crosshair |
Name | Type | Description
|
---|---|---|
<StatName>
|
string | possible values: Health , Stamina , Torpidity , Oxygen , Food , Water , Temperature , Weight , MeleeDamageMultiplier , SpeedMultiplier , TemperatureFortitude , CraftingSpeedMultiplier
|
<NumLevels>
|
Integer[32] | Number of Levelups |
Auto-adds some XP, then levels up a stat on your targeted player or dino.
cheat LevelUpTarget MeleeDamageMultiplier 25
Force an update of the dynamic config. See Server configuration for details.
cheat forceupdatedynamicconfig
Target: | Self (executing player) |
Moves the player character forward in the direction the player is facing until the character collides with an object or the terrain. If the player wouldn't hit the terrian or an object, they are teleported to 0,0 instead.
See also SetPlayerPos, TPCoords
cheat teleport
Target: | Other player |
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[32] | Player's in-game id. |
Teleports the player specified by their in-game ID to the current player.
To teleport yourself to the other player, use the TeleportToPlayer
command.
To specify a player to teleport by their player name, use the TeleportPlayerNameToMe
command.
Target: | Other player |
Name | Type | Description
|
---|---|---|
<PlayerName>
|
String | Player's in-game name. |
Teleports the player specified by their name to the current player.
To specify a player to teleport by their in-game id, use the TeleportPlayerIDToMe
command.
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[32] | Player's in-game id. |
Teleports the current player to the player specified by their in-game ID.
To teleport the other player to yourself, use the TeleportPlayerIDToMe
command.
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<PlayerName>
|
String | Player's in-game name |
Teleports the user to the player named as given in command.
A short version is TPName
Name | Type | Description
|
---|---|---|
<type>
|
String | Type for a list of the Creature IDs; you need to add the number of that specific actor at the end with _<number> |
Lets you teleport to a specific actor in the gameworld. You need to know the Actor ID and his number.
Name | Type | Description
|
---|---|---|
<locationname>
|
String | check table to see which location name works |
Lets you teleport to defined locations quickly, the example will teleport you to the red obelisk on any DLC map.
Location Name | Map | Location |
---|---|---|
red | The Island | Red Obelisk -260638 238923 -11202 121.41 -0.33 |
green | The Island | Green Obelisk 178454 71660 -10081 121.41 -0.33 |
blue | The Island | Blue Obelisk -195154 -195984 33858 -121.79 -20.82 |
cave1 | The Island | Entrance of Lower South Cave 28780 242180 -13292 -121.79 -20.82 |
cave2 | The Island | Entrance of Upper South Cave 49580 146350 -13533 59.56 -24.90 |
cave3 | The Island | Entrance of Lava Cave 289030 165000 -14145 -129.93 -7.49 |
cave5 | The Island | Entrance of Central Cave -23520 -67430 -101 -0.56 1.06 |
cave6 | The Island | Entrance of North West Cave -247490 -245850 -11300 80.25 -8.41 (spawns you in the ground ) |
cave7 | The Island | Entrance of North East Cave 283820 -281680 -13699 152.53 12.08 |
cave8 | The Island | Entrance of Swamp Cave -101776 101764 -5189 13.19 -15.63 |
cave9 | The Island | Entrance of Snow Cave -143966 -164657 -5 -109.95 2.65 |
cave10 | The Island | Entrance of Tek Cave -87039 -54406 33489 -99.94 -10.32 |
blue | Scorched Earth | Blue Obelisk -128529 -261433 -15439 -13.87 -6.04 |
green | Scorched Earth | Green Obelisk 195186 186 -12513 0.31 8.64 |
red | Scorched Earth | Red Obelisk -86375 168902 -16340 0.31 8.64 |
red | Aberration | Red Obelisk -237249 246932 53390 0.00 0.00 |
green | Aberration | Green Obelisk 222546 -219529 57313 0.00 0.00 |
blue | Aberration | Blue Obelisk -271144 -248355 66754 0.00 0.00 |
red | Extinction | Desert Titan Terminal 321836 377222 -60260 60.00 0.00 |
green | Extinction | Forest Titan Terminal 5439 -272891 -145851 -23.85 -6.83 |
blue | Extinction | Ice Titan Terminal 286565 -346100 -40719 -108.38 10.44 |
king | Extinction | King Titan Terminal -8131 -373611 36660 -107.57 8.54 |
red | The Center | Red Obelisk 37242 -210931 2066 -4.38 0.00 |
green | The Center | Green Obelisk -376571 43020 -13552 -4.38 0.00 |
blue | The Center | Blue Obelisk 250968 194402 -8487 -4.38 0.00 |
red | Ragnarok | Red Obelisk 467435 -195919 -14209 -50.00 0.00 |
green | Ragnarok | Green Obelisk -155773 91671 11619 -50.00 0.00 |
blue | Ragnarok | Blue Obelisk -427662 -417081 -13747 -50.00 0.00 |
red | Valguero | Red Obelisk -268136 213499 -39 -61.42 6.08 |
green | Valguero | Green Obelisk 213785 -9234 -12739 -61.42 6.08 |
blue | Valguero | Blue Obelisk -267025 -331553 688 -61.42 6.08 |
cheat tp red
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<Lat>
|
Float | GPS Coordinates |
<Lon>
|
Float | GPS Coordinates |
<Altitude>
|
Float | UE4 Coordinates |
Moves the player's character to the specified GPS position instantly.
See also Teleport, SetPlayerPos
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<x>
|
float | Coordinates |
<y>
|
float | Coordinates |
<z>
|
float | Coordinates |
<yaw>
|
float | Defines the yaw of the camera |
<pitch>
|
float | Defines the pitch of the camera |
Does the same as SetPlayerPos but lets you set a yaw and pitch for a specified view too
cheat spi -371471 -408636 -13584 -173.80 -12.91
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<x>
|
Float | Coordinates |
<y>
|
Float | Coordinates |
<z>
|
Float | Coordinates |
Moves the player's character to the specified position instantly.
cheat SetPlayerPos -71467 -52156 0
Target: | Entity under crosshair |
Name | Type | Description
|
---|---|---|
<x>
|
Float | Coordinates |
<y>
|
Float | Coordinates |
<z>
|
Float | Coordinates |
Sets the world location of the player or dino you are currently looking at
cheat MoveTargetTo -71467 -52156 12536
Name | Type | Description
|
---|---|---|
<EventIndex>
|
string |
Teleports you to the specified horde event.
cheat TeleportToActiveHorde 4
Name | Type | Description
|
---|---|---|
<Type>
|
String | Type to destroy |
<exact match>
|
Bool | Always 1. |
Destroy all entities (creatures, structures, etc.), including tamed ones of the specified type.
-
cheat DestroyAll Ankylo_Character_BP_C 1
- To destroy all eggs laid by Wyvern, Magmasaur, Rock Drake, Crystal Wyvern:
cheat destroyall DroppedItemGeneric_FertilizedEgg_RockDrake_NoPhysics_C 0
Name | Type | Description
|
---|---|---|
<ClassName>
|
FString | Type to destroy |
<bExactMatch>
|
Bool |
Destroys all wild creatures of the specified Class.
cheat DestroyWildDinoClasses "Ankylo_Character_BP_C" 1
Destroys all non-player creatures on the map, including tamed creatures. This does not prevent new ones from spawning as usual.
cheat destroyallenemies
Name | Type | Description
|
---|---|---|
<Radius>
|
float | radius in UE units for command. |
<PutFoliageResourcesInInventory>
|
Bool |
Destroys all foliage and resource nodes in radius
admincheat DestroyFoliage 1000 1
Target: | Entity under crosshair |
Instantly destroys the creature or structure in the current player's crosshairs, without leaving any corpse.
To kill an entity and leave a corpse, use the Kill
command.
cheat DestroyMyTarget
Added in: | 207.0 |
Destroys all structures owned by all players on the map.
Target: | Entity under crosshair |
Added in: | 226.4 |
Will destroy all dinos on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at. Unclaimed dinos are in their own separate tribe, so using this command while targeting an unclaimed dino will destroy all unclaimed dinos and leave the tamed and wild dinos alone. This can be useful if config settings for breeding are very fast and a tribe or player leaves a pair of dinos to breed unchecked, crippling the performance of the singleplayer game or server by causing endlessly increasing lag/stutter from thousands of unclaimed dinos walking around freely. This will also destroy motorboats owned by the tribe.
Target: | Parameter or crosshair if 0
|
Name | Type | Description
|
---|---|---|
<TribeId>
|
Integer[32] | Id of tribe to destroy |
Will destroy a tribe.
Target: | Parameter or crosshair if 0
|
Name | Type | Description
|
---|---|---|
<TribeId>
|
Integer[32] | Id of tribe to destroy all tames |
Will destroy all tames in a tribe.
Target: | Parameter or crosshair if 0
|
Name | Type | Description
|
---|---|---|
<TribeId>
|
Integer[32] | Id of tribe to destroy all players |
Will destroy all players in a tribe.
Target: | Parameter or crosshair if 0
|
Name | Type | Description
|
---|---|---|
<TribeId>
|
Integer[32] | Id of tribe to destroy all structures |
Will destroy all structures in a tribe.
Target: | Entity under crosshair |
Added in: | 226.4 |
Will destroy all players of a tribe on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.
Target: | Entity under crosshair |
Added in: | 226.4 |
Will destroy all structures on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.
Added in: | 284.104 |
Name | Type | Description
|
---|---|---|
<TribeTeamID>
|
Integer[32] | The ID of the tribe that owns the structures to be destroyed. Use setcheatplayer 1 and look at any structure owned by the tribe to see its ID. |
<Connections>
|
Integer[32] | Any structures owned by the given tribe that have less than the given connections (snapped structures) will be destroyed. |
Destroy all the structures owned by the given tribe that have less than the given connections (snapped structures). The given example below would remove all the lone structures owned by the tribe matching the 1234567890 ID.
A shortcut to this command is LessThan
(added in 298.3).
cheat DestroyTribeStructuresLessThan 1234567890 2
Added in: | 207.0 |
Destroys all untamed creatures on the map. Useful for helping newly-released creatures to spawn.
cheat destroywilddinos
Name | Type | Description
|
---|---|---|
<Type>
|
String | classname of actors to destroy |
<exact match>
|
Bool |
Destroys all actors of the specified type.
cheat DestroyActors ? 1
Added in: | 196.0 |
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[32] | Player's in-game player ID |
Forces the player specified by their in-game player ID to the tribe that the target entity or structure of the current player belongs to.
Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future.
A shortcut for this command is ForceJoinTribe
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[32] | Player's in-game player ID |
<TribeName>
|
String | Tribe's Name |
Forces the player specified by their in-game player ID to the tribe specified by its name. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future.
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[32] | Player's in-game player ID |
<TribeTeamID>
|
Integer[32] | UE4 internal Id of the Tribe |
Forces the player specified by their in-game player ID to the tribe specified by its TribeTeamID. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future.
Target: | Self (executing player) |
Lets you join a targeted Tribe this command is a shortcut for ForcePlayerToJoinTargetTribe 0
Name | Type | Description
|
---|---|---|
<PlayerName1>
|
? | Unknown? |
<PlayerName2>
|
? | Unknown? |
<NewTribeName>
|
String | Unknown? |
Unknown?
Target: | Entity under crosshair |
Added in: | 201.4 |
Gives the current player ownership of all the structures it is looking up and all structures connected to it recursively. All the structures not connected and not looked at will keep the previous ownership. This command differs from TakeAllStructure, which instead changes ownership of all structures of the tribe the player is currently looking at.
Target: | Self (executing player) |
Added in: | 196.0 |
Promotes you to an admin of the tribe you're currently a member of.
Target: | Self (executing player) |
Added in: | 196.0 |
Makes you the founder of the tribe you're currently a member of.
Added in: | 196.0 |
Unknown?
See also ForcePlayerToJoinTargetTribe
, MakeTribeAdmin
, MakeTribeFounder
.
Target: | Parameter or crosshair if 0
|
Name | Type | Description
|
---|---|---|
<TribeID>
|
Integer[32] | enable setcheatplayer and check a structure/dino for the TeamId to get the TribeID |
Gives you all of the tribe's dinos and structures. If 0 is provided it uses your target.
Target: | Self (executing player) |
Added in: | 278.0 |
Sets yourself in Creative Mode. The command can be abbreviated as GCM
.
cheat GiveCreativeMode<br/>cheat gcm
Added in: | 278.0 |
Sets the target you are visiting in Creative Mode. The command can be abbreviated as GCMT
.
See also GiveCreativeMode
, GiveCreativeModeToPlayer
cheat GiveCreativeModeToTarget<br/>cheat GCMT
Added in: | 278.0 |
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[64] | Player's in-game UE4 ID |
Sets a certain player identified by the player's ID in Creative Mode. The command can be abbreviated as GCMP
.
See also GiveCreativeMode
, GiveCreativeModeToTarget
cheat GiveCreativeModeToPlayer 1234
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<HowMuch>
|
Float | Amount to add |
<FromTribeShare>
|
Boolean | Apply as if experience came from tribe. |
<PreventSharingWithTribe>
|
Boolean | 1 : player only; 0 : share with tribe
|
Adds the specified number of experience points to the player (or the currently mounted dinosaur if the player is mounted).
To give another player experience, use the GiveExpToPlayer
command.
This command is affected by the XPMultiplier setting and the hardcoded multiplier of 4 since 313.5. I.e. the amount you will get is the value of the argument HowMuch × 4 × your XPMultiplier setting value.
cheat addexperience 1000 0 1
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<HowMuch>
|
Float | Amount to add |
Adds an amount experience points equal to 4 * XPMultiplier * KillXPMultiplier to the command-executing player's currently equipped Chibi-Pet. The same amount of total experience points are added to the player too, despite wearing or not a Chibi. Note: each Chibi level can be unlocked one at a time, this mean despite the amount of experience points added, if such point would virtually unlock more than one Chibi level, at least another experience points must be earned or added to unlock the next Chibi level.
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[32] | Player's in-game UE4 ID |
<HowMuch>
|
Float | Amount to add |
Adds an amount experience points equal to 4 * XPMultiplier * KillXPMultiplier to the target player's currently equipped Chibi-Pet. The same amount of total experience points are added to the player too, despite wearing or not a Chibi. Note: each Chibi level can be unlocked one at a time, this mean despite the amount of experience points added, if such point would virtually unlock more than one Chibi level, at least another experience points must be earned or added to unlock the next Chibi level.
Target: | Self (executing player) |
Allows teleport in Genesis: Part 1 to the final boss without completing missions.
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<MissionStateSimValues>
|
String |
Completes the current mission successfully on Genesis Part 1 and Part 2. This does unfortunately put you at the top of the scoreboard in most cases.
cheat ForceCompleteActiveMission 0
Added in: | 254.0 |
Name | Type | Description
|
---|---|---|
<BlueprintPath>
|
String | a blueprint path |
Unlocks Tekgram (Tek Engrams)
cheat UnlockEngram "Blueprint'/Game/PrimalEarth/...something'"
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<visible>
|
Boolean | true or 1 to hide a player, false or 0 to make player visible again
|
Makes a rider of a dino visually invisible. You stay invisible after un-mounting.
cheat hideriders 1
Target: | Self (executing player) |
Added in: | 0.0 (UE2) |
Name | Type | Description
|
---|---|---|
<SizeMult>
|
Float | Size multiplier |
Changes the current player's size. Your player character's model will only stretch or squash so far however, and if made too big will seem to float and bob up and down during different animations (too small and you'll sink through the ground). You will not become any slower or faster. Set back to 1 to go back to your normal size.
Target: | Self (executing player) |
Resets all tutorials on your client (make them so that they will re-appear without being forced).
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<bValue>
|
Bool | true to be ignored by enemy creatures, false for normal behavior
|
When enabled, all creatures on the map will ignore the current player, even when attacked.
See also LeaveMeAlone
.
cheat EnemyInvisible true
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<bValue>
|
Bool | true to put to sleep, false to wake up
|
Puts the current player character to sleep or wakes them up.
cheat ExecSetSleeping true
Target: | Self (executing player) |
Added in: | 0.0 (UE1) |
Activates "fly mode", permitting the player character to move freely in any direction without physics or gravity being applied.
Use the walk
command to disable the mode.
If the command is issued while mounted (or the player mounts a tame while in "fly" mode) the animal cannot be moved straight up and down via the keys, but can be made to "fly" by either walking off a cliff, or by pointing the cursor up while moving forward (or point down to descend). Currently, the flying command does not work while mounted on Megalania
See also Ghost
cheat fly
Target: | Self (executing player) |
Added in: | 0.0 (UE1) |
Activates "no clip" mode, permitting the player character to pass freely through objects in the world that normally block movement, including the terrain itself. Use the walk
command to disable the mode.
cheat ghost
Target: | Self (executing player) |
Added in: | 209.4 |
Name | Type | Description
|
---|---|---|
<Quantity>
|
Integer[32] | Item quantity |
Gives you quantity of each dye in the game. In vanilla Ark, this equates to only 2.6 weight units per set.
cheat GiveColors 100
Target: | Self (executing player) |
Unlocks all crafting recipes for the player character. May lag a little.
cheat giveengrams
Target: | Self (executing player) |
Gives you all tek engrams (like GiveEngrams, lasts until the player disconnects from the server)
Name | Type | Description
|
---|---|---|
<playerid>
|
Integer | Player's in-game UE4 ID can be found by looking at the implant of a player |
<partial name>
|
String | significant part of the Blueprint that can be found here: Item IDs |
provide the partial string of a tek engram to give them to players, works similar to GFI
Tekgrams unlocked this way will stay even after a relog and server restart.
Using the example will unlock almost all Tekengrams
cheat GiveTekengramsTo 125785415 tek
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[32] | Player's in-game UE4 ID |
<HowMuch>
|
Float | Amount to give |
<FromTribeShare>
|
Boolean | Apply as if experience came from tribe. |
<PreventSharingWithTribe>
|
Boolean | 1 : player only; 0 : share with tribe
|
Gives the specified player the specified amount of experience points.
To easily give yourself experience, use the AddExperience
command.
This command is affected by the XPMultiplier setting and the hardcoded multiplier of 4 since 313.5. I.e. the amount you will get is the value of the argument HowMuch × 4 × your XPMultiplier setting value.
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<BlueprintPath>
|
String | The blueprint path of the item to give. |
<Quantity>
|
Integer[32] | Number of items to add |
<Quality>
|
Float | Quality of added items |
<ForceBlueprint>
|
Boolean | true or 1 to add the item's blueprint; false or 0 to add the item
|
Adds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality.
To specify items by their item number, use GiveItemNum
.
To specify items by a part of its blueprint path, use GFI
.
To give items to another player, use GiveItemToPlayer
.
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BloodPack.PrimalItemConsumable_BloodPack'" 1 0 0
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<ItemNum>
|
Integer[32] | Item ID to add |
<Quantity>
|
Integer[32] | Number of items to add |
<Quality>
|
Float | Quality of added items |
<ForceBlueprint>
|
Boolean | true or 1 to add the item's blueprint; false or 0 to add the item
|
Adds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality.
To specify items by their blueprint path, use GiveItem
.
To specify items by a part of its blueprint path, use GFI
.
To give items to another player, use GiveItemNumToPlayer
.
cheat GiveItemNum 1 1 1 0
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[32] | PlayerID to give the item to. |
<BlueprintPath>
|
String | The blueprint path of the item to give. |
<Quantity>
|
Integer[32] | Number of items to add |
<Quality>
|
Float | Quality of added items |
<ForceBlueprint>
|
Boolean | true or 1 to add the item's blueprint; false or 0 to add the item
|
Adds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality.
To specify items by their item number, use GiveItemNumToPlayer
.
To give items to yourself, use GiveItemNum
.
Name | Type | Description
|
---|---|---|
<PlayerID>
|
Integer[32] | PlayerID to give the item to. |
<ItemNum>
|
Integer[32] | Item ID to add |
<Quantity>
|
Integer[32] | Number of items to add |
<Quality>
|
Float | Quality of added items |
<ForceBlueprint>
|
Boolean | true or 1 to add the item's blueprint; false or 0 to add the item
|
Adds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality.
To specify items by their blueprint path, use GiveItemToPlayer
.
To give items to yourself, use GiveItemNum
.
cheat GiveItemNumToPlayer 1234567890 1 1 0 0
Target: | Self (executing player) |
Add 50 units of each resource in the game to the player's inventory. In vanilla Ark, this equates to 300+ units of weight, so you will probably be encumbered. (200 of which comes from Metal Ore, Metal Ingots, Obsidian, and Crystal)
cheat giveresources
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<BlueprintPath>
|
String | Item's blueprint path. |
<SlotNum>
|
Integer[32] | Inventory slot number. (0-9) |
<Quantity>
|
Integer[32] | Number of items to add |
Adds the item specified by its blueprint path into one of your item slots. If the item does not support stacking, items after the first will be dumped into your inventory. Specifying an invalid slot id will dump all the item(s) into your inventory. Item quality will always be 0 and you cannot request adding a blueprint.
To specify items by their item ID, use the GiveSlotItemNum
command.
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<ItemNum>
|
String | Item ID to add. |
<SlotNum>
|
Integer[32] | Inventory slot number. (0-9) |
<Quantity>
|
Integer[32] | Number of items to add |
Adds the item specified by its item id into one of your item slots. If the item does not support stacking, items after the first will be dumped into your inventory. Specifying an invalid slot id will dump all the item(s) into your inventory. Item quality will always be 0 and you cannot request adding a blueprint.
To specify items by their blueprint path, use the GiveSlotItem
command.
Target: | Entity under crosshair |
Changes the owner of the targeted entity (structure or dino) to the current player. However, note that this command does not actually tame dinos - their inventory will not be accessible and they will not be rideable unless they were already tamed by another player or you use one of the dino taming commands afterwards.
Target: | Self (executing player) |
Added in: | 252.4 |
Gives player God
, InfiniteStats
, EnemyInvisible true
, and a bunch of experience.
For the same effect but without experience you can use LeaveMeAlone
.
Target: | Self (executing player) |
Added in: | 292.103 |
A shortcut that internally executes GMBuff
, GiveArmorSet Tek 0
, stat fps
and stat unit
.
Target: | Self (executing player) |
Added in: | 0.0 (UE1) |
Toggles "god mode", making the player invulnerable to damage from attacks, explosions or from falling. This does not prevent player character death by drowning (InfiniteStats
must be enabled to prevent this). Repeat the command to disable the mode.
To specifically enable or disable god mode, use the SetGodMode
command.
cheat god
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<TutorialIndex>
|
Integer[32] | Tutorial index |
Hides the tutorial specified by its tutorial index. See the ShowTutorial
command description for a list of tutorial ids.
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<Amount>
|
Integer[64] | Damage to deal |
Damages the player character.
cheat HurtMe 50
Target: | Self (executing player) |
Refills the player's health, stamina, oxygen, food & water immediately, and keeps them at their maximum level while the command is active. If the player is mounted the effects only apply to his mount, but not the player himself.
When firing weapons in infinitestats mode, no ammo is consumed from the inventory.
For weapons with magazines, bullets are removed from the magazine though. Once it is empty, and the "NO AMMO" message appears on the screen, it can be reloaded by either opening/closing the inventory or by switching weapons.
The command does not make the player invincible (i.e. he can still die from falls or high-level attacks such as a Dragon's bite, if the single-hit damage exceeds the player's maximum health stat). The command also has no effect on the carrying capacity.
Repeat the command to disable its effects.
cheat infinitestats
Target: | Self (executing player) |
Combination of God
, InfiniteStats
and EnemyInvisible true
.
See also GMBuff
Target: | Self (executing player) |
Opens or closes the in-game menu (when you hit the escape key).
To specifically show the in-game menu, use the ShowInGameMenu
command.
Name | Type | Description
|
---|---|---|
<MapName>
|
String | Map's Name |
Loads the map specified by its name. (not sure if a file path is accepted)
cheat OpenMap TheIsland
Name | Type | Description
|
---|---|---|
<CommandName>
|
String | possible values: Ascend1 (for Gamma) Ascend2 (for Beta) Ascend3 (for Alpha) AbAscend1 (for Aberration's Gamma) AbAscend2 (for Aberration's Beta) AbAscend3 (for Aberration's Alpha) EXTAscend1 (for Extinction's Gamma) EXTAscend2 (for Extinction's Beta) EXTAscend3 (for Extinction's Alpha) Genascend1 (for Genesis: Part 1's Gamma) Genascend2 (for Genesis: Part 1's Beta) Genascend3 (for Genesis: Part 1's Alpha) Gen2Ascend1 (for Genesis: Part 2' Gamma) Gen2Ascend2 (for Genesis: Part 2' Beta) Gen2Ascend3 (for Genesis: Part 2' Alpha) |
Currently used to give the player the ascension effect.
cheat playercommand Ascend1
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<bValue>
|
Bool | true to enable, false to disable
|
Hides the Admin Icon next to the name in chat when a player that has enabled cheats writes something.
cheat SetAdminIcon 0
Target: | Self (executing player) |
Added in: | 254.0 |
Name | Type | Description
|
---|---|---|
<Length>
|
Float | Value to set relative length of facial hair. |
Sets value in the range from 0 to 1 (= 100%).
See also SetHeadHairPercent
, SetHeadHairStyle
, SetFacialHairStyle
.
Target: | Self (executing player) |
Added in: | 254.0 |
Name | Type | Description
|
---|---|---|
<Number>
|
Integer | Number of facial hairstyle, see below. |
Sets value in the range from 0 to 7.
Number | Facial Hairstyle |
---|---|
0 | Default |
1 | Moustache |
2 | Goatee |
3 | Romantic |
4 | Dread Beard |
5 | Mutton Chops |
6 | Curly Beard |
7 | Viking Beard |
See also SetHeadHairStyle
, SetFacialHairPercent
, SetHeadHairPercent
.
Target: | Self (executing player) |
Added in: | 254.0 |
Name | Type | Description
|
---|---|---|
<Length>
|
Float | Value to set relative hair length. |
Sets value in the range from 0 to 1 (= 100%).
See also SetFacialHairPercent
, SetHeadHairStyle
, SetFacialHairStyle
.
Target: | Self (executing player) |
Added in: | 254.0 |
Name | Type | Description
|
---|---|---|
<Number>
|
Integer | Number of head hairstyle, see below. |
Sets value in the range from 0 to 7.
Number | Facial Hairstyle |
---|---|
0 | Default |
1 | Mohawk |
2 | Afro |
3 | Romantic |
4 | Dreadlocks |
5 | Ponytail |
6 | Braids |
7 | Viking |
See also SetFacialHairStyle
, SetHeadHairPercent
, SetFacialHairPercent
.
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<Enable>
|
Boolean | Enable god mode? |
Enables or disables god mode for the current player.
To simply toggle between god mode states, use the command God
.
Target: | Entity under crosshair |
Added in: | 201.4 |
Name | Type | Description
|
---|---|---|
<BodyValIndex>
|
Integer[32] | Body Regions |
<BodyVal>
|
Float | ... |
Setting a value between -1.0 and 1.0 will adjust the targeted player area. Standard value is 0.
Target: | Entity under crosshair |
Added in: | 201.4 |
Name | Type | Description
|
---|---|---|
<ColorValIndex>
|
Integer[32] | 0 : body, 1 : hair, 2 : eyes |
<ColorVal>
|
Float | For eyes: 0 is yellow-ish, 0.4 is green-blue-ish, 0.5 is green 0.7 is orange, 0.8 is red |
Changes the color of various parts of the body. Does not use Color IDs, but a percentage of the slider seen at character creation.
Target: | Self (executing player) |
Displays the in-game menu (same as when you hit the escape key).
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<TutorialIndex>
|
Integer[32] | Tutorial index. |
<ForceDisplay>
|
Boolean | True = show tutorial even if you've already seen it. |
Displays the tutorial specified by its tutorial ID. Tutorials are localized messages coded into the game that are displayed in the same area as the message of the day that shows new users hints about the game. These tutorials disappear after some time, just like the message of the day. Currently there are only two tutorials:
0 | Blank |
1 | Your first day. |
Target: | Self (executing player) |
Added in: | 0.0 (UE2) |
Kills yourself. Does the same thing as hurting yourself (see HurtMe
command) for your current health, so it will not work if you are invincible. Was originally part of the game when it came out, but it was removed in a later patch. Since then it was re-added. This does not work on console due to word moderation.
Target: | Self (executing player) |
Provides unlimited ammunition for all of the player character's weapons. Repeat the command to disable its effects.
cheat ToggleInfiniteAmmo
Target: | Self (executing player) |
Added in: | 0.0 (UE1) |
Deactivates "fly mode" (activated by the Fly
command). Physics and gravity will be applied to the player character normally.
cheat walk
Target: | Self (executing player) |
Prevents the player character's equipped item (or hands if nothing is equipped) from being displayed. Repeat the command to disable its effects.
cheat togglegun
Target: | Self (executing player) |
Added in: | 281.107 |
Sets all stats to maximum once ,like InfiniteStats
Cheat RefillStats
Target: | Self (executing player) |
Added in: | 281.107 |
Name | Type | Description
|
---|---|---|
<Tier>
|
String/Int | use one of the specified tiersets below |
<Quality>
|
String/Int | can use numbers between 0 - 20 |
Gives you a full armor set of the tier specified, and equips them for you.
Tier is required and should be one of the following:
- 0 (or Cloth)
- 1 (or Chitin)
- 2 (or Metal or Flak)
- 3 (or Tek)
- Hide
- Fur
- Desert
- Ghillie
- Riot
- Scuba
- Hazard
Quality can be one of the following: Primitive, Ramshackle, Apprentice, Journeyman, Mastercraft, Ascendant, Alpha. You can also use a numeric value between 0 and 20 (higher than 20 is not accessible to players).
When using this command for Tek tier you will also get 40 × Element and GiveEngramsTekOnly is executed, means you get the ability to use Tek stuff until the next server or single player restart.
Cheat GiveArmorSet Cloth 1
Target: | Self (executing player) |
Added in: | 281.107 |
Name | Type | Description
|
---|---|---|
<Tier>
|
Integer[32] | see table below |
<Quality>
|
float | optional float between 0 and 20 that determines how good the weapons are |
Gives you all weapons in the specified tier, as well as the correct ammo for them.
Tier is a required integer and should be one of the following:
Tier | Contains |
---|---|
0 (or Primitive) | Bow, Pike, Spear, Bola |
1 (or Basic) | Assault Rifle, Shotgun, Longneck Rifle, Sword, Grenade |
2 (or Advanced) | Compound Bow, Fabricated Sniper Rifle, Rocket Launcher, C4 Charge |
3 (or Tek) | Tek Grenade, Tek Rifle, Tek Railgun, Tek Sword |
Quality can be one of the following: Primitive, Ramshackle, Apprentice, Journeyman, Mastercraft, Ascendant, Alpha. You can also use a numeric value between 0 and 20 (higher than 20 is not accessible to players).
Cheat GiveWeaponSet 0 1
Target: | Self (executing player) |
Added in: | 281.107 |
Name | Type | Description
|
---|---|---|
<Tier>
|
Integer[32] | See table below |
Gives you all items in the specified item set tier.
Tier is a required integer and should be one of the following:
Tier | Contains |
---|---|
0 | 90 × Cooked Meat, 200 × Stimberry, 2 × Waterskin |
1 | 2 × Water Jar, 200 × Stimberry, 90 × Cooked Meat, 100 × Medical Brew |
2 | 100 × Medical Brew, 100 × Energy Brew, 100 × Cactus Broth,60 × Cooked Meat Jerky, 2 × Canteen |
3 | 5 × Shadow Steak Saute, 5 × Enduro Stew, 5 × Focal Chili, 5 × Lazarus Chowder, 100 × Medical Brew, 100 × Energy Brew, 100 × Cactus Broth, 90 × Cooked Meat Jerky |
Food | 30 × Cooked Meat Jerky, 30 × Prime Meat Jerky |
Water | one Canteen Refill |
Brews | 100 × Medical Brew, 100 × Energy Brew |
Cheat GiveItemSet 0
Target: | Self (executing player) |
Added in: | 281.107 |
Attempts to deactivate all of your buffs (works on some buffs but not others)
Cheat ClearMyBuffs
Target: | Entity under crosshair |
Added in: | 281.107 |
Knocks out target Dino or player
Cheat setmytargetsleeping 1 (1 to knock target out 0 to wake target up)
Added in: | 298.3 |
Name | Type | Description
|
---|---|---|
<PlayerId>
|
Integer[32] | The ID of the player to ascend (0 for local/single-player profile). |
Unlock Alpha Overseer and Alpha Rockwell ascensions for the player matching the given ID. While the player will unlock the levels and the tekgrams associated with the ascensions, his implant won't change until his character is uploaded then downloaded back and/or the current server save is wiped.
cheat MaxAscend 0
Added in: | 298.3 |
Name | Type | Description
|
---|---|---|
<PlayerId>
|
Integer[32] | The ID of the player to unlock the boss (0 for local/single-player profile). |
<BossName>
|
String | The name of the boss to unlock (see table below). |
<Difficulty>
|
Integer[32] | The difficulty to unlock (0=Gamma, 1=Beta and 2=Alpha). |
Unlock the given boss for the player matching the given ID. While the Tekgrams associated to the given boss are unlocked instantly, the extra levels unlocked by the ascensions won't be available until the player respawn or reconnect and its implant won't be updated until he dies (unlike the extra levels, reconnecting won't update it). Possible BossName values:
BossName Value | Boss Name |
---|---|
Guardian | Overseer |
Uberspider | Broodmother Lysrix |
Megapithecus | Megapithecus |
Dragon | Dragon |
Manticore | Manticore |
Rockwell | Rockwell |
King Titan | King Titan |
IceKaiju | Ice Titan |
ForestKaiju | Forest Titan |
DesertKaiju | Desert Titan |
VrMainBoss | Corrupted Master Controller |
Gen2Rockwell | Rockwell Prime |
It is currently impossible to unlock the modded variants of these bosses thus making it impossible to unlock the mod-specific Tekgrams such as the Tek Light, Tek Shield, etc. with that command.
cheat DefeatBoss 0 "King Titan" 2
Added in: | 298.3 |
Name | Type | Description
|
---|---|---|
<PlayerId>
|
Integer[32] | The ID of the player to unlock all the alpha bosses (0 for local/single-player profile). |
Unlock all the bosses of alpha difficulty for the player matching the given ID.
cheat DefeatAllBosses 0 Would be the equivalence of individually running the [[#DefeatBoss|DefeatBoss]] command for all the available bosses with a difficulty of 2.
Target: | Self (executing player) |
Added in: | 279.224 |
Unlock all the Explorer Notes and Fjordur Runes for every ark for the player issuing the command. Your client might freeze for a while after performing this command.
cheat GiveAllExplorerNotes
Target: | Self (executing player) |
Added in: | 279.224 |
Name | Type | Description
|
---|---|---|
<NoteIndex>
|
Integer[32] | The index of the explorer note to unlock. |
Unlock the note matching the specified index.
As of 310.94, the player issuing that command must be standing next to an actual "Explorer Note" to unlock the notes that aren't "Creature Dossier".
cheat GiveExplorerNote 17 Would unlock the [[#Carnotaurus|Carnotaurus]] dossier for the player issuing the command.
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<HowMuch>
|
Float | Amount to add |
Adds the specified amount of hexagons to the player issuing the command.
cheat AddHexagons 1000
Target: | Self (executing player) |
Added in: | 310.62 |
Toggle infinite weight. However, your character will still be limited to 299 slots of inventory (300, minus your implant).
If used while riding a creature, it will be able to move around while encumbered but you won't be able to transfer to its inventory more than the usual 2x its current max weight.
An alias of this command is DeepPockets
.
Target: | Dino under crosshair |
Prints details about the dino you are currently looking at (to see the printed details you need to open console command a second time, this will display the large console command window).
Warning: This command will destroy all other dinos (only your target dino will remain)!
cheat DebugMyDinoTarget
Target: | Entity under crosshair |
Tames the targeted creature if the creature is capable of being tamed, activating all triggers as if the player had tamed the creature normally (sound effect, dossier entry, gives experience, etc). Will crash game/server if done while mounted.
See also ForceTame
.
Target: | Entity under crosshair |
Dumps the stats for the dino you are riding or looking at to the cheat console output. Same data as the Admin Blink Rifle's inspect mode.
Target: | Entity under crosshair |
Immediately tames the dinosaur under the player's crosshairs. Dinosaurs tamed with this command can be ridden even when no saddle is equipped (to remove this, cryopod and throw out the creature). Will crash game/server if done while mounted.
See also DoTame
cheat forcetame
Name | Type | Description
|
---|---|---|
<Radius>
|
number |
Force tames every dino in specified radius, default's to 2000 if no number is given.
cheat ForceTameAOE 2500
Name | Type | Description
|
---|---|---|
<NumCritters>
|
number | Number of critters to spawn |
<SpreadAmount>
|
number | Smaller number - more clustered, higher number, more spread out |
<ZOffset>
|
number | height above the player |
Spawns a mix of sheep and dodos above the player, cannot change the creatures as it's hard coded into the game.
Similar to SpawnActorSpread.
Default numbers are 30 300 200
Cheat RainCritters 10 500 25
Added in: | 281.107 |
Name | Type | Description
|
---|---|---|
<NumDinos>
|
number | Number of critters to spawn |
<SpreadAmount>
|
number | Smaller number - more clustered, higher number, more spread out |
<ZOffset>
|
number | height above the player |
Spawns a mix of trikes and parasaurs above the player, cannot change the creatures as it's hard coded into the game.
Similar to SpawnActorSpread.
Default numbers are 30 300 200
Cheat RainDinos 10 500 25
Added in: | 281.107 |
Name | Type | Description
|
---|---|---|
<NumDinos>
|
number | Number of critters to spawn |
<SpreadAmount>
|
number | Smaller number - more clustered, higher number, more spread out |
<ZOffset>
|
number | height above the player |
Spawns a mix of rexes and allos above the player, cannot change the creatures as it's hard coded into the game.
Similar to SpawnActorSpread.
Default numbers are 30 300 200
Cheat RainDanger 10 500 25
Added in: | 281.107 |
Name | Type | Description
|
---|---|---|
<NumDinos>
|
number | Number of critters to spawn |
<SpreadAmount>
|
number | Smaller number - more clustered, higher number, more spread out |
<ZOffset>
|
number | height above the player |
Spawns a mix of Dinopithicus above the player, cannot change the creatures as it's hard coded into the game.
Similar to SpawnActorSpread.
Default numbers are 30 300 200
Cheat RainMonkeys 10 500 25
Name | Type | Description
|
---|---|---|
<NamePart>
|
String | significant part of a creature's Entity ID (without _C) |
<Tamed>
|
Boolean | true or 1: tamed, false or 0: wild
|
<level>
|
float | Give creature a specific level, set to 0 for random |
<bLoadIfUnloaded>
|
Boolean | Typically ARK: Survival Ascended does not load or keep around complete creature data in memory, unless the creature (or a variant) exists in the world. This option forces the game to load the creature into memory if it hasn't been already (however, it is possible the creature will not be unloaded later).
Realistically, for an average player this should always be |
Spawn a creature of the specified type in front of the player character. For tames, it is necessary to put the creature in and out of a cryopod after spawning to get the correct stat values.
The NamePart has to be unique enough to specify the desired creature. E.g. "mega" is part of a lot of creature Entity IDs and is not suitable to specify what you want, but "Griff" is significant enough to address a Griffin.
For a list of all Entity IDs see Creature IDs.
cheat sdf dodo 1 192
Name | Type | Description
|
---|---|---|
<NamePart>
|
String | significant part of a creature's Entity ID (without _C) |
<Tamed>
|
Boolean | true or 1: tamed, false or 0: wild
|
<level>
|
Float | Give creature a specific level, set to 0 for random |
Similar to SDF except you control as either a Wild or Tamed Dino but you cannot access the creature's inventory by yourself
The NamePart has to be unique enough to specify the desired creature. E.g. "mega" is part of a lot of creature Entity IDs and is not suitable to specify what you want, but "Griff" is significant enough to address a Griffin.
Note: this command has started spawning in creatures with unstable melee and/or health stats. You can spawn the creature in, note the health and or melee then cryo the creature. When you throw the creature out you may find that one or both stats have changed.
For a list of all Entity IDs see Creature IDs.
cheat sdfride trilobite 1 150
Target: | Entity under crosshair |
Name | Type | Description
|
---|---|---|
<AgeValue>
|
Boolean | Value to set age to (0.01 to 1). |
Sets the age of the target baby dino.
See also SetImprintQuality
.
Target: | Entity under crosshair |
Name | Type | Description
|
---|---|---|
<ImprintValue>
|
Float | Value to set imprint quality to. |
Sets value in the range from 0 to 1 (= 100%) of the target baby or adult bred dino.
See also SetBabyAge
Target: | Entity under crosshair |
Name | Type | Description
|
---|---|---|
<NewImprinterName>
|
String | |
<playerID>
|
Integer[32] | In ARK: Survival Ascended this argument requires the players EOS ID instead of the player ID.
|
Changes the imprinted player of the target dino to the provided player name/id.
cheat SetImprintedPlayer "Test" 589563953
Target: | Entity under crosshair |
Name | Type | Description
|
---|---|---|
<StatName>
|
string (without quotes) | Possible values are Health, Stamina, Torpidity, Oxygen, Food, Weight, Speed, Torpidity Food and Torpidity is capped at the current max stat value. |
<stat value>
|
integer | For multiplier stats (speed, damage, craftingSpeed), 1 represents 100 %. |
Changes the current value on the set stat. It will not change the max value, when the stat value is recalculated the value will be reset, e.g. after a level up or for HP if the creature is damaged.
cheat SetStatOnTarget Speed 5
Name | Type | Description
|
---|---|---|
<oldPlayerID>
|
Integer[32] | In ARK: Survival Ascended this argument requires the players EOS ID instead of the player ID.
|
<newPlayerID>
|
Integer[32] | |
<NewImprinterName>
|
String |
Transfers all dinos that are imprinted on the oldPlayerId to the newPlayerId. If the newPlayerId is online or located it will use that player's name otherwise it will use NewImprinterName.
Target: | Entity under crosshair |
Name | Type | Description
|
---|---|---|
<tameEff>
|
Float | Value of taming effectiveness from 0 to 1.0. Value 1.0 corresponds to 100 % |
Set value taming effectivenes for dino that is being tamed now.
cheat SetTamingEffectivenessModifier 1.0
Target: | Entity under crosshair |
Name | Type | Description
|
---|---|---|
<ColorRegion>
|
Integer[32] | Color Region |
<ColorID>
|
Integer[32] | Color ID. |
Sets the dino you target to specified color/s.
cheat SetTargetDinoColor 0 0
Target: | Entity under crosshair |
Name | Type | Description
|
---|---|---|
<StatType>
|
Integer[32] | The type of mutation. Possible values: 0 (Health), 1 (Stamina), 2 (Torpidity), 3 (Oxygen), 4 (Food), 5 (Water), 6 (Temperature), 7 (Weight), 8 (MeleeDamageMultiplier), 9 (SpeedMultiplier), 10 (TemperatureFortitude) or 11 (CraftingSpeedMultiplier).
|
<HowMany>
|
Integer[32] | The number of mutation points to add. Possible values: A digit between 1 and 255 .
|
This console command is only available in ARK: Survival Ascended. It adds a given amount of mutation points to the dino you target.StatType
is a digit which can be set to: 0
(Health), 1
(Stamina), 2
(Torpidity), 3
(Oxygen), 4
(Food), 5
(Water), 6
(Temperature), 7
(Weight), 8
(MeleeDamageMultiplier), 9
(SpeedMultiplier), 10
(TemperatureFortitude) or 11
(CraftingSpeedMultiplier).HowMany
is a digit between 1
and 255
(Note: The maximum number of mutation points a dino can have in one stat is 255).
cheat AddMutations 0 2
Added in: | 286.103 |
Copies your current coordinates and rotation to your clipboard in the form: X Y Z Yaw Pitch. A shortcut for this command is ccc
.
Target: | Self (executing player) |
Toggles the display of debug information on structures when you look at them, including the structure's class name and entity ID. You can use the class name in other commands.
Added in: | 0.0 (UE2) |
Name | Type | Description
|
---|---|---|
<Command>
|
String | See below. |
Enables an on-screen display showing various debug information.
Only the standalone stat commands from UE3/UE4 are available - the multi stat output table has been disabled. Prefix all stat commands with the "stat" command (example: "stat fps" to show fps.) Enter the same stat command to disable showing it.
Name | Description |
---|---|
FPS | Displays the current number of frames being rendered per second and the amount of time taken to render the frame in milliseconds (ms). |
Levels | Displays a list of currently active levels and displays their status through color coding. Streaming levels are grouped under the persistent level. The number of seconds next to the level name is the time it took from load request to load finish. |
Unit | Displays the time spent for the current frame on the CPU, the time spent in the game thread, the time spent in the render thread, and the time spent for the current frame on the GPU. The GPU frame time is only displayed if the time spent is greater than 0 (e.g. the GPU is actually being used / does exist). |
UnitGraph | Normally graphs the information in the "stat unit" command in UE4 games, but the graph is apparently also disabled. Color codes the labels in the "stat unit" command output. |
cheat Stat fps
Name | Type | Description
|
---|---|---|
<value>
|
String | See below. |
Enables an on-screen overlay showing various debug information.
Prefix the value in the first column with ShowDebug
, e.g. ShowDebug reset
Name | Description |
---|---|
reset | Resets everything to normal |
physics | This will show you Location, Speed & Gravity |
camera | This will show you information about your camera (position, FOV, angle, etc.) |
bones | Use 3rd person view to see skeletal mesh |
animation | Shows information about animation |
input | All input keys are show with their action while pressing them + mouse & joystick input |
collision | Shows radius and height of your collision model (not sure) |
net | Shows remoterole and NetNode |
weapon | No special information is given |
ai | No special information is given |
Target: | Self (executing player) |
Name | Type | Description
|
---|---|---|
<Quality>
|
Float | Graphics quality. |
Sets your client's graphics quality. Note that Ark claims the quality parameter is actually an Integer[32], but it does accept decimals (so I called it a float, not sure if that's correct). This command is a general command that affects many different graphics settings, all of which will be set to the new value (rounding if necessary). This command does not change the quality to the graphics presets, which are generally much better to use. The table below lists the approximate corresponding graphics qualities.
<0 | Low |
1 | Medium |
2 | High |
>3 | Epic |
Added in: | 207.0 |
Name | Type | Description
|
---|---|---|
<BlueprintPath>
|
String | Blueprint path |
<SpawnDistance>
|
Float | Distance in direction of viewing. |
<SpawnYOffset>
|
Float | Distance above or below of the direction of viewing. |
<ZOffset>
|
Float | Distance right or left of the direction of viewing. |
Spawns the entity specified by its blueprint path at a random level.
See also SpawnActorSpread
, SpawnDino
, Summon
, SummonTamed
, GMSummon
cheat spawnactor "Blueprint'/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP'" 500 0 0
SpawnActorSpread
<BlueprintPath>
<SpawnDistance>
<SpawnYOffset>
<ZOffset>
<NumberActors>
<SpreadAmount>
Name | Type | Description
|
---|---|---|
<BlueprintPath>
|
String | Blueprint path |
<SpawnDistance>
|
Float | Distance in direction of viewing. |
<SpawnYOffset>
|
Float | Distance above or below of the direction of viewing. |
<ZOffset>
|
Float | Distance right or left of the direction of viewing. |
<NumberActors>
|
Integer[32] | Number of the specified entities to spawn. |
<SpreadAmount>
|
Float | Unknown? |
Spawns a number of entities in the specified area.
cheat SpawnActorSpread "Blueprint'/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP'" 500 10 00 15 200 See also <code>[[#SpawnActor|SpawnActor]]</code>, <code>[[#SpawnDino|SpawnDino]]</code>, <code>[[#Summon|Summon]]</code>, <code>[[#SummonTamed|SummonTamed]]</code>, <code>[[#GMSummon|GMSummon]]</code>
SpawnActorSpreadTamed
<BlueprintPath>
<SpawnDistance>
<SpawnYOffset>
<ZOffset>
<NumberActors>
<SpreadAmount>
Name | Type | Description
|
---|---|---|
<BlueprintPath>
|
String | Blueprint path |
<SpawnDistance>
|
Float | Distance in direction of viewing. |
<SpawnYOffset>
|
Float | Distance above or below of the direction of viewing. |
<ZOffset>
|
Float | Distance right or left of the direction of viewing. |
<NumberActors>
|
Integer[32] | Number of the specified entities to spawn. |
<SpreadAmount>
|
Float | Unknown? |
Spawns a number of entities in the specified area.
cheat SpawnActorSpreadTamed "Blueprint'/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP'" 500 10 00 15 200 See also <code>[[#SpawnActor|SpawnActor]]</code>, <code>[[#SpawnDino|SpawnDino]]</code>, <code>[[#Summon|Summon]]</code>, <code>[[#SummonTamed|SummonTamed]]</code>, <code>[[#GMSummon|GMSummon]]</code>
Name | Type | Description
|
---|---|---|
<BlueprintPath>
|
String | Blueprint path, see creature's page or Creature IDs |
<SpawnDistance>
|
Float | Distance in direction of viewing. |
<SpawnYOffset>
|
Float | Distance above or below of the direction of viewing. |
<ZOffset>
|
Float | Distance right or left of the direction of viewing. |
<DinoLevel>
|
Integer[32] | Dino level |
Spawns a leveled dino specified by its blueprint path.
See also SpawnActor
, SpawnActorSpread
, Summon
, SummonTamed
, GMSummon
cheat spawndino "Blueprint'/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP'" 500 0 0 120
Added in: | 0.0 (UE1) |
Name | Type | Description
|
---|---|---|
<type>
|
String | Entity ID to summon |
Spawn a creature of the specified type at the place of the player character. Also usable to spawn Beacons.
See also SpawnActor
, SpawnActorSpread
, SpawnDino
, SummonTamed
, GMSummon
cheat summon Ankylo_Character_BP_C
Name | Type | Description
|
---|---|---|
<type>
|
String | Entity ID to summon |
Spawn a force-tamed creature of the specified type at the place of the player character.
See also SpawnActor
, SpawnActorSpread
, SpawnDino
, Summon
, GMSummon
cheat summontamed Ankylo_Character_BP_C
Target: | Self (executing player) |
Added in: | 252.4 |
Name | Type | Description
|
---|---|---|
<"type">
|
string | Entity ID to summon, enclosed in quotation marks |
<level>
|
string | Level w/o taming bonus |
Spawn a creature of the specified type at the place of the player character and tames it. The dino isn't cheat-tamed, so still requires a saddle. The level is without taming bonus, so if you want to end with a level x you should divide that number by 1.5. E.g. you want level 150, that is 150 / 1.5 = 100. You type 100 and the result is 100 plus 50% taming bonus: 150.
The quotation marks around the type are mandatory.
cheat GMSummon "Dodo_Character_BP_C" 100
Name | Type | Description
|
---|---|---|
<Tier>
|
String | See below |
<Quantity>
|
Integer[32] | number of dinos to spawn. Use 0 to spawn the full set. |
Spawns a set of dinos in the specified tier, fully set up with reasonably optimized stats and saddles.
cheat GiveDinoSet Mek 0
SpawnExactDino
<DinoBlueprintPath>
<SaddleBlueprintPath>
<SaddleQuality>
<BaseLevel>
<ExtraLevels>
<BaseStats>
<AddedStats>
<DinoName>
<Cloned>
<Neutered>
<TamedOn>
<UploadedFrom>
<ImprinterName>
<ImprinterPlayerID>
<ImprintQuality>
<Colors>
<DinoID>
<Exp>
<spawnDistance>
<YOffset>
<ZOffset>
Name | Type | Description
|
---|---|---|
<DinoBlueprintPath>
|
String | If there is a typo in the blueprint path the game will crash! |
<SaddleBlueprintPath>
|
String | Blueprint path To spawn the creature without saddle pass an empty string ( |
<SaddleQuality>
|
float | Quality of the equipped saddle |
<BaseLevel>
|
Integer[32] | Level of the spawned Dino. If the level is not the sum of |
<ExtraLevels>
|
Integer[32] | Sum of the domesticated levels If the value is not the sum of |
<BaseStats>
|
String | Comma separated string with the base levels The order is health, stamina, oxygen, food, weight, melee damage, movement speed, crafting skill |
<AddedStats>
|
String | Comma separated string with the domesticated levels The order is health, stamina, oxygen, food, weight, melee damage, movement speed, crafting skill |
<DinoName>
|
String | Unknown |
<Cloned>
|
Integer[8] | Unknown |
<Neutered>
|
Integer[8] | Unknown |
<TamedOn>
|
String | Unknown |
<UploadedFrom>
|
String | Unknown |
<ImprinterName>
|
String | If left empty, there will be no imprint |
<ImprinterPlayerID>
|
Integer[32] | Unknown |
<ImprintQuality>
|
float | Normalized value between 1.0 and 0, where 1.0 means 100% imprint quality. |
<Colors>
|
String | Comma separated string with the color ids Syntax example: |
<DinoID>
|
Integer[64] | If 0 is passed, the game will roll the id.
|
<Exp>
|
Integer[64] | Unknown |
<spawnDistance>
|
float | Unknown |
<YOffset>
|
float | Unknown |
<ZOffset>
|
float | Unknown |
Warning: This command will crash your game if there's a typo in one of the blueprint paths. The creature must be put in and out of a cryopod or it will display wrong stat values and colors. Only use this command if you cannot use any of the stable alternatives like Summon or SpawnDino.
Make sure to follow the requirements of the spawn commands (e.g. the sum of the ExtraLevels
needs to be the value of ExtraLevels
). It is necessary to put the creature in and out of a cryopod after spawning to get the correct stat values and colors - without doing so, the creature will have random colors and display wrong stat values.
Spawns a fully set up dino with the specified saddle, specified base and domesticated levels, colors.
This cheat tends to be long and cumbersome - you might want to write them in notepad and copy-paste them into the game when needed
Note that some parameters like SaddleBlueprintPath and DinoStats are string arguments, so if you don't want to use them, you should use ""
(the empty string)
The tool provided by ArkUtils may be used to generate a command.
cheat SpawnExactDino "Blueprint'/Game/PrimalEarth/Dinos/Raptor/Raptor_Character_BP.Raptor_Character_BP'" "" 1 1 0 "0,0,0,0,0,0,0,0" "0,0,0,0,0,0,0,0" "Raptor" 0 0 "" "" "" 0 0 "" 0 0 0 20 20
SpawnSetupDino
<DinoBlueprintPath>
<SaddleBlueprintPath>
<SaddleQuality>
<DinoLevel>
<DinoStats>
<SpawnDistance>
<YOffset>
<ZOffset>
Name | Type | Description
|
---|---|---|
<DinoBlueprintPath>
|
String | Blueprint path |
<SaddleBlueprintPath>
|
String | Blueprint path |
<SaddleQuality>
|
float | Quality of the equipped saddle |
<DinoLevel>
|
Integer[32] | Level of the spawned Dino |
<DinoStats>
|
String | DinoStats is a string that contains a comma separated list of domesticated levels to give the creature base stats are: |
<SpawnDistance>
|
float | Distance in front of you in which the Dino will be spawned |
<YOffset>
|
float | Offset to the side in which the Dino will be spawned |
<ZOffset>
|
float | Height at which the Dino will be spawned |
Spawns a fully set up dino with the specified saddle, tamed at Level with random base stats, and preapplied levels to the selected stats up to 88 total levels.
The spawned creature will be tamed, regarding achievements this counts as taming it.
cheat SpawnSetupDino "Blueprint'/Game/PrimalEarth/Dinos/Raptor/Raptor_Character_BP.Raptor_Character_BP'" "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_RaptorSaddle.PrimalItemArmor_RaptorSaddle'" 1 80 "Health=30,MeleeDamageMultiplier=20,Weight=10" 500 500 0
Target: | Crosshair or Ridden |
Forces the dino you are riding (or if not riding a dino, the dino you are looking at) to poop
Target: | Entity under crosshair |
Added in: | 297.17 |
Clears the cryo-sickness status of the tame you are looking at and wakes it up.
Target: | Entity under crosshair |
Put in new cryopod your creature.
cheat CryoMyTarget
Dino-specific commands
The following Commands will only work on the dinos they are listed under If you're riding a dino, these cheats will apply to that dino. Otherwise they will apply to the dino you're currently looking at.
- Enforcer
Don't use blink cooldown slots, just always allow blinking
Name | Type | Description
|
---|---|---|
<Number>
|
Integer[32] | Number of Blinks |
Set the number of blink cooldown slots the enforcer has
cheat DinoSet Cooldowns 7
Prevents the Enforcer from touching rider visibility during blink, allowing the HideRiders
cheat to work like it does for other dinos
cheat Dino DontHideRiderDuringBlink
Name | Type | Description
|
---|---|---|
<number>
|
float | value must be between 0 and 1 |
Sets the blink vfx (forwards) to the specified percentage
cheat DinoSet Blink 0.5
Name | Type | Description
|
---|---|---|
<number>
|
float | value must be between 0 and 1 |
Sets the blink vfx (backwards) to the specified percentage
cheat DinoSet BlinkBack 0.5
- Gasbags
Sets current inflation to maximum
cheat Dino Inflate
Name | Type | Description
|
---|---|---|
<number>
|
Integer[32] | amount of inflation |
Increases inflation by a specific amount (also accepts negative numbers to reduce inflation)
cheat DinoSet Inflate 50
Constantly refills inflation to keep it at maximum (toggle)
cheat Dino InfiniteGas
Multiplies the inflation by 10x
cheat Dino TitanMode
- Mek
Resets Mek fuel to maximum and heat level to zero
cheat Dino Reset
Name | Type | Description
|
---|---|---|
<number>
|
?? | amount that gets added |
Adds or subtracts the amount of fuel specified
cheat DinoSet Fuel -10
Disables/Enables Mek upkeep (the system that subtracts fuel/health every 60 seconds)
Name | Type | Description
|
---|---|---|
<number>
|
Integer[32] | interval in seconds |
Sets the Mek's upkeep interval in seconds. Does not affect the rate of fuel/health loss, just how often it updates.
cheat DinoSet UpkeepInterval 60
- Mega Mek
Makes the MegaMek invisible, then replays the intro effect VFX.
Name | Type | Description
|
---|---|---|
<number>
|
float | value between 0 and 1 |
Sets the blink/intro effect to that level.
cheat DinoSet Blink 0.5
- Gacha
Name | Type | Description
|
---|---|---|
<number>
|
Integer[32] | time in seconds |
Sets the time in seconds between sitting down to digest
cheat DinoSet EatTime 3
- Forest Titan
Unknown
Commands that seem to be available but no info on how to use them:
Name | Type | Description
|
---|---|---|
<Duration>
|
unknown
Added in: | 254.0 |
Name | Type | Description
|
---|---|---|
<SteamId>
|
Integer[32] |
Bug: This command does not work correctly, including the one used in ShowMyAdminManager
, returning an invalid ID, and does not work for commands that require player ID.
Added in: | 254.0 |
Name | Type | Description
|
---|---|---|
<PlayerId>
|
Integer[32] |
?
Name | Type | Description
|
---|---|---|
<ActorName>
|
FString |
?