Inventory
The Inventory in ARK: Survival Evolved is the survivor's ability hold all sorts of different items. The inventory is accessed by pressing I by default. Many materials are held in stacks of one hundred while armor and tools cannot be stacked. Creatures and buildings can also have an inventory.
Hotkeys
Action | Default Key | Result |
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Drop Item | O | Item is dropped from the inventory currently being accessed to the ground. |
Transfer Stack | T | The stack you hover over is transferred from one inventory currently being accessed to the other. |
Transfer Half-Stack | ⇧ Shift+T | Half of the stack you hover over is transferred from one inventory currently being accessed to the other. |
Transfer Item | Ctrl+T | One item from the stack you hover over is transferred from one inventory currently being accessed to the other. |
Transfer Item | Lmb×2 | This changes depending on certain interface conditions:
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Transfer Five Items | ⇧ Shift+Lmb×2 | Five items from the stack you double click are transferred from one inventory currently being accessed to the other. |
Transfer Half-Stack | Ctrl+Lmb×2 | Half of the stack you double click is transferred from one inventory currently being accessed to the other. |
Toggle Item Names | Q | Toggle whether or not to show the names of all inventory items over the item icon. |
Toggle Tooltip | G | Toggle display of tooltip information when hovering over inventory icons. |
Move To Hotbar Slot | Shift + Selected Hotbar Number Slot (1,2,…,0) | Move to the Selected Number Slot |
Clear Selected Hotbar Slot | Ctrl + Selected Hotbar Number Slot (1,2,…,0) | Clear the Selected Hotbar Slot |
Inventory management
Inventory management is a very important skill to develop, as it often can save or ruin you, depending on your inventory setup.
Things to consider first
Before reading on, consider the following:
This advice may not be perfect for you, depending on your playstyle, weight levels, and available resources. But for the most part, these tips will be extremely helpful anyway.
General tips
When it comes to your inventory, there are some things that are always prudent to be kept, no matter what you're doing. You never know when a potential tame, dangerous dino, rare resource, etc. may come across your path. So be sure to always, if possible, to include the following:
- Materials to repair your Tools and Armor. (If they are crafted in a Smithy, consider bringing a pair of Pliers (exclusive to Aberration), or even a Smithy (though the latter is not recommended unless you expect your armor to break and want to save resources).
- Extra Tools/Armor, especially if they are crafted in a Fabricator/ Smithy. Definitely carry multiple Pikes/your primary Weapon.
- Bolas. They can easily save your life or get you another tame.
- Torpor-inducing Weapons such as Tranq Arrows, Tranquilizer Darts, Wooden Clubs, etc. You never know when you might need them for a Raptor, Sabertooth, etc.
- Food and Water. Need I say more?
- Stimberries and Narcoberries. (Or better, Stimulant and Narcotics.)
- Periodically dump/store all extra items that you don't need in order to lighten and shrink used space you have to scroll and search through.
- Other than these things, use common sense and what you think you might need, depending on where you are. For example, if you live in or near a cold biome, carry extra Torches, warm clothing, and other things that will help with local dinos and your warmth.
Hotbar
This is where your most important tools and such go, ready to be used at any second. When setting your Hotbar up, keep the following in mind:
- It's a good idea to keep your main Melee Weapon in a place that is easy to select while running. (It can be especially hard to swap slots on a controller)
- Keeping a Pick and Hatchet on your hotbar is extremely helpful.
- Always keeping a Bola there is often handy.
- Keeping Stimulant or Stimberries can be helpful, especially in Caves and Swamps.
- Water and Food is optional. Although it is quicker to eat/drink/refill from your hotbar, you can do this from your inventory, and often, there are more important items you can keep instead.
- Aside from this, use what is most prudent given the task. Keep in mind that you can eat/drink/select tools directly from your inventory.
Ideas and tips for specific situations
Hunting for a tame
- Torpor-inducing gear, obviously.
- Consider bringing lots of Armor. You need to be able to take a lot of hits from the potential tame while in the Taming process.
- Taming food. If you know what you're looking for, bring extra of that dino's taming food. If you don't know what to expect, bring Raw Mutton and Advanced Crops. If you happen to be travelling on a platform saddle pack perishable items in a Refrigerator or Preserving Bin. If you wish to use less advanced items for feeding your tame you should collect them on the spot with a dino.
- Traps. If you know what to expect, bring several traps for its size. If not, just bring smaller traps if it's just you. Large Bear Traps, Chain Bolas, etc. Won't be useful if you don't also have lots of preparations for a large tame.
- Extra Narcoberries or Narcotics to keep unconscious creatures asleep.
- Additional needed supplies suiting your target tame. For example, if you're going to tame a Rex, bring walls and anything else that will be useful.
- If the Cryopods are available have a few in inventory on standby if you plan to tame a couple of large Creatures that could cause a problem in moving. Mind the decay timer on it though, however.
Exploring
- Dinos. You never know what valuable materials or dangerous dinos you may come across, so bringing a few decent, possibly expendable dinos to fight and hold more weight is a great idea.
- GPS if possible. If not, then bring a Compass. These are what let you draw your map, and the GPS can help you mark important places on the map.
- Lots of food.
- If possible, bring Armor suiting all enviroments.
- Taming gear. Though not always useful when exploring, as taming takes you off track and slows you, taming gear is something to consider.
- Any extra available gear that you know will be useful in your situation.
Raiding
If you play on any multiplayer PvP server, raids are a major component of the gameplay. The chances of surviving any raid is pretty low. So try to balance good gear and minimum valuables. The Inventory that players take with them on raids varies immensely, so this section will combine different role's preferences and general tips. Note: this section will not discuss raiding strategies.
- Decent armor. Flak is preferable, as it provides decent protection, but can be expensive to make several sets. Chitin is the next best thing, providing moderate protection and being fairly cheap.
- Weapons that suit your role. Guns, Bows, Pikes, Swords, Explosives, Assault Rifles, Fabricated Sniper Rifles, and even Rocket Launchers are all commonly used.
- Bolas. Any player hit with a Bola is doomed.
- Food & Water. This includes any available dishes made from Rockwell Recipes.
- Resources for repairing Armor and Tools, if they can be repaired from your Inventory.
- Other than the above, bring whatever will help you, depending on your enemy's base, location, and strength. If you're raiding very weak players (Not encouraged, as it is bullying, unless they attacked you first) don't risk your good gear. Save it for stronger foes. Minimize items and gear that you will regret losing, and will not be very helpful in the raid. Remove all items from your Inventory that are not required for raids.
Changelog
Patch | ARK: Survival Evolved Changes |
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175.0 | Dino inventories now have limited slots. |
176.0 | Removed the Dino Inventory Slot limits. |
181.0 | Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos. |
182.0 | You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all. |
184.0 | The absolute max inventory limit of 200 items has been raised to 300, and is now respected to avoid losing items when transferring between inventories. |
186.3 | Fixed a server-side Inventory crash. |
187.0 | The massive spam of "item removed etc" notification texts when viewing a dino's inventory is now fixed. |
187.1 | Fixed a rare server-side Inventory crash |
187.2 | Fixed a bug where Inventory Bags dropped by destroyed structures had infinite life (now have 15 minute timeout). |
187.21 | Splitting/Merging stacks of items within your Inventory no longer causes "Removed/Added" Item notifications. |
187.22 | Uploading/Downloading Items to ARK Tribute Inventory now works in singleplayer |
214.0 | New Feature: Custom Inventory Folders, on any Inventory. |
217.0 |
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218.7 | Player engrams no longer count towards "max" inventory items |
218.8 | Fixed issue of carried creature's dynamic inventory weight not adding to the flyer's weight |
219.0 | Engrams now longer count against maximum inventory item limit |
220.1 | You can drag a Dyed Paintbrush onto your Character preview in Inventory to Paint yourself |
220.4 | You can now press "T" when hovering over any item in the Inventory Menu to transfer that item to/from remote inventory. Also you can then hold Shift to transfer half a sack, or Ctrl to transfer a single item in a stack. |
222.0 | You can now press [F] or [E] to close Inventory, more convenient sometimes then Escape when rapidly doing Inventory work. |
222.2 | Fixed character off-hand equipment slot not being visible on Inventory Menu when viewing storage boxes, etc |
222.3 | Unversioned Hotfix: Fixed erroneous Inventory keypress closures. |
222.6 | Unversioned Hotfix: Holding [E] from accessing the Activation Wheel to open Inventory Menu will no longer cause the Inventory Menu to instantly close. |
229.0 | Added 15 more slots to Smithy Inventory |
243.0 | Added option to disable Inventory Sounds. |
244.0 | Fix for increasing memory when opening Inventory UI repeatedly |
245.5 | Made Carnivore insta-harvest take the death-inventory of the victim as well (provided the Carnivore has Collect Victim Items enabled and sufficient Inventory Weight). |
248.0 | Non-Drop-In Supply Crates (Cave/Underwater crates etc) no longer have decreasing Health over time (no longer autodestroy), but they can also not accept Inventory anymore and can not be used to generate Boss Tribute Portals. |
250.0 | Platform Dinos now add 33% of the inventory weight from creatures/players standing on them (previously was 0%), and 85% of the creature/players inherent carry-weight. |
251.3 | Fixed a CrossARK inventory transfer crash. |
254.93 | Reduced lag on Inventory Menus |
256.0 |
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256.28 | Name of the dino now displays in inventory UI. |
256.22 | Made Inventory UI display the empty slots on structures more clearly. Eliminated needless display of extra empty slots on the Craftables panel. |
256.2 |
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256.3 |
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256.33 |
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256.34 |
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256.35 |
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256.36 |
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256.42 | The gender of a creature now correctly displays in its inventory. |
256.44 | Changed the Inventory Menu font to be bolder |
257.1 | Client-side fix: Menu options for Disabling Menu Teansition and Inventory Access Sounds now working |
257.4 | Client-side: Fixed Escape not properly closing Inventory Menu after confirmation dialog |
259.0 | Fixed issue in singleplayer where logging out with a tool equipped caused the inventory to lock up. |
260.0 |
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261.0 |
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262.0 |
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263.0 | Tooltip no longer stays when scrolling the Engram and Inventory UI |
264.0 | Implant no longer shows up while searching in the inventory. |
264.5 | Fixed inventory issue where the inventory would display "items removed" when stacks were being completed, and no items were actually removed. |
265.284 | Fixed a visual issue where the player in inventory would appear as a silhouette. |
265.5 |
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268.2 | Increased client-side UI performance of large scrollable lists (inventory item lists, engram list, server list, etc). |
270.1 | In the Inventory Menu, Shift+HotkeySlotBinding while hovering over an item will equip it into that HotKey Slot #. Control+HotKeySlotBinding will remove the item from the corresponding HotKey Slot (putting it back into your regular Inventory). |
273.11 | Dropping Inventory-deposit structures onto platform saddles now counts them against the platform-tame limit. |
293.100 | Improved search filtering on inventory and crafting menus |
294.101 | Disabled structure pickup when inventory is full |
303.1 | Modified the inventory slot size of various items:
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310.41 | Fixed a bug that could cause items to transfer back to your own inventory when transferring from personal to remote with the T key. |
321.8 | Fixed a bug where the inventory rank was not updating on the client unless you rendered the structure again or rejoined the server. |
356.1 | Fixed being able to select Access inventory from radial wheel on controller |