Tribes
Tribes are a gameplay mechanism allowing ARK survivors to form a group to work together towards common goals, such as defeating opponent Tribes, taming the most powerful creatures or beating end-game bosses. The tribe structure allows to have multiple admins and establish a complex governance as well different ownership options.
General
By creating a tribe with default tribe management settings, all tribe members will be allowed to command all tribe tames, as well to re-spawn at any shelter bed location and accessing any structure inventory and opening all shelter doors.
It is possible to promote other tribe members to tribe admin role to reduce the tribe management burden. Tribe admins can set doors and gates as admin-only access structures, to prevent non-admin tribe members to access the most critical part of the shelters. It is possible to share Pin Codes as well, to secure storage boxes, vault and doors from undesired accesses.
More complex setups are allowed by creating numbered tribe ranks: each player will not able to access doors, storage boxes as well to manage building structures having a higher rank number than their survivors. The same logic can be applied to tames riding rights as well.
Examples
After setting a door to Activation Rank 3, no one in the tribe below that level can open that door or demolish it except tribe admins, in the same way setting a Storage Box to Inventory Rank 3 will also prevent tribe members below that rank value to open it as well.
The same logic can be applied to tames: in addition to Inventory Rank, it is possible to set Riding Rank and Order Rank to prevent inexperience players to mount or giving whistle commands to the most precious creatures of the tribe: an Argentavis having an Inventory Rank 0, a Riding Rank 3 and a Order Rank 3 as well will allow anyone in the tribe to access its inventory, but only Survivors having a Rank greater or equal than 3 will allow to fly with it as well to giving it orders using whistles.
Tribe Benefits
Apart from sharing farmed resources and a shelter as well being in a stronger group to face wild creatures and other enemy tribes, there are other reasons to being in a tribe.
Actions such resource gathering, item crafting as well savage creatures slaying, results in XP sharing across all tribe members in the proximity. Feeding all tames with the same Feeding Trough as well healing them either in a passive way with a Daeodon or directly mounting a Snow Owl are other advantages of being in a tribe.
Finally, it is possible to take advantages of buffs in fighting given by specific creatures such the basic Mate Boost, Pack Boost or more advanced buffs like the Courage buff emanated by a Yutyrannus.
Creating and Joining a Tribe
To create a Tribe, players have to open their inventory and selecting "Tribe Management". There they will be able to create, manage, or leave a Tribe. As of v260.0, Tribes are now automatically created in single-player.
To invite another player in the Tribe, approach them and hold the action key (E, , , ) to bring up the interaction wheel, the option will appear to send an invitation. Hold the cursor over the invitation until the timer is up to send the invitation. By default, to invite other players in a tribe, tribe admin rights are needed.
To accept a Tribe invitation, bring up the interaction menu on the survivor that sent the invite. To accept, hold the cursor over the invitation until the timer is up.
Tribe owners can also designate members in their tribe as admins, allowing those members to send invites to anyone as well. To make a Tribe member an admin, open the "Tribe Management" menu, click the player's name, and click "Make this member an admin".
If a survivor is in a solo member tribe it is important to merge to the inviting tribe and not just join, otherwise all owned structures and tames will be lost without ownership.
Types of Tribes
Tribes will often fall into more than one of the below categories depending by the game mode, but they tend to focus on one primary aspect of the game.
- PvE Tribe (Player versus Environment) - This type of Tribe focuses on activities that do not engage other players/Tribes in a hostile way. These Tribes may focus on defeating end-game bosses and taming rare creatures.
- PvP Tribe (Player Versus Player) - PvP Tribes focus on attacking rival tribes, forming alliances, and engaging other players in combat.
Tribe Governance
Before joining a Tribe, make sure to view the Tribe's information in the activation menu. This information determines how ownership, taming, and PIN codes will be managed. If you do not see any Tribe Governance settings, they have not been set up yet.
Dino Ownership
These settings control how your Dinosaur ownership will be affected once you join the Tribe.
Tribe Owned
Any Dinosaur you own belongs to the tribe, and any tribe member can unclaim, ride, access the inventory, and command the Dino. Affects dinos owned previously to when you joined the Tribe. If you leave the Tribe, the Dino stays.
Personally Owned, Tribe Ridden
Tribe members can access your Dino’s inventory, ride, and command your Dinosaur, but the Dino is still owned by you. For example, if the dino is your's above its name it will say, "owned by [username]". That is how you will know it's your dinosaur. If you leave the tribe, the Dino will leave with you.
When you join or make a tribe, any Dino you have will be in the tribe. Other people in your tribe will be able give commands to your Dino that they did not tame. If you tame a Dino and you are in a tribe it will be in the tribe and the people in the tribe will be able to give commands to it. Your tribe mates can put stuff in the Dino's inventory and put a saddle on it so they can ride it or as a gift to you. When your tribemate rides the Dino they can attack with it and gather resources from the Dino's inventory.
Personally Owned, Personally Ridden
Tribe members cannot ride, command, or access your Dino’s inventory. If you leave the tribe, the Dinosaur also leaves.
Dino Taming
These settings control how Dino taming will be handled once you’ve joined the Tribe. This option is only available if Dino Ownership is not set to “Tribe Owned” in the above setting.
Tribe Taming
Once you join the Tribe, any Dino you train will belong to the tribe. Any Tribe member can unclaim, ride, access inventory, and command the Dinosaur. If you leave the Tribe, the Dino stays.
Personal Taming
Once you join the Tribe, any Dino you tame will belong to you and follow the Tribe’s Dino Ownership rules. Taming rights are determined by who knocked the Dino out (if knocked out by a player) or put the first piece of food in its inventory. View the Taming HUD to see who will own the Dinosaur.
Structure Ownership
These settings control who owns structures in the Tribe, as well as who can demolish, place new objects, and set PIN codes.
Tribe Owned
Every structure and object placed is owned by the entire tribe, and all tribe members can interact with it. If you leave the Tribe, anything you built as a Tribe member remains in the tribe.
Personally Owned, Tribe Snap, Admin Demolish
Anything you place is owned by you and will continue to be yours if you leave the Tribe. Tribe snap allows other Tribe members to place objects and build nearby. Admin Demolish means that only you or admins can demolish what you own.
Personally Owned, Personal Snap
Anything you place is owned by you, and only you can add on to it by placing new objects or structures. If you leave the Tribe, you retain ownership.
Locks & Pincodes
These settings control how Locks & Pincodes will be handled between Tribe members. This option is only available if Structure Ownership is not set to “Tribe Owned” in the above setting.
Tribe Locks & Pincodes
Applies to gates, doors, and storage chests. If any of these objects are locked or has a PIN, tribe members can automatically bypass this. Non-tribe members will have to know the PIN or else they cannot access these items.
Personal Locks & Pincodes
Applies to gates, doors, and storage chests. If any of these objects are locked or has a PIN, only you can immediately bypass this. Both tribe members and non-members must know the PIN to access the item.
Tribe Groups
Is a way for tribe leaders to limit the access of tribe members.
By creating subgroups and then setting a Rank Number, 0-9 (recommended) where 0 allows all members. The founder or admin of the tribe can assign any tribe-owned structure or dino to a 'Rank Number'. An example of this function is that: A tribe member Rank 0 won't be able to open doors or ride/or whistle dinos that is assigned to Rank 1 or up.
- When starting a group, it's important to make more than one group. Otherwise, the main admins within the tribe will be limited to the rank numbers like standard members. Basically have a Non-Admin:Group and Admin-Only:Group relation. It is okay to place an Admin into a lower ranking group.
- Group admins' purpose is to help manage the tribe. Depending on what the Tribe Owner/Admin decides for the group admin's ability they can:
- Recruit Players
- Banish Players from tribe
- Promote or Demote a member to certain Position or even Rank #
- Group admins' purpose is to help manage the tribe. Depending on what the Tribe Owner/Admin decides for the group admin's ability they can:
- When a group member builds, their structure is automatically assigned to the last number rank they chose before.
- One can view the Group and Ranking as a type of Guild System. System of rules and regulations that allows members certain access and certain promotional benefits.
- Another purpose of the Group-Ranking system is to lower the chances of tribal theft, sabotage and dino carelessness.
Tribal Alliance
Since the release of Patch 235.0, Tribes in PvE and PvP now have an option to form an Alliance with each other. To do this, the Owner or Admins of a tribe must form an alliance by entering a name and clicking the "Form new alliance" button in the Tribe Manager, then if they formed or are an admin of an alliance, they must go up to another Tribe's Owner or Admins. When selecting an option, they may either recruit, declare war or invite to Alliance. Once the other tribe admin has accepted the invite, the tribes will become allies which changes some interactions those tribes will have, including the most immediately obvious change, that their players and dinos are highlighted in cyan text, similar to their own tribe's green names. A Tribe Alliance admin can promote other tribes to admin or remove them from the tribe alliance at any time via the tribe manager interface, similarly a member tribe may leave an alliance at any time. Tribes may join or be admins of up to 5 Alliances at a single time and a single Alliance can consist of up to 12 tribes at a time.
Features of Tribe Alliances
- Allied Tribes' players and Dinos are highlighted in visible cyan text from a far greater distance than the usual red text.
- There is a separate Alliance chat between all members of an Alliance.
- Allied Tribe members are able to jump into the pouch of a tamed Procoptodon or the additional seats of a Gallimimus, Tapejara, Diplodocus, Roll Rat, or Rock Drake.
- Pillars and foundations do not prevent an allied tribe from building any structures nearby, although no structures can be snapped to or placed directly on top of another tribe's structures. Be warned that if a tribe leaves an alliance, any structures built within the usual no-build zone will not be able to have any additional structures added to them until foundations/pillars are removed or the alliance is reformed.
- Any Allied tribe's powered Electrical Outlet will power any allied Electrical structures built nearby it.
- Dinos can eat from allied tribes' troughs.
- Dinos on "Neutral" will defend allied players and dinos.
- Allied Tribes' can take part in your tribe wars.
Additional Features of Tribe Alliances on a PvP server
- Dinosaurs set to "Aggressive" or "Neutral" will not attack an allied tribe member or their dinos.
- Turrets and Plant Species X will not target allied tribe members or their dinos.
- Allied Tribes' fliers can carry mounts with riders, rather than remove the rider.
- Servers with offline protection mode enabled will disable being able to create a tribe alliance.
Tribal Warfare
Tribe wars have since been disabled on official servers, but may still be enabled on unofficial servers.
Patch 223.0 gave Tribes in PvE now have an option to declare war on each other. To do this, the Owner or Admins of the Tribe go up to another Tribe's Owner or Admins. When selecting an option, they may either recruit or declare war. Declaring war will bring up the schedule menu. This will allow when the war officially begins and ends.
Current Day/Time
This displays what the current in-game time is. An admin can change the time of day, e.g. timeofday 08:00
to set the time to 08:00.
Start Day/End Day
What day the war begins and ends. Defaulted on the current in-game day
Start Time/End Time
What time, in in-game hours and minutes, the war will take place. Default starts at 6, in-game, minutes from the current time and ends an hour later.
Changelog
Patch | ARK: Survival Evolved Changes |
---|---|
172.3 |
|
173.0 |
|
174.31 | Added move-and-copy logic to saving to avoid any corruptions of save or tribe data. |
175.0 |
|
177.0 |
|
183.0 | Likely fix for case where Tribe data could be lost when reloading a server. |
187.21 | Tribe/Player names with emoji strings in them will no longer cause parsing-spam in the chat text. |
188.1 | Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon). |
190.0 |
|
193.0 |
|
196.0 | Added admin command to force-join a tribe by looking at anything the tribe owns, and force-promote yourself in a tribe, and take over founder role of a tribe. |
201.0 | No more randomly messed-up Tribes! |
202.0 | Added server option to disable "Friendly Fire" (among tribesmates/tribesdinos/tribesstructures) on PvE. |
209.4 | Player Data and Tribe Data are automatically backed-up and restored to avoid potential for corruption. |
213.0 | Personally-Owned Tribe Governments will no longer allow Replacing Structures that the user is not authorized to Demolish. |
214.0 |
|
222.0 |
|
223.0 | PvE "Tribe Warfare" option (capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time). This is enabled by default. |
223.1 | Optimized Server logic related to PvE Tribe Wars. |
224.0 | Tribe Admin Logs (which can also act as effective "offline event" logs even for solo players!!!!). Server can set "MaxTribeLogs" in Server Game Mode INI, which determines how many Tribe log entries are kept per Tribe (default 100, set it to 0 to disable the system). |
224.1 | Fixed Tribe Log Promotions/Demotions. |
224.3 | "Tribe-Owned/Admin-Demolish" Governance Setting no longer allows Non-Admins to Replace Tribe Structures (as that is akin to Demolishing). |
226.9 | Fixed long-standing Tribe Merge / Player Removal issues (i.e. someone ends up in the wrong Tribe or can't be removed from a Tribe). |
227.0 | Fixed issue with Tribelogs getting reset. |
227.1 |
|
231.7 | Made "Accept Tribe Invitation" require holding the Action Wheel option, rather than Activation Quick-Press (was too easy to trick enemies into accidentally joining your Tribe). |
240.0 | Tribe Member Rankings with Customizable Per-Rank Privileges |
242.0 |
|
243.91 | Fixed issue where Tribe Alliances would not initially be loaded, causing pandemonium among Dinos and Turrets within cross-Alliance bases. |
245.0 | Building Attack/Destruction TribeLogs. |
247.93 | Changed enemy-structure destruction log (for the victim tribe) to not display in Tribe Logs by default (instead, a generic structure destruction message is given). Use server setting "?TribeLogDestroyedEnemyStructures=true" to make it indicate the attacker tribe. |
254.6 | End key now toggles Tribe far-distance Dino Nameplanets. |
255.0 | Added option for per-Tribe Dino Tame limit. |
255.7 | Added Tribe Log when a Dino starves to death (going forward be sure to look for this if your Dino isn't around!). |
256.3 | Tribe Log should now appear correctly upon opening the Tribe Manager for the first time. |
258.3 |
|
258.45 | Tribes UI now properly alters Tribe Member settings when in "Show Online Tribe Members" view |
259.0 |
|
260.0 | Tribes are now automatically created in singleplayer. |
262.0 |
|
265.0 |
|
278.0 |
|
278.73 | Fixed bug that prevented tribe renaming. |
280.130 | Only log tribes over player cap on tribe-capped servers. |
281.110 | Removed ability to join a tribe as a tribe leader, you can only merge. |
291.100 |
|
312.82 | The admin command destroytribestructureslessthan now works correctly on teams that are not part of tribes. |
313.30 | Added some protection to the Tribe UI to prevent players from accidentally leaving their own tribe or kicking themselves. |
315.17 | Fixed an issue where player characters were not linking up to tribes correctly. |
320.18 | Fixed an exploit with tribe names. |
333.13 | Fixed some cases where certain structures were not respecting Tribe Rank Rules. |
357.3 | Increase tribe message replication length limit from 200 to 300. |
357.5 | Added a 24 hour cooldown on tribe merges on official servers. |
Patch | ARK: Survival Ascended Changes |
---|---|
26.2 | Increased personal tame limits for tribes on servers. |
26.8 | Retroactively fixed a save game crash with corrupted tribe data. |
33.11 |
|
33.67 | Fixed tribe data sometimes not replicating to clients. |
33.72 | Disabled the ability to declare tribe war on Official PVE. |
36.8 | Fixed an issue where the view info for Tribe option is displaying an empty engram page, rather than tribe info. |
41.28 | Fixed tribe members disconnecting when renaming a very large tribe. |
47.4 | Fixed a bug where players were not able to accept tribe invites when they're already in a tribe. |