Structures
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Structures are a type of item in ARK: Survival Evolved.
List of Structures
Changelog
Patch | ![]() |
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171.31 | Minor hotfix increases the number of structures allowed within a radius from 800 to 1400. May increase it further in subsequent builds as we scale perf up. |
171.7 | Structures now have 50% increase damage resistance globally. |
172.3 | Punching structures you can't damage (such as metal) still hurts you now, so you can kill yourself in metal cages etc. |
173.0 | Structure Limit now configurable for player-run servers. |
180.0 |
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181.0 | Structure Paint effect looks much better and fully covers the surfaces. |
183.0 | Made dinos able to properly damage structures again, in many cases a trace check was failing causing them to not do damage. |
183.31 |
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185.4 | Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. |
185.64 | Fixed bug where players could place floating structures. |
186.2 |
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186.4 | Fixed case of "invisible until you move" Structures on Client. |
187.0 | You can no longer build for 30 seconds in the immediate damage radius where a structure has been destroyed by an enemy team. |
187.2 | Fixed a bug where Inventory Bags dropped by destroyed structures had infinite life. |
188.0 | Fixed a bug with structure limits (PhysX overlap limit was being exceeded), and reset the default value to 6000 (should cover even the biggest current bases that we've seen on Official Servers). The new configurable/commandline value is: NewMaxStructuresInRange=6000. |
188.1 |
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193.0 |
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196.0 | Replacing Structures doesn't do obstruction checks anymore. |
196.1 | PvE servers that allow cave building will no longer lose cave structures upon restart. |
201.5 | Fixed singleplayer/local disappearing structure object visuals. |
206.0 | Fixed some incorrect structure damage type settings on metal/stone roofs/slopes. |
206.2 | Existing Structures can now always be "Replaced" even if they are considered "in range" of an enemy structure. |
207.0 |
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208.0 | Fixed a client case where all saddle-platform structures could be detached depending on network payload order. |
209.4 | Dinos & Players can no longer get pushed/dragge through structures / fall-through when on moving platforms. |
210.0 | Fixed scale of structures on Rafts/Dino Platforms. |
210.3 | Fixed (client-side) Dinos appearing to fall through Structures. |
211.0 | Structures placed on dynamic platforms (Saddle/Raft) no longer have a "Max Height Above World" limit. |
213.0 |
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214.0 | 25% more max structures per dynamic platform by default. |
216.0 | Fixed a case where you could push your character through structures. |
218.7 | Dinos can no longer damage structures thru "underneath" ceiling pieces. |
219.0 | Dinos can no longer damage structures through underside of ceilings. |
221.0 | You can now "Replace" structures even when at the Max Structure Limit for an area. |
224.0 | Raised Official Server Max Structure by 20%. |
241.3 | All Official PvE servers now have 0.25 structure decay time and 0.5 structure resource blocking radius multiplier. |
247.2 | Fixed issue with Structures not colorizing. |
260.0 | Placement outline on structures now indicates direction via color change. |
270.0 | Fixed issue where clients would sometimes become disconnected after demolishing/destroying structures. |
275.0 | Fixed issue with Structures not colorizing. |
280.114 | Disabled non-tribe pin code access to structures. |
287.124 | Fixed exploit related to structure pickup. |
313.52 | Further optimisations made to the structure stasis code. |
313.55 | Further optimisations made to the structure stasis code. |
Patch | ![]() |
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31.59 | Fixed abandoned structures not decaying. |
33.11 | Fixed being able to store structures that are not within their pick-up timer by replacing a supporting structure and picking that up, it will now demolish correctly. |
34.49 | Fixed rank icons on some structures not matching up with the actual rank. |
34.65 | Fixed an issue preventing placement of event structure skins. |
35.11 | Fixed unable to place some structure skins. |
36.8 | Fixed an incorrect HUD display on some structures. |
36.13 | Fixed a crash when placing some mod structures. |
38.18 |
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38.26 | No longer lose structures due to anti-mesh on server restart. |
39.27 | Fix for foliage respawning on top of structures when restarting servers. |
41.23 | Fixed being unable to place custom cosmetic structure skins to the hotbar. |
43.8 | Improved the look of smoke effects, such as when destroying structures. |
45.14 | Fixed a server stall when destroying large connected structures such as connected foundation spam. |
47.4 | Fixed a bug where players could get stuck in the ground sitting on certain structures. |
47.19 | Support for applying colorization changes to structure cosmetic skins. |
48.25 | Fixed an issue where custom structure cosmetics weren't showing in some cases unless a player relogged. |
49.7 |
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49.11 | Fixed Structures going invisible when hovering past them with a skin quickly. |
51.3 | Fixed an issue where placing structures could end up blocked if you were near an enemy structure that shouldn't prevent building. |
51.15 | Fixed a crash that could occur when a structure on a dino takes damage. |