Genesis: Part 1 is a simulation across 5 distinct biomes in the form of mini maps: Bog, Arctic, Ocean, Volcanic, and Lunar. Survivors can teleport between these areas using the HLNA Biome Teleportation menu (using beds will drop any items making teleporting with HLN-A recommended). Survivors can select a biome and a cardinal direction to spawn in at any time. The player will retain any items in their inventory and any nearby tames will teleport with the player.
New Resources
Instead of Explorer Notes, you will find Glitches around the map. These Glitches can be "fixed" by the survivor to earn information from HLNA and the new in-game currency, Hexagons. Hexagons can also be earned by completing missions. Hexagons can be traded in using the HLNA menu for resources as well as for a Level 1, 2 or 3 Lootcrate.
Oxygen Vents in the lunar biome that launch survivors into the air allowing them to traverse the scattered asteroids.
Avalanches in the Arctic and Volcanic biome that spawn on certain slopes then move downhill damaging and knocking back anything in its path.
Missions across the simulations that grants graded loot, including tek items.
New Creatures
Every simulated biome contains a new creature, from a destructive Magmasaur down to a cute and cuddly Ferox with a hidden secret, the wise and sturdy Megachelon that acts as a moveable base, the ever space-wandering Astrocetus to be tamed, and the always watching Bloodstalker.
Moreover, a brand new variant of creatures called X-Creatures can be found across the biomes, each possessing boosted stats from their original counterpart.
A new Tek Creature, Tek Triceratops, is found in the Lunar Biome.
An expansive Ocean with deep underwater trenches, swirling whirlpools, colossal Vaccum Compartments and gigantic oxygen bubbles.
Frigid Mountain Peaks with frequent avalanches, blizzards and a completely whited-out Eastern section where the formidable Ferox reside.
An Alien Moon with low gravity, thin atmospheric density, oxygen vents, Element fog, and solar rays that will slowly kill exposed Survivors. The majestic Astrocetus patrol this Biome.
These locations are also possible teleport destinations. When such destination is determined, points closer to chosen cardinal direction are prioritized over others. A spot won't be chosen if there are conscious hostile carnivores, unallied tames, players or turrets in range of 60 meters around it.
Approximate Spawn Locations
Arctic
Bog
Lunar
Ocean
Volcanic
Data Maps
Strategic Resources
Exploring the map
Creature Spawns
Restriction
Genesis: Part 1 not only restricts the riding of flying Creatures within the Genesis Simulation (with the exception of the Astrocetus,Astrodelphis and Gasbags), but also certain special abilities of Tek Armor.
Riding on the Managarmr and Desmodus are also restricted, although the former is not included by flying creatures and the latter can fly in the area where flying ability is forbidden such as caves, Rockwell's Proliferation and Mystical realms on Fjordur.
Gliding ability of Rock Drake and Maewing are available on Genesis: Part 1.
Tek Chestpiece jetpack is disabled, both in air and in water.
Tek Leggings super speed mode is disabled, both in air and in water. However, its ability to move while encumbered is still available.
There are 176 Missions across the 5 simulated maps of Genesis. Completing missions grant Hexagons, Reward items, and XP. Missions can be done alone or in a group and each Mission has an Alpha, Beta, and Gamma difficulty. Some missions allow you to use tamed creatures, some provide a high level creature for you to use during the mission, and some do not allow creatures to be used (Tamed creatures in the mission area will automatically be put in a temporary Cryopod on the inventory of the person who initiated the mission after the mission is over. Once these temporary Cryopods are used they will disappear from the user's inventory.) Missions can be repeated as often as you want although they will reward significantly fewer Hexagons if they are repeated at the same difficulty level in a short period.
Genesis: Part 1 introduces new variations of existing Creatures specific to the biomes they reside, known as X-Creatures, having unique skin patterns and stat boosts.
As Genesis: Part 1 is part of the story of the ARKs, Explorer Notes can be found across the map. These Explorer Notes document the ARK lore. For more in-depth information, see Explorer Notes.
HLN-A explains that there are actually 5 existing Master AI for the Genesis Simulation one for each mini map. However, in game the only one we ever see is Moeder because she shut herself down to avoid being turned off like the other 4 Master AI.
Lore-wise, Genesis also includes a new category of Bosses which are the Master AI. They are used to control every map within the Genesis Simulation and there are a total of 5 Master AI within the Genesis Simulation although 4 of the 5 were all turned off only leaving Moeder active as she was smart enough to shut herself down to avoid being turned off.
Leading up to the release of Genesis: Part 1, each month featured a new Genesis Chronicles which introduced new Skins and Explorer Notes revealing more about Genesis.
The Genesis Chronicles revealed that the Genesis simulation is connected to a place known as Arat Prime.
The Parasaur is the only creature in the Genesis Simulation to be present in three different forms on three of the five maps. The normal one can be found on the Volcano map, the Tek Parasaur on the Lunar map, and the X-Parasaur on the Bog map.
Players recommend you start out in the ocean despite its hard difficulty on the map and don't recommend the bog... despite its very easy difficulty(its similar to the swamp on the island map) the ocean is much less hostile on land.. way less than the bog is.
During the countdown reveal of Genesis, PlayStation accidentally allowed users to view the store page for it early and leaked the reveal a day ahead of schedule. The DLC's countdown page was later humorously updated to poke fun at this by adding decodable glyphs that translated to "Unexpected PSN Data Detected".
Riding Flyers (with the exception of Astrocetus) is disabled across the map, even though flyers do spawn.
"Some TEK equipment abilities cannot be used in the Genesis Simulation" is the message shown when trying to use Chest, Leg and Glove "skills". The Boots still work to negate fall damage though.
Most of the biomes in the Genesis Simulation have a vague reference to some aspects of popular media. The references can be interpreted from several angles:
Arctic Biome
The arctic biome most notably resembles the map of Skyrim but in a different orientation since a massive mountain is found in the center of the map, similar to Skyrim's Throat of the World. Even the creatures in the arctic biome make the place as if a player is playing Elder Scrolls V: Skyrim.
Wolves, sabertooth cats, bears, mammoths, deer, goats, horses, fish, and hawks/eagles are creatures both games have in their maps.
Yutyrannus and Managarmrs resemble the dragons of Skyrim for being possibly the strongest creatures in the arctic biome on average, and the large Ferox resemble Skyrim's trolls since they can be commonly found in caves and are extremely difficult to kill on foot.
The constant blizzard in the east half of the arctic biome resembles Skyrim's native Nords original home continent Atmora, a place where there is endless winter.
The arctic biome's blizzard region is similar to the planet of Hoth of Star Wars, a planet full of snow and ice.
The monster form of the Ferox is similar to the Wampas, one of the native creatures living on the planet.
Volcano Biome
The volcanic biome is familiar to the map of Elder Scrolls III: Morrowind where a volcano constantly spits out ash and is in the northern center of Morrowind's center island of Vvardenfell.
The volcano biome is similar to the planet of Mustafar of Star Wars, a planet of lava and volcanoes.
Bog Biome
The bog biome resembles the Elder Scrolls region of Black Marsh, a dense swamp where poison and dangers in a swamp are ramped up to eleven.
The inner Bog Biome is akin to the ecosystem of the planet of Dagobah, a planet covered in swamps and bogs.
Ocean Biome
Generally, the absence of a majority of land could refer to the movie Waterworld.
With the lush amount of fish, giant sea monsters, and hidden ruins, it could be a reference to the Hungry Shark game series, but in a 3D fashion.
The little land and lot of water could be a reference to subnautica a game on a alien planet with little land and tons of water
the Dino’s could be a reference to the alien fish as all fish are alien, in ark all fish are Dino’s
Lunar Biome
The reapers present are a reference to the Alien series.
Based on the biome glitch notes and the real world, each of the 5 biomes are considered to be inhospitable to be living in but all of them have made a great impact on planet Earth in many ways in terms of its ecosystem, history, science, and literature. Their ecosystems have also kept the planet in balance. The explorer notes give some examples:
Bog Biome
Humans in Mesopotamia/Fertile Crescent during the Neolithic Revolution drained swamps for farming land to make way for the first and earliest known human civilization: Sumer.
In general, swamps and wetlands act as a sponge to absorb the water and waste from floods. Removing them will result in flash floods of the area.
Snow/Arctic Biome
20th century Robert Scott's expedition to Antarctica dubbed "The Worst Journey in the World".
Story of Jack London's short story "To Build a Fire".
Ice ages
Each Ice age throughout history were so devastating that it reshaped the biodiversity in many ways. The most notable Ice ages made more impact on the planet's ecosystem
Huronian Ice Age from 2.4 billion to 2.1 billion years ago forced a change from anaerobic organisms to aerobic organisms when oxygen was introduced into the atmosphere.
The popular and notable Quaternary Ice age made today's lakes, conditioned Earth's mountains, and greatly affected the biosphere. The survivors of this ice age are most of today's animals
The Arctic and the Antarctic contain a huge chunk of Earth's ice to store water, working to moderate the planet's temperature. Removing them would result in the typical global warming and climate change.
Ocean Biome
A mysterious 20th-century artificial ocean in an enclosed ecosystem. Initially successful but fell apart when introduced species died.
The question about water: is water wet?
People on Eurasia and Africa before Christopher Columbus's time considered oceans to be a barrier around the world. People believed that sailors would fall to their deaths if they sailed too far out.
Oceans, in short, acts as a storage unit for Earth's heat where water absorbs most of the heat from any source of heat, only to release it at a later date, keeping Earth at a relatively moderated temperature.
Volcano Biome
Volcanoes like Mount Tambora and its eruption of 1815 and its aftermath through 1816, the year without a summer, were so devastating that thousands of people died, and crops for the year were destroyed.
Volcanoes such as the Deccan Traps, Mount Krakatoa, and Paektu caused eruptions that were so powerful that people at the time had to redraw their maps of the area.
Debate on how either the dinosaurs died out by a meteor or constant volcanic activity.
Oil, in general, changed the world in terms of technology and switched the main fuel from coal to oil but the gases both fuel emits are considered poisonous to humans.
Most of the 5 mass extinctions on Earth were mostly caused by volcanic activity that killed off a huge majority of the planet's species at the time but the survivors gave rise to new species.
The Late Devonian mass extinction from around 375-360 million years ago had many causes including volcanic activity that affected aquatic organisms. The most notable creature that went extinct in the mass extinction was the dunkleosteus. The most notable survivors were lobe-finned fish like tiktaalik that took to land, making them the ancestors of terrestrial animals such as amphibians, birds, mammals, and reptiles.
Permian-Triassic extinction/ The Great Dying around 252 million years ago wiped out over 90 percent of species on Earth at the time. The most notable survivors were ancestors of reptiles, birds, and mammals.
The end of the Triassic-Jurassic extinction around 200 million years ago wiped out many specialized reptiles, leaving space for the dinosaurs to specialize and dominate the land ecosystem of Earth.
Cretaceous-Paleogene extinction most notably wiped out the dinosaurs and any large reptiles. This allowed mammals to diversify into new species.
Lunar Biome
1965 space mission of Voskhod 2. Space missions like Voskhod 2 soon lead to the first men to travel and land on the moon.
Wilhelm Roentgen's discovery of X-rays in 1895. X-rays were the precursor of future scanning methods such as CT scans, MRIs, and Pet scans.
Physics was tested in this biome and throughout history, physics gave rise to more and more advanced technology, both beneficial and harmful.
The lunar biome portrays an area without the absence of Earth's ozone layer that protects the Earth from the sun's ultraviolet radiation. In-game, this is portrayed when it is safe to travel in the darkened areas and risky in the area that is touched by the sun.
Even though lack of gravity in the Lunar biome may seem harmless, people who experience the lack of gravity will get affected with a condition called space adaptation syndrome which is caused by your inner ear or specifically, your vestibular apparatus not being properly oriented with your body's weightlessness. This disorientation on top of the dangers present gives the Lunar biome another reason for being labeled with the very hard difficulty.
Genesis: Part 1 had been available on Google Stadia from Sep 1, 2021 until Dec 14th, 2022 due to the platform shutting down.
If you use the forcetame command on a rideable flying creature,(except Astrocetus)you can still ride it regardless of flying mounts being disabled. (Tested with a Pelagornis on single player.)
Building is now enabled in mission areas by default on Unofficial Servers (no longer need to use the aforementioned ini to change it)
To disable building in mission areas, add the following setting to your Game.ini under the ShooterGameMode section: bGenesisUseStructuresPreventionVolumes=true
Unofficials can now using flying creatures by adding the following setting to your GameUserSettings.ini under the [ServerSettings] section: bForceCanRideFliers=True
Note: Any tamed MEK or Reaper that was in a cryopod now cannot be spawned when deploying that cryopod. You can either let it expire, or throw them out.
Fabricator:
Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis)
Added an additional 15 seconds to all race missions on Xbox and PS4
Added Event Emotes to the Hex Store at the cost of 50,000 hexagons
Reduced Hexagons rewarded on Mound Over Matter and One Helluva Treasure Hunt by 25% on all difficulties
Increased the cost of Gunpowder in the Hex Exchange to 150 hexagons.
Increased the cost of Hide in the Hex Exchange to 60 Hexagons
Element Shards gained from Genesis Volcano Red Crystals have been reduced by approximately 40%
Per Character Hexagon clamp added to configurable ini (Defaults to 2.5m on Official Network, retroactive change). Can be edited on unofficials by changing this variable in GameUserSettings.ini: MaxHexagonsPerCharacter=2500000
Server config value: "AllowCaveBuildingPvP=false" now supports blocking building in caves on Aberration, Extinction, Genesis Part 1, and Crystal Isles in preparation for Conquest server launch.
Fixed a bug where Explorer Notes would not unlock properly on Genesis Part 1 and Genesis Part 2. Any missing Genesis Part 2 note can be re-collected, and Genesis Part 1 notes should be fixed retroactively however may require you to respawn on Genesis Part 1.