Blueprints

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Blueprints are similar to Engrams. Blueprints enable the crafting of specific items, but are not learned through spending Engram Points and cost no engram points to use. Blueprints can be found in Supply Crates, Loot Crates, Deep Sea Loot Crates, by killing Mini-bosses and Orbital Supply Drops.

Usage

To use a Blueprint, you have to obtain all the resources needed to craft the item listed in the blueprint itself, and then click on the Blueprint in your inventory or in the required workstation (e.g.  Smithy,  Fabricator or  Tek Replicator) to craft it. Blueprints can be used an unlimited number of times at any level, except for the  Fishing Rod and all  Tek blueprints, which are only usable 3 times.

Blueprints essentially come in two different versions, 'structure' blueprints which are only for items without quality and directly imitate a learnable engram, they are very useful as the player doesn't have to spend engram points in order to craft the item, and instead can simply use the blueprint. However, they can not be used to unlock subsequent engrams. For example, to craft a Wooden Cage you still have to have the Wooden Foundation engram, not the blueprint. They are exclusively looted from Supply Crates and Fishing.

Blueprints with Item Quality which are only for Weapons, Tools, Armor, Shields and Saddles, give bonuses to the crafted item's stats and crafting xp rewarded but can cost significantly more materials. This will be noted on the Blueprint itself via its tool-tip. They are obtained from both Supply Crates and Loot Crates with higher quality ones often coming from higher level crates, acting as a unique reward for exploration with their crafted items offering potentially extreme advantages (along with powerful items being able to be given to allies or easily replaced when lost), particularly in combat, to players and creatures.

List of Known Blueprints

All naturally occurring Blueprints with Quality:

Item Quality

Items which use stats, namely Melee Damage, Durability, Armor, Hypothermic Insulation and Hyperthermic Insulation, have Item Quality, with higher quality items having better overall stats (though lower quality items may be randomly superior in an individual stat). Items with improved quality can be obtained from beacons, loot crates, and other forms of loot drops (such as from killing predators), while blueprints of higher quality items are obtainable only from beacons and loot crates. Items with higher quality can cost substantially more than primitive versions.

Items that are affected by quality:

There are currently six levels of quality, defined as follows.

Primitive Ramshackle Apprentice Journeyman Mastercraft Ascendant
Random Multiplier Threshold 1 1.25 2.5 4.5 7 10
Crafting XP Multiplier 1 2 3 4 5 6
Repairing XP Multiplier 1 2 3 4 5 6
Crafting Resources Requirements Multiplier 1 1.33 1.67 2 2.5 3.5


Maximum Armor and Damage

As of 255.0, almost all equipment now have an upper limit on armor and damage. That will apply for all grindable blueprints, for non-grindable blueprints such limits can exceed the cap values (e.g.: using a survivor with Crafting Skill levelled up).

The generic formula for Armor value is the following:

Base Armor value + ItemStatClamp * 0.0002 * Base Armor value

Example: the  Flak Armor suit armor base value is of 100.0, with an stat clamp of 19800 the armor cap becomes 496.0:

 100.0 + 19800 * 0.0002 * 100.0 = 496.0

The generic formula for Damage value is the following:

 Base Damage % value + ItemStatClamp * 0.0001 * Base Damage % value

Example: the  Sword base damage percentage value is of 100.0%, with an stat clamp of 19800 the armor cap becomes 298.0%:

 100.0 + 19800 * 0.0001 * 100.0 = 298.0%

With official settings, having ItemStatClamps option set to 19800 for armor and weapon damage percentage, the caps are the following:

Set Cap
 Cloth Armor 49.6 Armor
 Hide Armor 99.2 Armor
 Ghillie Armor 158.7 Armor
 Desert Cloth 198.4 Armor
 Fur Armor 198.4 Armor
 Chitin Armor 248 Armor
 Hazard Suit Armor 322.4 Armor
 Flak Armor 496 Armor
 SCUBA Leggings 24.8 Armor
 Riot Armor 570.4 Armor
 Heavy Miner's Helmet 595.2 Armor
 Tek Armor 714.6 Armor
Saddles 124 Armor*
Weapons 298% Damage**
*Some saddle have a different armor cap. See the table below.
** Mining Drill and Tek Weapons (excluding Tek Bow) damage cap will be 159.4%, Wooden Club damage cap will be 199%.

Given a clamp stat of 19800, the following saddles have their own specific cap values:

Set Cap
 Andrewsarchus Saddle 124.0 Armor
298.0% Damage
 Astrodelphis Starwing Saddle 43.7 Armor
 Bronto Saddle 59.6 Armor
 Bronto Platform Saddle 74.5 Armor
 Carbonemys Saddle 59.6 Armor
 Diplodocus Saddle 99.2 Armor
 Doedicurus Saddle 74.5 Armor
 Magmasaur Saddle 143.8 Armor
 Pachyrhinosaurus Saddle 99.2 Armor
 Paracer Platform Saddle
 Paracer Saddle
99.2 Armor
 Quetz Platform Saddle
 Quetz Saddle
74.5 Armor
 Rock Golem Saddle 74.5 Armor
 Trike Saddle 99.2 Armor
 Titanosaur Platform Saddle 1.0 Armor
 Tropeognathus Saddle 25 Armor
369.3% Damage

Quality, thermals, durability and cost have not been affected by the caps. Fishing Effectiveness and Shield Health also do not appear to have been affected.

The cap does not affect loot rolls, meaning the cap may be reached at lower qualities for items such as Cloth. Higher qualities will only see increases in cost, durability or thermals, or perhaps even nothing at all if the loot roll "wastes" further value on the capped stats.

Notes/Trivia

  • You can stock blueprints on a  Bookshelf.
  • blueprints spawn at a rate of 25% vs premade item.
  • Some Blueprints, particularly Platform Saddles of Mastercraft/Ascendant Quality have such a high crafting requirement that their materials do not fit in either a  Smithy nor within the weight requirement of a  Castoroides' inventory, they can be made in a Argentavis', they can also be made in a  Tek Replicator.
  • (Almost) all items can be spawned as their Blueprints using the Console Commands to spawn an item, making sure the final number is 1.
  • The maximum quality players can get from a weapon blueprint is at 755.3%. Tek weapons have a maximum percent of 296.6%.
  • The maximum quality players can get from armor blueprints are:
    • Flak: about 1410 armor/piece.
    • Riot: about 1623 armor/piece
    • Tek: about 1949 armor/piece

E.g.

GiveItemNum 1 1 1 1

will give you a Simple Pistol BP, and

GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun'" 2 10 1

will give you 2 different Simple Pistol BPs of very high quality.

Changelog

Patch  ARK: Survival Evolved Changes
184.0 Blueprints can no longer stack.
203.1 Blueprint cost overrides now are used correctly for reals.
245.95  Fishing Rod blueprint can only be used 3 times.
255.0
  • Implemented an upper limit on the Damage and Armor values across all weapons, armor and saddles (excepting Shields). This affects all existing blueprints. Quality, durability, thermals and crafting cost remain unaffected.
    •  Cloth Armor: 160 Armor
    •  Hide Armor: 160 Armor
    •  Ghillie Armor: 160 Armor
    •  Fur Armor: 160 Armor
    •  Chitin Armor: 200 Armor
    •  Flak Armor: TBC
    •  SCUBA Leggings: TBC
    •  Riot Armor: 460 Armor
    • Saddles: 100
    • Weapons: 250%
    • Note that it is possible for lower quality blueprints to reach these maximum values and is even probable for sets with a lower cap. Higher quality equipment may only see increases in durability, thermals and cost.
    • This cap seems to be applied post-processing: non-capped damage values are used when rolling item value from loot crates.
  • Removed  Rocket Launcher qualities. No more variance in damage, quality or durability.
255.2 Increased the upper limit on the Damage and Armor values by 17.5%. This is not applied retroactively to previously clamped blueprints, which remain at the previous cap.