Saddles
Saddles allow you to ride various creatures in ARK: Survival Evolved. Riding a creature requires crafting the correct saddle and equipping it from the creature's inventory. Some saddles have 'special abilities'.
Saddle Stats
Most Saddles made with Engrams have 25 Armor.
Carbonemys,
Trike,
Pachyrhinosaurus,
Diplodocus,
Paracer,
Paracer Platform and
Bronto(not platform) have 20 Armor. The
Titanosaur Platform Saddle has 1.0 Armor. All Tek Saddles made from Tekgrams have 45 Armor. Saddles made with Blueprints can have better stats.
In
ARK: Survival Evolved, with the exception of the
Roll Rat Saddle, saddles don't lose Durability, and it is not visible on tooltips.
Briefly at launch of
ARK: Survival Ascended, saddles had a Durability stat and thus had to be repaired after having taken damage. However, this has been removed shortly after.
Crafting Information
Armor's effect on damage
The general formulas for damage reduction caused by armor are as follows:
Armor coefficient
The armor coefficient is a property that each damage source has, representing how much of the attack is absorbed by armor. There are two distinguished types of this coefficient depending on the recipient and (in a simplification) attack impact area:
- Point (direct) damage armor effectiveness: occurs when an attack hits a creature or a player at a specific part (point) of their body, like with most melee attacks or firearm bullets.[2]
- General damage armor effectiveness: occurs when an attack affects a "general" area (like explosions, spikes).[3]
Please note that it may not always be obvious based on the animation whether an attack is treated as "at point" or "general". Furthermore, some attacks (such as
Tek Railgun projectiles or certain Wyvern beams) may apply damage in two instances (one direct, and one projectile).
Global armor rating multiplier
This multiplier is game-wide and, while it cannot be changed by server administrators, it may be changed by game modifications (although in a way incompatible with other such mods). The exact value depends on the damage recipient and impact area, like with the armor coefficient:
- For point damage received by players, this multiplier is
6.5[4]. - For general damage received by players, this multiplier is
2.0[5]. - For all damage received by creatures, regardless of the impact area, this multiplier is
2.0[6].
Armor durability degradation
The durability of the player's armor is reduced by an amount proportional to the damage absorbed and additionally affected by also a global multiplier, and by a degradation coefficient specific to the damage source (typically 1.0).
The characteristics of the global degradation multiplier are identical to the global armor rating multiplier:
The damage-specific degradation coefficient[9], unlike the armor coefficient or either of the global multipliers, is not dependent on the impact area type.
Effective health
Effective player/creature
Health (i.e. the equivalent amount of health points without armor) against a specific damage source can be calculated when the armor coefficient is known:
Because the armor coefficient is tied to a damage source, it is not possible (nor would it make sense to) to calculate a "general" effective health value.
Examples
Assuming a creature wearing a saddle with a rating of 25 and attacked by a Rex's bite for 62 raw damage:
- The attack is treated as point damage. Rex's bite has an armor coefficient of
2for point damage. The global armor rating multiplier is2.0as the recipient is a dinosaur. - No saddle durability is lost, as saddles do not have a durability stat.
Assuming a player wearing armor with a total rating of 25 and attacked by a Rex's bite for 62 raw damage:
- The attack is treated as point damage. Rex's bite has an armor coefficient of
2for point damage. The damage-specific degradation coefficient is1. The global armor rating multiplier is6.5for point damage received by a player. The global armor degradation multiplier for point damage is0.3125.
Explosives
For explosive damage against saddles, the Armor Coefficient has a value of 1.
- DamageMultiplier = 100 / (100 + 1 * Armor)
Example using 750 explosive damage (Grenades and rockets from a primitive Rocket Launcher) against a creature:
| Armor | Damage Multiplier | Total Damage | Damage Reduction |
|---|---|---|---|
| 0 | 1 | 750 | 0% |
| 25 | 0.8 | 600 | 20% |
| 30 | 0.769230 (repeating) | 576.92 | 23.08% |
| 40 | 0.714285 (repeating) | 535.71 | 28.57% |
| 50 | 0.666666 (repeating) | 500 | 33.33% |
Firearms and Melee Weapons
For bullet damage and player melee weapon against saddles, the Armor Coefficient has a value of 4.
- DamageMultiplier = 100 / (100 + 4 * Armor)
Example using 60 bullet damage (bullet from a Simple Pistol) against a creature:
| Armor | Damage Multiplier | Total Damage | Damage Reduction |
|---|---|---|---|
| 0 | 1 | 60 | 0% |
| 25 | 0.5 | 30 | 50% |
| 30 | 0.454545 (repeating) | 27.27 | 55% |
| 40 | 0.384615 (repeating) | 23.08 | 61.54% |
| 50 | 0.333333 (repeating) | 20 | 66.66% |
- As of patch 231.4 turrets do 2.2x damage vs. all dinos.
Dino Attacks
For dino damage, the Armor Coefficient against saddle varies on the attacker. It is usually 4, but there are some exception. It can vary widely with some examples are shown below:
- Melee attacks from most of regular dinos (Rexes, Giga, Trike, Brontos and etc): 4 (50% damage reduction from a 25 armor saddle)
- Attacks from Alpha Raptors: 1 (20% damage reduction from a 25 armor saddle)
- Attacks from Mantas and Therizinosaur: 0.4 (9.09% damage reduction from a 25 armor saddle)
- Attacks from Lighting Wyvern's breath: 0.1 (2.5% damage reduction from a 25 armor saddle)
- Attacks from the poison breath of Poison Wyvern and Basilisk: 0 (Completely ignore saddle armor)
Ranged Attack
Some saddles have the ability to shoot bullets out due to the way its designed. Most of them requires Engram/Tekgram learnt in order to be utilized (activated with Ctrl and presssed with right click.)
Megalodon Tek Saddle - Requires its Tekgram to shoot with
Element
Rex Tek Saddle - Requires its Tekgram to shoot with Element
Tapejara Tek Saddle - Requires its Tekgram to shoot with Element
Mosasaur Tek Saddle - Requires its Tekgram to shoot with Element
Rock Drake Tek Saddle - Requires its Tekgram to shoot with Element
Astrocetus Tek Saddle - Requires its Tekgram to shoot with Element in other turret seats; not required however for rider seat
Tropeognathus Saddle - Does not require its Engram to shoot with
Grenade whilst in Jet mode.
Astrodelphis Starwing Saddle - Requires its Engram to utilize Starwing mode with Element to shoot
Andrewsarchus Saddle - Does not require its Engram to shoot with
Advanced Rifle Bullet whilst in Turret mode
Notes
Tek Saddles have the ability to shoot bullets with Element when activated with Ctrl and pressed with right click. However, to utilize such ability, the saddle has to be learnt from beating
Bosses containing such tekgram. Riding on creatures with Tek Saddle does not require the Tekgram, however.
Changelog
| Patch | |
|---|---|
| 177.0 | Dino Saddle's have had their armor reduced by 50%. |
| 180.4 | You can't mount dinos thru walls anymore. |
| 215.0 | Saddled Dinos can now accept SCUBA gear, equipments etc into their Inventories. |
| 241.1 | Fixed critical issue with Flyer Saddles Disappearing. |
| 242.0 | Multi-Seat Saddles (Galli, Diplodocus, etc) Dinos now have an option to Enable Public Seating. |
| 259.0 | Fixed issue where player appeared to be floating above the saddle when boarding a dino while crouching. |
| 264.5 | Slight decrease to saddle armor value for tank dinos (i.e. Turtle, Bronto, Paracer, Trike, Diplo). |
| 287.103 | Fix for saddle dupe method. |
| 312.47 | Fixed Saddles not respecting the armor clamp when releasing them from cryopods. |
| 332.11 | Fixed a bug where some saddle engrams were missing from their respective crafting stations. |
References
- ↑ Formula confirmed on 26/11/2025 for both ARK: Survival Evolved and ARK: Survival Ascended, versions to date.
- ↑ DevKit: property
PointDamageArmorEffectivenessof aUShooterDamageTypesubclass. - ↑ DevKit: property
GeneralDamageArmorEffectivenessof aUShooterDamageTypesubclass. - ↑ DevKit: property
GlobalSpecificArmorRatingMultiplierofUPrimalGameData- for regular play, unless overridden by mods, the relevant asset is/Game/PrimalEarth/CoreBlueprints/PrimalGameDataARKNX_BP. - ↑ DevKit: property
GlobalGeneralArmorRatingMultiplierofUPrimalGameData- for regular play, unless overridden by mods, the relevant asset is/Game/PrimalEarth/CoreBlueprints/PrimalGameDataARKNX_BP. - ↑ DevKit: See
GlobalGeneralArmorRatingMultiplier. - ↑ DevKit: property
GlobalSpecificArmorDegradationMultiplierof UPrimalGameData - for regular play, unless overridden by mods, the relevant asset is /Game/PrimalEarth/CoreBlueprints/PrimalGameDataARKNX_BP. - ↑ DevKit: property
GlobalSpecificArmorDegradationMultiplierof UPrimalGameData - for regular play, unless overridden by mods, the relevant asset is /Game/PrimalEarth/CoreBlueprints/PrimalGameDataARKNX_BP. - ↑ DevKit: property
ArmorDurabilityDegradationMultiplierof aUShooterDamageTypesubclass.