Metal Sickle

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Metal Sickle
Metal Sickle.png

A curved tool ideal for harvesting fiber from seed plants. Also useful for delicately shearing off slices of Prime Fish!

Type
Melee damage
50.0
Weight
2.0
Durability
40.0
Single use
No
Added in
Spawn Command
cheat giveitemnum 376 1 0 0
or
cheat gfi Sickle 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSickle.PrimalItem_WeaponSickle'" 1 0 0
Required level
Engram points
12 EP
Crafting XP
5.6 XP
Prerequisites
Required stations

Overview

The Metal Sickle in ARK: Survival Evolved harvests resources from some of the renewable resources at a higher efficiency and yield than by hand. Made out of sturdy wood and metal, it is cheap yet reasonably effective. However, it is not commonly used, as a wandering tamed Gigantopithecus can be used to autonomously gather fiber, and other tames can manually harvest at greater efficiency than the sickle.

Harvesting

Renewable Resource Harvests Notes
Plants  Fiber
Rare flower patches  Rare Flowers
Marine carcasses  Raw Prime Fish Meat,  Raw Fish Meat
Small cacti  Cactus Sap,  Berries Scorched Earth
Desert silk plants  Silk,  Fiber Scorched Earth
Small beige mushroom patches  Fiber Aberration
Small red-capped mushroom patches  Auric Mushroom,  Aquatic Mushroom,  Ascerbic Mushroom,  Aggeravic Mushroom Aberration

Collectibles

Resource Efficiency
Fiber.png Fiber ★★★★★
Raw Prime Fish Meat.png Raw Prime Fish Meat ★★★★☆
Silk.png Silk ★★★☆☆

Quality

Items which use stats, namely Melee Damage, Durability, Armor, Hypothermic Insulation and Hyperthermic Insulation, have Item Quality, with higher quality items having better overall stats (though lower quality items may be randomly superior in an individual stat). Items with improved quality can be obtained from beacons, loot crates, and other forms of loot drops (such as from killing predators), while blueprints of higher quality items are obtainable only from beacons and loot crates. Items with higher quality can cost substantially more than primitive versions.

Items that are affected by quality:

There are currently six levels of quality, defined as follows.

Primitive Ramshackle Apprentice Journeyman Mastercraft Ascendant
Random Multiplier Threshold 1 1.25 2.5 4.5 7 10
Crafting XP Multiplier 1 2 3 4 5 6
Repairing XP Multiplier 1 2 3 4 5 6
Crafting Resources Requirements Multiplier 1 1.33 1.67 2 2.5 3.5


Changelog

Patch  ASE Changes
191.0 Metal Sickle is added to the game.
192.0 Sickle now yields 3x the amount of  Fiber it was previously harvesting per stroke.