Tek Rifle

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Tek Rifle
Tek Rifle.png

Shoots explosive plasma bolts, with an infrared zoomable scope. Equipping requires learning this Tekgram.

Type
Ammo used
Explosive damage
150
Rate of fire
4 RPS
Magazine size
50
Reload time
4 / 9 seconds
DPS
579.4 / 600
Weight
10.0
Stack size
1
Durability
80
Single use
No
Unlocked upon defeating
Added in
Spawn Command
cheat gfi TekRifle 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_TekRifle.PrimalItem_TekRifle'" 1 0 0
Unlock Tekgram
cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_TekRifle.PrimalItem_TekRifle'"
Crafted in
Required stations

The Tek Rifle is one of the Weapons in ARK: Survival Evolved. It is unlocked by defeating the  Megapithecus (Beta), the  Manticore (Beta), the Ragnarok Arena (Beta),  Rockwell (Beta), the  Ice Titan, the  Crystal Wyvern Queen (Beta),  Rockwell Prime (Beta), or the  Dinopithecus King (Beta). Defeating the higher difficulty versions will also give the player the Tekgram.

The Tek Rifle rapidly fires explosive energy blasts using  Element, with each unit supplying the gun with 50 shots. Although it possesses a much slower rate of fire than the  Assault Rifle, its shots deal over three times the damage, almost as much as the  Fabricated Sniper Rifle. Additionally, the Tek Rifle's shots are capable of damaging almost all types of structures.

The Tek Rifle does not need to be reloaded at any time, but when fired for too long without a break, it will overheat and must cool down before it can be used again. It takes 41 continuous shots to overheat the weapon.

The Tek Rifle also has a built-in scope that comes with a night vision function, making it perfect for fighting in dark places or at night.

The Tek Rifle has 80 Durability.

Damage

List of explosive damage versus various materials as of Patch 257:

Weapon/Structure Thatch Wood Stone Metal Tek
 C4 Charge * 11813 * 3544 788
 Grenade 788 788 1838 237 53
 Improvised Explosive Device (pair) * 7875 ** ** **
 Rocket Propelled Grenade * 7350 * 2205 596
 Tek Rifle 1260 536 294 29 185
 Tek Grenade 2625 1115 612 59 385
 Cannon * * 3446 355 40

* The damage is greater than the health-points of structures of that material
** IEDs are currently just about impossible to place on stone, metal, or Tek structures.

Notes

  • The Tek Rifle's projectiles have longer travel times than other guns.
  • The Tek Rifle's projectiles do area damage and will hit friendlies if friendly fire is turned on.
  • There are heat indicators on the Tek Rifle in third-person and zoom mode that will allow you to regulate your weapon as to not overheat.
  • While this weapon's base stats are better than most other ranged weapons, it is only possible to obtain higher Quality Tek Rifles (Ramshackle, Apprentice, etc...) in Extinction from  Orbital Supply Drops, killing Titans, or on Genesis via challenges.
  • The Tek Rifle's projectiles possess no bullet drop, but will detonate once a max range is reached.
  • Although the Tek Rifle does damage to Stone and Metal structures alike, it cannot damage  Auto Turrets. This is likely for game balance reasons since it has a higher range and its projectiles can't be shot down.
  • The Tek Rifle, like all Tek technologies, cannot be used inside most Boss Arenas.
  • The Tek Rifle loses 1 Durability every 20 shots and an additional 2 Durability when a projectile or its splash damage hits a harvestable resource node.
  • A 296.6% Tek Rifle deals 711 damage per shot to creatures with no armor. With 40 shots, the tek rifle can do 28,440 damage if the target has no armor.
  • The Tek Rifle is quite capable at destroying resource nodes, so exercise caution when firing.

Trivia

  • According to Santiago in Genesis: Part 2, the popular Tek Rifle during the Element War was dubbed "AR-234: Titanhammer".
  • In Extinction, Diana adds an addendum about how the URE version of the Tek Rifle is dubbed "A.P.R (Assault Pulse Rifle) 75 Stingrey".