Heavy Auto Turret

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This article is about Heavy Auto Turret, not to be confused with  Auto Turret,  Ballista Turret,  Catapult Turret,  Minigun Turret,  Rocket Turret, or  Tek Turret

Heavy Auto Turret
Heavy Auto Turret.png

Requires electricity to run. Provides increased firepower, but consumes FOUR bullets while firing. Can be configured to automatically attack hostiles within range.

Ammo used
Ranged damage
300
Health
20,000
Item slots
58
Decay time
12d
Weight
16
Stack size
1
Single use
No
Added in
Spawn Command
cheat gfi HeavyTurret 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_HeavyTurret.PrimalItemStructure_HeavyTurret'" 1 0 0
Required level
Level 100
Engram points
100 EP
Crafting XP
280 XP
Crafting time
5s
Prerequisites
Required stations

The Heavy Auto Turret is a fully automatic turret and is 4 times stronger than Auto Turret which can automatically target and fire on enemy dinos, players, both, or all (which includes wild dinos) within its range, as well as  RPGs, Grenade and the Magmasaur's searing spit. The fact that the turret does not need any guidance makes it an invaluable resource to defend against raiding, whilst your tribe is offline. This turret uses  Advanced Rifle Ammo. The Heavy Auto Turret requires electricity to run.

Overview

Turrets can be customized to attack players, tamed creatures, and/or wild creatures. Turrets can also be set to a custom range. Turrets can also shoot above and below — assuming they have a line of sight of the target — making them a good defense against flyers. Heavy Auto Turrets can also shoot Grenades and Rocket Propelled Grenades out of the sky, useful against raiders.

Settings

Range

The Heavy Auto Turret has multiple range settings, which correspond to the following distances:

  • Low: 6 Foundations
  • Medium: 14 Foundations
  • High: 20 Foundations

Targeting

There are five targeting settings. (All of these settings ignore survivors and tamed creatures belonging to your tribe and alliances.)

  • All Targets: Attacks players, tamed creatures, wild creatures and grenades/RPG's.
  • Survivors & Mounted Creatures: Attacks players and creatures mounted by a player and grenades/RPG's.
  • Players or Tamed Creatures Only: Attacks players, tamed creatures and grenades/RPG's.
  • Only Survivors: Attacks only players and grenades/RPG's.
  • Only Wild: Attacks wild creatures and grenades/RPG's.

Ammo Capacity

58 slots of ammo for a total of 5800 rounds of Advanced Rifle ammunition.

Alarm

The alarm setting will give intruding players time to leave the area before they are shot at. Alarms take some time to reset, so if the intruding player hides within the turret's range, they will be shot at immediately without another alarm.

  • 4 Second Warning
  • 2 Second Warning
  • No Warning (default)

Note: The warning doesn't delay the projectiles shot.

Damage Multipliers

  • As of patch 231.4, turrets do 2.2x damage vs. all dinos.

There is no longer any separate multiplier for flying dinos.

Painting and Color Regions

X mark.svg

The Heavy Auto Turret is not currently paint-able, however this object may be re-mapped to include paint regions in a future update.

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye,  Paintbrush, or  Spray Painter pages.

Placement Restrictions

As of 242.0, the Heavy Auto Turret can no longer be built on Quetzal, Brontosaurus, Mosasaurus, Plesiosaur, or Paracer platform saddles. Any existing turrets on such platforms will no longer fire. This is a server option of "OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.

There is also a limit of 100 turrets that can be placed within a 10000 UE-unit (~33.3 foundations) radius. This applies to the combined total of all  Auto Turrets,  Heavy Auto Turrets,  Tek Turrets, and  Plant Species X. This number can be raised in server settings. This check is done on a turret by turret basis, so different numbers will show up depending on how far away turrets are from each other. Once a limit is exceeded, the affected turrets won't fire until the number goes back down.

Notes/Trivia

  • As of Xbox version 783.12, the "Override Structure Platform Prevention" setting does not allow Heavy Auto Turret placement on Titanosaur Platforms on Xbox (tested Feb 23, 2019).
  • The Heavy Auto Turret cannot be damaged by the  Tek Rifle or  Rex Tek Saddle blasts.
  • The Heavy Auto Turret cannot be damaged by catapult boulders, but it CAN be damaged by ballista bolts launched from a ballista. The cannon deals more damage, though.
  • Despite being made and having the appearance of metal, the Auto Turret is treated as a stone structure.
  • Console command to spawn a Heavy Auto Turret in front of the character: cheat summon StructureTurretBaseBP_Heavy_C
    • This will spawn a Heavy Auto Turret that don't belong to you! You can use console command cheat givetome to take ownership.

Changelog

Patch  ASE Changes
274.0 Heavy Auto Turret is added to the game.
312.65 Heavy Turret damage increased by 15%.
313.14 Fixed an exploit that caused you to be ignored by auto-turrets.
313.19 Fixed an exploit that caused players to be ignored by auto-turrets.