Cooking Pot

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Cooking Pot
Cooking Pot.png

Must contain basic fuel to light the fire. Put various ingredients with water in this to make soups, stews, and dyes.

Type
Health
500
Item slots
12
Fuel
 Thatch (7.5 seconds)
 Wood (30 seconds)
 Sparkpowder (1 minute)
 AnglerGel (4 minutes)
Decay time
16d
Weight
4.0
Stack size
100
Found in Supply Crate
Green
Spawn Command
cheat giveitemnum 127 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_CookingPot.PrimalItemStructure_CookingPot'" 1 0 0
Required level
Engram points
9 EP
Crafting XP
78 XP
Crafting time
10s
Prerequisites
Used to craft
Crafted in
Ingredients
75 × Stone
15 × Thatch
5 × Flint

The Cooking Pot is used for creating/cooking food items and dyes.

It can be lit by placing a fuel source such as  Thatch,  Wood,  Sparkpowder or  AnglerGel into its inventory and activated by pressing the 'Use' key (default E or pressing and holding Y). Holding the 'Use' key will open the radial menu, where the player can choose to open its inventory, light it, or destroy it.

Usage

The Cooking Pot is used to craft  Food Items as well as  Kibble.

During Events, the Cooking Pot can be used to craft Skins.

It is also used to create  Soap and all different colors of  Dyes.

After putting the necessary ingredients into the cooking pot, including fuel and a Waterskin, Water Jar or Canteen that is at least 25% full, light the fire using the button below its inventory slots. Every few seconds (or possibly every minute), the ingredients will be consumed and produce one item. Water Jars and Canteens, despite holding two and three times as much water as a waterskin, are all single use.

Fuel

The Cooking Pot can be fueled by various flammables.

Using Thatch or AnglerGel will help to avoid creating Dyes.

Recipes

See the Recipes for a list of Recipes. Alternatively, you can create your own recipes - see the Custom Consumable page for more info.

When making edibles make sure to remove any  Charcoal as dyes will be produced instead. Alternatively, you may use a different fuel, such as  Thatch, that does not produce any charcoal when burned.

Notes

  • The Cooking Pot is treated as a thatch structure and can be damaged by anything except non-explosive ranged attacks.
  • By putting water containers in your inventory, standing in a source of water and building the Cooking Pot in front of you, it is possible to keep the Cooking Pot inventory open while in water thus reducing necessary trips to a beach or  Water Tap.
  • If a cooking pot is touching or too close to water, the button to light the fire won't show up.
  • If a  Hesperornis Egg is cooked in the pot, it will quickly be turned into 12  Oil.

Painting and Color Regions

X mark.svg

The Cooking Pot is not currently paint-able, however this object may be re-mapped to include paint regions in a future update.

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye,  Paintbrush, or  Spray Painter pages.