Blue = Orbital Supply Drop, Purple = Element Node, Orange = Both |
The Element Node is a temporary harvestable structure that is added to the game in the Extinction DLC. It functions in a similar manner to Orbital Supply Drops in that it must be defended from
Corrupted Creatures for a total of 6 waves (0 to 5) while all the nodes are maturing. The difference is that instead of random loot, the Element Node will yield commonly
Element Dust, sometimes
Element Shard and rarely
Element after being defended based on how many of them remains standing.
As of v288.113 when PvE is activated only the tribe that "claims" the Node can harvest it once it is successfully defended. The claiming is optional.
Element Nodes follow a similar setup compared to Orbital Supply Drops in that there are varied difficulties based on the actual size of the Element Node in question. Of course, the larger the Element Node, the larger the rewards and the larger the threat. There are two other differences aside from the loot of acquiring
Element over items. The first is that there is no shield to protect the node. The second is that the survivor's performance on defending the main Element Node and the smaller Element Nodes does matter. The more Element Nodes that have been kept alive at the end of the defense, the larger the
Element harvest will be. After a successful defense, it's important that the lesser, outer Element Nodes are harvested before the main Element Node; failure to do so will result in the loss of precious additional
Element. It's also important to note that only metal tools such as the
Pick or
Hatchet can be used to harvest the
Element, as using Creatures to harvest them will only result in the destruction of the Element Nodes without any
Element harvested (but the
Mantis can be used with a
Metal Pick or
Metal Hatchet for harvesting larger quantities).
When fighting King Titan, after a while it will stop, causing a nearby Corrupt Element Node to spawn with only two waves. Unlike the ones found around the wastelands, these do not yield any element once defended, but rather, deter it from restoring a portion of its health.
The strategy required to defend the element nodes can greatly vary depending on the actual difficulty. Difficulty can be measured both by the size of the main vein itself or by simply using a spyglass to check the health of the main node. See below for details. While it isn't really possible to over-prepare for such a defense since the quality of your defense matters, you can most certainly under-prepare by mistake and lose valuable dinos and resources in the process. Assess the threat and if you find yourself struggling on the initiation wave or first wave, you may be better to cut your losses and abandon the defense. It's advised to keep non-ridden dinos on the outside parts of the defense to cull the incoming numbers. They can damage the nodes just as easily as the corrupted dinos can.
Tek weapons and MEKs are ill-advised for element vein defenses; they easily destroy the nodes.
The main danger of these element node defenses is if you come underprepared. Since these events are optional and can be checked prior to setting up a defense, judge your power level compared to the threat; failure to respect the power of the corrupted horde will commonly result in the death of you and/or your tames. Know when to fight, know when to run.
(Note for any element vein: Using a tamed Giganotosaurus sounds appealing due to their sheer power and this is not as a bad idea if you're riding it. However do NOT let them wander on aggressive as they will outright obliterate the element nodes and greatly reduce your rewards. Don't rely on a Dino Leash to contain the Giga either as they are easily destroyed. A strong Giga that is ridden can handle a choke point by itself but is abysmal for core defense.)
This section addresses various tames that would be useful in the defense of harvestable Element Nodes (section work in progress).
These Corrupted Creatures can spawn in each wave with varying number. (Keep in mind that this list has yet to be separated based on node difficulty.)
Note: These only spawn during King Titan fight around the arena, and only appears in two waves.
Blue = Orbital Supply Drop, Purple = Element Node, Orange = Both |
Blue = Easy, Orange = Medium, Red = Hard, Purple = Legendary |
Number | UE4 Coordinates | GPS Coordinates | Difficulty | Type | |||
---|---|---|---|---|---|---|---|
x | y | z | lat | lon | |||
36 | 39948 | -218508 | -13341 | 22.7 | 54.9 | Easy | Both |
10 | -13600 | -190230 | -18471 | 26.2 | 48.3 | Hard | Both |
31 | -71338 | -183338 | -9988 | 27.1 | 41.1 | Easy | Both |
32 | -81725 | -164800 | -7620 | 29.4 | 39.8 | Easy | Both |
23 | -114745 | -254692 | 8218 | 18.2 | 35.7 | Legendary | Orbital Supply Drop |
30 | -173416 | -244821 | -10130 | 19.4 | 28.3 | Legendary | Orbital Supply Drop |
29 | -250785 | -269614 | -929 | 16.3 | 18.7 | Medium | Orbital Supply Drop |
28 | -298297 | -263829 | -6865 | 17.0 | 12.7 | Hard | Element Node |
27 | -301167 | -219611 | -14048 | 22.5 | 12.4 | Hard | Both |
16 | -289630 | -121120 | -19710 | 34.9 | 13.8 | Hard | Both |
19 | -293939 | -52003 | -25691 | 43.5 | 13.3 | Legendary | Orbital Supply Drop |
20 | -278813 | 33744 | -23907 | 54.2 | 15.1 | Hard | Both |
21 | -248277 | 8958 | -25871 | 51.1 | 18.9 | Hard | Both |
35 | -183570 | -80381 | -21634 | 39.9 | 27.1 | Easy | Orbital Supply Drop |
34 | -138625 | -84001 | -17506 | 39.5 | 32.7 | Easy | Both |
4 | -102943 | -124199 | -18400 | 34.5 | 37.1 | Hard | Element Node |
33 | -77101 | -124032 | -13110 | 34.5 | 40.4 | Easy | Both |
39 | -23028 | -116731 | -14712 | 35.4 | 47.1 | Easy | Both |
3 | 18289 | -131414 | -18760 | 33.6 | 52.3 | Medium | Both |
11 | 22080 | -157490 | -18540 | 30.3 | 52.7 | Medium | Both |
37 | 64890 | -168223 | -9438 | 28.9 | 58.1 | Legendary | Orbital Supply Drop |
38 | 63073 | -112684 | -15808 | 35.9 | 57.9 | Legendary | Orbital Supply Drop |
2 | 157900 | -85700 | -18900 | 39.3 | 69.7 | Legendary | Orbital Supply Drop |
17 | 220166 | -53831 | -11577 | 43.3 | 77.5 | Easy | Both |
6 | 284336 | -31796 | 8915 | 46.0 | 85.5 | Legendary | Orbital Supply Drop |
15 | 272780 | 28700 | -19620 | 53.6 | 84.1 | Medium | Both |
22 | 323824 | 68314 | 933 | 58.5 | 90.5 | Easy | Both |
0 | 170960 | 85925 | -24271 | 60.7 | 71.4 | Hard | Both |
14 | 78900 | 125910 | -30882 | 65.7 | 59.9 | Medium | Both |
12 | 58090 | 229810 | -39186 | 78.7 | 57.3 | Easy | Orbital Supply Drop |
40 | 50376 | 149102 | -30882 | 68.6 | 56.3 | Medium | Orbital Supply Drop |
8 | -4950 | 133220 | -33687 | 66.7 | 49.4 | Easy | Orbital Supply Drop |
7 | -55910 | 135020 | -33760 | 66.9 | 43.0 | Easy | Both |
41 | -51651 | 175821 | -27644 | 71.9 | 43.5 | Medium | Both |
25 | -74607 | 255055 | -41675 | 81.9 | 40.7 | Legendary | Orbital Supply Drop |
26 | -96957 | 166875 | -27734 | 70.6 | 37.9 | Medium | Both |
9 | -99390 | 124510 | -32684 | 65.6 | 37.6 | Medium | Both |
18 | -151068 | 142736 | -32687 | 67.8 | 31.1 | Hard | Both |
24 | -174446 | 281271 | -43337 | 85.2 | 28.2 | Medium | Orbital Supply Drop |
5 | -256000 | 162500 | -32900 | 70.3 | 18.0 | Easy | Element Node |
cheat StartNearestHorde Element <1-3>
(1= Easy, 2= Medium, 3= Hard)Patch | ![]() |
---|---|
285.104 | Element Node is added to the game. |
286.103 | Enabled Element Veins. |
286.104 | Disabled element veins due to base destruction issues, will be re-enabled at a later time. |
287.100 |
|
288.114 | Fix for bug in cleanup. |
306.63 | Fixed a crash with Extinction's element node. |
313.52 | Fixed Veins not being destroyed when leaving render distance. |
The Element Node as seen in the trailer for Extinction.
Hard Element Node in comparison with the size of the Wyvern
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Other |
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