Wind Turbine

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Wind Turbine
Wind Turbine.png

Converts the force of the wind into electricity.

Health
6,000
Size
2L × 1W × 8H
Decay time
8d
Weight
70
Stack size
1
Added in
Spawn Command
cheat giveitem "Blueprint'/Game/ScorchedEarth/Structures/WindTurbine/PrimalItemStructure_WindTurbine.PrimalItemStructure_WindTurbine'" 1 0 0
Required level
Engram points
18 EP
Crafting XP
32 XP
Crafting time
3s
Prerequisites
Unlocks
Required stations

The Wind Turbine is an item introduced in Scorched Earth and also available on Ragnarok, Valguero, Crystal Isles, Genesis: Part 2, Lost Island and Fjordur.

Usage

Provides electricity by conversion of wind energy.

Hold H in the game wherever you are, you'll see (map name) XX% W. This number means the amount of wind the area contains, and indicates roughly how often a turbine (or array of turbines) will produce power. Unknown regions count as 100%. Regions labeled as Wilderness in Scorched Earth count as 100%.

Multiple turbines in a single power grid can function independently of each other. However they go on and off roughly at the same time if they are in the same wind area, therefore multiple turbines do not significantly improve the uptime.

Areas that have 100% wind strength are good to power  Refrigerators, if the wind strength is lower than 100%, an  Electrical Generator will be needed to complement the power grid. If no generator is available, the Wind Turbine can still be used to power  Cryofridges enough to keep  Cryopods alive. It can also be useful to power a  Chemistry Bench occasionally.

Coverage (ASA)

In  ARK: Survival Ascended it provides wireless electricity in range of 8,000 Unreal Engine units (almost 27 foundation units). Any power consumer checks an area of 10,000 Unreal Engine units (~33 foundation units) for a power source.

Wind Maps

This map shows the amount of wind on Scorched Earth.

Wind Map of Scorched Earth
Wind Map of Ragnarok

Partially Supported Maps

Only the Scorched Earth and the Ragnarok DLC have wind readings and fully support the Wind Turbine mechanics. Other maps still have partial support for the Wind Turbine but the mechanics are slightly different.

  • On The Island, Genesis: Part 2, The Center, Crystal Isles (and possibly on other maps), the Wind Turbine only works from 07:00 to 20:00 hours which means 13 hours from 24 in a day.
  • In the Aberration DLC, the Wind Turbine doesn't work in most of the map, except in some uncommon areas called "Wilderness" that have 100% wind strength. Two of those areas can be found respectively at the end of the two tunnels that lead to the Southwest Surface. Another one of these "Wilderness" areas is located in a radioactive zone.
  • In the Extinction DLC, the Wind Turbine only works in the Wasteland, from 07:00 to 20:00.

Notes

  • After some server resets you may need to destroy and place wind turbines again to get them to power electrical grids.
  • Generators using the enabled auto power feature will not power down when the wind turbine kicks back on. You will need to manually turn the generator back off.
  • Prior to 281.107, Wind Turbines are affected by electrical storms; however, there was a glitch which prevented the change effect and left them affected by electrical storm. This was patched with 283.101.
  • A wind turbine will only reach a distance equal to 29 cable lengths from the turbine itself. Anything beyond that will be dead power lines. A generator 30 lengths away, and a turbine on the opposite end will not work. The turbine must be within 29 cable lengths of the generator. Cables and Electrical Outlets past the 29th cable will show as unpowered and thus will never power anything connected via Electrical Outlets past that point when the Wind Turbine is active. (See the bug section for more information about this behavior)
  • Turbines will "snap" to existing power grids with cross, angled, or straight cables. The height of the end of the cable to the ground/foundation is more important than anything. Careful though, turbines may give false snap signals while around pillars, walls, gates, and the new giant hatch doors for the roof, never actually snapping to the power lines themselves.
  • In single player on Ragnarok wind turbine stop working when <20% of wind.
  • Turbines at any windspeed lower than 60% effectiveness are simply pointless as for power generation can hardly power a chemistry bench for longer than 20 seconds.
  • The Wind Turbine is treated as a wooden structure and can not be damaged by hands, stone weapons, or non-explosive ranged attacks.
  • The following aggressive creatures can not damage the Wind Turbine:


References