Auto Turret

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This article is about Auto Turret, not to be confused with  Heavy Auto Turret,  Ballista Turret,  Catapult Turret,  Minigun Turret,  Rocket Turret, or  Tek Turret

Auto Turret
Auto Turret.png

Requires electricity to run. Consumes bullets while firing. Can be configured to automatically attack hostiles within range.

Ammo used
Ranged damage
77
Rate of fire
2.86 RPS
DPS
220.22
Health
3,000
Item slots
24
Decay time
12d
Weight
4.0
Single use
No
Spawn Command
cheat giveitemnum 194 1 0 0
or
cheat gfi Turret 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Turret.PrimalItemStructure_Turret'" 1 0 0
Required level
Engram points
40 EP
Crafting XP
280 XP
Crafting time
5s
Prerequisites
Unlocks
Used to craft
Required stations

The Auto Turret is a fully automatic turret which can automatically target and fire on enemy dinos, players, both, or all (which includes wild dinos) within its range, as well as  RPGs, Grenade and the Magmasaur's searing spit. The fact that the turret does not need any guidance makes it an invaluable resource to defend against raiding, whilst your tribe is offline. This turret uses  Advanced Rifle Ammo. The Auto Turret requires electricity to run.

The  Plant Species X is an organic version of the Auto Turret and provides similar value.

Overview

Turrets can be customized to attack players, tamed creatures, and/or wild creatures. Turrets can also be set to a custom range. Turrets can also shoot above and below — assuming they have a line of sight of the target — making them a good defense against flyers. Auto Turrets can also shoot Grenades and Rocket Propelled Grenades out of the sky, useful against raiders.

Settings

Range

The Auto Turret has multiple range settings, which correspond to the following distances:

  • Low: 20 meters (approx. 6 foundations)
  • Medium: 53 meters (approx. 14 foundations)
  • High: 81 meters (approx. 21 foundations) Note: Video below mentioned approx. 20 Foundations

Targeting

There are six targeting settings. (All of these settings ignore survivors and tamed creatures belonging to your tribe and alliances.)

  • All Targets: Attacks players, tamed creatures, wild creatures, and grenades/RPG's.
  • Only Survivors or Tamed Creatures: Attacks players, tamed creatures, and grenades/RPG's.
  • Only Survivors and Mounted Creatures: Attacks players, creatures mounted by a player, and grenades/RPG's.
  • Only Survivors: Attacks only players, and grenades/RPG's.
  • Only Wild: Attacks wild creatures, and grenades/RPG's.
  • Only Tamed Creatures: Attacks tamed creatures, and grenades/RPG's.

Alarm

The alarm setting will give intruding players time to leave the area before they are shot at. Alarms take some time to reset, so if the intruding player hides within the turret's range, they will be shot at immediately without another alarm.

  • 4 Second Warning
  • 2 Second Warning
  • No Warning (default)

Note: The warning doesn't delay the projectiles shot.

Damage Multipliers

  • As of patch 231.4, turrets do 2.2x damage vs. all dinos.

There is no longer any separate multiplier for flying dinos.

Painting and Color Regions

X mark.svg

The Auto Turret is not currently paint-able, however this object may be re-mapped to include paint regions in a future update.

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye,  Paintbrush, or  Spray Painter pages.

Placement Restrictions

As of 242.0, the Auto Turret can no longer be built on Quetzal, Brontosaurus, Mosasaurus, Plesiosaur, or Paracer platform saddles. Any existing turrets on such platforms will no longer fire. This is a server option of "OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.

There is also a limit of 100 turrets that can be placed within a 10000 UE-unit (~33.3 foundations) radius. This applies to the combined total of all Auto Turrets,  Heavy Auto Turrets,  Tek Turrets, and  Plant Species X. This number can be raised in server settings. This check is done on a turret by turret basis, so different numbers will show up depending on how far away turrets are from each other. Once a limit is exceeded, the affected turrets won't fire until the number goes back down.

Notes/Trivia

  • As of Xbox version 783.12, the "Override Structure Platform Prevention" setting does not allow Auto Turret placement on Titanosaur Platforms on Xbox (tested Feb 23, 2019).
  • The Auto Turret cannot be damaged by the  Tek Rifle or Tek Saddle (e.g.  Rex Tek Saddle) blasts. This is for game balance because their projectiles have a higher range, do splash damage, and cannot be shot down.
  • The Auto Turret cannot be damaged by catapult boulders, but it CAN be damaged by ballista bolts launched from a ballista. The cannon deals more damage, though.
  • Despite being made and having the appearance of metal, the Auto Turret is treated as a stone structure.


Changelog

Patch  ASE Changes
182.0
  • Auto-Turrets damage vs dinos increased by 3x.
  • Turret aim against big dinos (i.e. Rex) is now fixed
187.0 Auto Turrets track about 3x as fast, to be more effective.
187.2
  • Turrets random aim spread reduced by 85%.
  • Turrets will no longer target carried/dragged characters if they're being carried/dragged by your team.
188.1 Turrets no longer will target you through corpses, and they no longer have any friendly fire.
188.2
  • Turrets require power again.
  • Fixed turret shooting logic bug that was causing incorrect turret fire rate, and fixed aiming logic to not fire if it doesn't have a clean shot.
189.0 Turret now uses correct weak-metal structure damgetype.
313.14 Fixed an exploit that caused you to be ignored by auto-turrets.
313.19 Fixed an exploit that caused players to be ignored by auto-turrets.

Video Walkthrough

Walkthrough of the Auto Turret