Wyvern

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Disambig.svg See also:  Rock Drake,  Managarmr and  Magmasaur

This article is about Wyvern, not to be confused with  Dragon,  Crystal Wyvern, or  Voidwyrm

Spawn Command

Variant Fire Wyvern

cheat summon Wyvern_Character_BP_Fire_C
or
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Fire.Wyvern_Character_BP_Fire'" 500 0 0 35

Variant Lightning Wyvern

cheat summon Wyvern_Character_BP_Lightning_C
or
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Lightning.Wyvern_Character_BP_Lightning'" 500 0 0 35

Variant Poison Wyvern

cheat summon Wyvern_Character_BP_Poison_C
or
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Poison.Wyvern_Character_BP_Poison'" 500 0 0 35

Variant Ice Wyvern

cheat summon Ragnarok_Wyvern_Override_Ice_C
or
cheat SpawnDino "Blueprint'/Game/Mods/Ragnarok/Custom_Assets/Dinos/Wyvern/Ice_Wyvern/Ragnarok_Wyvern_Override_Ice.Ragnarok_Wyvern_Override_Ice'" 500 0 0 35

Variant Forest Wyvern

cheat summon Wyvern_Character_BP_Fire_Minion_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/ForestKaiju/Minion/Wyvern_Character_BP_Fire_Minion.Wyvern_Character_BP_Fire_Minion'" 500 0 0 35

Variant Corrupted Wyvern

cheat summon Wyvern_Character_BP_Fire_Corrupt_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Corrupt/Wyvern/Wyvern_Character_BP_Fire_Corrupt.Wyvern_Character_BP_Fire_Corrupt'" 500 0 0 35

Variant Fire Wyvern (Gauntlet)

cheat summon Wyvern_Character_BP_Fire_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Volcanic/Wyvern_Character_BP_Fire_Gauntlet.Wyvern_Character_BP_Fire_Gauntlet'" 500 0 0 35

Variant Lightning Wyvern (Gauntlet)

cheat summon Wyvern_Character_BP_Lightning_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Lunar/Wyvern_Character_BP_Lightning_Gauntlet.Wyvern_Character_BP_Lightning_Gauntlet'" 500 0 0 35

Variant Poison Wyvern (Gauntlet)

cheat summon Wyvern_Character_BP_Poison_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Bog/Wyvern_Character_BP_Poison_Gauntlet.Wyvern_Character_BP_Poison_Gauntlet'" 500 0 0 35

Variant Ice Wyvern (Gauntlet2)

cheat summon Ragnarok_Wyvern_Override_Ice_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Ragnarok_Wyvern_Override_Ice_STA.Ragnarok_Wyvern_Override_Ice_STA'" 500 0 0 35

Variant Fire Wyvern (Gauntlet2)

cheat summon Wyvern_Character_BP_Fire_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Wyvern_Character_BP_Fire_STA.Wyvern_Character_BP_Fire_STA'" 500 0 0 35

Variant Forest Wyvern (Gauntlet2)

cheat summon Wyvern_Character_BP_Forest_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Wyvern_Character_BP_Forest_STA.Wyvern_Character_BP_Forest_STA'" 500 0 0 35

Variant Lightning Wyvern (Gauntlet2)

cheat summon Wyvern_Character_BP_Lightning_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Wyvern_Character_BP_Lightning_STA.Wyvern_Character_BP_Lightning_STA'" 500 0 0 35

Variant Poison Wyvern (Gauntlet2)

cheat summon Wyvern_Character_BP_Poison_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Wyvern_Character_BP_Poison_STA.Wyvern_Character_BP_Poison_STA'" 500 0 0 35

Variant Fire Wyvern (Bone)

cheat summon Bone_MegaWyvern_Character_BP_Fire_C
or
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Bone_MegaWyvern_Character_BP_Fire.Bone_MegaWyvern_Character_BP_Fire'" 500 0 0 35
1 Adults cannot be tamed, but  Wild Eggs can be hatched.
80 - 90 °C / 176 - 194 °F
 Egg Incubator: 85 °C / 185 °F
Incubation Time
4h 59m 58.561s
Baby Time
9h 15m 33.331s
Juvenile Time
1d 13h 2m 13.325s
Adolescent Time
1d 22h 17m 46.656s
Total Maturation Time
3d 20h 35m 33.313s
Breeding Interval
18h - 2d
Habitat

Scorched Earth Topographic Map.jpg
Spawning Wyvern Scorched Earth.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Wyvern Ragnarok.svg

Valguero Topographic Map.jpg
Spawning Wyvern Valguero.svg

Lost Island Map.jpg
Spawning Wyvern Lost Island.svg

Fjordur Map.jpg
Spawning Wyvern Fjordur Midgard.svg

Scorched Earth Topographic Map.jpg
Spawning Fire Wyvern Scorched Earth.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Fire Wyvern Ragnarok.svg

Valguero Topographic Map.jpg
Spawning Fire Wyvern Valguero.svg

Lost Island Map.jpg
Spawning Fire Wyvern Lost Island.svg

Scorched Earth Topographic Map.jpg
Spawning Lightning Wyvern Scorched Earth.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Lightning Wyvern Ragnarok.svg

Lost Island Map.jpg
Spawning Lightning Wyvern Lost Island.svg

Fjordur Asgard Topographic Map.jpg
Spawning Lightning Wyvern Fjordur Asgard.svg

Scorched Earth Topographic Map.jpg
Spawning Poison Wyvern Scorched Earth.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Poison Wyvern Ragnarok.svg

Lost Island Map.jpg
Spawning Poison Wyvern Lost Island.svg

Fjordur Vanaheim Topographic Map.jpg
Spawning Poison Wyvern Fjordur Vanaheim.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Ice Wyvern Ragnarok.svg

Valguero Topographic Map.jpg
Spawning Ice Wyvern Valguero.svg

Lost Island Map.jpg
Spawning Ice Wyvern Lost Island.svg

Fjordur Jotunheim Topographic Map.jpg
Spawning Ice Wyvern Fjordur Jotunheim.svg

Extinction Topographic Map.jpg
Spawning Corrupted Wyvern Extinction.svg

Common        Rare
  Untameable   Cave

The Wyvern (Why-vern) is a large, carnivorous reptile known for having multiple elemental variants, each one with its own unique breath attack and slight design changes. Once tamed, a Wyvern can still deliver damages to the tribe members, tames and structures with their breath attack if friendly-fire is enabled.

The Wyvern was first introduced in  ARK: Survival Evolved with the Scorched Earth expansion pack on the 1st of September, 2016.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Draconis vipera

Time

Unknown

Diet

Carnivore

Temperament

Aggressive

Wild

Like its relative from the Island, the Draconis vipera that inhabit the aptly named Dragon Trenches are creatures straight out of European legend. Aside from size, the main difference between Draconis vipera and its larger cousin is that the former possesses only two legs, like an avian. Otherwise, it is quite similar, with armored scales, leathery wings and the ability to spew projectiles from a pair of glands inside its mouth. The nature of these projectiles is tied directly to the color of Draconis' scales. Some spit fire while others unleash poisonous acid or even bursts of bioelectricity.

Domesticated

I can imagine no flying mount more deadly than Draconis vipera. Its strength, toughness and ability rain death upon one's enemies makes it unmatched in combat. The few creatures that it cannot immediately overpower, it can outmaneuver. The ridges on its back form a natural saddle, to the point where many riders prefer to ride Draconis bareback. Curious indeed. However, Draconis vipera is too resilient to domesticate once it has become an adult. It must be raised from an egg if you wish to garner its loyalty. Good luck finding and stealing one of those though. Mother Wyverns are extremely hostile and will pursue egg thieves with a vengeance. If you somehow manage to acquire a wyvern egg, you'll then need to take down a female wyvern and extract her milk to keep the baby alive.

Behavior

Extremely aggressive, often found flying around mountainous areas, or the dragon trenches looking for a fight. The only exception is Forest Wyvern, which does not attack at all.

With very little to rival them Wyverns are considered to be among the most dangerous predators on Scorched Earth for their surprising speed and devastating elemental attacks only surpassed by the Manticore and rivaled in sheer ferocity and power by the Deathworms.

Appearance

From left to right: Poison, Lightning, and Fire Wyverns.

Wyverns appear very similar to what one would assume to be a stereotypical dragon. There are five different types of wyverns, each with small but distinguishable variations in size, shape and color.

Poison Wyverns generally appear in some hue of green or green-grey, while some cases have them appear in black or purple shades and hues. They have frills on the sides of their face, much like a Dilophosaur. Their head is flatter and wider than the other Wyverns, seeming more Serpent-like. A ragged strip of webbed spines runs down their back. They also possess a snake-like tongue.

Fire Wyverns usually appear in shades of reddish-brown, red, orange, orange-brown, or even just brown. Their wing membrane can often sport a burnished gold color. Their head is probably the most stereo typically dragon-like of all the Wyverns. A row of sharp spines run down their back. A ridge of spikes protrudes like an eyebrow above their eyes. A frill of horns adorn their skull, and they have a cluster of small spikes by their jaw muscle. The tip of their snout hooks like a bird of prey, and they are the only Wyvern that has an Alpha, Forest, and Corrupted form.

Lightning Wyverns can appear in almost any shade of blue or purple. Their wing membrane is either a dark grey/black with paler lightning-shaped streaks or blinding white. They have a very narrow, triangular face and large eyes. Its eyes are set back and it has three pairs of small fins on the side of its face behind the eyes. It also has a central fin rising from the top of its head giving it an Aquatic look. A ragged ribbon of flesh runs down its back.

Ice Wyverns can be light blue/white with the rare possibility of being green and/or black/grey. Their wing membrane is either the same color as the body/its highlights. They somewhat resemble Fire Wyverns but they have a more triangular, beak-like upper jaw and a slightly wider, spiked lower jaw. They are the most birdlike of the Wyverns, possessing a thin snout akin to a beak. They have a pronounced brow with a spike akin to eyebrows over each beady eye along with additional spikes on their heads akin to hair. Ice Wyverns' bodies are covered with spikes, which start on their shoulders, run down the spine, and end at the tail. Ice Wyvern eggs can only be found on Ragnarok and Valguero.

Forest Wyverns appears only in one color: bright red. Much of their appearance evolves from the Fire Wyvern, but are uncharacteristic in that they are both smaller and sport yellow, striking veins which protrude from their yellowish gradient wing membranes.

Color Scheme and Regions

Region 0:Body
Fire Wyvern PaintRegion0 ASA.png
Natural colors:
0
13
22
33
34
35
41
43
44
51
56
62
65
71
72
73
75
77
82
Region 1:Unused
X mark.svg
This region does not show on the body.
Region 2:Belly and Foot Scales
Fire Wyvern PaintRegion2 ASA.png
Natural colors:
0
13
21
35
38
39
40
41
43
56
62
63
71
72
75
76
77
Region 3:Unused
X mark.svg
This region does not show on the body.
Region 4:Fins and Wings
Fire Wyvern PaintRegion4 ASA.png
Natural colors:
0
13
21
22
35
38
39
40
41
43
44
56
62
63
71
72
73
75
76
77
Region 5:Belly Detail
Fire Wyvern PaintRegion5 ASA.png
Natural colors:
0
13
21
22
33
34
35
38
41
43
44
56
62
71
72
73
75
76
77
82

Region 0:Body
Lightning Wyvern PaintRegion0 ASA.png
Natural colors:
30
31
35
49
50
51
52
56
62
80
82
Region 1:Unused
X mark.svg
This region does not show on the body.
Region 2:Wings
Lightning Wyvern PaintRegion2 ASA.png
Natural colors:
8
28
30
31
35
49
50
51
52
56
62
80
82
91
Region 3:Fin and Wing Highlights
Lightning Wyvern PaintRegion3 ASA.png
Natural colors:
8
21
28
30
31
35
36
37
42
43
49
50
51
52
64
76
80
82
91
96
Region 4:Back
Lightning Wyvern PaintRegion4 ASA.png
Natural colors:
8
28
30
31
35
49
50
51
52
56
62
80
82
Region 5:Belly
Lightning Wyvern PaintRegion5 ASA.png
Natural colors:
8
21
28
30
35
49
50
51
52
64
95
96

Region 0:Body
Poison Wyvern PaintRegion0 ASA.png
Natural colors:
0
8
24
26
27
35
38
39
45
46
47
48
60
61
65
66
97
99
100
Region 1:Fins and Wings
Poison Wyvern PaintRegion1 ASA.png
Natural colors:
0
8
24
26
27
35
38
39
45
46
47
48
60
61
65
66
87
97
99
100
Region 2:Belly
Poison Wyvern PaintRegion2 ASA.png
Natural colors:
0
8
24
35
38
39
45
46
47
48
65
66
97
99
100
Region 3:Wing Detail and Fins
Poison Wyvern PaintRegion3 ASA.png
Natural colors:
0
8
21
24
35
38
39
45
46
47
48
60
61
65
66
76
78
83
87
97
99
100
Region 4:Back
Poison Wyvern PaintRegion4 ASA.png
Natural colors:
0
8
24
26
27
35
38
39
45
46
47
48
60
61
65
66
87
97
99
100
Region 5:Body Detail
Poison Wyvern PaintRegion5 ASA.png
Natural colors:
0
8
24
26
27
35
38
39
45
46
47
48
60
61
65
66
87
97
99
100

The Forest Wyvern spawned from Forest Titan always spawns with the same color scheme and has no color regions unlike its predecessor, making it impossible to make alterations to its natural spawn color.
 

This section displays the Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern. The colored squares shown underneath each region's description are the colors that the Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Wyvern's "body" magenta.

Fire Wyvern PaintRegion0.png
Region 0:
Body
0
13
22
35
38
39
42
43
X mark.svg

Region 1 is not used
for this Creature.

Fire Wyvern PaintRegion2.png
Region 2:
Belly and Foot Scales
0
13
21
22
33
39
42
43
X mark.svg

Region 3 is not used
for this Creature.

Fire Wyvern PaintRegion4.png
Region 4:
Fins and Wings
10
20
21
35
42
44
Fire Wyvern PaintRegion5.png
Region 5:
Belly Detail
10
21
33
42
43
44
The Forest Wyvern spawned from Forest Titan always spawns with the same color scheme and has no color regions unlike its predecessor, making it impossible to make alterations to its natural spawn color.
 

This section displays the Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern. The colored squares shown underneath each region's description are the colors that the Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Wyvern's "body" magenta.

Lightning Wyvern PaintRegion0.png
Region 0:
Body
8
14
28
30
35
51
Lightning Wyvern PaintRegion1.png
Region 1:
Fins and Frills
0
8
14
30
31
49
50
51
52
Lightning Wyvern PaintRegion2.png
Region 2:
Wings
0
8
28
30
31
34
49
50
51
X mark.svg

Region 3 is not used
for this Creature.

Lightning Wyvern PaintRegion4.png
Region 4:
Back
0
8
14
30
31
49
50
51
52
Lightning Wyvern PaintRegion5.png
Region 5:
Belly
0
8
14
30
31
49
50
51
52
The Forest Wyvern spawned from Forest Titan always spawns with the same color scheme and has no color regions unlike its predecessor, making it impossible to make alterations to its natural spawn color.
 

This section displays the Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern. The colored squares shown underneath each region's description are the colors that the Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Wyvern's "body" magenta.

Poison Wyvern PaintRegion0.png
Region 0:
Body
0
8
24
26
27
34
38
39
45
46
47
Poison Wyvern PaintRegion1.png
Region 1:
Fins and Wings
8
24
26
27
34
45
46
Poison Wyvern PaintRegion2.png
Region 2:
Belly
8
23
25
32
47
Poison Wyvern PaintRegion3.png
Region 3:
Wing Detail and Fins
0
7
11
23
24
25
26
27
30
45
46
Poison Wyvern PaintRegion4.png
Region 4:
Back
8
23
25
32
47
48
Poison Wyvern PaintRegion5.png
Region 5:
Body Detail
8
23
25
32
47
The Forest Wyvern spawned from Forest Titan always spawns with the same color scheme and has no color regions unlike its predecessor, making it impossible to make alterations to its natural spawn color.
 

This section displays the Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern. The colored squares shown underneath each region's description are the colors that the Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Wyvern's "main body" magenta.

Ice Wyvern PaintRegion0.png
Region 0:
Main Body
0
8
25
28
30
36
38
48
50
51
52
56
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Ice Wyvern PaintRegion4.png
Region 4:
Belly Scales
0
8
25
28
30
32
36
37
38
40
48
51
52
56
Ice Wyvern PaintRegion5.png
Region 5:
Top and Fin Scales
8
25
28
30
36
48
50
51
56
The Forest Wyvern spawned from Forest Titan always spawns with the same color scheme and has no color regions unlike its predecessor, making it impossible to make alterations to its natural spawn color.
 

This section displays the Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern. The colored squares shown underneath each region's description are the colors that the Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Wyvern's "body" magenta.

Corrupted Wyvern PaintRegion0.png
Region 0:
Body
0
10
17
20
22
30
31
33
34
42
43
44
49
50
X mark.svg

Region 1 is not used
for this Creature.

Corrupted Wyvern PaintRegion2.png
Region 2:
Belly and Foot Scales
0
10
17
20
22
30
31
33
34
42
43
44
49
50
X mark.svg

Region 3 is not used
for this Creature.

Corrupted Wyvern PaintRegion4.png
Region 4:
Fins and Wings
0
10
19
22
30
31
32
33
34
42
43
44
49
50
Corrupted Wyvern PaintRegion5.png
Region 5:
Belly Detail
0
10
19
22
30
31
32
33
34
42
43
44
49
50

Variants

Fire Wyvern

 Fire Wyvern is a variant of Wyvern found in Scorched Earth. It breathes a spray of fire, its coloring is usually a dusty red. It is not tameable.

Lightning Wyvern

 Lightning Wyvern is a variant of Wyvern found in Scorched Earth. It breathes a beam of lightning, its coloring tends to be blue. It is not tameable.

Poison Wyvern

 Poison Wyvern is a variant of Wyvern found in Scorched Earth. It breathes balls of poison, its coloring tends to be green. It is not tameable.

Corrupted Wyvern

 Corrupted Wyvern is the Corrupted variant of Fire Wyvern found in Extinction. Its fire breath is purple. It is identical to the normal species except for its corrupted coat. It is guided by hive spirit. It is not tameable and doesn't lay eggs.

Forest Wyvern

 Forest Wyvern is a Minion of the  Forest Titan in Extinction. It is not agressive and won't hurt you while you fight the Titan. You can ride it directly and fight the Titan with. After a certain amount of time and use of its breath, it disappears. It is not tameable, and does not lay eggs.

Ice Wyvern

 Ice Wyvern is a variant of Wyvern native to Ragnarok. It breathes some frozen mist, its colors are quite whiteish. It is not tameable.

Drops

Guaranteed Special Loot
  • Wyvern Talon:
  •  Wyvern Milk - Dropped by unconscious female Wyverns (or found in its inventory after rendering unconscious for first time)1 or dead Alpha Wyverns only
1 Milk will vanish from its inventory if not picked up in time before it wakes up, either from inventory or killing it.

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 1295 +194.25 +3.24% -785
 Stamina 315 +15.75 +5%
 Oxygen 150 +15 +10%
 Food 1800 +180 +10%
 Weight 400 +8 +4%
 Melee Damage 80 +4 +1.7% -25% 17.6%
 Movement Speed 100% N/A +0%
 Torpidity 725 +43.5 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Ridden1 Ridden2 Wild Tamed1 Tamed2 Ridden1 Ridden2
Walking 690 690 690 572.7 572.7 796.9 796.9 796.9 1157.5 1157.5 6
Swimming 3000 3000 3000 2490 2490 N/A N/A N/A N/A N/A 0.275
Flying 3000 3000 3000 2490 2490 2310 2310 2310 3355.3 3355.3 0.275
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Attribute Base Value Level Increase
Wild
 Health 1295 +194.25
 Stamina 315 +15.75
 Oxygen 150 +15
 Food 1800 +180
 Weight 400 +8
 Melee Damage 80 +4
 Movement Speed 100% N/A
 Torpidity 725 +43.5
Movement
[u/s]
Base Speed Sprinting Speed
Wild Wild
Walking 690


796.9
Swimming 3000


N/A
Flying 3000


2310
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Fire Wyvern

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Bite
LeftRTR2ZR
  • The Wyvern bites the target for 80 damage.
  • Can be used every 0.72s by both a rider and the AI.

Grab
Air only
  • While in air, the Wyvern can pick up another creature.
  • Grabbing does no damage to the target.
  • Can be used every 1s by both a rider and the AI.

Taunt
Land only
  • While on ground, the Wyvern flaps its wings and taunts the target.
  • Does no damage.
  • This pushes creatures in front of the Wyvern away.
  • Can be used every 1.55s by both a rider and the AI.

Breathe Fire
RightLTL2ZL
  • The Fire Wyvern sets the target on fire.
  • 8% of target's maximum health, but no more than 450 and no less than 72, is dealt to the target over 6 seconds.
  • Ignores all armor, but not innate resistance.
  • The  Enflamed debuff is inflicted by eight invisible projectiles fired during the animation. Each deals 26 immediate damage each (scaled by the  Melee Damage stat).
  • Can be used every 2.5s by a rider, or 5s by AI.

Breathe Lightning
RightLTL2ZL
  • The Lightning Wyvern fires a concentrated beam of lightning.
  • 25 immediate damage per server tick is dealt to the target.
  • The damage scales linearly with the  Melee Damage stat, and bypasses most armor (It will degrade it).
  • One breath lasts 3.3 seconds.
  • Can be used every 5s by a rider, or 6.5s by AI.

Shoot Poison
RightLTL2ZL
  • The Poison Wyvern shoots a single projectile of poisonous gas, which explodes upon impact, or disappears after 5 seconds if it does not hit anything
  • The projectile deals 100 immediate damage to a directly hit target. The explosion deals 80 immediate damage and this falls off over 5 meters.
  • A 5 meter gas cloud appears for 5 seconds at the place the projectile hits, and deals 10 damage every 0.4 seconds.
  • All damage dealt by this attack ignores armor, but can be mitigated with a  Gas Mask. Only direct impact damage scales by  Melee Damage stat.
  • Can be used every 1.1s by a rider, or 9s by AI.

Breathe Ice
RightLTL2ZL
  • The Ice Wyvern breathes ice. Targets hit are slowed by 50% for 10 seconds.
  • The  Frozen debuff is inflicted by six invisible projectiles fired during the animation. Each deals 20 immediate damage each (scaled by the  Melee Damage stat).
  • Bosses are not affected by the debuff.
  • Dealt damage is affected by armor.
  • Can be used every 2.5s by a rider, or 6.5s by AI.

Flight
  • Identically to all other flying creatures, Wyvern flight shares the same mechanics and controls.
  • Press the key again when near ground to land.
  • The Wyvern has access to all of its other abilities while airborne, with the exception of the knockback taunt, which is replaced with the grab move mapped to the same button.
  • Ridden Wyverns have a far wider turning radius while airborne, compared to unridden Wyverns which have a far sharper turning radius. This can make combatting wild Wyverns with your tamed one difficult.

Passive

Breath immunity:

A hidden passive that isn't readily apparent is that each type of Wyvern is immune to the breath attack of its own kind and the status effects they afflict, and in most cases, that immunity is likewise shared by the rider. The only exception to this is the breath of the Poison Wyvern, which will still damage the rider of another Poison Wyvern. The only way for a rider to avoid the damage from a Poison Wyvern's breath is to either equip a Gas Mask, which only mitigates the damage, or a full suit of Hazard Gear, which negates all damage. Wyverns of different types, however, are still vulnerable to the breath attacks and the status effects applied by other types of Wyvern (I.E. a Fire Wyvern's breath will harm a Lightning Wyvern, and vice versa).

Active

Bite
LeftRTR2ZR
  • The Wyvern bites the target for 80 damage.
  • Can be used every 0.72s by both a rider and the AI.

Grab
Air only
  • While in air, the Wyvern can pick up another creature.
  • Grabbing does no damage to the target.
  • Can be used every 1s by both a rider and the AI.

Taunt
Land only
  • While on ground, the Wyvern flaps its wings and taunts the target.
  • Does no damage.
  • This pushes creatures in front of the Wyvern away.
  • Can be used every 1.55s by both a rider and the AI.

Breathe Fire
RightLTL2ZL
  • The Fire Wyvern sets the target on fire.
  • 8% of target's maximum health, but no more than 450 and no less than 72, is dealt to the target over 6 seconds.
  • Ignores all armor, but not innate resistance.
  • The  Enflamed debuff is inflicted by eight invisible projectiles fired during the animation. Each deals 26 immediate damage each (scaled by the  Melee Damage stat).
  • Can be used every 2.5s by a rider, or 5s by AI.

Breathe Lightning
RightLTL2ZL
  • The Lightning Wyvern fires a concentrated beam of lightning.
  • 25 immediate damage per server tick is dealt to the target.
  • The damage scales linearly with the  Melee Damage stat, and bypasses most armor (It will degrade it).
  • One breath lasts 3.3 seconds.
  • Can be used every 5s by a rider, or 6.5s by AI.

Shoot Poison
RightLTL2ZL
  • The Poison Wyvern shoots a single projectile of poisonous gas, which explodes upon impact, or disappears after 5 seconds if it does not hit anything
  • The projectile deals 100 immediate damage to a directly hit target. The explosion deals 80 immediate damage and this falls off over 5 meters.
  • A 5 meter gas cloud appears for 5 seconds at the place the projectile hits, and deals 10 damage every 0.4 seconds.
  • All damage dealt by this attack ignores armor, but can be mitigated with a  Gas Mask. Only direct impact damage scales by  Melee Damage stat.
  • Can be used every 1.1s by a rider, or 9s by AI.

Breathe Ice
RightLTL2ZL
  • The Ice Wyvern breathes ice. Targets hit are slowed by 50% for 10 seconds.
  • The  Frozen debuff is inflicted by six invisible projectiles fired during the animation. Each deals 20 immediate damage each (scaled by the  Melee Damage stat).
  • Bosses are not affected by the debuff.
  • Dealt damage is affected by armor.
  • Can be used every 2.5s by a rider, or 6.5s by AI.

Flight
  • Identically to all other flying creatures, Wyvern flight shares the same mechanics and controls.
  • Press the key again when near ground to land.
  • The Wyvern has access to all of its other abilities while airborne, with the exception of the knockback taunt, which is replaced with the grab move mapped to the same button.
  • Ridden Wyverns have a far wider turning radius while airborne, compared to unridden Wyverns which have a far sharper turning radius. This can make combatting wild Wyverns with your tamed one difficult.

Passive

Breath immunity:

A hidden passive that isn't readily apparent is that each type of Wyvern is immune to the breath attack of its own kind and the status effects they afflict, and in most cases, that immunity is likewise shared by the rider. The only exception to this is the breath of the Poison Wyvern, which will still damage the rider of another Poison Wyvern. The only way for a rider to avoid the damage from a Poison Wyvern's breath is to either equip a Gas Mask, which only mitigates the damage, or a full suit of Hazard Gear, which negates all damage. Wyverns of different types, however, are still vulnerable to the breath attacks and the status effects applied by other types of Wyvern (I.E. a Fire Wyvern's breath will harm a Lightning Wyvern, and vice versa).

Combat

General

The Wyvern, for all intents and purposes, is the quintessential flying dragon. Wyverns have massive wings with the same design mechanisms as bats but the grace and strength of the Condor. However, they also have a very long tail with a nob or fin depending on the Wyvern type; on all the tail acts as ballast and makes them highly maneuverable. The Wyvern in the wild is highly territorial and fierce in defending its perceived territory and its nest. It also has a notably powerful bite; combat with a Wyvern is, quite possibly, the most dangerous challenge you can face short of a boss-level creature. The  Poison and  Lightning Wyverns are especially dangerous as the former can easily kill survivors on mounts while the latter can output very high levels of damage very quickly.

Fighting one is definitely not for the faint of heart and flying a Wyvern is a thrill beyond comparison.

Strategy

Wyverns are extremely difficult to fight due to their mobility and devastating attacks. They are far more dangerous than even powerful theropods such as the  Rex or  Spino. Therefore, it is best to avoid battle with a Wyvern unless a survivor/tribe is sufficiently levelled.

Nape of Neck Strategy: You will need a flying mount with decent health and pumped stamina, and melee damage. Focus on the nape of the Wyvern's neck and attack there. When it tries to turn, you turn as well, so it cannot turn around enough to attack you. This is very dangerous due to the high damage output of the Wyvern, but when executed correctly, it is surprisingly effective. A variation of this strategy is to attack its feet from below. This strategy should only be attempted against a single Wyvern at a time!

Chain Bola: Get a  Paraceratherium with a Platform Saddle and build a Ballista on top, bait a Wyvern with any flying mount to the  Paraceratherium and chain it down with the chain bola. Then you can attack it with any Dino so it is easy to kill.

Grappling Hook: Using a grappling hook to latch onto a Wyvern can make a difficult fight much simpler. Once attached, one can either melee the Wyvern with a sword or club/boomerang depending on whether your aim is to kill or knock out or shoot at it with any firearm. A word of warning, though, depending on where you attach, the Wyvern may still be able to attack you with its melee. Also note that other Wyverns can attack you with relative ease, so never adopt this tactic when fighting groups.

Wyverns can also be baited over turrets set to attack wild dinos. This is quite effective as Wyverns are susceptible to same ranged damage modifiers as all other flying dinos.

Wyverns are often be outmatched by their tame counterparts, so fighting fire with fire is never a bad idea, even though two Wyverns of the same type can't damage each other with their special 'breath' attacks.*

Apex predators like the  Carcharodontosaurus and  Giganotosaurus can make short work of Wyverns due to their overwhelming strength. Though, a group of high-level Wyverns can pose a threat to low level Gigas and Carchas.

If you have access to Fjordur, the Desmodus is excellent at fighting wyverns. A high level, imprinted Desmodus with good hp and damage, and an experienced rider, can easily fight wild wyverns one-on-one and even fight more than one at once. This is thanks to the extreme maneuverability of a Desmodus (coupled with decent HP and good damage), making it an ideal mount for the "Nape of the Neck" strategy, as even wild wyverns will struggle to turn and attack consistently if you simply keep strafing side to side and attacking while the wyverns attempt to circle you. Staying in melee range with most wyverns discourages them from using their breath attacks, as well, making them far more manageable to fight.

*While a Poison Wyvern cannot kill another Poison Wyvern with its poison projectile, it CAN still kill another Poison Wyvern's rider.

Weaponry

The homing missile can lock on to both normal Wyverns and Alpha Wyverns. Also, a Paraceratherium with Chain Bolas and a Ballista can get it on the ground for you to use your firearms, using a guided or normal rocket launcher can be sufficient when you chain bola it.

Dangers

All Wyverns have a different breath attack as follows:

Fire Wyverns use a short-range fire breath which does the most overall damage per attack due to it leaving a DoT effect on whatever the attack hits. This fire has a rather large spread, making it harder to avoid.

Lightning Wyverns have a lightning breath that travels instantly, does an incredible amount of DPS, and hits at a decent range and makes melee attacks nearly impossible as the entire body is affected by this attack (tested by dismounting during the breath attack), making them quite dangerous to fight however in exchange for power it has the smallest spread of the 4 wyverns. Dismounting your lightning wyvern while it is still shooting out its lightning breath can easily kill you.

Poison Wyverns shoot a projectile that leaves a toxic gas cloud which ignores armor (tested on Flak Armor), while extremely dangerous it does not move unlike the other 4 Wyverns but instead could be used as a area control attack limiting safe zones. If the poison projectile explodes too close to the rider, the splash damage can easily kill the rider if the wyvern has most of its points into melee. This is prevented if the rider is wearing an  Gas Mask.

Ice Wyverns uses a short-range ice breath attack which deals some damage and also slows whatever it hits. The slowed status effect will last a few seconds - this gives the Ice Wyvern enough time to use the attack again, though Pteranodons might escape by barrel-rolling away. Like that of the Fire Wyvern, the Ice Wyvern's breath has a large spread making it difficult to avoid.

Weakness

A  Harpoon Launcher with a  Net Projectile is an easy way to immobilize a Wyvern. Alternatively, use a  Ballista Turret with a  Chain Bola. Wyverns are also susceptible to the x2.2 Auto Turret damage to dinos modifier, so placing turrets is an effective way to kill groups of Wyverns. When using tamed creatures in combat, one can use the Wyvern's large turn radius as an advantage to avoid its attacks while targeting its wings and lower body. A Wyvern can also be easily killed by a  Rock Elemental, as they're immune to breath attacks and take reduced damage from physical attacks.

Taming

Eggs

Adult Fire, Lightning, Poison and Ice Wyverns cannot be tamed. To acquire a tamed Wyvern, the player must hatch a Fertilized Wyvern Egg, which comes in four varieties:  Fire Egg,  Lightning Egg,  Poison Egg, and  Ice Egg. These eggs must first be acquired by stealing from the nests of wild Wyverns, after which successive generations of tamed Wyverns can be bred, and traded between tribes. Stealing these eggs is not an easy feat, as the nests are often guarded by large swarms of adults patrolling the nesting grounds; inciting aggression from individuals just by getting too close, and the entire flock will give chase if an egg is successfully taken from a nest. There are many different methods for stealing eggs, most of which involve a flier that is faster than the Wyverns, or a powerful tame that can kill the attacking swarm rather than run from it.

Unlike other tames which get level-boosted after taming, Wyverns do not, and the young hatch as the same level of the parent who laid the egg. To compensate for this, the maximum level of a wild Wyvern is 190. To get the best stats for your baby and establish a high-level breeding project, only the highest leveled eggs should be prioritized. Lower level eggs should still be taken, however, to encourage new eggs to spawn. These lower-leveled eggs do have a use, and aren't just inventory clutter; as they can then be used to make  Extraordinary Kibble, the finest generalized taming food available.

Once an egg is in your possession, unlike most, Wyvern eggs require a lot of heat to incubate properly: having a temperature range of 80 to 90 °C / 176 to 194 °F. Placing down a large number of any heat-emitting object such as  Standing Torch,  Campfire, or  Air Conditioner, will work, though this can require constant adjusting to account for changes in temperature as the time of day and the weather alternates (Air Conditionrers specifically provide insulation rather than heat, and enough of them will ensure a stable temperature). Alternatively, the egg can be dropped near a Dimetrodon, which provides an insulation boost dependant on its Damage stat, though in most cases additional heat sources will need to be used alongside the Dimetrodon (though less than if a Dimetrodon is not used). Perhaps the best available option now would be the new Egg Incubator, which can safely store, incubate, and hatch up to 10 Wyvern eggs at a time, though with the condition that you have to manually set the temperature for the machine. Under perfect temperature stability, Wyvern eggs take 5 hours to hatch.

Nest spawning

Whenever a wild Wyvern tries to spawn an egg, it looks for the nearest possible (predetermined) location within a kilometre. Those predetermined locations can be checked on interactive spawn maps.

Raising

Newly hatched Wyverns cannot be fed  Raw Meat like most other carnivores, and will only start accepting meat once fully grown. Before they reach the adult stage, their food bar drops slowly and they will only consume  Wyvern Milk (and may ask for it when imprinting, regardless of age). To acquire the milk you need to feed your hatchlings, you must either kill an Alpha Wyvern (which provides 50 milk), or knock out a wild female Wyvern and harvest it from her inventory while she is still unconscious (this provides 5 milk at a time, but the milk in her inventory is restocked completely once every hour). Doing this is easier said than done, but the process can be made easy with the right equipment or tames.

To kill an Alpha Wyvern, you'll need a very powerful tame with lots of health, damage, and an attack that can easily hit a fast-moving and flying opponent. Alpha Wyverns can easily be identified at a distance by their size and the red glow that surrounds them. To knock out a wild female Wyvern for milking, you will need a Spyglass to identify the gender of a wild Wyvern from a distance. Once a female has been found; draw her attention by triggering her aggression, then lead her to a safe area where you can contain her. Following this, the best option is to bring her down with a Harpoon Launcher loaded with a Net Projectile, which will ground and lock her in a 1-Minute stun, during which she cannot attack and will be safe to approach. While netted, a cage of 3-4 tightly spaced Stone Dinosaur Gateway can be built to lock her in place even after the net breaks. From here, any various knock-out method you'd like can be used at your leisure.

Wyvern Milk gives 1200 food to the baby Wyvern. A growing baby Wyvern will consume approximately 1 unit of food every 10 seconds, or 360 units of food an hour. This means that one feeding of Wyvern Milk will sustain a baby Wyvern for about 3 hours and 20 minutes. An important detail about newly hatched Wyverns (especially at lower levels) is that even though the maximum food stated in the creature's statistics might be several thousand, the maximum food the baby can actually hold might be less than 1200 (the amount of food one  Wyvern Milk delivers). This means that lower level baby Wyverns will never eat milk on their own, and will have to be force fed  Wyvern Milk until they can actually hold more than 1200 food. As such, it is adviseable to only hatch and raise higher leveled eggs, as higher quality babies with higher food stats are easier to raise, and can contribute their higher stats to breeding projects once they reach adulthood.

If you don't have the resources to gather milk, It's actually possible to raise a baby Wyvern without it (though this can negatively impact imprint quality). Let the Food value drop to zero. At this time, the value for Health will fall and the Torpor will raise. To lower the Torpor, force-feed  Stimulant or  Stimberries. Place a  Daeodon nearby and set it to Passive Healing. This keeps the Health of the baby Wyvern up (or restores it) at the cost of providing the Daeodon with food, as healing makes it very hungry. As an alternative to feeding the Daeodon tons of  Raw Meat or Prime Meat that will spoil over time, you can produce a lot of cheap Kibble, such as  Basic Kibble made of Dodo eggs, which will provide 90 food and only spoils after 3 days. This strategy is more effective when used with high-level Wyverns and Daeodons because they have higher starting values for Food and Health, thus more reserves before they run out. Alternatively a Snow Owl’s healing ability can be used, but this is more difficult, as the Owl must be ridden to force it to heal, and this can cause timing difficulties with feeding stimulants to the baby.

Breeding

Once you've acquired your first generation of adults, Wyverns of the same type can be bred with one another to produce new eggs (Wyverns of different types cannot interbreed). Keep in mind, although you now have the means to breed continued generations, either super-breed or mutate for higher levels, and you no longer necessarily have to steal from wild nests, raising the generations you have bred in captivity still require milk, and for this: Alpha and wild female Wyverns are needed. Tamed female Wyverns will not produce milk to feed offspring, milk can only come from wild Wyverns. This means that Wyverns should not be bred off of maps they do not spawn in, unless cross-server item transfers are enabled, or your babies are likely to starve (or you can make use of the no-milk method above).

Utility

Roles

  • Wood/Thatch/Cactus Sap Collector: They can collect wood, thatch, and cactus sap when landed by pressing C. They will collect thatch and cactus sap much more efficiently than wood.
  • War Mount: They are fast, with low stamina-drain comparable to that of an  Argentavis. They are moderately maneuverable, but their breath weapons are devastating. They can also use all their attacks on the ground, as well as being able to sprint while landed. Pressing C while landed performs a knockback that can provide an escape from enemies. For a strong Wyvern with powerful bites and ranged go for Stamina, Melee Damage, Health.
  • Travel: Wyverns are faster than other Scorched Earth flyers and can go farther on their stamina. Beware their large turn radius, however, as they can be difficult to steer until you've had some practice. Also note that a Wyvern on follow and flying does not come low enough to mount, and does not land even when whistled not to follow, so it can be difficult to get one back under control.
  • Hunting Tool: With a bite as strong as a Plesiosaur, powerful special attacks, high meat gathering efficiency and the ability to fly at speeds unmatched by any other flying creature, Wyverns are among the best ways to quickly gather large amounts of  Raw Meat,  Raw Prime Meat and a wide variety of Tributes; Wyverns are also the only flying creatures treated as large carnivores, meaning that most of the small and medium-sized aggressive wildlife is prone to ignore them and their riders unless provoked, greatly reducing the nuisance while traveling.
  • Giga Counter: While fighting a giga with one wyvern is dangerous, you can bring friends and lots of wyverns (lightning is recommended but poison can work just not fire and ice) to enrage the giga with the breath attacks.
  • Titan Hunter: Because of their speed and damage, a wyvern can quickly dodge a titan's attacks. Lightning and Poison Wyverns are best used against the Desert titan since it uses only flocks for damage and its lightning is only used against surfaces. The wyvern can make bombing runs across the titan in any direction.
  • Damage: Wyverns deal large amounts of damage with their bite and breath attacks; they're some of the most powerful flying creatures in the game. While they may not match a  Rex for sheer damage output, a Wyvern can be flown across the map and is extremely maneuverable.
  • Transport: Wyverns can carry a decent amount of weight and are quite quick. Using a Wyvern, one might safely and quickly transport people or materials across an Ark.
  • Aerial Attack: Level mainly Melee, some Health and Stamina. They are usually are stronger and deal more damage than other flying mounts. Watch out for people on Tapejaras or holding people on argents with homing rocket launchers. They are great for destroying convoys of quetzals due to the debuffing of minigun turrets. All you need to do is get out of the range of auto turrets if they have them and start blasting. You should usually use a Lightning Wyvern.
  • Experience Farm: The Wyverns are one of the creatures that gives more experience on the whole game, and the fact that they can breed makes them a good source of experience.
    • Troodon Taming: Thanks to the enormous amount of experience they provide, a level 80 Wyvern is enough to tame a 150  Troodon during the night, this is extremely useful to know whenever you get Wyvern eggs with average levels around the 80 so you can use them for taming Troodons or make  Extraordinary Kibble.

Carrying

The Wyvern is capable of carrying the following creatures:

Collectibles

Three elemental claws are harvest-able from the Wyvern: the  Fire Talon,  Lightning Talon, and the  Poison Talon, from their respective counterparts. Several of each talon plus the three Artifacts of Scorched Earth are used at an obelisk or beacon to summon the Manticore. You'll need 2 for Easy (Gamma), 10 for Medium (Beta), and 20 for Hard (Alpha).

Resource Efficiency
Cactus Sap.png Cactus Sap ★★★★★
Thatch.png Thatch ★★★★☆
Wood.png Wood ★☆☆☆☆


Video Walkthrough

Spotlight

Notes

For information pertaining specifically to the legendary Wyvern, see the relevant Wikipedia article.

  • Lore and design choices in ARK: Survival Evolved seem to be inspired by the notion that Wyverns are a species of Dragon notable for only having 2 legs and wings, as opposed to 'prototypical' Dragons like the specimen constituting a Boss on The Island, which has 4 legs and wings. It is likewise applied to the  Rock Drakes, as this same particular system of classification notes Drakes as having 4 legs and no separate set of wings.
    • This inspiration is explicitly stated in the Wyvern Dossier by Helena which says "Aside from size, the main difference between Draconis vipera and its larger cousin is that the former possesses only two legs".
  • The Latin name of the Wyvern, "Draconis vipera", translates to "Dragon's Viper".
    • This seems especially fitting for the Poison Wyvern who has a distinctly serpentine appearance.
    • Wyverns, the  Dragon (said to be their "larger cousin"),  Rock Drakes (Draconis obscurum) and  Managarmr (Draconis auragelus) are all noted by Helena Walker to be related. This could also be a reference to the fact that in mythology all three are actually types of dragons.
  • Ridden Wyvern are a lot faster then unridden ones.
  • Wyverns are one of the few creatures who do not need a saddle to ride.
  • Previously when Crystal Isles release, Wyverns had the highest number of variants.
    •  Reaper retook this title in Genesis: Part 2 even if event-exclusive variants of Wyverns were taken into account due to introduction of R-Reapers.
  •  Corrupted Wyverns in Extinction spit out purple flames (due to the Element corruption), but much like the  Fire Wyvern, it still inflicts the same Enflamed debuff effect.
  • Wyverns can be used against the  Manticore or the  Crystal Wyvern Queen, though cannot be used against other  Bosses.
  • The Wyvern follows at such a long distance that you often need to set their attack range on highest or they will fly over you and just watch you die.
  • Compared to  Rock Drakes in size, baby Wyverns are smaller, but as adults, they are larger.
    • Both Wyverns and  Rock Drakes have a maximum level and egg level of 190 (Difficulty 5)
  • The  Fire Wyvern in the trailer for Scorched Earth can be seen climbing upside-down like the  Rock Drake before attacking the survivor, however in the game they can not do so.
  • Wyverns can be effectively used to kill  Titanosaurs.
  • The color schemes of the three original Wyverns (Fire, Poison, and Lightning) seem to coincide with the 3 colors of the ARK logo.
  • Each Wyvern has their own unique usefulness in combat due to their varied breath attacks, which all deal varied amounts of instant damage with other lingering effects:
    •  Fire Wyvern's breath does damage to a target. Targets who are hit receive the  Enflamed, which continues to burn the target after the initial hit. Its breath covers the largest area of effect of the Wyverns and is effective even through walls.
    •  Lightning Wyvern's breath rapidly deals heavy raw damage (and highest out of all Wyverns) and applies torpor. However, it has a smaller spread but the farthest reach, making it more concentrated and requiring a more precise aim to maximize the damage the breath attack deals.
    •  Poison Wyvern's breath fires a single projectile poison ball. Upon impact it damages the target and creates a toxin cloud. The cloud deals armor-ignoring damage over time to anything standing in it, and is capable of damaging both mounts and riders simultaneously. While it can't be controlled as easily as the other Wyverns, it is the most useful at zone controlling due to the toxin clouds limiting enemy safe zones. Reaper pregnancy is aborted if the player gets hit by this Wyvern's breath.
    •  Ice Wyvern's breath slows the target down, making them far more vulnerable to Wyvern's bite attacks. Essentially, the breath of the Ice Wyvern is superficially the same as Fire Wyvern's, except it slows targets instead of burning them. The damage of this breath is the weakest of all Wyverns, but makes up for it by crippling target's mobility.
    • Note that every Wyvern variant is immune to its own breath attack type.
    • Other than their breath attacks and appearance they are identical in every way, stat and ability wise.
    • Elemental breath can harm allies, including tribe-mates and tamed dinos in PVE. The owner may also die this way if they dismount during the attack.
  • Wild Wyverns, once unconscious, cannot be force-fed narcotics. You can keep one unconscious a little while using more Tranq Arrows or darts, but eventually this will kill the Wyvern.
  • Low-level Wyverns hatched from eggs can have stats under 100%. One level 12 fire Wyvern was hatched with health under 1000 and melee damage under 100%. This is due to negative additive multipliers similar to what  Giganotosaurus have. A level 1 Wyvern always will have 1725-1050=675 health, and (100-25)×1.176=88.2% damage. However, imprinting still works in the player's favor. That is, it first multiplies base stats, and only afterwards, adds taming multipliers. Thus, a level 1 Wyvern with 100% imprinting quality will have 1725×1.2(100% imprinting quality bonus)-1050=1020 health, which is effectively 51% higher compared to a 0% imprinting stat. Its damage with 100% imprinting will be ((100×1.2)-25)×1.176=111.76%.
  • Due to their difficulty with maneuvering, Wyverns do a poor job of guarding player-tamed creatures on the ground. This is worsened by their tendency to take flight; they immediately fly far away and have a hard time coming back. Not only does this give them a tendency to vanish when their support is most needed.
  • An easy way have a wyvern land is to use the "all move to" whistle, the wyvern will take a short flight and eventually land where you whistled it to. Sometimes it does not land, but it still gets close enough to the ground to be mounted.
  • The Lightning, Poison, and Fire Wyverns have massive wings that can occasionally pick up the player, who will stay on that wing until it gets close enough to the ground to slide them off. This is a great way to transport a wyvern and many players at once, or knock out a wild wyvern while on it's back, as it cannot attack you.
  • The Fire Wyvern is the third creature that can breathe fire (the first being the  Dragon and second  DodoRex), the Poison Wyvern is the third that can spit venom (the first being the  Dilophosaur, the second being the  Arthropluera, and the fourth being  Basilisk).
  • While Ally Looking is toggled on for a baby/juvenile Lightning Wyvern, they'll look at the ground as if they are above the player, a bug that has been persisting since the release of Scorched Earth.
  • The  Forest Wyvern is tamed temporarily. It can be ridden permanently as long as it still has its flame.
  • The  Wyvern is one of the five species that cannot be tamed, but still can be acquired by the survivor through other means, with the others being  Rock Drake,  Reaper,  Deinonychus and  Magmasaur.
  • Additional lines after the original dossier were added inside the VO after 355.3 update, but was not shown inside the dossier as text.

Lore

  • Interestingly enough, in one of his explorer notes, Dahkeya reports that the Wyverns just seemed to appear out of nowhere.
    • From his account and what Helena had discovered about the ARKs on Extinction, one can come to the conclusion that the Wyverns are not a natural species and were originally not even meant to be on the ARKs. As Helena stated, the Overseers of the ARK try to "punish" or "reset" the survivors - considered 'subjects' by Overseers - if they did not do as expected, which is most likely: defeat the Guardian(s) (and challenge the Overseer if necessary), thereby progressing to the next ARK. If this is not done (or if the survivors act out of line like they did on Aberration), the Overseers seem to enact a sort of reset or punishment protocol to wipe out the existing survivors.
    • From what can be gathered, Mantis are likely to have been this original protocol to wipe the city of Nosti and its inhabitants due to how much of a problem their idle behavior was, but when Dahkeya killed all the Mantis by detonating a bomb in their sulfur-filled den, the Overseer likely enforced a stronger protocol or judgement. It was shortly after the Mantis were killed that the very first Wyvern was sighted - a Fire Wyvern. Soon after, the Lightning and Poison varieties also appeared and started leading coordinated attacks on Nosti's citizens. When the Overseer then used its control of the ARK to quite literally swallow the entire city whole in the sand, Wyverns were sent after the only two survivors - Dahkeya and Raia - hounding them consistently and never letting up until Dahkeya sacrificed himself for a distraction so Raia could flee.
    • Strangely, despite being made to kill or punish humans, the Overseer also made them an ideal mount. Perhaps it viewed any survivors who could tame these creatures designed to kill them as 'worthy subjects', but one can only guess.
      • In the Extinction DLC, the reason the ARK either punishes or resets survivors is to preserve its resources when the ARK comes down from orbit. But when Element was at a toxicity level that the ARK can't handle, the ARK remains in orbit and destroys settlements to further preserve its resources for an extended amount of time. The wyverns, and the other fantasy creatures such as the Rock Elementals and Reapers, act as a heavy duty deterrent to prevent any survivor or groups of survivors from consuming too much of the ARK's resources.
      • Strangely, Raia was the first survivor on Scorched Earth to tame and raise wyverns. Based on Helena's and her explorer notes, she raised and tamed 3 wyverns, one of each elemental breath attack (lightning, fire, and poison).
      • Raia notes of it with her own experience when after the destruction of the mantis nest, and when she and the village of Nosti were celebrating so much due to the surplus oil and other materials that the obelisks began to act strange as they were shining abnormally.
  • The wyvern's elemental breath don't do any damage to a Rock Elemental even though Helena's Scorched Earth note #8 describes Raia's lightning wyvern easily tearing through a golem.
  • Using the wyvern's elemental attack along with making a strafe run has devastating effects, but it is difficult to use.
    • In Helena Scorched Earth Explorer Note #16, Helena described how Wali al Aswad (Raia) and her wyverns made a single strafe run that decimated an entire swarm of mantis.

Changelog

Patch  ARK: Survival Evolved Changes
246.0 Scorched Earth Expansion Release The  Fire Wyvern,  Lightning Wyvern,  Poison Wyvern, and the  Alpha Fire Wyvern are added to the game
246.1 The  Poison Wyvern tertiary C attack now preforms wing flap and not a snarl
246.3  Wyvern Milk can no longer be placed in  Refrigerators
246.6 The lightning beam attack from the  Lightning Wyvern no longer damages structures
247.9991 The Lightning Wyvern beam attack now properly hits and damages smaller creatures, such as the  Raptor that it was previously missing
249.0 Added the  Dodo Wyvern,  DodoWyvern Mask Skin,  Zombie Wyvern,  Bone Fire Wyvern, and the  Wyvern Bone Costume for the ARK: Fear Evolved 2 event
249.1 Various fixes to Zombie Wyverns
250.0 Added  Alpha Wyvern Trophy
250.2 Fixed Wyverns and other creatures from having infinite  Stamina with special attacks when carrying a creature
253.4  Titanoboa can now be carried by flyers again
253.8 Tamed flyers can no longer carry survivors and creatures into the mesh/terrain fix. Will now be uncarried
253.95 Can no longer carry characters with  C4 Charge attached to them
253.98
  • Flyers carrying C4 Charge can now fly, but at a significantly reduced  Movement Speed
  • Fixed a bug where flyer-carried C4's would disappear on clients after a certain distance
255.0 Fyers carrying creatures equipped with  C4 Charge now move at a fixed slow speed
256.0 Added the flyer nerf.
  • Flyers can no longer gain  Stamina mid-air, and must eventually land. This can be changed in the server settings with ?AllowFlyingStaminaRecovery=true
  • Flyers can no longer allocate levels to  Movement Speed, nor gain Movement Speed from imprinting
  • Mounted flyer  Speed reduced for all flyers, ranging from a 10%-30% reduction depending on the flyer
  • 50% decrease to all base Stamina in flyers, excluding the  Lymantria
  • Stamina in flyers now regenerate much slower, around 10 seconds across the board
  • Passenger carry  Weight now increased to 100% from the previous 30%
  • Increased  Stamina used from Wyvern breath and special attacks
  • Various other modifications to various stats
258.0 Wyverns now support an AI turret mode with their breath attacks
258.8 Ragnarok Expansion Release Added the  Ice Wyvern
259.0
  • Improved landing AI for Wyverns
  • Fixed an issue where flyers out of stamina would not auto-land and become stuck mid-air
261.0 Fixed improper baby Wyvern  Food values
262.0
263.0 Increased the ride distance for flyers to help players in the water to remount
267.0 Remodeled the  Ice Wyvern and made them uploadable
267.2 Ice Wyvern is now properly transferable Cross-Ark
278.0 Fixed a bug which caused  Wyvern Eggs to sink below their nests over time
279.275
  • Fixed a bug where the  Poison Wyvern could loot bodies with its breath attack if it directly hit and killed
  • Fixed a bug which would cause flyers to flee from players when attacking water
  • Improved flyer AI so they no longer circle each other when attacking each other so much
285.104 Extinction Expansion Release Added the  Corrupted Wyvern and the  Forest Wyvern
287.110  Forest Wyverns now can be damaged from the  Forest Titan
288.113
  • Fix for invisible  Wyvern Eggs
  • Improved flyer following when in water
  • Added Whistle Flyer Land command
293.100 Fixed creature icon being blank for the  Ice Wyvern
303.1 Modified the drag weights of  Kaprosuchus,  Gallimimus,  Procoptodon, and  Megalosaurus so they can no longer be carried by Wyverns
310.41 Switched the Valguero  Ice Wyvern class to the Ragnarok  Ice Wyvern class in order to fix transfer issues
310.47 Retroactive fix for Valguero  Ice Wyverns which were stuck as "Raptors" in  Cryopods
312.65
  • The  Tek Helmet now provides protection from  Poison Wyvern spit attacks
  • Flying creatures will now prioritize picking up friendly creatures rather than dismounting friendly riders
  • Mounting a flyer will no longer instantly cause it to take off
316.18 Tender Loving Care 3 Undocumented: Base stats of the  Fire Wyvern,  Ice Wyvern,  Lightning Wyvern and  Poison Wyvern have been changed.
  •  Health has been lowered to 1295 from 1725.
  •  Stamina has been increased to 315 from 275.
  •  Food has been lowered to 1800 from 2000.
338.23
  • Reduced Wyvern  Health gained per level by approximately 20%
  • Reduced armor penetration on  Lightning Wyvern beam attack by approx 20%

Buffed  Fire Wyvern, Rmb, LT, L2, ZL attack by approx 30%

Patch  ARK: Survival Ascended Changes
41.23
  • Fixed wild Wyvern nests having multiple eggs stacking up on the same spot
  • Fixed wild Wyvern nests being removed on sever restart leaving a floating egg in place
  • Uprezzed Wyvern egg textures
  • Fixed  Fire Wyvern's breath attack hitting mounted riders

Note: For the changelog exclusive to Crystal Wyverns, go to  Crystal Wyvern

Gallery

References