Arthropluera

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May 4, 2016
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Jun 11, 2020
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May 24, 2018
Spawn Command
cheat summon Arthro_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Arthropluera/Arthro_Character_BP.Arthro_Character_BP'" 500 0 0 35

Variant Aberrant Arthropluera

cheat summon Arthro_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Arthropluera/Arthro_Character_BP_Aberrant.Arthro_Character_BP_Aberrant'" 500 0 0 35

Variant Corrupted Arthropluera

cheat summon Arthro_Character_BP_Corrupt_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Corrupt/Arthropluera/Arthro_Character_BP_Corrupt.Arthro_Character_BP_Corrupt'" 500 0 0 35

Variant Arthropluera (Gauntlet)

cheat summon Arthro_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Volcanic/Arthro_Character_BP_Gauntlet.Arthro_Character_BP_Gauntlet'" 500 0 0 35

Variant Arthropluera (Retrieve)

cheat summon Arthro_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Volcanic/Arthro_Character_BP_Retrieve.Arthro_Character_BP_Retrieve'" 500 0 0 35

Variant Aberrant Arthropluera (Summoned)

cheat summon Arthro_Character_BP_Aberrant_Summoned_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Arthro_Character_BP_Aberrant_Summoned.Arthro_Character_BP_Aberrant_Summoned'" 500 0 0 35

Variant Arthropluera (Gauntlet2)

cheat summon Arthro_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Arthro_Character_BP_STA.Arthro_Character_BP_STA'" 500 0 0 35

Variant Arthropluera (Mashup)

cheat summon Arthro_Character_BP_ExpG_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Arthro_Character_BP_ExpG.Arthro_Character_BP_ExpG'" 500 0 0 35
Taming Method
Preferred Food
Equipment
 Arthropluera Saddle (Level 54)
18 - 22 °C / 64 - 72 °F
 Egg Incubator: 20 °C / 68 °F
Incubation Time
2h 29m 59.28s
Baby Time
5h 8m 38.519s
Juvenile Time
20h 34m 34.074s
Adolescent Time
1d 1h 43m 12.593s
Total Maturation Time
2d 3h 26m 25.185s
Breeding Interval
18h - 2d
Habitat

The Island Topographic Map.jpg
Spawning Arthropluera The Island.svg

The Center Topographic Map.jpg
Spawning Arthropluera The Center.svg

Scorched Earth Topographic Map.jpg
Spawning Arthropluera Scorched Earth.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Arthropluera Ragnarok.svg

Extinction Topographic Map.jpg
Spawning Arthropluera Extinction.svg

Valguero Topographic Map.jpg
Spawning Arthropluera Valguero.svg

Genesis Part 1 Topographic Map.jpg
Spawning Arthropluera Genesis Part 1.svg

Crystal Isles Topographic Map.jpg
Spawning Arthropluera Crystal Isles.svg

Genesis Part 2 Map.jpg
Spawning Arthropluera Genesis Part 2.svg

Lost Island Map.jpg
Spawning Arthropluera Lost Island.svg

Fjordur Map.jpg
Spawning Arthropluera Fjordur Midgard.svg

Fjordur Asgard Topographic Map.jpg
Spawning Arthropluera Fjordur Asgard.svg

Fjordur Jotunheim Topographic Map.jpg
Spawning Arthropluera Fjordur Jotunheim.svg

Aberration Topographic Map.jpg
Spawning Aberrant Arthropluera Aberration.svg

Crystal Isles Topographic Map.jpg
Spawning Aberrant Arthropluera Crystal Isles.svg

Lost Island Map.jpg
Spawning Aberrant Arthropluera Lost Island.svg

Fjordur Map.jpg
Spawning Aberrant Arthropluera Fjordur Midgard.svg

Extinction Topographic Map.jpg
Spawning Corrupted Arthropluera Extinction.svg

Common        Rare
  Untameable   Cave
Jen Twitter.jpg Just had a peek at the progress on the Arthropluera and let me tell you, this thing is the stuff of nightmares. It's gonna be awesome.
~ Jen[1]

The Arthropluera (ar-thro-pluer-ah) is one of the creatures typically found in caves and volcanic areas. It is a medium-sized, carrion-feeding invertebrate that has the ability to spit its acidic blood at survivors, rapidly destroying their armor. It was first added in  ARK: Survival Evolved on the 4th of May, 2016.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Arthropluera felsanguis

Time

Early Permian

Diet

Carrion-Feeder

Temperament

Aggressive

Wild

The fact that this creature exists is enough to give me nightmares. Like the island's other Arthropods, Arthropluera Felsanguis has become much larger than I might have believed possible. It's a very aggressive hunter, but prefers to eat meat after it has rotted for some time, and will voraciously seek out such delicacies.

Known Information

Arthropluera's blood has a very low pH, to the point that it can dissolve many materials. This acidic blood splashes back on anything that directly attacks it, weakening the durability of weapons and hurting attackers. Many creatures thusly refuse to prey on Arthropluera, fearing this unique defense. If that wasn't enough, Arthropluera also keeps a small reservoir of blood ready to spit at its prey.

Domesticated

Like most of the arthropods on the island, Arthropluera is simple minded and relatively easy to tame. It is an almost entirely military mount, useful mostly for attacking at a distance. Thanks to its unique defenses, whether hunting or warring, Arthropluera is generally safe from all but the largest of creatures.

Behavior

Arthropluera is tamable with rotten meat and if wild will attack with acid spit (1 acid spit after melee bite). Be careful as it can hit you with its acid even when it has turned around and can destroy your armor.

Appearance

The Arthropluera felsanguis is one of the island's most nightmarish native invertebrates - a predatory, heavily armored millipede longer than three men tall. Preferring carrion over live prey, these huge arthropods inhabit the deeper caves of the island, devouring bats and other invertebrates. Their greenish blood has an unusually low pH, a trait that, by self-rupturing delicate vessels in its head, the Arthropluera can use as a rather gruesome defense mechanism.

Color Scheme and Regions

The Arthropluera's carapace has a prismatic effect that causes the colors of regions 0 and 4 to not display exactly as the color it is set as.
 

This section displays the Arthropluera's natural colors and regions. For demonstration, the regions below are colored red over an albino Arthropluera. The colored squares shown underneath each region's description are the colors that the Arthropluera will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Arthropluera's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Arthropluera's "segments" magenta.

Arthropluera PaintRegion0.png
Region 0:
Segments
13
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Arthropluera PaintRegion1.png
Region 1:
Head
8
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Arthropluera PaintRegion2.png
Region 2:
Sternites
8
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Arthropluera PaintRegion3.png
Region 3:
Legs, Antennae and Forcipules
8
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Arthropluera PaintRegion4.png
Region 4:
Carapace Stripe
8
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Arthropluera PaintRegion5.png
Region 5:
Underside of Head/Segments
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The Arthropluera's carapace has a prismatic effect that causes the colors of regions 0 and 4 to not display exactly as the color it is set as.
 

This section displays the Arthropluera's natural colors and regions. For demonstration, the regions below are colored red over an albino Arthropluera. The colored squares shown underneath each region's description are the colors that the Arthropluera will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Arthropluera's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Arthropluera's "dark all +w" magenta.

No image available.svg
Region 0:
Dark All +w
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No image available.svg
Region 1:
Light All +w
8
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33
No image available.svg
Region 2:
Light All +w
8
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No image available.svg
Region 3:
Light All +w
8
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No image available.svg
Region 4:
Light All +w
8
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No image available.svg
Region 5:
Light All +w
8
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33

Variants

Aberrant Arthropluera

 Aberrant Arthropluera is the Aberrant variant of Arthropluera found in Aberration. It is identical to the normal species except for its bioluminescence. It is tameable and is  Radiation immune.

Corrupted Arthropluera

 Corrupted Arthropluera is the Corrupted variant of Arthropluera found in Extinction. It is identical to the normal species except for its corrupted coat. It is not tameable and is guided by a hive spirit.

VR Arthropluera

 VR Arthropluera is the VR variant of Arthropluera found during some Missions in Genesis: Part 2. It is identical to the normal species except for its digitized coat. It is not tameable.

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 500 +100 +5.4% 0.07
 Stamina 200 +20 +10%
 Oxygen N/A N/A N/A
 Food 1200 +120 +10%
 Weight 100 +2 +4%
 Melee Damage 18 / 30 +0.9 / +1.5 +1.7% 7% 17.6%
 Movement Speed 100% N/A +1% 20%
 Torpidity 175 +10.5 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 225 ? ? 486 394.875 473.85 6
Swimming 400 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[2]

Arthropluera
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 500 +100 +5.4% 0.07 -4%
 Stamina 200 +20 +10%
 Oxygen N/A N/A N/A
 Food 1200 +120 +10%
 Weight 100 +2 +4%
 Melee Damage 18 +0.9 +1.7% 7% 17.6%
 Movement Speed 100% N/A +1% 20%
 Torpidity 175 +10.5 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 225 ? ? 486 394.875 473.85 6
Swimming 400 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Attribute Base Value Level Increase
Wild
 Health 500 +100
 Stamina 200 +20
 Oxygen N/A N/A
 Food 1200 +120
 Weight 100 +2
 Melee Damage 18 +0.9
 Movement Speed 100% N/A
 Torpidity 175 +10.5
Movement
[u/s]
Base Speed Sprinting Speed
Wild Wild
Walking 225


486
Swimming 400


?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Abilities

Active

Bite
LeftRTR2ZR
  • The Arthropluera bites the target for 18 damage.
  • This attack applies  Torpor x3 of the damage dealt over 10 seconds, it stacks up to 2 times.
  • Can damage any type of structure.
  • Can be used every 0.67s by both a rider and the AI.

Spit Acid
RightLTL2ZL
  • The Arthropluera spits acid at the direction of the camera for 30 damage.
  • This attacks does x10 damage to the Armor durability.
  • Can be used every 1.26s by both a rider and the AI.

Passive

Damage Reflection

The Arthropluera returns 20% of the damage received back to its aggressor, also it does x10 extra damage to the melee weapons that a player or  Mantis uses against it.

Damage Multiplier

The Arthropluera receives extra damage by x3 from projectiles and by x5 from explosives. It also receives x3 extra damage on its head. All those multipliers can be stacked if for example the Arthropluera got shots on its head.

Turret Mode

The Arthropluera has a turret mode, allowing its AI to stay in position and attack from the distance using its acid.

Taming

Taming Food

Arthropluera.png Level 1 Feeding Interval Time
Broth of Enlightenment.png Broth of Enlightenment 1 00:00 0:00:41
Spoiled Meat.png Spoiled Meat 5 02:05 0:08:21
Raw Meat.png Raw Meat 33 00:30 0:16:31
Raw Fish Meat.png Raw Fish Meat 81 00:15 0:20:16
Arthropluera.png Level 30 Feeding Interval Time
Broth of Enlightenment.png Broth of Enlightenment 1 00:00 0:00:41
Spoiled Meat.png Spoiled Meat 9 01:52 0:15:01
Raw Meat.png Raw Meat 55 00:30 0:27:31
Raw Fish Meat.png Raw Fish Meat 137 00:15 0:34:16
Arthropluera.png Level 60 Feeding Interval Time
Broth of Enlightenment.png Broth of Enlightenment 1 00:00 0:00:41
Spoiled Meat.png Spoiled Meat 12 01:49 0:20:01
Raw Meat.png Raw Meat 79 00:30 0:39:31
Raw Fish Meat.png Raw Fish Meat 196 00:15 0:49:01
Arthropluera.png Level 90 Feeding Interval Time
Broth of Enlightenment.png Broth of Enlightenment 2 01:21 0:01:21
Spoiled Meat.png Spoiled Meat 16 01:46 0:26:41
Raw Meat.png Raw Meat 102 00:30 0:51:01
Raw Fish Meat.png Raw Fish Meat 254 00:15 1:03:31
Arthropluera.png Level 120 Feeding Interval Time
Broth of Enlightenment.png Broth of Enlightenment 2 01:21 0:01:21
Spoiled Meat.png Spoiled Meat 19 01:45 0:31:41
Raw Meat.png Raw Meat 125 00:30 1:02:31
Raw Fish Meat.png Raw Fish Meat 313 00:15 1:18:16
Arthropluera.png Level 150 Feeding Interval Time
Broth of Enlightenment.png Broth of Enlightenment 2 01:21 0:01:21
Spoiled Meat.png Spoiled Meat 23 01:44 0:38:21
Raw Meat.png Raw Meat 149 00:30 1:14:31
Raw Fish Meat.png Raw Fish Meat 372 00:15 1:33:01

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Preferred Food

Taming Strategy

Arthropluera is tamed non-violently, rather than through the use of tranquilizers. Since it is a naturally aggressive creature, you must first apply  Bug Repellant to keep it from attacking you on sight. The Arthro will not be tameable if it is trying to attack another creature or is feeding on a corpse, so you must remove any such distractions from the area, or lure the Arthro to a more secluded area.

Once you have the repellent applied and distractions dealt with, place the food you wish to feed it in the rightmost slot of your hot bar. Then, carefully approach the Arthro until the button prompt to feed it appears - it will eat the piece of food you give it and a taming bar will appear. You must then wait until it becomes hungry enough to be fed again, and repeat the process. It can be very difficult to properly do this, as the Arthro is constantly moving in an unpredictable pattern.

If you accidentally get too close and touch the Arthro, it will become aggressive and attack, despite the Repellant. To continue taming it, you must get far enough away for it to lose interest in you. If you go away from it for too long and aren't using broth of enlightenment to tame it; its taming bar will go down faster than you can feed it, making it untameable. Be careful of its spit attack when fleeing, as it will deal significant damage to your armor if it hits.

In some cases, it is possible to tame an Arthropluera IF it is underwater. Arthroplueras that are underwater will not aggro on the player but may aggro if touched. This makes it easier to amass an army of Arthroplueras if a lot is under the water in some caves.

On The Center, one can simply fly an Argentavis or larger down into the LavaCave's entrance and carry an Arthro back out in seconds. Avoid attacking it while carrying, it due to the melee rebound damage, however.

A better and safer way to tame an Arthropluera is to raise it in a tamed Pulmonoscorpius, simply feed it from the back of your creature, and nothing will attack you.

Trapping or Premeditated Taming

Like always there are people who want the best possible outcome and lowest risk of danger to the taming process:

To trap the Arthropluera is quite difficult as it breaks though most structures quite well. The best approach found on an official PVE server is to use the passive taming method with the Bug Repellant and Ghillie Armor. However, it's assumed that most people would tame one on an official PVP server due to its useful acid and jaw damage. Another way to tame on both PVE and PVP is to use a Megalosaurus with bug repellant and ghillie and get close to grab. The Arthropluera shouldn't be agroed as long as you dont touch it. You can bring it outside and ask a tribemate to pick you up on a Quetz and take you to a more secure location or you can take it there while in the mouth of the Megalosaurus.

If you want to trap the Arthropluera be prepared for the cost and speed in which you must do this: Place 4 fence posts around it while you have ghillie or bug repellant active. While this happens the Athro like before would not get angry as long as you keep your distance. you can also ensnare the Arthro in a large bear trap as you do this however it can be buggy and will turn as soon as you have trapped it in the structure run out of the cave and wait a while to let the creature calm down. Then comeback anytime to find that it is waiting there ready for you to passively tame without the fear of accidentally stepping over it and aggravate it.

Combat

This section describes how to fight against the Arthropluera.

General

On The Island and The Center, Arthropluera appears in caves, where they become a very deadly adversary. On all other maps they're more likely to wander to the surface, typically in dune and volcanic environments.

Melee weaponry and armor simply vanish in any battle with the creature due to its corrosive and acidic blood.

Strategy

To avoid the loss of your armor and melee weapons, stay as far away from it as possible, but keep in mind it can still launch acidic projectiles. Be alert at all times when in a battle, as the cave ecosystems often bring other hazards. One risky fighting method is to keep backing away while using a ranged weapon that won't kill you. Back jump when it is about to bite and side jump to avoid spit attacks. If you are mobile enough, you will dodge its attacks.

Weaponry

Ranged weapons are advised to avoid the weapon and health damage caused by melee attacks. Melee should only be used as a last resort. A  Compound Bow can usually kill lower levels with 3-4 headshots. A shotgun is by far the most effective weapon against these monsters when encountered in a cave, and many cave-useful mounts allow the player avatar to draw and fire a weapon whilst mounted. One or two shotgun shells( fired from a decent gun) are all that's required to kill reasonably leveled bugs. If it does get too close, do not use metal weapons, because they will break after one to two hits, and it will be almost unscathed. Rather, if you have good armour, use your fists and block its attacks with a shield. Metal shields are better.

Dangers

Melee attacks against the Arthropluera will significantly reduce weapon durability and cause damage to the player. One well-aimed shot from the creature will strip a player of his/her armor(or bring it very close to breaking point). Make sure you spot them in advance, so they do not get the first hit in. Their spit can also hit you while riding a mount and can still break your armor, the spit does a good bit more damage without armor on.

As of version v280.130, Arthropluera can damage any form of structure. This alone makes it a rather dangerous creature to spawn close to the base as it will immediately try to break through the walls of the structures. It is also a bad idea to use the structure as a wall just to kill it.

Weakness

Arthropluera has a fairly large and long body and shiny carapace, so you can spot (and shoot) one easily. It stops spitting or biting; giving you a few seconds to run. It also has a large turn radius for a moment. Brace yourself once its aim snaps back on you.

Player projectiles such as arrows, and bullets, deal 3x damage to it, plus a 2.5x headshot multiplier, resulting in 7.5x ranged damage vulnerability. Explosives cannot headshot it, but deal 5x damage instead. This makes Arthropluera extremely vulnerable to ranged player-held weaponry.

Utility

Roles

  • Inner Base Defence: The Arthropluera is a great creature for defending your base from the inside, simply set it to aggressive with turret mode on, and it will start spitting at any intruder and breaking his armor.
  • Base Defender/Guardian: During a raid, Arthropluera can hold off unmounted raiders with an armor corroding acid spat at against unmounted/ sometimes mounted players, as well as fairly high health before they, say begin planting explosives. The Arthropluera also has the benefit of having acidic blood that causes recoil damage when hit directly. Thus, Arthropluera can play a vital role in raid defense for defending a base, especially in tight quarters where its attacks are harder to dodge or recoup from. (Level up  Melee Damage,  Health, and  Movement Speed if desired.)
  • Combatant: Though an Arthropluera is incredibly susceptible to projectile damage and is rather slow, this does not mean that it can't be used offensively. Particularly, it is in tight spaces like a base or a cave where it can be deadly. The Arthropluera can use its acidic blood and spit to kill or incapacitate survivors and small creatures with ease. Just be careful to not overload with gear or loot, as the Arthropluera's  Weight is quite abysmal. (Level similarly to a defensive role, but with an incentive on  Stamina.)
  • Acidic Damage Annoyance: Arthropluera's ability to corrode and even break enemy armor with laughable ease can make it the bane of an enemy's existence, especially if said enemy relies on their armor to keep them alive. (Level up  Melee Damage,  Health,  Stamina, and  Movement Speed if desired.)
  • Base Destroyer:: Arthroplueras can damage stone, metal, and even Tek structures with their melee attack. While they are rather fragile against enemy defenses along with this same patch (5x more damage taken from Explosives, like that of a  C4 Charge, and 3x more damage taken from ranged attacks, like that from a  Longneck Rifle for example), they can be a primitive and cost-effective way to bring down advanced bases once enemy turrets have been destroyed.

Damage Test on Official Server with a level 225 Arthropluera with 455% Melee damage. Just using the left-click melee attack.

Thatch Foundation: Destroyed in one hit,? at 100% melee. ? x regular damage (untested at base damage).

Wood Foundation: 1,125 damage, 247 at 100% melee. 13.72 x regular damage.

Stone Foundation: 574 damage, 126 at 100% melee. 7 x regular damage.

Metal Foundation: 282 damage, 62 at 100% melee. 3.44 x regular damage.

Tek Foundation: 113 damage, 25 at 100% melee. 1.39 x regular damage

  • Amphibious Assault: Thanks to a lack of an  Oxygen stat, the Arthropluera can stay submerged underwater indefinitely. Though not fast on land, it can move faster when swimming, albeit at a slow speed still but fast enough to out-swim a wild  Megalodon. This can be used to bring in Arthropluera to coastal or island bases for attack, or in certain underwater or water-filled caves. Keep in mind that it cannot regain  Stamina in the water and has to haul itself on land eventually.

Collectibles

Resource Efficiency
Raw Meat.png Raw Meat ★★☆☆☆

Notes/Trivia

For information pertaining specifically to the real-world Arthropluera, see the relevant Wikipedia article.

  • The dossier lists Arthropluera as being from the Permian period, but it was actually from the Late Carboniferous.
  • The Arthropluera can be taken out of the Lower South Cave, however, it does take some time and effort to guide it out. Setting to lowest follow distance helps with this. Also, there is a crystal formation near the exit hanging from the ceiling that must be broken to allow them to exit the cave.
  • The Dossier was revealed on 9/11/15 on Steam.[3]
  • The Dossier misspells Arthropleura as Arthropluera. Presumably, this is a typo by the author of the dossier, Helena Walker, or an oversight of the developers. The species name roughly means "poisonous blood", but is also incorrectly constructed; it should be fellisanguis instead of felsanguis.
  • In real life, Arthropleura ate rotting plant matter/detritus or foliage despite some media representations, including Ark's Arthropleura, that show it as a carnivore or scavenger. Despite this fact, the aggressive nature of Arthropleura in the game may not have been far from the realm of reality considering it lived in a world of carnivorous arthropods and amphibians. It can be reasonably assumed that they were generally peaceful unless attacked, to which they could be a significant threat.
    • While known as a carnivore in its notes, Arthropluera will eat a dish known as Broth of Enlightenment, most of the ingredients for which are vegetables.
  • The real Arthropleura belonged to an arthropod subphylum group called Myriapoda, which includes the carnivorous Centipedes and the usually herbivorous/detritivorous Millipedes as well as other living and extinct relatives. However, the Arthropleura's taxonomic relationship to other Myriapods is controversial and is contested by various researchers.
  • The Arthropleura was one of the largest arthropods known in Earth's history, along with the eurypterid Jaekelopterus, with some species reaching lengths of up to 2.5 meters in length. These sizes were only obtainable due to the excessive amount of oxygen in Earth's atmosphere in the Carboniferous, as well as a lack of any large, terrestrial predators.
  • The design of the Arthropluera in Ark may have had some inspiration from the science-fiction TV show, Primeval, in which the creature in the show has a venomous bite. This similarity is only true from the show to Helena's dossier, however, as the Arthropluera in Ark lacks venom.
  • The Dossier says that Arthropluera is "...An almost entirely military mount..." But next to the icon that represents it as being rideable, there are question marks. - These question marks might represent the writer's query as to whether or not the Arthropluera is capable of being saddled, not necessarily the capability of one being ridden.
  • It is unclear when it was fixed/changed, but at this point, it is highly ill-advised to utilize an arthro as a cave mount. They no longer pass through caves without gaining aggro from cave-dwelling predators.
  • It can be picked up by  Argentavis, so you can lure it outside the caves and move it to a safer spot. Most of the time it doesn't move while taming (like the  Dung Beetle,) but sometimes it will. To prevent this, put it in a box made of dino doors with 4 wood floors
  • It might be a good idea to bring a saddle within the cave once you have spotted the Arthropluera you want to tame. They can get stuck if you set them on follow.
  • The Arthropluera can breathe underwater since it lacks an oxygen stat. Players can easily tame one without using Bug Repellent by simply luring them into the water
  • The Arthropluera is one of the only two tameable creatures(other than the Titans from the Extinction map) that can break TEK structures, the other being the  Titanosaur.
    • As of version v280.130, Arthropluera is currently the only non-special/non-exclusive/non-boss dino to be able to damage Tek structures. (Not counting Corrupted or Enraged)
  • The Arthropluera deals recoil damage from its acidic blood to any tame or survivor that directly touches it when attacking including all melee attacks, similar to the recoil damage dealt by a  Kentrosaurus with its spikes, however, it also drastically reduced the durability of the melee weapon when get hit by said melee weapon.
  • Arthoplureas do not produce  Feces.
  • Prior to 316.19, Arthropluera gender were unrecognizable, only seen as a white name as opposed to pink or blue names representing the gender.
  • Don't use a  Noglin on Arthropluera as its acid blood will damage it when removing it.
  • On mobile They used to be able to go into any cave and run through it without Argo. but has been fixed, to prevent cheesing caves.

Changelog

Patch  ARK: Survival Evolved Changes
240.0 Arthropluera is added to the game.
240.1 Reduced collision size of the Arthropluera to allow it access through caves, entrances, and gates.
240.2
  • Fixed Arthropluera offset when riding on an  Elevator Platform.
  • Can now be ridden in the water.
  • Reduced damage knockback done to the Arthropluera.
240.4 Fixed performance issue with Arthropluera physics.
241.0 Added an AI turret mode for the Arthropluera, to which it will stay still and spit at nearby enemies when provoked or aggressive.
258.2 Fixed being able to access interactions with the Arthropluera.
260.0 Fixed  Argentavis not being able to pick up the Arthropluera.
261.0 Added more Arthropluera to the Swamp Cave.
262.0 Significantly reduced the number of Arthropluera in the Swamp Cave.
273.5 Arthropluera spawn points changed to various surface points around the map.
275.0 Aberrant Arthropluera is added to the game.
280.130
285.104 Corrupted Arthropluera is added to the game.
316.19 Arthropluera are now breedable.
318.9 Fixed a bug which prevented Arthroplueras that were in  Cryopod from being deployed.
Patch  ARK: Survival Ascended Changes
32.12 Arthropluera no longer get wild levels into  Oxygen as it does not use it.
34.49 Fixed Arthropleura visually floating up above the structure they are based on.
52.5 Fixed hit markers not displaying when successfully damaging enemy structures with an Arthropluera.

Spotlight

Gallery

References