Alpha Deathworm

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This article is about Alpha Deathworm, not to be confused with  Deathworm,  Iceworm Male, or  Iceworm Queen

Alpha Deathworm.png
Alpha Deathworm
Alpha Deathworm Image.jpg
Steam.svg 246.0
Sep 1, 2016
Xbox One.svg 739.3
Sep 1, 2016
PS.svg 501.0
Dec 6, 2016
Nintendo Switch.svg 601.0
Nov 1, 2022
Epic Games.svg 311.74
Jun 11, 2020
Spawn Command
cheat summon MegaDeathworm_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Deathworm/MegaDeathworm_Character_BP.MegaDeathworm_Character_BP'" 500 0 0 35
Habitat
Scorched Earth Topographic Map.jpg
Spawning Alpha Deathworm Scorched Earth.svg
Common        Rare
  Untameable   Cave

The Alpha Deathworm is one of the Alpha Creatures in ARK: Survival Evolved. It is only available in Scorched Earth.

Basic Info

Behavior

Once you are in its aggro range, it chases you until you get out of range just like any other  Deathworm. Also like other Deathworms, it can despawn while it is chasing you. If you want to prevent it from despawning, be sure to make it "pop" up every minute or less as they have a very very short despawn period. If it is not aggroed, the Alpha will remain stationary just like normal Deathworms.

Iceworm Queen (Variant)


An ice-themed version of the Alpha Deathworm, found on Ragnarok, and the final boss of the Frozen Dungeon. It has a light blue color scheme with white appendages and grey claws.

Appearance

Alpha Deathworms look like regular Deathworms, but are far bigger and have a red glow.

Color Scheme and Regions

Region 0:Head and Sides
No image available.svg
Natural colors:
21
22
32
33
37
39
Region 1:Unused
X mark.svg
This region does not show on the body.
Region 2:Claws
No image available.svg
Natural colors:
14
21
22
32
33
39
Region 3:Unused
X mark.svg
This region does not show on the body.
Region 4:Back and Spikes
No image available.svg
Natural colors:
14
21
22
32
33
39
Region 5:Underside
No image available.svg
Natural colors:
21
32
33
37
39

This section displays the Alpha Deathworm's natural colors and regions. For demonstration, the regions below are colored red over an albino Alpha Deathworm. The colored squares shown underneath each region's description are the colors that the Alpha Deathworm will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Alpha Deathworm's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Alpha Deathworm's "head and sides" magenta.

No image available.svg
Region 0:
Head and Sides
21
22
32
33
37
39
X mark.svg

Region 1 is not used
for this Creature.

No image available.svg
Region 2:
Claws
14
21
22
32
33
39
X mark.svg

Region 3 is not used
for this Creature.

No image available.svg
Region 4:
Back and Spikes
14
21
22
32
33
39
No image available.svg
Region 5:
Underside
21
32
33
37
39

Drops

Harvest
Random Special Loot
Guaranteed Special Loot

20 ×  Deathworm Horn

Base Stats and Growth

Attribute Base Value Level Increase
Wild
 Health 27000 +54
 Stamina 100 +10
 Oxygen N/A N/A
 Food 100 +10
 Weight 100 +2
 Melee Damage 500 +25
 Movement Speed 100% N/A
 Torpidity 100 +6
Movement
[u/s]
Base Speed Sprinting Speed
Wild Wild
Walking ?


?
Swimming 600


?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.


Combat

General

The Alpha Deathworm can spawn anywhere in the Dunes but seems to be more common farther away from regular land. Search at night as the glow of the Alpha will be far easier to spot.

Strategy

It is not recommended to fight any Deathworms with a  Rock Elemental because they do reduced damage to Deathworms while Deathworms do a significant amount of damage to them.

A  Rex with at least 10,000 health and 400% damage can take one down albeit with very little health remaining (up to 6 to 8 thousand health can be lost). So it is best to have multiple perfect Rexes or a tribemate or two standing a good distance away hitting it with fire arrows.

Another way to kill it is to make it pop up with a fast tame (or a slower one that can take hits) by running (or flying) directly at it then straight past it, hopping off, and hitting it with fire arrows when you're a good distance away. This works well enough because it stays up significantly longer than a regular Deathworm and it still gets hurt from fire damage while underground (the blood damage appears above its sand mound)

Possibly the best way to fight Deathworms with little risk is to use oil jars and fire arrows paired with a fast mount. Before aggroing a Deathworm, throw an oil jar on the ground and light it. Then, lead the Deathworm into the fire and continuously make it pop up over the fire until it runs out. If done correctly, this should only consume three  Oil Jars and three  Flame Arrows per Deathworm. The only disadvantage this method has is it cannot be used in rain, as it extinguished the oil jar's fire much quicker. You can also use high-level  Lightning Wyverns to stay out of range of its bite and get that damage before it burrows underground.

Weaponry

Fire arrows, and Oil Jars.

Level 100 or above tamed Rex(es) with 10k health and 400% damage.

Lightning Wyverns level 150 and more are also really effective.

Dangers

This creature could attack you at any time and it is hard to tell where it is until it comes out of the ground. So always be prepared when they could strike. However, since it is an  Alpha Creature, it has that distinct red glow which makes it easier to find than a regular Deathworm. Even when it is under the sand, you can see the alpha aura rising above its location.

Weakness

  • The Alpha Deathworm has similar weaknesses to the normal Deathworm, such as using a Rock Elemental to tank its hits.

Notes/Trivia

  • This is one of the two Alpha Creatures released in Scorched Earth, the other being the  Alpha Fire Wyvern.
  • The Alpha Deathworm is the largest creature on Scorched Earth.
  • The Alpha Deathworm was the Largest creature in the game until the Aberration Expansion Pack came out with  Rockwell replacing the Alpha Deathworm for that title.
  • The Alpha Deathworm drops 20  Deathworm Horns upon death, useful for a tribe that is looking to tame a  Mantis.
  • Unlike the normal  Deathworm, the Alpha Deathworm cannot be summoned on The Island and The Center.
  • The Alpha Deathworm also does not spawn on Ragnarok, though the  Iceworm Queen does, and seems to be its replacement.
  • The Alpha Deathworm is one of the largest creatures in game even surpassing the  Titanosaur and the smaller Titans (tested on Ragnarok by spawning the  Iceworm Queen at the top of the castle and spawning in a  Forest Titan) if you take into consideration the rest of its body that's submerged in the ground and how the body curves it would at least be 70 meters long possibly reaching up to 80 meters or larger.
  • Killing the Alpha Deathworm does not give any experience for chibi progression (normal experience still applies) it is unknown if this is a bug.

References