Attributes
In ARK: Survival Evolved, various Attributes can be leveled up to make your characters and dinos stronger. As you progress through the game, you will gain experience by doing various things such as harvesting, crafting, and hunting. When you receive enough experience to level up, you will receive a point to be spent on your Survivor's stats.
Detail
Health is a representation of your current life value. If your health reaches 0, you are dead. When your health is at or below 30 HP, your character becomes |
Stamina is a representation of how much energy you have. Actions such as running, jumping, swimming, harvesting resources, and attacking will all drain your Stamina. |
Oxygen is a measure of how long you can hold your breath while underwater. It also affects how fast you can move in the water. Submerging yourself in water will drain your Oxygen over time. If you run out of Oxygen, you will begin to |
Food is a representation of how fed you currently are. You will gradually become more hungry over time, but actions that consume |
Water is a measure of how hydrated you are. Your water levels naturally decrease over time, but actions that consume |
Weight is a measure of how much you are carrying. Every item has a weight value, and if the total weight value of everything you are carrying becomes too great, you will slow down or even stop. If your carried weight becomes equal to or greater than about 85% of your total weight, you will become Furthermore, overfilling inventory with low weight will prevent further items from being placed inside through any method, regardless of the current carry weight capacity. This affects all creatures who can carry inventories, as registered by a black weight icon. (Black weight icon appears larger on survivor than on dino, and both on its portrait and inventory at upper left corner of the said survivor/dino.) Certain tames have the ability to reduce the weight of specific items. A list can be found in Weight Reduction. |
Melee Damage in ARK: Survival Evolved is a basic statistic for both players and creatures. It is a measure of the amount of extra damage dealt when attacking, or yield when harvesting renewable resources. Thus, a higher Melee Damage kills creatures and other players, as well as harvest resources, in fewer hits. It also increases the total yield of resources harvested from a renewable resource, and improves the chances of receiving any rare resources. Base damage depends on the tool or weapon in use, and Melee Damage is a multiplier of this base damage. |
Movement Speed is a measure of how fast you can move. Higher movement speed allows you to get from point A to point B quicker, and use less stamina in the process. Your |
Fortitude is a measure of your resistance to the Weather, Torpidity, and Disease. A higher Fortitude increases your natural Hypothermic and Hyperthermic insulation, reduces rate of defecating near |
Crafting Skill is a measure of how fast you |
Torpidity is the measure of weariness. If a Human's Torpidity reaches 50, they will fall unconscious. You cannot do anything while unconscious, and other players can move you around, force-feed you more narcotics, take items from your inventory, or simply kill you. Creatures will fall unconscious when their Torpidity reaches its maximum value. Once the Torpidity of an unconscious player or creature reaches 0, they will wake up. |
Charge Capacity is an Attribute exclusive to Charge Pets and the |
Charge Regeneration is an Attribute exclusive to Charge Pets. Charge Regeneration takes the place of Oxygen and determines the rate at which Charge Light will regenerate within a Creature. |
Charge Emission Range is an Attribute exclusive to Charge Pets. Charge Emission Range takes the place of Melee Damage and determines the emission range of Charge Light from a Creature. |
Energy is an attribute for Mechanical Creatures. Mechanical creatures require Energy from |