Carbonemys

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Disambig.png See also:  Megachelon

Steam.svg 1.551
Jun 2, 2015
Xbox One.svg 729.0
Dec 16, 2015
PS.svg 501.0
Dec 6, 2016
Nintendo Switch.svg 521.0
Nov 30, 2018
Epic Games.svg 311.74
Jun 11, 2020
Logo Mobile.svg 1.0
May 24, 2018
Spawn Command
cheat summon Turtle_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Turtle/Turtle_Character_BP.Turtle_Character_BP'" 500 0 0 35

Variant Aberrant Carbonemys

cheat summon Turtle_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Turtle/Turtle_Character_BP_Aberrant.Turtle_Character_BP_Aberrant'" 500 0 0 35

Variant Carbonemys (Escort)

cheat summon Turtle_Character_BP_Escort_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Ocean/Turtle_Character_BP_Escort.Turtle_Character_BP_Escort'" 500 0 0 35

Variant R-Carbonemys

cheat summon Turtle_Character_BP_Rockwell_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Turtle_Character_BP_Rockwell.Turtle_Character_BP_Rockwell'" 500 0 0 35

Variant Carbonemys (Gauntlet2)

cheat summon Turtle_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Turtle_Character_BP_STA.Turtle_Character_BP_STA'" 500 0 0 35
Taming Method
Preferred Kibble
Preferred Food
Preferred Food Primitive Plus
Equipment
 Carbonemys Saddle (Level 10)
30 - 34 °C / 86 - 93 °F
 Egg Incubator: 32 °C / 90 °F
Incubation Time
1h 14m 59.64s
Baby Time
2h 18m 53.333s
Juvenile Time
9h 15m 33.331s
Adolescent Time
11h 34m 26.664s
Total Maturation Time
23h 8m 53.328s
Breeding Interval
18h - 2d
Habitat
The Island Topographic Map.jpg
Spawning Carbonemys The Island.svg
The Center Topographic Map.jpg
Spawning Carbonemys The Center.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Carbonemys Ragnarok.svg
Extinction Topographic Map.jpg
Spawning Carbonemys Extinction.svg
Valguero Topographic Map.jpg
Spawning Carbonemys Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Carbonemys Genesis Part 1.svg
Crystal Isles Topographic Map.jpg
Spawning Carbonemys Crystal Isles.svg
Genesis Part 2 Map.jpg
Spawning Carbonemys Genesis Part 2.svg
Lost Island map.jpg
Spawning Carbonemys Lost Island.svg
Fjordur Map.jpg
Spawning Carbonemys Fjordur Midgard.svg
Fjordur Vanaheim Topographic Map.jpg
Spawning Carbonemys Fjordur Vanaheim.svg
Aberration Topographic Map.jpg
Spawning Aberrant Carbonemys Aberration.svg
Valguero Topographic Map.jpg
Spawning Aberrant Carbonemys Valguero.svg
Fjordur Vanaheim Topographic Map.jpg
Spawning Aberrant Carbonemys Fjordur Vanaheim.svg
Genesis Part 2 Map.jpg
Spawning R-Carbonemys Genesis Part 2.svg
Fjordur Asgard Topographic Map.jpg
Spawning R-Carbonemys Fjordur Asgard.svg
Common        Rare
  Untameable   Cave

The Carbonemys (car-BON-eh-miss,) often simply referred to as Turtle, is a creature in ARK: Survival Evolved. They were a large prehistoric genus of turtle that lived during the Paleocene epoch in foggy swamps of Colombia, South America just a few million years after the Cretaceous Extinction. They also coexisted with  Titanoboa and are portrayed as herbivores in the game in contrast to their piscivorous diet.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Carbonemys obibimus

Time

Danian

Diet

Herbivore

Temperament

Defensive

Wild

Carbonemys obibimus is one of the least aggressive creatures on the Island. Were it not for the plethora of predators on the Island, I'm quite certain that it would spend its days basking in the sun, eating, or sleeping. Carbonemys leads a simple, solitary life. Nevertheless, it seems to be one of the most peaceful animals I have yet encountered. With its slow walking speed, the only things that keep it safe are its surprisingly fast swim speed, and its incredibly thick shell, which can absorb tremendous damage.

Domesticated

Carbonemys' swift swim rate, fairly high strength, superior shell defenses, and lack of real threat makes it an ideal armored mount for many survivors who shy away from violence. It can carry its rider to the ocean's resources at fairly high speed, and is not particularly dangerous to tame.

Behavior

Carbonemys is a neutral creature, and will fight back only if attacked or you take one of their eggs. They will also defend their own kind. Upon being attacked, Carbonemys can deliver quite a punishing attack, but nothing too fatal. Their extremely low movement speed allows them to be easily kited and killed for meat early on, however they have a very large amount of health, and require quite an amount of time to kill.

Appearance

Carbonemys are large turtles that stand taller than a Human. They are protected by a thick, heavily spiked shell, and their heads and tails have similar protusions, also being covered in firm plates. The skin of their feet and tail is rougher and thicker, leaving only the lower neck area as relatively tender. Thick spikes jut above their eyes, which are pink, and have horizontal pupils.

Color Scheme and Regions

This section displays the Carbonemys's natural colors and regions. For demonstration, the regions below are colored red over an albino Carbonemys. The colored squares shown underneath each region's description are the colors that the Carbonemys will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Carbonemys's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Carbonemys's "body" magenta.

Carbonemys PaintRegion0.png
Region 0:
Body
13
14
20
22
24
26
27
33
34
35
Carbonemys PaintRegion1.png
Region 1:
Shell Base
8
14
19
21
23
28
30
32
33
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Carbonemys PaintRegion4.png
Region 4:
Shell, Plates and Claws
13
14
20
22
24
29
31
33
34
35
Carbonemys PaintRegion5.png
Region 5:
Body Accent
8
14
21
23
25
26
32
33

This section displays the Carbonemys's natural colors and regions. For demonstration, the regions below are colored red over an albino Carbonemys. The colored squares shown underneath each region's description are the colors that the Carbonemys will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Carbonemys's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Carbonemys's "main color" magenta.

R-Carbonemys PaintRegion0.png
Region 0:
Main color
14
21
28
29
42
43
45
47
48
49
50
51
52
53
55
56
57
58
60
62
63
64
65
66
71
77
78
81
82
87
92
93
97
98
99
R-Carbonemys PaintRegion1.png
Region 1:
Accent color
10
11
23
25
28
30
32
39
40
42
43
44
45
47
48
49
50
51
52
53
54
55
66
67
69
70
74
75
76
77
84
85
91
94
95
100
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

R-Carbonemys PaintRegion4.png
Region 4:
Secondary color
14
21
28
29
42
43
45
47
48
49
50
51
52
53
55
56
57
58
60
62
63
64
65
66
71
77
78
81
82
92
93
97
98
99
R-Carbonemys PaintRegion5.png
Region 5:
Tertiary color
14
21
28
29
42
43
45
47
48
49
50
51
52
53
55
56
57
58
60
62
63
64
65
66
71
77
78
81
82
92
93
97
98
99

Variants

Aberrant Carbonemys

 Aberrant Carbonemys is the Aberrant variant of Carbonemys found in Aberration. It is identical to the normal specie except for its glowing robe. It is tameable and is not  Radiation immune.

R-Carbonemys

 R-Carbonemys is a tameable R variant found in Genesis: Part 2's Garden. It sports a different colour pattern, and has a 5% ×  Melee Damage increase at the exchange of 3% ×  Health reduction. On official servers its level cap is 500.

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 700 +140 +5.4% 0.07 (TBHM: 90%)
 Stamina 200 +20 +10%
 Oxygen 150 +15 N/A
 Food 3000 +300 +10%
 Weight 270 +5.4 +4%
 Melee Damage 13 +0.65 +1.7% 7% 17.6%
 Movement Speed 100% N/A +1% 70%
 Torpidity 275 +16.5 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 100 ? ? 220 220 374 5
Swimming 265 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Carbonemys

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Bite
LeftRTR2ZR
  • The Carbonemys bites the target for 13 damage.
  • Can be used every 0.75s by both a rider and the AI.

Passive

Damage Reduction

The Carbonemys shell and tail reduces the incoming damage that it receives from projectiles by x0.2 and by x0.5 its normal damage respectively. On  ARK: Survival Ascended the body damage multipliers also apply for melee attacks.

Taming

For general info about domesticating a wild creature see Taming.

KO Strategy

It is not recommended that you get into a punching match with this spiky and very well-armored beast, you'll probably lose that fight. Instead you should look to a few other methods of knocking one out. The best method would be using a  Scorpion and/or  Tranquilizer Arrows, but if neither are available to you, then a simple  Slingshot will do the trick. Aim at the head for best results and avoid hitting the shell as it has very little effect. Note: Weapons register hits from very slightly farther away than the creature will 'react' to. (i.e. it doesn't flinch or make a noise but the hit still deals damage). If you don't have much health you can jump on its shell and whack it with a  Wooden Club.

Taming Food

Carbonemys.png Level 1 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 2 0 0 0 0:01:36
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 20 0 0 0 0:12:01
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 20 0 0 0 0:12:01
Soybean (Primitive Plus).png Soybean (Primitive Plus) 20 0 0 0 0:12:01
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 20 19 4 2 0:24:01
Mejoberry.png Mejoberry 27 0 0 0 0:12:10
Berries.png Berries 40 0 0 0 0:12:01
KO: Wooden Club Hits × 28; Slingshot Hits × 12; Tranquilizer Arrows with a Bow × 4; Tranquilizer Arrows with a Crossbow × 2; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:15:16
Carbonemys.png Level 30 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 5 0 0 0 0:04:00
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 47 11 3 2 0:28:13
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 47 11 3 2 0:28:13
Soybean (Primitive Plus).png Soybean (Primitive Plus) 47 11 3 2 0:28:13
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 47 104 22 11 0:56:25
Mejoberry.png Mejoberry 63 11 3 2 0:28:22
Berries.png Berries 94 11 3 2 0:28:13
KO: Wooden Club Hits × 76; Slingshot Hits × 31; Tranquilizer Arrows with a Bow × 9; Tranquilizer Arrows with a Crossbow × 5; Tranquilizer Dart Shots × 4; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:25:11
Carbonemys.png Level 60 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 8 0 0 0 0:06:24
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 75 54 12 6 0:45:01
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 75 54 12 6 0:45:01
Soybean (Primitive Plus).png Soybean (Primitive Plus) 75 54 12 6 0:45:01
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 75 240 51 26 1:30:01
Mejoberry.png Mejoberry 100 54 12 6 0:45:01
Berries.png Berries 150 54 12 6 0:45:01
KO: Wooden Club Hits × 125; Slingshot Hits × 51; Tranquilizer Arrows with a Bow × 14; Tranquilizer Arrows with a Crossbow × 8; Tranquilizer Dart Shots × 6; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:32:00
Carbonemys.png Level 90 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 11 0 0 0 0:08:48
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 104 123 26 13 1:02:25
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 104 123 26 13 1:02:25
Soybean (Primitive Plus).png Soybean (Primitive Plus) 104 123 26 13 1:02:25
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 104 421 90 45 2:04:49
Mejoberry.png Mejoberry 138 121 26 13 1:02:07
Berries.png Berries 207 121 26 13 1:02:07
KO: Wooden Club Hits × 175; Slingshot Hits × 72; Tranquilizer Arrows with a Bow × 20; Tranquilizer Arrows with a Crossbow × 12; Tranquilizer Dart Shots × 8; Shocking Tranquilizer Dart Shots × 4
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:36:56
Carbonemys.png Level 120 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 14 0 0 0 0:11:12
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 132 206 45 23 1:19:13
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 132 206 45 23 1:19:13
Soybean (Primitive Plus).png Soybean (Primitive Plus) 132 206 45 23 1:19:13
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 132 630 137 69 2:38:25
Mejoberry.png Mejoberry 175 204 45 23 1:18:46
Berries.png Berries 263 205 45 23 1:18:55
KO: Wooden Club Hits × 224; Slingshot Hits × 92; Tranquilizer Arrows with a Bow × 25; Tranquilizer Arrows with a Crossbow × 15; Tranquilizer Dart Shots × 11; Shocking Tranquilizer Dart Shots × 6
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:40:48
Carbonemys.png Level 150 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 16 0 0 0 0:12:48
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 160 305 67 34 1:36:01
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 160 305 67 34 1:36:01
Soybean (Primitive Plus).png Soybean (Primitive Plus) 160 305 67 34 1:36:01
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 160 867 191 96 3:12:01
Mejoberry.png Mejoberry 213 304 67 34 1:35:52
Berries.png Berries 319 303 67 34 1:35:43
KO: Wooden Club Hits × 274; Slingshot Hits × 112; Tranquilizer Arrows with a Bow × 31; Tranquilizer Arrows with a Crossbow × 18; Tranquilizer Dart Shots × 13; Shocking Tranquilizer Dart Shots × 7
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 00:44:00

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for  Regular Kibble: 1 ×  Cooked Meat Jerky, 1 ×  Medium Egg, 5 ×  Fiber, 2 ×  Longrass, 2 ×  Savoroot, 1 ×  Water

Combat

This section describes how to fight against the Carbonemys.

General

The shell of the Carbonemys reduces incoming damage by 80%, the legs and tail by 50%, and the head only takes base damage (no headshot multiplier). The Carbonemys should not be attacked anywhere but the head due to the low damage on all other parts of its body.

Strategy

The Carbonemys is fairly easily killed with a  Pike,  Spear, or Ranged Weapons. Even though the Carbonemys can dish out sizable amounts of damage to anyone with lower than  Chitin Armor, this is easily avoided by backing away slowly and either stabbing or shooting the head of the animal. It is not recommended to use any close range weapons, such as a  Metal Sword, due to the lack of distance between the player and the Carbonemys. If stuck in a tree or rock, one could easily lance hits into its face while maintaining a safe distance. Even if free from a stuck position, it is easy to kite/train(a gaming term that means to lead an enemy around in your control) to your advantage due to the horrendously slow movement speed.

Weaponry

Any weapon with a longer range than a  Metal Sword should do the trick, as the distance between the player and the Carbonemys will be large enough to avoid much damage. For lower levels, a  Bow,  Slingshot, or  Spear should do the trick, and the same for those weapons' higher-level counterparts.

Dangers

New players should be aware that the Carbonemys is not simply a defenseless, lumbering turtle, but has a large pool of health and feasible damage output. The creature can drag a fight out for a long time, exhausting any player that did not prepare themselves. Players with low melee damage and health may have a more difficult time taking on the Carbonemys. The Turtle's powerful jaws can deliver a devastating blow to low level players.

Weakness

The Carbonemys is slow enough that you can easily outpace it even while walking backward, making spears a very effective weapon against it, you just have to prepare a lot or you might just run away from it temporarily.

Utility

Roles

  • Tank: Excellent tank due to its high HP and natural defenses. (Level up  Health)
  • Transport: While slow, the carbonemys has a very good base carrying capacity. Notably faster in water, making it good for local/water transport. (Level up  Weight)
  • Egg Farming: Carbonemys eggs are medium sized, making them big enough to make  Regular Kibble with, making it one of the easiest animals to get a ton of medium eggs for regular kibble, because of how abundant and easy to tame they are.
  • PvP Turret Soaker: Walking backwards towards a turret will cause it to take greatly reduced damage from turrets, combined with its high HP this makes it a very good tame to exhaust auto turret ammo. It would be best to set it on passive and leash it to a friendly tame out of sight so if you get sniped off of your mount the tortoise will run to safety.
  • Tame Assistant: The Carbonemys, due to its high health and easy tame in case it dies, makes it an ideal distraction mount when trying to tame  Tusoteuthis. Of course, due to the fact that by the time you'll be attempting to tame a  Tusoteuthis you'll have more tanky mounts, such as the mosasaur, but the Carbonemys is much more expendable if you underestimate the  Tusoteuthis's power and get your distraction killed.

Collectibles

Resource Efficiency
Berries.png Berries ★★★☆☆
Thatch.png Thatch ★★★☆☆
Wood.png Wood ★★☆☆☆

Notes/Trivia

For information pertaining specifically to the real-world Carbonemys, see the relevant Wikipedia article.

  • Carbonemys is Greek for "Coal Turtle".
  • On Valguero there are some dead aberrant Carbonemys near the shores, they can be harvested for  Spoiled Meat,  Hide and  Keratin.
  • If you want to kill Carbonemys in the early levels (because they grant great amounts of Exp), prepare some  Spears, and hit it while you're moving backward, as wild Carbonemys's sprint is even slower than you moving backward, so stabbing it repeatedly till it die, also work on medium and high leveled Carbonemys as well.
  • The real Carbonemys and  Titanoboa were contemporaries. They both lived in the jungle rivers of what is now Colombia 60 million years ago in swamp environments. A more realistic depiction of Carbonemys would be to see them in the Writhing Swamps in large numbers. They're not the strongest herbivores but it would still result in great conflict with the swamp's predators.
  • Carbonemys is one of the original creatures that were in the game when it released in Alpha in 2015
  • When mounted the player model grows to a VERY large size to "fit" the turtle's saddle, depending on the original player model, a player could double its size while mounted.
  • The real Carbonemys was actually a giant species of side-neck turtle reaching the size of a small car. They were also believed to be carnivorous by scientists, using their beaks to crush bones, shells, and armour from small creatures.
  • In earlier versions of the game, it was possible to stand on a wild Carbonemys that was crossing a river to avoid getting bitten to death by  Megapiranhas, as a bug caused Carbonemys to go unnoticed by them.
  • Carbonemys are one of the few wild dinos that can be "ridden" by jumping on their backs.
    • However, players will slide down if it is a wild Carbonemys and goes in combat. Occasionally, players can get stuck inside its body.
  • Real turtles breathe air and hold their breath underwater, however Ark's Carbonemys doesn't need oxygen, thus it can stay underwater forever.
  • Real turtles are social animals that live in a group called a bale, Ark's Carbonemys is mostly seen on it's own but can be seen with other Carbonemys.
  • Real turtles have webbed feet, Carbonemys have clawed feet like a land dwelling tortoise.
  • Despite being a turtle it's incapable of retracting its limbs into its shell like the  Doedicurus can.
  • Real life Carbonemys might have just a normal smooth giant shell just like other turtles and not kinda spiky like on Ark.

Changelog

Patch  ASE Changes
173.0 Amphibious creatures like the Carbonemys now regain  Stamina much more quickly in water
178.0
  • Now dives and rises in the water at regular speeds, akin to the speed of swimming straight
  • Regenerates  Stamina in water properly now
179.0 Fixed a bug where players would grow very large when riding on a Carbonemys or other creatures and then falling off from being unconscious
180.4 Added a custom model for the  Carbonemys Saddle
181.1 Fixed a bug where Carbonemys was losing  Stamina in the water
252.7 Herbivores buffed to have a 55% explosion resistance and a 65% fire resistance
252.8
  • Carbonemys no longer receives herbivore healing from  Sweet Vegetable Cakes
  • Herbivore explosion resistance reduced from 55% to 40%
254.86 Reduced armor rating effectiveness by 50%.
259.0 Fixed issue where riding on a Carbonemys caused the player's size to increase 2x their normal size
264.52 Slight decrease to saddle armor value for the Carbonemys
275.0 Aberration Expansion Release  Aberrant Carbonemys added
312.65 Increased resistance to  Tek Turrets by 10%

Gallery

References