cheat summon Turtle_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Turtle/Turtle_Character_BP.Turtle_Character_BP'" 500 0 0 35
Variant Aberrant Carbonemys
cheat summon Turtle_Character_BP_Aberrant_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Turtle/Turtle_Character_BP_Aberrant.Turtle_Character_BP_Aberrant'" 500 0 0 35
Variant Carbonemys (Escort)
cheat summon Turtle_Character_BP_Escort_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Ocean/Turtle_Character_BP_Escort.Turtle_Character_BP_Escort'" 500 0 0 35
Variant R-Carbonemys
cheat summon Turtle_Character_BP_Rockwell_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Turtle_Character_BP_Rockwell.Turtle_Character_BP_Rockwell'" 500 0 0 35
Variant Carbonemys (Gauntlet2)
cheat summon Turtle_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Turtle_Character_BP_STA.Turtle_Character_BP_STA'" 500 0 0 35
The Carbonemys (car-BON-eh-miss) often simply referred to as the Turtle, is a small, herbivorous reptile known for its defensive shell making it a good soaker against turrets, as well as its relatively fast speed when in water. It was first added in ARK: Survival Evolved on its early release.
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Carbonemys obibimus
TimeDanian
DietHerbivore
TemperamentDefensive
Carbonemys obibimus is one of the least aggressive creatures on the Island. Were it not for the plethora of predators on the Island, I'm quite certain that it would spend its days basking in the sun, eating, or sleeping. Carbonemys leads a simple, solitary life. Nevertheless, it seems to be one of the most peaceful animals I have yet encountered. With its slow walking speed, the only things that keep it safe are its surprisingly fast swim speed, and its incredibly thick shell, which can absorb tremendous damage.
Carbonemys' swift swim rate, fairly high strength, superior shell defenses, and lack of real threat makes it an ideal armored mount for many survivors who shy away from violence. It can carry its rider to the ocean's resources at fairly high speed, and is not particularly dangerous to tame.
Carbonemys is a neutral creature, and will fight back only if attacked or you take one of their eggs. They will also defend their own kind. Upon being attacked, Carbonemys can deliver quite a punishing attack, but nothing too fatal. Their extremely low movement speed allows them to be easily kited and killed for meat early on, however they have a very large amount of health, and require quite an amount of time to kill.
Carbonemys are large turtles that stand taller than a Human. They are protected by a thick, heavily spiked shell, and their heads and tails have similar protusions, also being covered in firm plates. The skin of their feet and tail is rougher and thicker, leaving only the lower neck area as relatively tender. Thick spikes jut above their eyes, which are pink, and have horizontal pupils.
This section displays the Carbonemys's natural colors and regions. For demonstration, the regions below are colored red over an albino Carbonemys. The colored squares shown underneath each region's description are the colors that the Carbonemys will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Carbonemys's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Carbonemys's "body" magenta.
This section displays the Carbonemys's natural colors and regions. For demonstration, the regions below are colored red over an albino Carbonemys. The colored squares shown underneath each region's description are the colors that the Carbonemys will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Carbonemys's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Carbonemys's "main color" magenta.
Region 2 is not used
for this Creature.
Region 3 is not used
for this Creature.
Aberrant Carbonemys is the Aberrant variant of Carbonemys found in Aberration. It is identical to the normal specie except for its glowing robe. It is tameable and is not Radiation immune.
R-Carbonemys is a tameable R variant found in Genesis: Part 2's Garden. It sports a different colour pattern, and has a 5% × Melee Damage increase at the exchange of 3% × Health reduction. On official servers its level cap is 500.
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 700 | +140 | +5.4% | 0.07 | (TBHM: 90%) |
Stamina | 200 | +20 | +10% | ||
Oxygen | 150 | +15 | N/A | ||
Food | 3000 | +300 | +10% | ||
Weight | 270 | +5.4 | +4% | ||
Melee Damage | 13 | +0.65 | +1.7% | 7% | 17.6% |
Movement Speed | 100% | N/A | +1% | 70% | |
Torpidity | 275 | +16.5 | N/A | 0.5 |
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Bite |
|
---|
Damage Reduction
The Carbonemys' shell and tail reduces the incoming damage that it receives from projectiles by 80% and by 50% respectively. On ARK: Survival Ascended the body damage multipliers also apply for melee attacks.
For general info about domesticating a wild creature see Taming.
It is not recommended that you get into a punching match with this spiky and very well-armored beast, you'll probably lose that fight. Instead you should look to a few other methods of knocking one out. The best method would be using a Pulmonoscorpius and/or Tranquilizer Arrows, but if neither are available to you, then a simple Slingshot will do the trick. Aim at the head for best results and avoid hitting the shell as it has very little effect. Note: Weapons register hits from very slightly farther away than the creature will 'react' to. (i.e. it doesn't flinch or make a noise but the hit still deals damage). If you don't have much health you can jump on its shell and whack it with a Wooden Club.
Level 1 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 2 | 0 | 0 | 0 | 0:01:36 |
Fresh Barley | 20 | 0 | 0 | 0 | 0:12:01 |
Fresh Wheat | 20 | 0 | 0 | 0 | 0:12:01 |
Soybean | 20 | 0 | 0 | 0 | 0:12:01 |
Dried Wheat | 20 | 19 | 4 | 2 | 0:24:01 |
Mejoberry | 27 | 0 | 0 | 0 | 0:12:10 |
Berries | 40 | 0 | 0 | 0 | 0:12:01 |
KO: × 28; × 12; × 4; × 2; × 2; × 1 | |||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:15:16 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 5 | 0 | 0 | 0 | 0:04:00 |
Fresh Barley | 47 | 11 | 3 | 2 | 0:28:13 |
Fresh Wheat | 47 | 11 | 3 | 2 | 0:28:13 |
Soybean | 47 | 11 | 3 | 2 | 0:28:13 |
Dried Wheat | 47 | 104 | 22 | 11 | 0:56:25 |
Mejoberry | 63 | 11 | 3 | 2 | 0:28:22 |
Berries | 94 | 11 | 3 | 2 | 0:28:13 |
KO: × 76; × 31; × 9; × 5; × 4; × 2 | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:25:11 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 8 | 0 | 0 | 0 | 0:06:24 |
Fresh Barley | 75 | 54 | 12 | 6 | 0:45:01 |
Fresh Wheat | 75 | 54 | 12 | 6 | 0:45:01 |
Soybean | 75 | 54 | 12 | 6 | 0:45:01 |
Dried Wheat | 75 | 240 | 51 | 26 | 1:30:01 |
Mejoberry | 100 | 54 | 12 | 6 | 0:45:01 |
Berries | 150 | 54 | 12 | 6 | 0:45:01 |
KO: × 125; × 51; × 14; × 8; × 6; × 3 | |||||
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:32:00 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 11 | 0 | 0 | 0 | 0:08:48 |
Fresh Barley | 104 | 123 | 26 | 13 | 1:02:25 |
Fresh Wheat | 104 | 123 | 26 | 13 | 1:02:25 |
Soybean | 104 | 123 | 26 | 13 | 1:02:25 |
Dried Wheat | 104 | 421 | 90 | 45 | 2:04:49 |
Mejoberry | 138 | 121 | 26 | 13 | 1:02:07 |
Berries | 207 | 121 | 26 | 13 | 1:02:07 |
KO: × 175; × 72; × 20; × 12; × 8; × 4 | |||||
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:36:56 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 14 | 0 | 0 | 0 | 0:11:12 |
Fresh Barley | 132 | 206 | 45 | 23 | 1:19:13 |
Fresh Wheat | 132 | 206 | 45 | 23 | 1:19:13 |
Soybean | 132 | 206 | 45 | 23 | 1:19:13 |
Dried Wheat | 132 | 630 | 137 | 69 | 2:38:25 |
Mejoberry | 175 | 204 | 45 | 23 | 1:18:46 |
Berries | 263 | 205 | 45 | 23 | 1:18:55 |
KO: × 224; × 92; × 25; × 15; × 11; × 6 | |||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:40:48 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 16 | 0 | 0 | 0 | 0:12:48 |
Fresh Barley | 160 | 305 | 67 | 34 | 1:36:01 |
Fresh Wheat | 160 | 305 | 67 | 34 | 1:36:01 |
Soybean | 160 | 305 | 67 | 34 | 1:36:01 |
Dried Wheat | 160 | 867 | 191 | 96 | 3:12:01 |
Mejoberry | 213 | 304 | 67 | 34 | 1:35:52 |
Berries | 319 | 303 | 67 | 34 | 1:35:43 |
KO: × 274; × 112; × 31; × 18; × 13; × 7 | |||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 00:44:00 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for Regular Kibble:
1 × Cooked Meat Jerky, 1 × Medium Egg, 5 × Fiber, 2 × Longrass, 2 × Savoroot, 1 × Water
This section describes how to fight against the Carbonemys.
The shell of the Carbonemys reduces incoming damage by 80%, the legs and tail by 50%, and the head only takes base damage (no headshot multiplier). The Carbonemys should not be attacked anywhere but the head due to the low damage on all other parts of its body.
The Carbonemys is fairly easily killed with a Pike, Spear, or Ranged Weapons. Even though the Carbonemys can dish out sizable amounts of damage to anyone with lower than Chitin Armor, this is easily avoided by backing away slowly and either stabbing or shooting the head of the animal. It is not recommended to use any close range weapons, such as a Metal Sword, due to the lack of distance between the player and the Carbonemys. If stuck in a tree or rock, one could easily lance hits into its face while maintaining a safe distance. Even if free from a stuck position, it is easy to kite/train(a gaming term that means to lead an enemy around in your control) to your advantage due to the horrendously slow movement speed.
Any weapon with a longer range than a Metal Sword should do the trick, as the distance between the player and the Carbonemys will be large enough to avoid much damage. For lower levels, a Bow, Slingshot, or Spear should do the trick, and the same for those weapons' higher-level counterparts.
New players should be aware that the Carbonemys is not simply a defenseless, lumbering turtle, but has a large pool of health and feasible damage output. The creature can drag a fight out for a long time, exhausting any player that did not prepare themselves. Players with low melee damage and health may have a more difficult time taking on the Carbonemys. The Turtle's powerful jaws can deliver a devastating blow to low level players.
The Carbonemys is slow enough that you can easily outpace it even while walking backward, making spears a very effective weapon against it, you just have to prepare a lot or you might just run away from it temporarily.
Resource | Efficiency |
---|---|
Berries | ★★★☆☆ |
Thatch | ★★★☆☆ |
Wood | ★★☆☆☆ |
For information pertaining specifically to the real-world Carbonemys, see the relevant Wikipedia article.
Patch | ARK: Survival Evolved Changes |
---|---|
173.0 | Amphibious creatures like the Carbonemys now regain Stamina much more quickly in water. |
178.0 |
|
179.0 | Fixed a bug where players would grow very large when riding on a Carbonemys and then falling off from being unconscious. |
181.1 | Fixed a bug where Carbonemys was losing Stamina in the water. |
252.8 | Carbonemys no longer receives herbivore healing from Sweet Vegetable Cakes. |
254.86 | Reduced armor rating effectiveness by 50%. |
259.0 | Fixed issue where riding on a Carbonemys caused the player's size to increase 2x their normal size. |
264.5 | Slight decrease to saddle armor value for the Carbonemys. |
275.0 | Aberrant Carbonemys is added to the game. |
293.100 | Carbonemys now prefers Regular Kibble. |
312.65 | Increased resistance to Tek Turrets by 10%. |
329.3 | R-Carbonemys is added to the game. |