Daeodon

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Steam.svg 257.0
May 5, 2017
Xbox One.svg 754.0
May 17, 2017
PS.svg 507.0
May 17, 2017
Nintendo Switch.svg 521.0
Nov 30, 2018
Epic Games.svg 311.74
Jun 11, 2020
Logo Mobile.svg 2.0
Jun 17, 2019
Variants
Spawn Command
cheat summon Daeodon_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Daeodon/Daeodon_Character_BP.Daeodon_Character_BP'" 500 0 0 35

Variant Daeodon (Escort)

cheat summon Daeodon_Character_BP_Escort_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Arctic/Daeodon_Character_BP_Escort.Daeodon_Character_BP_Escort'" 500 0 0 35

Variant Daeodon (Gauntlet)

cheat summon Daeodon_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/Daeodon_Character_BP_Gauntlet.Daeodon_Character_BP_Gauntlet'" 500 0 0 35

Variant Daeodon (Retrieve)

cheat summon Daeodon_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Arctic/Daeodon_Character_BP_Retrieve.Daeodon_Character_BP_Retrieve'" 500 0 0 35

Variant R-Daeodon

cheat summon Daeodon_Character_BP_Eden_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Daeodon_Character_BP_Eden.Daeodon_Character_BP_Eden'" 500 0 0 35

Variant R-Daeodon (Summoned)

cheat summon Daeodon_Character_BP_Eden_Summoned_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Daeodon_Character_BP_Eden_Summoned.Daeodon_Character_BP_Eden_Summoned'" 500 0 0 35

Variant Daeodon (Gauntlet2)

cheat summon Daeodon_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Daeodon_Character_BP_STA.Daeodon_Character_BP_STA'" 500 0 0 35
Taming Method
Preferred Kibble
Preferred Food
Preferred Food ARK: Survival Evolved Mobile
Equipment
 Daeodon Saddle (Level 59)
Gestation Time
7h 56m 11.428s
Baby Time
4h 52m 23.859s
Juvenile Time
19h 29m 35.438s
Adolescent Time
1d 21m 59.297s
Total Maturation Time
2d 43m 58.594s
Breeding Interval
18h - 2d
Habitat
The Island Topographic Map.jpg
Spawning Daeodon The Island.svg
The Center Topographic Map.jpg
Spawning Daeodon The Center.svg
Scorched Earth Topographic Map.jpg
Spawning Daeodon Scorched Earth.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Daeodon Ragnarok.svg
Extinction Topographic Map.jpg
Spawning Daeodon Extinction.svg
Valguero Topographic Map.jpg
Spawning Daeodon Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Daeodon Genesis Part 1.svg
Crystal Isles Topographic Map.jpg
Spawning Daeodon Crystal Isles.svg
Genesis Part 2 Map.jpg
Spawning Daeodon Genesis Part 2.svg
Lost Island map.jpg
Spawning Daeodon Lost Island.svg
Fjordur Map.jpg
Spawning Daeodon Fjordur Midgard.svg
Fjordur Jotunheim Topographic Map.jpg
Spawning Daeodon Fjordur Jotunheim.svg
Fjordur Vanaheim Topographic Map.jpg
Spawning Daeodon Fjordur Vanaheim.svg
Genesis Part 2 Map.jpg
Spawning R-Daeodon Genesis Part 2.svg
Fjordur Asgard Topographic Map.jpg
Spawning R-Daeodon Fjordur Asgard.svg
Common        Rare
  Untameable   Cave

The Daeodon (DAY-don) is one of the creatures in ARK: Survival Evolved.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Daeodon comedentis

Time

Late Oligocene

Diet

Carnivore

Temperament

Territorial

Wild

Daeodon comedentis is the largest known species of Entelodont, an omnivorous family of ancient mammals that are sometimes referred to as "Hell Pigs." Even though Daeodon has as many similarities to modern Hippopotamidae as it does to Suina, I've found that to be a suitable nickname. Daeodon is as mean as it looks, and any survivor who wanders too close will find that out the hard way. As an omnivore with a voracious appetite, Daeodon scavenges, forages, and hunts to survive. It has little qualms when it comes to its diet, and that has helped it thrive on the Island's harsh tundra. Its temper hasn't hurt either, as many would be predators would rather seek out less vicious prey.

Domesticated

Many tribes have made excellent use of Daeodon packs within their war parties, not only because of its fierce nature, but due to its extraordinary ability to rapidly heal itself. I've theorized that this healing factor is why it seems to have such a high metabolism, though what is particularly extraordinary is its capability to share this benefit with nearby creatures. I have even heard some survivors mention that the Daeodon also has a unique ability to root out Rare Mushrooms as well!

Behavior

Travelers of the Ark will typically find Daeodon travelling in packs, devouring anything and everything that gets within sight. Once combat is initiated one or sometimes all of the pack will produce a pheromone effect to buff the health regeneration of friendly creatures. This, boosted by the other wild Daeodon's passive health boost, can make a pack of these creatures a very deadly opponent. It does appear however, if a traveler happens upon a lonely Daeodon, at least upon the traveler hitting the creature, it will run from the fight rather than stick around. The Daeodon is very useful after Boss Arenas to heal your tames, but will consume a very large quantity of food to do so.

Appearance

Daeodon is a large mammal with hunched shoulders and cloven hooves. It has a massive head and long jaws with fearsome tusk like front teeth for tearing both meat and plant matter and rows of molars at the back of the mouth for grinding. With its massive size and nightmarish teeth, it is easy to forget this animal is part of the pig family.

Color Scheme and Regions

Region 0:Underside
Daeodon PaintRegion0 ASA.png
Natural colors:
14
32
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Region 1:Unused
X mark.svg
This region does not show on the body.
Region 2:Fur
Daeodon PaintRegion2 ASA.png
Natural colors:
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Region 3:Unused
X mark.svg
This region does not show on the body.
Region 4:Unused
X mark.svg
This region does not show on the body.
Region 5:Top
Daeodon PaintRegion5 ASA.png
Natural colors:
8
13
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32
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41
42

This section displays the Daeodon's natural colors and regions. For demonstration, the regions below are colored red over an albino Daeodon. The colored squares shown underneath each region's description are the colors that the Daeodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Daeodon's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Daeodon's "underside" magenta.

Daeodon PaintRegion0.png
Region 0:
Underside
14
32
33
36
37
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40
X mark.svg

Region 1 is not used
for this Creature.

Daeodon PaintRegion2.png
Region 2:
Fur
14
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34
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37
39
41
42
56
X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

Daeodon PaintRegion5.png
Region 5:
Top
8
13
14
23
24
32
33
34
35
36
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41
42

This section displays the Daeodon's natural colors and regions. For demonstration, the regions below are colored red over an albino Daeodon. The colored squares shown underneath each region's description are the colors that the Daeodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Daeodon's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Daeodon's "main" magenta.

R-Daeodon PaintRegion0.png
Region 0:
Main
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82
R-Daeodon PaintRegion1.png
Region 1:
Accents
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No image available.svg
Region 2:
Stripes
8
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No image available.svg
Region 3:
Accent
8
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R-Daeodon PaintRegion4.png
Region 4:
Belly
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R-Daeodon PaintRegion5.png
Region 5:
Back
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62
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82

Variants

R-Daeodon

 R-Daeodon is a tameable R variant found in Genesis: Part 2's Eden. It sports a different colour pattern, and has a 5% ×  Melee Damage increase at the exchange of 3% ×  Health reduction. On official servers its level cap is 500.

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 900 +180 +5.4% 0.07
 Stamina 250 +25 +10%
 Oxygen 150 +15 +10%
 Food 2500 +250 +10% 15%
 Weight 400 +8 +4%
 Melee Damage 29 +1.45 +1.7% 5.6% 15.4%
 Movement Speed 100% N/A +1% 30%
 Torpidity 800 +48 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 160 ? ? 848 848 1102.4 7
Swimming 300 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Daeodon

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Bite
LeftRTR2ZR
  • The Daeodon bites the target for 29 damage.
  • Can be used every 0.75s by both a rider and the AI.
Heal
RightLTL2ZL
to toggle
  • The Daeodon heals first itself and then allied creatures within 25 meters in short bursts.
  • The allies must be conscious and not at full health. Up to 30 allies can be healed: if the limit has not been reached when a burst finishes, they are searched for and added to the pool until no longer eligible.
  • Following creatures cannot be healed:
  • See Active healing details for more info.
  • Can be used every 2s by both a rider and the AI.
Jump
  • The Daeodon jumps.

Passive

Passive Healing

Passive Healing is a passive variant of the Heal ability. Notes for the main ability apply (see Active healing details), with exceptions:

  • When activated, the Daeodon heals itself and then up to 30 allied creatures within 25 meters over 30 seconds. There is no rider requirement.
  • It does not have an activation cost, but drains  Food upfront on each pulse - as if for full 30 seconds of active healing. Notably,  Food is drained even if healing to the ally will be excess.
  • For example, if a  Rex has 14000 ×  Health and max of 14520.1, it will receive a total of 1089 units healed - this may potentially result in 568.9 ×  Food being wasted on the pig if the Rex receives no damage.
  • It only restores 0.25% of an ally's max health a second, but not less than 3 ×  Health and not more than 400 ×  Health.
  • The pig suffers no movement speed loss in water.

The quick  Food drain results in large amounts of  Medium Animal Feces in short time. Passive healing from multiple Daeodons does not stack.

Quick Regeneration

The Daeodon regenerates  Health quicker than most of the creatures.

Combat

General

Daeodon very rarely travel alone. Groups typically consist of 2-4 individuals with an equal ratio of male to females, making the mate buff a very realistic threat to the survivor. In addition, it is a common sight to see half of the group being a higher level than the other half (i.e. Level 60 male and a Level 10 female).

The winter tundra contains large, and often deadly prey such as  Mammoth. This means that Daeodon will often take advantage of their healing abilities to soak up damage in order to stay alive.

Take these key points into consideration when tackling any Daeodon.

Strategy

Ensure you note the total number of Daeodons in a group before attacking, as well as any other threats that may be lingering nearby (e.g.  Direwolf).

If attempting to kill, simply stand on a high position and shoot at it, or use a bola to keep it still and attack it with a sword or pike.

When fighting a group of Daeodon, be sure to kill the weaker ones first in order to reduce the efficiency of the healing buff. This will ultimately make fighting against the higher levels a lot easier.

Weaponry

Use shields if attempting to attack it with melee weapons, while crossbows can be used for long range, aiming for its lower jaw counts as a headshot.

Dangers

As they often appear in groups, the player can be very quickly overwhelmed. Furthermore, a larger group means a larger mate and healing buff, resulting in a very quick and inescapable death.

These creatures are also capable of fast speeds.

Weakness

Long range attacks render the Daeodon harmless, particularly if they are alone.

Taming

For general info about domesticating a wild creature see Taming.

KO Strategy

The Daeodon is an aggressive creature; keep your distance when shooting, Longneck or crossbow is preferred. It can be grabbed by an Argentavis so one player can grab it while the other one at the ground shoots it. If playing solo, trap it inside a small house with the help of an Argentavis or using ramps. It cannot fit through doors so you can stand outside while shooting it safely.

Using a single bola will also give you enough time to bring it down if shot in the head (aim right below the chin)

Similar to the Argentavis, Daeodon's rapid healing ability consumes lots of food, meaning that players can start feeding it immediately if they render it unconscious while it is in the middle of using this ability, as its food meter will be depleted considerably. Keep in mind, however, that the Daeodon has an enormous appetite. If you use mutton, it will require much more of it than other creatures typically do, so be sure you have plenty. It is advised to use lots of Raw Mutton and Preserving Salt when applicable to ensure the best possible taming effectiveness and time. It should also be noted that Daeodons have relatively quick torpor drain, so be sure to come equipped appropriately.

Taming Food

Daeodon.png Level 1 Narcoberry Narcotic Bio Toxin Time
Superior Kibble.png Superior Kibble 3 0 0 0 0:00:56
Raw Mutton.png Raw Mutton 32 16 4 2 0:09:16
Cooked Lamb Chop.png Cooked Lamb Chop 59 81 20 10 0:17:04
Raw Prime Meat.png Raw Prime Meat 40 35 9 5 0:11:35
Cooked Prime Meat.png Cooked Prime Meat 80 132 32 16 0:23:08
Raw Prime Fish Meat.png Raw Prime Fish Meat 99 58 14 7 0:14:20
Raw Meat.png Raw Meat 119 0 0 0 0:06:54
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 198 185 44 22 0:29:26
Cooked Meat.png Cooked Meat 238 227 54 27 0:34:26
Raw Fish Meat.png Raw Fish Meat 297 10 3 2 0:08:36
Cooked Fish Meat.png Cooked Fish Meat 594 298 71 36 0:42:58
KO: Wooden Club Hits × 80; Slingshot Hits × 33; Tranquilizer Arrows with a Bow × 9; Tranquilizer Arrows with a Crossbow × 6; Tranquilizer Dart Shots × 4; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 1.8 / s, Time until all torpidity is depleted: 00:07:24
Daeodon.png Level 30 Narcoberry Narcotic Bio Toxin Time
Superior Kibble.png Superior Kibble 8 0 0 0 0:02:28
Raw Mutton.png Raw Mutton 79 117 30 15 0:22:52
Cooked Lamb Chop.png Cooked Lamb Chop 147 330 85 43 0:42:29
Raw Prime Meat.png Raw Prime Meat 99 180 47 24 0:28:39
Cooked Prime Meat.png Cooked Prime Meat 198 491 127 64 0:57:14
Raw Prime Fish Meat.png Raw Prime Fish Meat 247 257 67 34 0:35:44
Raw Meat.png Raw Meat 297 55 14 7 0:17:12
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 494 667 172 86 1:13:26
Cooked Meat.png Cooked Meat 593 802 207 104 1:25:47
Raw Fish Meat.png Raw Fish Meat 741 101 26 13 0:21:27
Cooked Fish Meat.png Cooked Fish Meat 1482 1035 267 134 1:47:12
KO: Wooden Club Hits × 220; Slingshot Hits × 90; Tranquilizer Arrows with a Bow × 25; Tranquilizer Arrows with a Crossbow × 14; Tranquilizer Dart Shots × 10; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 3 / s, Time until all torpidity is depleted: 00:12:13
Daeodon.png Level 60 Narcoberry Narcotic Bio Toxin Time
Superior Kibble.png Superior Kibble 12 0 0 0 0:03:42
Raw Mutton.png Raw Mutton 128 263 71 36 0:37:02
Cooked Lamb Chop.png Cooked Lamb Chop 238 650 176 88 1:08:47
Raw Prime Meat.png Raw Prime Meat 160 376 102 51 0:46:18
Cooked Prime Meat.png Cooked Prime Meat 320 939 254 127 1:32:29
Raw Prime Fish Meat.png Raw Prime Fish Meat 400 517 140 70 0:57:52
Raw Meat.png Raw Meat 480 150 41 21 0:27:47
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 800 1261 340 170 1:58:55
Cooked Meat.png Cooked Meat 960 1504 406 203 2:18:53
Raw Fish Meat.png Raw Fish Meat 1200 235 64 32 0:34:44
Cooked Fish Meat.png Cooked Fish Meat 2400 1927 520 260 2:53:36
KO: Wooden Club Hits × 364; Slingshot Hits × 149; Tranquilizer Arrows with a Bow × 41; Tranquilizer Arrows with a Crossbow × 24; Tranquilizer Dart Shots × 17; Shocking Tranquilizer Dart Shots × 9
Torpidity-depletion: 3.91 / s, Time until all torpidity is depleted: 00:15:30
Daeodon.png Level 90 Narcoberry Narcotic Bio Toxin Time
Superior Kibble.png Superior Kibble 17 0 0 0 0:05:15
Raw Mutton.png Raw Mutton 177 436 122 61 0:51:13
Cooked Lamb Chop.png Cooked Lamb Chop 328 1006 281 141 1:34:48
Raw Prime Meat.png Raw Prime Meat 222 606 169 85 1:04:14
Cooked Prime Meat.png Cooked Prime Meat 443 1440 402 201 2:08:02
Raw Prime Fish Meat.png Raw Prime Fish Meat 554 814 227 114 1:20:09
Raw Meat.png Raw Meat 664 269 75 38 0:38:26
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 1107 1918 535 268 2:44:32
Cooked Meat.png Cooked Meat 1328 2278 635 318 3:12:07
Raw Fish Meat.png Raw Fish Meat 1660 394 110 55 0:48:02
Cooked Fish Meat.png Cooked Fish Meat 3319 2905 810 405 4:00:04
KO: Wooden Club Hits × 508; Slingshot Hits × 208; Tranquilizer Arrows with a Bow × 57; Tranquilizer Arrows with a Crossbow × 33; Tranquilizer Dart Shots × 23; Shocking Tranquilizer Dart Shots × 12
Torpidity-depletion: 4.73 / s, Time until all torpidity is depleted: 00:17:54
Daeodon.png Level 120 Narcoberry Narcotic Bio Toxin Time
Superior Kibble.png Superior Kibble 22 0 0 0 0:06:47
Raw Mutton.png Raw Mutton 226 627 179 90 1:05:24
Cooked Lamb Chop.png Cooked Lamb Chop 419 1392 398 199 2:01:06
Raw Prime Meat.png Raw Prime Meat 283 854 244 122 1:21:53
Cooked Prime Meat.png Cooked Prime Meat 565 1972 563 282 2:43:17
Raw Prime Fish Meat.png Raw Prime Fish Meat 707 1134 324 162 1:42:17
Raw Meat.png Raw Meat 848 403 115 58 0:49:05
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 1413 2614 747 374 3:30:01
Cooked Meat.png Cooked Meat 1695 3097 885 443 4:05:12
Raw Fish Meat.png Raw Fish Meat 2119 571 163 82 1:01:19
Cooked Fish Meat.png Cooked Fish Meat 4238 3940 1125 563 5:06:32
KO: Wooden Club Hits × 652; Slingshot Hits × 266; Tranquilizer Arrows with a Bow × 73; Tranquilizer Arrows with a Crossbow × 42; Tranquilizer Dart Shots × 30; Shocking Tranquilizer Dart Shots × 15
Torpidity-depletion: 5.49 / s, Time until all torpidity is depleted: 00:19:47
Daeodon.png Level 150 Narcoberry Narcotic Bio Toxin Time
Superior Kibble.png Superior Kibble 26 0 0 0 0:08:01
Raw Mutton.png Raw Mutton 275 831 242 121 1:19:34
Cooked Lamb Chop.png Cooked Lamb Chop 510 1798 524 262 2:27:24
Raw Prime Meat.png Raw Prime Meat 344 1116 325 163 1:39:32
Cooked Prime Meat.png Cooked Prime Meat 688 2532 738 369 3:18:50
Raw Prime Fish Meat.png Raw Prime Fish Meat 860 1470 429 215 2:04:25
Raw Meat.png Raw Meat 1032 548 160 80 0:59:43
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 1719 3340 973 487 4:15:30
Cooked Meat.png Cooked Meat 2063 3952 1152 576 4:58:26
Raw Fish Meat.png Raw Fish Meat 2579 760 222 111 1:14:37
Cooked Fish Meat.png Cooked Fish Meat 5157 5015 1462 731 6:13:00
KO: Wooden Club Hits × 796; Slingshot Hits × 325; Tranquilizer Arrows with a Bow × 89; Tranquilizer Arrows with a Crossbow × 51; Tranquilizer Dart Shots × 36; Shocking Tranquilizer Dart Shots × 18
Torpidity-depletion: 6.22 / s, Time until all torpidity is depleted: 00:21:20

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for  Superior Kibble: 2 ×  Citronal, 1 ×  Prime Meat Jerky, 1 ×  Large Egg, 5 ×  Fiber, 2 ×  Rare Mushroom, 1 ×  Sap, 1 ×  Water

Utility

  • Post-Battle Healer: The most cost efficient way to use the Daeodon healing ability is to trigger it after a difficult battle, rather than during the battle. Contrarily to popular belief it is not necessarily to level up the Food statistic, in fact it is not recommended to refill the Daeodon food points because its passive healing ability can drain even 100K food points in seconds without great benefit. The Daeodon only requires 100 points of food to start healing allies, and will quickly drain all of its food points no matter how many food points are available. It is therefore recommended to use the Daeodon outside battle and feed it very slowly, just enough to keep its food points above 100.

    After a difficult battle, the Daeodon's passive healing ability should be activated next to the dinos that need healing. The Daeodon should be given just enough food to increase its food points above 100 in order to trigger a healing pulse. Each healing pulse will restore a certain percentage of an ally's max health and drain the Daeodon food point completely. The Daeodon should be fed again after each healing pulse, just enough to get its food points above 100. For example, 5  Cooked Meat or 10  Cooked Fish Meat can be used to restore a total of 125 food points after each healing pulse.

    This strategy allows to restore the health of dinos faster and at a very efficient cost rather than wait for natural regeneration which might take hours. After a boss fight, this is especially helpful to bring dinos back from the brink of death. Once all of the dinos are healed, it is recommended to put the low food Daeodon into a cryopod in order to prevent death from starvation.

  • In-Battle Healer: While it is generally not recommended to use the Daeodon during a battle, it can still increase the survivability of allies. This is especially true for certain boss fights such as the Alpha  Dragon which is capable to deal percent-based damage. The Alpha Dragon fire breath will drain 20% of dinos max health which means they can not sustain more than 5 hits. The Daeodon healing ability, while costly, allows dinos to sustain 6 or even 7 hits and increases the efficiency and survivability of the Rex rush strategy. The Daeodon should have a rider force feeding it with  Basic Kibble during the battle. Level Food.

  • Raid Healer: Its AOE pulsating Heal makes it valuable for healing your dinos during a raid on a base! If you want to force-feed it faster use prime meat or kibbles. Level Health and Food.

  • Feces Producer: While in active healing mode Daeodon produces a large amount of feces in a short amount of time. Perfect for those who need a large amount of feces to compost into fertilizer. (Though a good kibble farm should produce more than enough byproduct to use with dung beetles...).

  • Cactus Sap Collector: The Daeodon seems to be a perfect creature to harvest Cactus Sap on Scorched Earth. It can only harvest sap from the low, red-flowered cactus bushes, not the tall saguaro cactus trees.

Food consumption

Daeodon retrieves food differently from other carnivores. The following table shows the amount of food restored, depending on the type of food the Daeodon eats:

Type Value
 Raw Fish Meat 5
 Raw Meat 10
 Cooked Fish Meat 12.5
 Cooked Meat
 Cooked Meat Jerky
 Raw Prime Fish Meat
 Cooked Prime Fish Meat
25
 Raw Prime Meat
 Cooked Prime Meat
 Raw Mutton
 Cooked Lamb Chop
50
 Kibble* (Superior, Exceptional, Extraordinary) 85
 Kibble* (Basic, Simple, Regular) 96

*Kibble has no feeding cooldown, so entire stacks can be force-fed in a few seconds.

Active healing details

Activation consumes 100 ×  Food. 40 ×  Food is consumed every second, and each 1 ×  Health healed consumes 1 ×  Food. If there is less  Food than needed for an ally, healing is still dealt in full amount, but no more allies will be affected until the Daeodon is fed.
The amount of Health points gained per tick of the Daeodon's healing aura is directly linked to the maximum Health of the dino being healed. Higher HP dinos will heal more HP per tick.
The Daeodon can heal up to 30 allies within a range of 2500 units.[2]

When activated:

  • the Daeodon's speed in water while not submerged is restricted by 35%.
  • the Daeodon heals itself for 0.5% of its max health every second, but not less than 20 ×  Health and not more than 100 ×  Health.
  • the Daeodon restores 0.5% of an allied dino's max health a second, but not less than 20 ×  Health and not more than 400 ×  Health.
  • the Daeodon restores 0.5% of an allied player's max health a second, but not less than 10 ×  Health and not more than 300 ×  Health.

Force-feeding the Daeodon will increase the heal duration (since healing consumes Food). Note, however, that the Daeodon retrieves food differently from other carnivores (see Food consumption for more info).

Active healing rate chart

The following chart shows the rate at which the Daeodon will actively heal a dino, depending on the maximum Health of the dino:

Active healing over time chart

The following chart shows the total amount of food consumed by the Daeodon's active healing over time, depending on the healing rate (see Active healing rate chart) and the number of dinos to heal:

Spotlight

Notes/Trivia

For information pertaining specifically to the real-world Daeodon, see the relevant Wikipedia article.

  • Dino Dossier revealed on 10/04/2016.[3]
  • The dossier says that Daeodon has as many similarities to modern Hippopotamidae as it does to Suina, this sentence refers to how many people call this creature "Hell Pig" even though they're a whole different animal, but still closely related to pigs and hippos; both are members of artiodactyl (even-toed ungulate).
  • Although there was mention of multiple Daeodons receiving a pack bonus to their healing aura, there does not currently seem to be any benefit to multiple Daeodons healing at once.
  • The dossier lists Daeodon as an Omnivore, but as of v257 the Daeodon will only eat meat. All berries and crops provide no food value. In addition, Raw Meat provides only 10 food value upon consumption (but cooked meat provides it 25 food value), nowadays the dossier lists it as Carnivore.
  • There is a bug with the Daeodon's healing ability that causes it to constantly heal even when there's nothing to heal. If it ever occurs, just remove its food source and let it starve. Once it reaches zero the ability should stop and you can then give its food back. Until the bug is patched up, it is highly advised to NEVER use it. Otherwise you'll have a lot of food wasted. This can be countered if the daeodon has a saddle, as one can jump on and turn off the healing manually. Disabling passive healing may also fix this bug.
  • Species name means "Eater Dreadful Teeth", that explained its enormous appetite.

Changelog

Patch  ASE Changes
257.0  Daeodon is added to the game
257.2  Daeodon Saddle is now craftable in  Smithy
264.52 Fixed Baby Daeodons eating too much  Food
273.6 Can no longer heal  Titanosaur
288.113 Disabled Daeodon from healing when it is frozen

Gallery

References