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Steam.svg 306.41
Feb 25, 2020
Xbox One.svg 795.17
Feb 25, 2020
PS.svg 544.15
Feb 25, 2020
Nintendo Switch.svg 612.0
Jun 12, 2023
Epic Games.svg 311.74
Jun 11, 2020
Spawn Command
cheat summon BogSpider_Character_BP_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/BogSpider/BogSpider_Character_BP.BogSpider_Character_BP'" 500 0 0 35

Variant Bloodstalker (Gauntlet)

cheat summon BogSpider_Character_BP_Gauntlet_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Bog/BogSpider_Character_BP_Gauntlet.BogSpider_Character_BP_Gauntlet'" 500 0 0 35

Variant Bloodstalker (Race)

cheat summon BogSpider_Character_BP_Race_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Race/BogSpider_Character_BP_Race.BogSpider_Character_BP_Race'" 500 0 0 35

Variant Bloodstalker (Summoned)

cheat summon BogSpider_Character_BP_Summoned_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/BogSpider_Character_BP_Summoned.BogSpider_Character_BP_Summoned'" 500 0 0 35

Variant Bloodstalker (Gauntlet2)

cheat summon BogSpider_Character_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/BogSpider_Character_STA.BogSpider_Character_STA'" 500 0 0 35

Variant VR Bloodstalker (Gauntlet2)

cheat summon BogSpider_Character_TameSTA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Endless/Tames/BogSpider_Character_TameSTA.BogSpider_Character_TameSTA'" 500 0 0 35
27 - 30 °C / 81 - 86 °F
 Egg Incubator: 29 °C / 84 °F
Incubation Time
2h 56m 27.388s
Baby Time
5h 26m 47.843s
Juvenile Time
21h 47m 11.372s
Adolescent Time
1d 3h 13m 59.216s
Total Maturation Time
2d 6h 27m 58.431s
Breeding Interval
18h - 2d
Genesis Part 1 Topographic Map.jpg
Spawning Bloodstalker Genesis Part 1.svg
Genesis Part 2 Map.jpg
Spawning Bloodstalker Genesis Part 2.svg
Common        Rare
  Untameable   Cave

The Bloodstalker is one of the creatures in ARK: Survival Evolved, being introduced in the Genesis: Part 1 expansion pack. It is a large, sanguinivorous invertebrate known for its ability to grapple and reel many creatures in as well as rapidly traverse many environments with its webs.

Basic Info


The Bloodstalker is an aggressive creature, often found perched under ceilings, walls, caves and trees. It grapples its prey by reeling them in with its long-ranged web shot, then seizes them and drains their blood by impaling them with its siphon-like feet. Almost all creatures its size or smaller are susceptible to this grapple attack - including the player.

Be wary of approaching a Bloodstalker's habitat, for there are often more Bloodstalkers within close vicinity of each other. Stay clear, or risk being webbed multiple times.

Very rarely, they can be found on the ground, and will wander and attack like any other aggressive creature - though they can still use their web grapple attack when grounded.

Much like a water strider, the Bloodstalker can skate across surfaces of water. But by pressing X, , or , it descends underwater to swim.


The Bloodstalker is a bizarre arthropod that may be most closely compared to a spider, but even that is not very accurate.

It has 12 limbs in total. The six mantis-like arms are jointed and possess sharp spikes for grasping prey. The six jointless, squid-like legs are very long and tentacular, and are tipped with skin membrane that allows it slow its falling descent. Each of these tentacular legs have a foot with distinct parts. The back of each foot has two spines. The main tubular part of the foot has four small claws and a large retractable spike. While the body is not segmented like an arthropod, it does have an abdomen, main body, and head. All limbs attach to the underside of the body. The entire back is plated with chitinous armor and several strange pillar-like protrusions. The abdomen has what appear to be spiracles for breathing, alongside jagged spikes at its end. At each shoulder lies a nozzle that shoots out webbing. The face is armored and bears four compound eyes and a huge, stabbing proboscis for sucking blood.

Color Scheme and Regions

This section displays the Bloodstalker's natural colors and regions. For demonstration, the regions below are colored red over an albino Bloodstalker. The colored squares shown underneath each region's description are the colors that the Bloodstalker will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Bloodstalker's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Bloodstalker's "legs" magenta.

Bloodstalker PaintRegion0.jpg
Region 0:
Bloodstalker PaintRegion1.jpg
Region 1:
Back Plates
X mark.svg

Region 2 is not used
for this Creature.

Bloodstalker PaintRegion3.jpg
Region 3:
Bloodstalker PaintRegion4.jpg
Region 4:
Skin Flap
X mark.svg

Region 5 is not used
for this Creature.


Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 450 +90 +5.4% 0.07
 Stamina 600 +60 +10%
 Oxygen 150 +15 +10%
 Food 1200 +120 +10%
 Weight 350 +7 +4%
 Melee Damage 26 +1.3 +1.7% 7% 8.8%
 Movement Speed 100% N/A +1.5% 20%
 Torpidity 180 +10.8 N/A 0.5
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 450 450 540 1458 1458 1749.6 -6
Swimming 450 450 540 1822.5 1822.5 2187 -3
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]


The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.



Web Hook
  • The Bloodstalker shoots a sticky web that can be attached to any surface or medium target.
  • If the web is attached to a surface the Bloodstalker can use it as a pivot to swing and gain speed.
  • If the web is attached to a medium creature or  Human the Bloodstalker will automatically begin to retract it and the web gives the target  Caught in a web, once the attached target arrives the Bloodstalker will start to bite it, regenerating its own  Health equivalent to the damage dealt with each bite.
  • After the Bloodstalker kills or releases the target, the Bloodstalker gets  Bio Grapple Cooldown effect, preventing the user to grab another valid target for 15 seconds.

Two Webs Hook
  • The Bloodstalker shoots two sticky webs that can be attached to any surface on two different angles.
  • The Bloodstalker can use them as a pivot to swing and gain speed like a slingshot-like impulse.

  • The Bloodstalker swings the target for 26 damage.
  • Can be used every 1.16s by both a rider and the AI.

  • The Bloodstalker jumps.
  • The jump height is higher if the button is held.
  • The Bloodstalker also has a double jump, that second jump can be used every time it is using the webs for swing around.

  • The Bloodstalker opens its membranes to reduce its fall speed as longer as the player hold the button.

  • The Bloodstalker detaches from the used webs that it shooted previously.

X LB + RB L1 + R1 LB + RB


Spider Vision

The Bloodstalker gives to its rider Threat Detection Vision (Similar to the  Tek Helmet but with less range), it can be disable from the wheel menu.

Armor Penetration

All of the Bloodstalker's attacks has 0.4 of armor coefficient (See armor and saddles for more info).

Blood Sucker

Whenever the Bloodstalker's  Health drops down 40% of its total it will starts sucking its rider's blood ( Blood Sucked effect), reducing its health and restoring the health of the mount, this effect can be avoided if the player has  Blood Packs on his inventory.

No Fall Damage

The Bloodstalker no receives fall damage.


This section describes how to fight against the Bloodstalker.


The Bloodstalker is usually encountered by surprise: when it grapples you with its web attack from far away. They are able to web you off your mount, and once webbed, it will draw you in until you are in range of its blood-sucking spikes. When webbed, your vision will become blurry and the screen will begin to sway.

If you can manage the swaying screen, you can kill them with ranged weaponry. But as soon as you are in the Bloodstalker's clutches, you become unable to use any tool. The only way to be released is to punch it multiple times. Keep in mind that fall damage becomes a great concern once released, since they often grapple you from above.

If you do escape from the web, the Bloodstalker may still try to chase you and kill you (even more so if it had latched you while its on the ground and not climbing), so melee weapons, dinos, or ranged attacks will come in handy for dealing with the creature.


Due to the nature of how the Bloodstalker spawns, unless you are often looking up from the tree or high grounds, you may get randomly webbed and pulled upwards.

If the Bloodstalker is spotted before it spots you, attempt to kill it from afar with range weaponry in order to rule out the chances of being killed.

Often times, preparation is impossible and being hit by a webbing is imminent. To prevent being drawn in completely, shoot at the Bloodstalker with a ranged weapon to kill it or order a dino to attack it if possible.

Once pulled in, punching allows you to possibly escape from the sticky fate. Escape chance starts at 0% but once you start fighting back, the chance of being freed increases by 5% until you are released.

Most of the time the Bloodstalker will be very high up and so even being released can mean a death sentence, making a  Parachute or  Glider Suit often crucial to survival.


Ranged weapons such as a  Fabricated Sniper Rifle work best when afar. If webbed and your intentions were to kill it, ranged weapons can still be viable if the screen swaying can be managed. If not reeled in, a strong weapon such as  Pike or a strong tame can also suffice if on the ground.


An unprepared survivor can easily be killed by a Bloodstalker. Bloodstalkers are found high up waiting on tree branches, which means you can die from fall damage when escaping it's grasp. It's recommended to bring a parachute to safely return to the ground. Be aware however as other Bloodstalkers can catch and reel you in as you parachute down. Bloodstalkers can also latch onto you while riding most mounts(Flying mounts are the most likely case if on unofficial), tamed Bloodstalkers included, so remember to keep them on follow if your exploring where they are located. Keep in mind also that for their size, the Bloodstalker has quite decent  Health and  Attack.


Hitting the Bloodstalker once its latched onto you quite often will break free from the clutches. Moreover, while it is latched onto something, it will not be able to do anything else.

Riding a  Stegosaurus will prevent Bloodstalker from dismounting you.


For general information about domesticating a wild creature see Taming.

Bloodstalker is tamed non-violently, rather than through the usual methods.

With  Blood Pack in the inventory (doesn't matter where, whether in the toolbar or not), locate a Bloodstalker (usually found on a giant tree) and let it latch onto you. It will start draining the blood pack once latched very quickly, and will continue to do so until either there are no blood packs left, or it is tamed. If the Bloodstalker is tamed during the process, it will latch the survivor on it as if the survivor is riding on it, ensuring the survivor does not fall to his/her death thereafter. Testing confirms 10 blood packs are needed for every level. 50 blood packs for a level 5.

Be wary however, as the Blood Pack expires with 30 minutes without any form of preservation like  Preserving Salt, searching to tame it must be done if blood packs are to be made immediately, and even more so as you need at most 1.5k Blood Packs in your inventory for a 150. Bring a few  Parachute to escape from the current Bloodstalker after freeing from it. While being held by a Bloodstalker, you will not be able to create more blood packs or consume any consumables (ie. Medical Brews/Food/Soups).

Having  Bug Repellant while taming can be useful, as it wards off the bog’s prominent  Insect Swarms from attacking and potentially interrupting the tame.

Increasing Efficiency

By default, the efficiency starts at a low percentage (around 50%). To increase its taming efficiency, it requires bloods from killing tamed creatures that it grabbed on (Example are  Parasaur and  Moschops), which increase its efficiency by a small percentage per kill. A tame with more health gives a bigger increase. Efficiency does not drop once it is raised, allowing taming to be safely made without risking any lowering of efficiency.

Taming Notes
  • Only kills made through web grabbing counts for the taming efficiency boost. Any kills made through the conventional method do not count.
  • Taming Effectiveness will not reduce when a wild Bloodstalker takes damage.
  • While the Taming multiplier affects the amount of blood pack required to tame the Bloodstalker, the level of the creature used as sacrifice are unaffected by the multiplier.
  • Sacrificing players does not increase the taming efficiency, however it does increase the taming progress.
  • Tames can be set to passive behavior prior to the sacrifice.


The  Bloodstalker Egg can be picked up. Be sure that your hatchery has enough air conditioners or standing torches.

Baby Bloodstalkers eat  Raw Meat and  Blood Pack. Raw Meat fills 10 Food and Blood Pack fills 200 food. Baby Bloodstalkers lose 48 food per minute / 2880 Food per hour, so you will need tons of raw meat to maintain babies health. On the other hand, Blood packs might be the best food item for Bloodstalkers if you don't want to spend your time on babies to feed them with raw meat. Also, Blood packs are much lighter than raw meat. Don't forget that blood packs only last 2 hours in a dinos' inventory without  Preserving Salt.


A Tamed Bloodstalkers is one of the fastest creatures in the game, able swim, climb, and swing from tree to tree at high speeds. It also has great aerial control, being capable of parachuting by holding the LEFT CTRL button, and performing mid-air jumps (with an approximate 2.5 second cooldown between each jump).

Alongside these traits, it can grant its rider enhanced vision (Known as "Spider Vision", similar to  Tek Helmet pulse mode).

Mastering web slinging with the Bloodstalker is tricky, but very useful once learned, and can be the main mode of travel in most situations. Left Mouse button slings one web either at the wall or at a target, whereas Right Mouse button sling both webs. Where the Bloodstalker is aiming its web at can be determined by where the circle target is currently aiming. Holding the corresponding left/right mouse button pulls the Bloodstalker towards the attached area/creature, building momentum, and when pressing jump right, will allow it to jump farther up than intended. The web will remain on the Bloodstalker until either LEFT CTRL button or jump button is used, allowing the survivor to latch onto certain creature in suspension.

Some creatures and players can be webbed and pulled in for a feast. Bloodstalker will feast on such creature's blood, replenishing both its  Health and  Food. However, be careful as some creatures can still attack you. Press X to cancel the feast.

Moreover, if the rider pulls out a Weapon, the Bloodstalker will adjust its height to allow for a clearer shot.

While entering water, it can choose between water-walking and swimming (via submerging) by toggling the "X" button (L1 and L3 on console).

Should the Bloodstalker's Health fall below 40%, it will siphon the blood of its rider in order to regenerate its health. You can also keep Blood Packs in your inventory to feed your spider instead of it being fed by you.


  • Master Tamer: The Bloodstalker's unique traversal abilities combined with the ability for the rider to use weaponry arguably makes the Bloodstalker the optimal creature in the game for taming nearly anything. Its ability to climb and grapple things means that tranquilizing hostile animals is no longer an issue, as you can simply climb or hang from a string from safety while shooting. It can even grapple onto flying creatures, allowing the player to shoot at them as they fly away. Additionally, its ability to walk on the surface of water means that it can even be used to tame certain water tames such as  Megalodons. While riding the Bloodstalker, the player is also able to grap corpses of animals they have killed. This is done through holding G, this is useful , to preserve the mutton of a Ovis, for example. However, if you bump into a rock or if you jump while carrying the corpse, it will drop.
  • Fish/Bio Toxin Harvester: By skimming above the water and grappling fish like a  Coelacanth, one can gather large amounts of  Raw Fish Meat very quickly.  Cnidaria can also be reeled in and dragged to shore, killing it instantly and allowing for easy and safe  Bio Toxin gathering.
  • All-Terrain Scout: Once the rider is used to the web mechanism they can travel incredibly quickly. Also, because the web mechanic is momentum-based, mastery over this mechanic may make this method of travel quicker and arguably even more useful than the now-nerfed  Managarmr and other flyers. The Bloodstalker is also capable of climbing on any surface, even on ceilings like the  Megalania, and can run swiftly and jump very high. It can even skim across the water and swim at great speed. All of these factors make the Bloodstalker perhaps the best creature ever for getting around.
  • Cave Mount: Due to the Bloodstalker's small size, maneuverability, decent power, and amazing webbing ability, it can be used to traverse through most caves with relative ease and safety. Its decent swimming speed and ability to walk on the surface of water means it can even be used for underwater cave exploration and avoid hazards such as  Electrophorus and  Cnidaria.
  • Egg Thief: The Bloodstalkers unmatched maneuverability and ability to climb makes them ideal for quick and easy theft of eggs from the nests of the  Wyvern,  Rock Drake,  Deinonychus and  Magmasaur if the survivor has a good mastery of controlling the Bloodstalker.
  • Pack Animal: While lacking the weight reduction of other popular pack animals, the Bloodstalker's respectable Weight, combined with it's extreme mobility even while near-encumbered, make it a reliable pack animal for getting resources to and from a location quickly.

Creatures that Can be Grabbed

The Bloodstalker can grab and reel in the following creatures with its webbing (includes all but alpha/brute variant of the following creature):


Resource Efficiency
Raw Meat.png Raw Meat ?


Lmb, RT, R2 - Shoot one web. If aiming at a small creature, the creature will be reeled in
Rmb, LT, L2 - Shoot two webs, hold down to be reeled in
X, LB+Left Stick, Right Stick - Toggles water walking, will also remove any existing webs
C, Right Stick, Right Stick - Triggers the Bloodstalker's melee attack
⇧ Shift, Left Stick, Left Stick - Sprint and climb walls
Space, A, Cross - Makes the Bloodstalker jump. If held while being reeled in, the Bloodstalker will climb on the selected surface. If pressed while swinging, the Bloodstalker will destroy its current web and vault forward
Left Ctrl, LB & RB, L1 & R1 - Toggles parachute when falling
G - Grabs the nearest corpse within range



  • When you successfully escape a wild Bloodstalker's grasp, the text "ESCAPE GET!" appears on the green progress bar. This is a reference to an infamous poorly-translated line from the Nintendo Gamecube game Super Mario Sunshine, the Japanese version of which displays the English text reading "SHINE GET!" whenever the player collects the games collectables called "Shine Sprites". This line has been parodied and referenced in several other games as well.
  • Bloodstalkers do not take fall damage, see Fall Damage for more info.
  • Always keep note of the Bloodstalker's  Health when fighting or levelling as you are riding, as when it goes down to 40% or lower, the Bloodstalker will start to feast upon the survivor's blood(To avoid this keep  Blood Packs in your inventory).
    • If it drinks all of your blood it will take every item in your inventory and add it to its own. (Needs Verifying)(it can take your items)
  • The Bloodstalker is a creature with a very high skill ceiling and mastering it takes a ton of practice and knowledge of each attack and key, and what each does.
    • LMB.svg will shoot one web string, while RMB.svg will shoot 2 web strings. To grapple yourself, hold LMB.svg or RMB.svg. Pressing LMB.svg or RMB.svg while swinging will either detach it, shoot the webbing in a different location, or continue to pull you closer to the attached position of the webbing; these different factors are greatly dependent on how fast your are going, if you have a line of sight on a surface, your position when grappling, or if other keys are pressed.
    • Switching webbing and letting go of webbing will often make the Bloodstalker twirl in the air. Pressing C will perform a melee attack or let your line of webbing down if you are dangling. Pressing ⇧ Shift causes it the sprint just like most other creatures, but it also enables the Bloodstalker to climb onto surfaces, similarly to a  Megalania, as well as perform an air dive, letting you plummet quickly towards the ground.
    • Pressing X will do several things, including toggling off and on water walking and allow you to submerge in water, cancel a webbing, and cancel a blood-sucking feast.
    • Left Ctrl will also cancel a webbing as well as enable the Bloodstalker to parachute, slowing a fall.
    • Pressing Space bar will make the Bloodstalker jump, and this can be done on the water, ground, or midair.
    • Pressing and holding Space bar to charge a power jump that will launch you further into the air. This move goes higher the longer you hold it and can be charged while you are moving. The Bloodstalker has the ability to double-jump. Using the jump while swinging with webbing will cancel said webbing and can either fling the Bloodstalker upwards or cause it to do a short barrel roll forward.
    • Using Left Ctrl at the same time as jumping allows you to double jump and fall and double jump indefinitely, keeping your position above the ground.
  • Like all Genesis: Part 1 exclusive creatures, the Bloodstalker does not have a proper Dossier made by Helena, as Helena was not present as a normal survivor in the simulation.
  • Previously, wild Bloodstalkers could be knocked out for knockout tames. This was fixed at v306.63.
  • Rather humorously, If a survivor has ingested beer ( Beer Jar), a tamed Bloodstalker's name will temporarily change while under the effects of said alcohol. The possible names are as follows:
    • Count Dragular
    • Blerdsterker
    • Mr. Wiggles
    • Danger Noodle
    • Notorious B.O.G.
    • Bloodletty Spaghetti
    • Flying Spaghetti Monster
    • Spoopy Swoopy
    • Murder Spagerter
    • Daddy Boglegs
    • Arachnoodle
    • Dr. Stabby
    • Grabby McSlurpy
    • Creepy Pasta
    • Free Hugz
    • Captain Sucky
    • Man-Spider
    • Demonic Twine
  • If you use an emote while riding a Bloodstalker, it raises a limb for a second as if it to try and mimic you, then shakes its head, refusing to try. There are exceptions however:
    • Using "Thanks" Emote will make it bow gracefully.
    • Using "Yes" Emote will make it nod instead of shaking its head.
    • Using "Taunt", "Archer Flex"/"Bicep Smooch" (Both does the same) or "Dance" (Currently "Panic") Emote will actually make it mimic your emote.
  • Both Bloodstalker and  Troodon utilizes sacrifices of tamed dinosaurs as part of the taming process.
    • Unlike Troodon, Bloodstalker still requires to be constantly fed with Blood Packs as sacrificed dinos only permanently increase its taming effectiveness.
  • The optimal temperature for a Bloodstalker egg in the incubator is 29 °C
  • Shooting a low level Bloodstalker will cause it to fall off its branch, allowing it to be killed more easily on the ground

Bugs and Glitches

  • Wild Bloodstalkers that are latched onto a specific point of the map may get anti-mesh destroyed when they are tamed by the survivor.
  • While walking across a group of rocks and stones, the Bloodstalker may get stuck or trapped.
  • The Bloodstalker is very fast while swinging and there is a chance that if you land after a long swing the Area might not be loaded fully thus a rock or tree might load on top of you making you stuck.
  • When in creative, if the  Admin Blink Rifle's teleport is used in combination with the Bloodstalker, the player appears very offset, and the Bloodstalker gains the ability to fly with infinite stamina. This can be undone by landing in water.
  • Because it will try to mimic your Emote, you cannot turn the light on while your lantern pet is on your shoulder, you have to dismount in order to do so.
  • High level Bloodstalkers will often let go of you when attempting to tame, Does not occur on levels 20-80.
  • A Bloodstalker's web can sometimes turn invisible if a wild Bloodstalker tries to use its webs when not latching to a surface, and in the past when a wild ferox was knockout tamed. There is currently no known way to fix this outside of editing game files.
  • Bloodstalker egg stats rarely appear in an incubator.


Patch  ARK: Survival Evolved Changes
306.41 Genesis: Part 1 Expansion Release  Bloodstalker is added to the game
  • Bloodstalker can no longer be knocked out and is now  Torpor immune
  • Can no longer tame Bloodstalker by knocking out
306.79 Taming affinity needed to tame the Bloodstalker is temporarily reduced until further changes and tweaks arrive
  • Removed the ability to grab and pull the  Desert Titan and  Forest Titan with webbing
  • Fixed several taming effectiveness and taming multiplier bugs
  • Improved the overall feel and appearance of being webbed by a Bloodstalker
  • Reduced Bloodstalker mobility when being  Encumbered
  • Survivors using the  Glider Suit will now be properly reeled in by Bloodstalker
  • Fixed an instance in which a Bloodstalker's webbing could remain after teleporting with  HLNA
307.4 Fixed a crash related to the Bloodstalker
307.56 Reduced the range at which it can grapple an enemy to just slightly below maximum  Auto Turret range (5800 units)
309.42 Fixed multiple cases where the Bloodstalker couldn't swing around Extinction
312.53 Removed the purple crosshair from Bloodstalker when it has a valid enemy target due to exploit potential
  • Tweaked valid-enemy target HUD color and additional server-side validation to prevent exploits
  • Fixed a bug that prevented Bloodstalker from harvesting corpses
  • Reduced armor penetration by approximately 35%
  • Reduced durability damage by 50%
333.13 Fixed a bug where the Egg Incubator would not display stats for certain creature eggs, such as the Bloodstalker and Megachelon
  • Reduced piercing damage from 85% to 65%.
  • Players grappled now get a 20 second immunity buff from being webbed by the Bloodstalker again
  • No longer unequips player’s melee weapon when webbed