Astrodelphis

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This article is about Astrodelphis, not to be confused with  Astrocetus

Astrodelphis.png
Astrodelphis
Astrodelphis image.png
Steam.svg 329.5
Jun 3, 2021
Xbox One.svg 928.4
Jun 3, 2021
PS.svg 689.4
Jun 3, 2021
Nintendo Switch.svg
Not yet released
Epic Games.svg 329.5
Jun 3, 2021
Spawn Command
cheat summon SpaceDolphin_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/SpaceDolphin/SpaceDolphin_Character_BP.SpaceDolphin_Character_BP'" 500 0 0 35

Variant Astrodelphis (Gauntlet2)

cheat summon SpaceDolphin_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/SpaceDolphin_Character_BP_STA.SpaceDolphin_Character_BP_STA'" 500 0 0 35

Variant VR Astrodelphis (Gauntlet2)

cheat summon SpaceDolphin_Character_BP_TameSTA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Endless/Tames/SpaceDolphin_Character_BP_TameSTA.SpaceDolphin_Character_BP_TameSTA'" 500 0 0 35

Variant Astrodelphis (Shmup)

cheat summon SpaceDolphin_Character_BP_WhaleRescue_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Shmup/WhaleRescue/Dinos/SpaceDolphin_Character_BP_WhaleRescue.SpaceDolphin_Character_BP_WhaleRescue'" 500 0 0 35

Variant Astrodelphis (Shmup bot)

cheat summon SpaceDolphin_Character_BP_WhaleRescue_Bot_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Shmup/WhaleRescue/Dinos/SpaceDolphin_Character_BP_WhaleRescue_Bot.SpaceDolphin_Character_BP_WhaleRescue_Bot'" 500 0 0 35

Variant Astrodelphis (Race2)

cheat summon SpaceDolphin_Character_BP_Race_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/Race2/SpaceDolphin/SpaceDolphin_Character_BP_Race.SpaceDolphin_Character_BP_Race'" 500 0 0 35
Data
XP for kill
12 XP
Gestation Time
7h 56m 11.429s
Baby Time
5h 26m 47.843s
Juvenile Time
21h 47m 11.372s
Adolescent Time
1d 3h 13m 59.216s
Total Maturation Time
2d 6h 27m 58.431s
Breeding Interval
18h - 2d
Habitat
Genesis Part 2 Map.jpg
Spawning Astrodelphis Genesis Part 2.svg
Common        Rare
  Untameable   Cave

The Astrodelphis or The Space Dolphin is a creature in Genesis: Part 2.

Basic Info

Dossier

The crew saw one of those creatures swimming in the interstellar medium, and named it astrodelphis -- 'space dolphin'.
Someone aboard figured out how to tame and ride them -- guess they must've had a lot of time on their hands.

~  HLN-A

Behavior

The Astrodelphis is similar to the  Astrocetus, but smaller. Unlike its predecessor and like  Ichthyosaurus, they are a very curious species, and will often "swim" towards you and around you out of curiosity. However, if it gets too close, it will repeatedly bite at you. Unlike the Ichthyosaurus, it will attack if aggravated.

Appearance

The Astrodelphis is an extraterrestrial creature that resembles an alien mix between a beluga whale and an orca, just sporting large iridescent scales, glowing appendages, four eyes, and a trail of astral energy.

Color Scheme and Regions

This section displays the Astrodelphis's natural colors and regions. For demonstration, the regions below are colored red over an albino Astrodelphis. The colored squares shown underneath each region's description are the colors that the Astrodelphis will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Astrodelphis's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Astrodelphis's "base skin" magenta.

Astrodelphis PaintRegion0.jpg
Region 0:
Base Skin
19
50
53
59
83
95
Astrodelphis PaintRegion1.jpg
Region 1:
Small Spots
10
12
30
67
68
74
84
91
96
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Astrodelphis PaintRegion4.jpg
Region 4:
Belly
32
38
39
67
95
96
99
100
Astrodelphis PaintRegion5.jpg
Region 5:
Big Spots
10
12
30
67
68
74
84
85
91
96

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 325 +65 +5.4% 0.07
 Stamina 250 +12.5 +6%
 Oxygen 150 +15 +10%
 Food 1600 +160 +10% 15%
 Weight 280 +5.6 +4%
 Melee Damage 24 +1.2 +1.7% 7% 17.6%
 Movement Speed 100% N/A +1% 36.5%
 Torpidity 450 +27 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Swimming 700 2975 N/A N/A N/A -0.325
Flying 700 2975 1540 700 -0.325
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Astrodelphis

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Combat

This section describes how to fight against the Astrodelphis.

General

The Astrodelphis is a curious creature. When approached by a Survivor, they will confront and headbutt them, doing little damage but considerable knockback. When attacked, any nearby Astrodelphis will become hostile, chasing the Survivor down and killing them with considerably more power.

Strategy

The Astrodelphis is a glass cannon, being rather fragile yet capable of heavy damage. Keeping your range and kiting it with weaponry is best, but a powerful mount can also dispatch them with utmost haste.

Weaponry

Ranged weapons such as the Pump-Action Shotgun or Longneck Rifle eliminate some of the risks of the Astrodelphis hitting the player.

Dangers

Astrodelphis functions similarly to Triceratops or Stegosaurus when attacked, as every Astrodelphis in the area will attack the survivor. This can be noted by the reddish energy they will spout from their blowhole, followed by constant noises while chasing the player. They are also quite fast and will outrun slower players, though a player using the Federation Tek Suit can still outrun wild ones.

Weakness

They don't have a lot of health and can be dispatched by powerful weapons like the Pump-Action Shotgun or Longneck Rifle relatively quickly.

Taming

For general information about domesticating a wild creature see Taming.

Astrodelphis are tamed non-violently, rather than through the usual methods.

Being a cordial and curious creature, it will slowly approach any survivor that is within radius. To tame it, you need to pet the creature twice, then feed it with  Element. Be wary though, as it will try to flee or attack after the first pet. (Note that its attack while non-hostile is more like a "friendly" headbutt which will do 1 damage but considerably knock you back.) In addition, any other Astrodelphis that is nearby may become hostile towards the player upon a feed.

Each feed reduces its taming efficiency. To achieve the highest efficiency, one must feed and pet it in tandem. The faster you react to the creature, the more the taming percentage covers, but the more elements you will need to feed it. If it for some reason decided to either stop aggro or flee on you, the momentum of taming resets back to 1 element.

Utility

The Astrodelphis Starwing Saddle comes equipped with thrusters, allowing it to shift between modes of flight, as well as laser cannons that instantly hit targets in front of it. The saddle also fires homing energy blasts when holding Lmb, RT, R2 and is fired upon release. If grenades are in the Astrodelphis's inventory, Rmb, LT, L2fires an explosive shell that explodes when the attack is used again, upon hitting a target, or after a certain distance.

When underwater holding Space, A, Cross will do a sonar that reveals nearby creatures, while above water it will trigger an E.M.P like effect causing some Tek creatures to freeze up momentarily.

When killing a creature It'll drop a glowing buff which can be flown into to gain a buff that gives bonus damage, damage resistance and movement speed for 60 seconds. Get another buff during the duration you'll get the max version of the buff for 40 seconds. After 40 seconds it'll go back to the weaker version of the buff, but acquiring another buff will refresh the timer.

The saddle is capable of also doing a barrel roll movement that can do a quick burst of damage if your Astrodelphis is right next to it. Increasing melee damage can increase the damage of the barrel roll attack.

Roles

  • End-Game Jack of All Trades: The Astrodelphis can easily make a main mount in almost every map, with high  Base Damage, Fast Speed with its Starfighter Mode, Average  Health and  Weight and extremely high Stamina all make it a perfect Travel, fighting and Transport Jack of All Trades.
  • Starship: With  Element in its inventory, the Astrodelphis can shoot Lasers ( Press Ctrl/RB/R1 To activate) which are very strong and will easily kill anything, and it can reach great speeds (Press Sprint key) which make it a reliable and fast starship.
  • Scout/Space Transport: The Astrodelphis Starwing Saddle's thrusters allow for fast travel and aerial mobility allowing survivors to traverse the space biome very effectively. When the Astrodelphis is not using its thrusters, it can hover in mid-air, allowing a survivor to survey the terrain beneath it.
  • Extended Tropeognathus: has the same speed and stats, and can shoot sniper guns. It's however more expensive.

Spotlight

Notes/Trivia

  • "Astrodelphis", when relating to Astrocetus, is Latin for "Star Dolphin".
    • Additionally the saddle for The Astrodelphis was called The Starwing saddle in Community Crunch 269
  • The Astrodelphis can be referred to as "Space Dolphin".
    • It greatly resembles the Irrawaddy dolphin, a dolphin most well-known for forming cooperative alliances with fishermen.
  • The Astrodelphis is commonly known to skid or glide after dismounting, this could be a result of its curious nature and inability to be controlled.
  • The Astrodelphis is the third creature to have two eyes on each side, the first being the Megachelon and the second being the Noglin.
    • Oddly, concept art shows that the Astrodelphis was going to have two eyes instead of four.
  • The Astrodelphis and Astrocetus are the only creatures that have a tek tier saddle rather than a normal saddle.
  • The Astrodelphis is currently bugged (as of v329.49) to where after you tame it, it will drain its food at a very fast pace. This is speculated to be where it's still considered being tamed, yet it's already tamed. This is not visible via the taming list, though certain mods that show taming progress can show this. Cryoing the Astrodelphis does not help, and while some say that uploading/redownloading via ARK data fixes the problem, there's been mixed results on this. Even a server restart has mixed results in resolving this. Bred Astrodelphis do not have this glitch, so it's recommended to either keep non-bred Astrodelphis in cryopods when possible or have copious amounts of food available for them. The bug does seem to resolve itself but greatly varies as to when it will.
  • Astrodelphis shares the same way of flight with  Tropeognathus in terms of the four jet engines on each of the saddle's sides (Its saddle requires  Element whereas the latter requires  Gasoline). While Astrodelphis does not land, Tropeognathus needs to land at no stamina.
  • The Genesis 2 missions featuring the Astrodelphis, "Star Dolphin" and "Starwing Strike", appear to have been inspired by the Star Fox games, featuring similar gameplay and a reference to Star Fox 64. In addition, the Astrodelphis Starwing Saddle resembles and functions like the Arwing, a ship also prominently featured in Star Fox.
    • In the "Star Dolphin" mission, holding H to reveal extended info will reveal that the Astrodelphis being ridden is called "Peppy". This likely references Peppy Hare, a character from Star Fox most known for the quote "Do a barrel roll".

Changelog

Patch  ARK: Survival Evolved Changes
329.3 Genesis: Part 2 Expansion Release  Astrodelphis is added to the game.
329.8 Temporarily disabled Space Dolphin's bomb structure damage whilst the mechanic is being iterated on.
329.21
  • Fixed an exploit with Astrodelphis.
  • Fixed the Astrodelphis losing too much taming effectiveness per feed.
  • Fixed a bug that caused the Astrodelphis to ignore the server setting for taming, making it always tame at the same speed regardless of settings.
329.25 Improved Space Dolphin shooter mission hit registration.
329.49
  • Reduced the Astrodelphis melee damage.
  • Astrodelphis homing missile shot no longer damages riders when it is targetting a tame.
  • Turrets will no longer attempt to target the Astrodelphis homing missile (as this does not damage structures).
330.8
  • Astrodelphis Lazer damage was reduced by 33%.
  • Astrodelphis Grenade Bomb projectile speed reduced by 50%.
  • Astrodelphis Lazers will no longer damage targets if it is encumbered.
  • Fixed a case where the Astrodelphis homing missile would still damage riders even though it was targetting the creature
331.1 Astrodelphis homing missile no longer targets players
331.7
  • Reduced the Lazer range of the Astrodelphis.
  • Astrodelphis Lazers now respect armor.
  • Fixed a bug where the Astrodelphis baby would get stuck inside the mother on spawn.
338.35 Increased Astrodelphis Missile/Homing Missile cooldown to 1 second. Does not affect the Mission variant.
345.22 Astrodelphis Balance Pass
  • Roll damage to players and tames reduced by 20%
  • Laser damage to players reduced by 20%
  • Increased EMP/Chaff radius by 33%
  • Reduced EMP/Chaff cooldown from 5 to 4 seconds.
  • Prevented laser damage scaling versus structures.
  • Lasers no longer damage turrets.
  • Turning on saddle/Starfighter mode now requires saddle engram.
345.23 Fixed an issue that prevented Space Dolphin lasers from causing damage in specific missions
349.1 Fixed issue with getting dismounted from Space Dolphin randomly

Gallery

References