Rock Elemental

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This article is about Rock Elemental, not to be confused with  Rock Drake or  Rockwell

Spawn Command
cheat summon RockGolem_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/RockGolem/RockGolem_Character_BP.RockGolem_Character_BP'" 500 0 0 35

Variant Rock Elemental (Minion)

cheat summon RockGolem_Character_Minion_BP_C
or
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Manticore/RockGolem_Character_Minion_BP.RockGolem_Character_Minion_BP'" 500 0 0 35

Variant Rubble Golem

cheat summon RubbleGolem_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/RockGolem/RubbleGolem_Character_BP.RubbleGolem_Character_BP'" 500 0 0 35

Variant Chalk Golem

cheat summon ChalkGolem_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Mods/Valguero/Assets/Dinos/RockGolem/ChalkGolem/ChalkGolem_Character_BP.ChalkGolem_Character_BP'" 500 0 0 35

Variant Ice Golem

cheat summon IceGolem_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/IceGolem/IceGolem_Character_BP.IceGolem_Character_BP'" 500 0 0 35

Variant Ice Golem (Valguero)

cheat summon IceGolem_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Mods/Valguero/Assets/Dinos/RockGolem/IceGolem/IceGolem_Character_BP.IceGolem_Character_BP'" 500 0 0 35

Variant Ice Golem (Gauntlet)

cheat summon IceGolem_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/IceGolem_Character_BP_Gauntlet.IceGolem_Character_BP_Gauntlet'" 500 0 0 35

Variant Ice Golem (Retrieve)

cheat summon IceGolem_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Arctic/IceGolem_Character_BP_Retrieve.IceGolem_Character_BP_Retrieve'" 500 0 0 35

Variant X-Rock Elemental

cheat summon Volcano_Golem_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/BiomeVariants/Lava_Golem/Volcano_Golem_Character_BP.Volcano_Golem_Character_BP'" 500 0 0 35

Variant X-Rock Elemental (Gauntlet)

cheat summon Volcano_Golem_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Volcanic/Volcano_Golem_Character_BP_Gauntlet.Volcano_Golem_Character_BP_Gauntlet'" 500 0 0 35

Variant Rock Elemental (Summoned)

cheat summon RockGolem_Character_BP_Summoned_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/RockGolem_Character_BP_Summoned.RockGolem_Character_BP_Summoned'" 500 0 0 35

Variant Rock Elemental (Gauntlet2)

cheat summon RockGolem_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/RockGolem_Character_BP_STA.RockGolem_Character_BP_STA'" 500 0 0 35
Taming Method
Preferred Food
Equipment
 Rock Golem Saddle (Level 70)
Data
XP for kill
200 XP
Special Loot Chance
100%
Habitat
Scorched Earth Topographic Map.jpg
Spawning Rock Elemental Scorched Earth.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Rock Elemental Ragnarok.svg
Extinction Topographic Map.jpg
Spawning Rock Elemental Extinction.svg
Crystal Isles Topographic Map.jpg
Spawning Rock Elemental Crystal Isles.svg
Genesis Part 2 Map.jpg
Spawning Rock Elemental Genesis Part 2.svg
Lost Island map.jpg
Spawning Rock Elemental Lost Island.svg
Scorched Earth Topographic Map.jpg
Spawning Rubble Golem Scorched Earth.svg
Extinction Topographic Map.jpg
Spawning Rubble Golem Extinction.svg
Valguero Topographic Map.jpg
Spawning Chalk Golem Valguero.svg
Valguero Topographic Map.jpg
Spawning Ice Golem Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Ice Golem Genesis Part 1.svg
Genesis Part 1 Topographic Map.jpg
Spawning X-Rock Elemental Genesis Part 1.svg
Lost Island map.jpg
Spawning X-Rock Elemental Lost Island.svg
Fjordur Map.jpg
Spawning X-Rock Elemental Fjordur Midgard.svg
Common        Rare
  Untameable   Cave

The Rock Elemental or Rock Golem is one of the creatures in ARK: Survival Evolved. It appears on the maps Scorched Earth, Extinction, Ragnarok, Valguero, Genesis: Part 1, Genesis: Part 2, Crystal Isles, Lost Island and Fjordur. A variant, the  Lava Elemental is available as a mini-boss on Ragnarok.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Colossus petram

Time

Unknown

Diet

Minerals

Temperament

Extremely Territorial

Wild

Colossus petram is like no creature I have ever encountered. There is no biological or historical precedent for it. Its nearest relatives exist only in legend – mythical statues that could come to life like the Golem of Prague. That makes it all the more dangerous. What survivor could possibly expect a seemingly benign rock formation to suddenly spring to life and attack them? Fortunately, Colossus petram's massive size makes it quite slow, so I would advise most survivors to flee immediately if encountering it in the wild. Colossus petram survives by slowly absorbing nearby minerals while in its dormant state, which consequently means that its body contains a wealth of metal ingots. If undisturbed, it can maintain this hibernation ad infinitum, but it will viciously attack anyone who encroaches upon its territory. A solitary creature, Colossus petram lives alone, and will not even protect its own kind.

Domesticated

If somehow tamed, Colossus petram could prove to be an invaluable asset, particularly in a siege. Only armor piercing rounds or explosives can harm it at all, and it will handily smash through stone structures.

Behavior

The Rock Elemental will not move unless approached; in its stationary form, it will appear as a strange pile of rocks. When aggravated, it will suddenly burst forth and begin pursuing the player. At a sufficient distance, the Rock Elemental will stop and return to its stationary form. Wild Rock Elementals cannot be aggravated by other wild creatures, if another wild creature walks near a dormant Rock Elemental they will ignore it. The Rock Elemental's Boulder Throw and melee AoE attacks can, however, hit other wild creatures and can kill them. Strangely, wild creatures hit by a Rock Elemental or Rubble Golem do not fight back.

Variants

Rubble Golem

There is also a smaller variant named Rubble Golem, which cannot be tamed. When hidden, it resembles a much smaller rock roughly the size of an ordinary stone node.

While rare, the Rubble Golem can be found inside of Caves on the Scorched Earth and Extinction maps. Unlike the Rock Elemental, the Rubble Golem can be damaged by  Metal Arrows, although it is still more effective to use explosives.

Chalk and Ice Golems

The Chalk Golem and Ice Golem are variants of the Rock Elemental that are found in The White Cliffs and the Snow Desert on Valguero, respectively. The Ice Golem can also be found in the Arctic on Genesis: Part 1. Both variants are identical to the Rock Elemental in every way except for their appearances. They are also tamable.

Appearance

Color Scheme and Regions

Region 0:Unused
X mark.svg
This region does not show on the body.
Region 1:Body
Rock Elemental PaintRegion1 ASA.png
Natural colors:
1
14
17
19
23
24
28
36
Region 2:Unused
X mark.svg
This region does not show on the body.
Region 3:Unused
X mark.svg
This region does not show on the body.
Region 4:Unused
X mark.svg
This region does not show on the body.
Region 5:Unused
X mark.svg
This region does not show on the body.

Intensity of the fifth region on X-Rock Elemental has been increased to improve visibility.
 

This section displays the Rock Elemental's natural colors and regions. For demonstration, the regions below are colored red over an albino Rock Elemental. The colored squares shown underneath each region's description are the colors that the Rock Elemental will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Rock Elemental's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 1 6 would color the Rock Elemental's "body" magenta.

X mark.svg

Region 0 is not used
for this Creature.

Rock Elemental PaintRegion1.jpg
Region 1:
Body
1
14
17
19
23
24
28
36
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

Intensity of the fifth region on X-Rock Elemental has been increased to improve visibility.
 

This section displays the Rock Elemental's natural colors and regions. For demonstration, the regions below are colored red over an albino Rock Elemental. The colored squares shown underneath each region's description are the colors that the Rock Elemental will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Rock Elemental's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Rock Elemental's "main body" magenta.

X-Rock Elemental PaintRegion0.jpg
Region 0:
Main Body
8
13
14
20
21
22
28
29
30
31
32
33
34
35
39
42
43
44
48
49
51
53
54
56
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X-Rock Elemental PaintRegion5.jpg
Region 5:
Body Highlights
8
13
14
20
21
22
28
29
30
31
32
33
34
35
39
42
43
44
48
49
51
53
54
56

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 25000 +312.5 +2.7% -22000
 Stamina 300 +30 +10%
 Oxygen 150 +15 N/A
 Food 6000 +600 +10%
 Weight 660 +13.2 +4%
 Melee Damage 120 / 300 +6 / +15 +1.7% 1.75% 17.6%
 Movement Speed 100% N/A +1%
 Torpidity 5000 +100 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 400 ? ? 960 960 960 25
Swimming 300 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Rock Elemental
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 50000 +625 +2.7% -22000
 Stamina 1000 +100 +10%
 Oxygen 150 +15 N/A
 Food 6000 +600 +10%
 Weight 660 +13.2 +4%
 Melee Damage 120 / 300 +6 / +15 +1.7% 1.75% 17.6%
 Movement Speed 100% N/A +1%
 Torpidity 5000 +100 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 400 ? ? 960 960 960 25
Swimming 300 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Attribute Base Value Level Increase
Wild
 Health 4000 +50
 Stamina 300 +30
 Oxygen N/A N/A
 Food 6000 +600
 Weight 660 +13.2
 Melee Damage 75 +3.75
 Movement Speed 100% N/A
 Torpidity 5000 +100
Movement
[u/s]
Base Speed Sprinting Speed
Wild Wild
Walking 400


960.0001
Swimming 300


?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[2]

Rock Elemental

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Slam
LeftRTR2ZR
  • The Rock Elemental slams the ground for 120 damage.
  • Can be used every 0.67s by both a rider and the AI.

Rock Throw
RightLTL2ZL
  • The Rock Elemental throws a large rock in the direction of the camera for 300 damage.
  • This attacks can damage even stone structures.
  • Can be used every 2.25s by both a rider and the AI.

Spin Attack
  • The Rock Elemental does a spin attack for 120 damage.
  • Can be used every 0.89s by both a rider and the AI.

Passive

Mimic Rock

The Rock Elemental can camouflage as a rock using the wheel menu. Wild Elementals naturally spawns as camouflaged rocks.

Damage Reduction

The Rock Elemental body reduces the incoming damage that it receives by x0.1 when it is wild and by x0.5 when it is tamed. This damage reduction can be ignored by Tek tier weapons like  Tek Rifle and  Tek Turrets.

Combat

This section describes how to fight against the Rock Elemental

General

If you are not prepared to fight it, it's better to run away. If you do want to kill one, look for them on dark mountains where you can easily recognize them because of the orange or gray coloring of their hidden form. If you encounter one blocking your path during a mining trip, it's best to choose another mountain.

Strategy

Never get too close to it (unless you have  Giganotosaurus). Trap it in a rock formation or with walls and keep attacking it while avoiding the rocks it throws.

Blood Crystal Wyverns can deal small damage with their bloody breath.


A Thylacoleo's bleed attack will take up to 5% of the Rock Elemental's health over time, and ignores its armor. Biting it a few times while it is dormant then running away, and repeating can kill even high level rock golems, but be careful of your Thylacoleo's health.

Weaponry

Tek saddles are the most efficient way if available. Lacking that, explosives and bullets can hurt it. Use  Rocket Launchers,  Grenades,  Cannons,  Homing Missiles, or  C4. Bullets can deal damage, but only an extremely small amount, making them not worth using for the resources required.  Wyverns can also kill them with their primary attack, this, however, is also not advised as tamed Golems take 50% reduced damage from physical attacks (this is even higher when a saddle is equipped), combine this with their significant health pool and even a low-level Golem will outshine a Wyvern in hand-to-hand combat. A  Giganotosaurus, with a huge health pool and an attack that is not negated by the 90% damage resistance of wild Rock Elementals, can kill them with almost no risk and far lower cost than using explosives. They can also harvest the body of the Rock Elemental but this can encumber the Giganotosaurus. Killing and harvesting of Rock Elementals is confirmed to work on Ragnarok, Valguero and Scorched Earth. Another great method if you don´t go for the xp is using a pack of  Allosaurus, just hit the golem with the bleed-attack and go out of its range, repeat this until it´s dead. Last but not least, a great method for killing a Rock Elemental is using a  Velonasaur with its sniper attack, since its spikes deal full damage to the Rock Elemental. Using this method, you can take down a Rock Elemental in a matter of seconds.

Dangers

Watch out for its punches and the boulders it throws, which are capable of demolishing stone buildings.

Don't use Flamethrowers or Fire Arrows; fire doesn't work on rock elementals. (Phoenix fire is the exception)

It´s not advised to use Wyverns against them, since their breath attacks deal no damage to Rock Elementals and the reduced physical damage from them makes them near helpless against Rock Elementals.

X-Rock Elemental are capable of instantly killing even the well-prepared survivor, especially with its rock throw.

Weakness

They are very slow which makes it easy to avoid its attacks or trap it. Both the regular and the Rubble Golem variant takes damage from metal arrows. A wild Rock Elemental will not use its ranged attack on flyers unless they land. This can be used to hold its attention while another player attacks or attempts to knock out.  Giganotosaurus deal heavy damage to Rock Elementals since it ignore Rock Elemental's natural armor. Any level Giganotosaurus can kill a Rock Elemental with ease, whether it is tamed versus tamed, or wild versus tamed. They are also one of the only creatures that can harvest its body. Unlike other tamed creatures, Rock Elementals cannot continue to attack with 0 stamina. Unless assisted by other dinos, even a small pack of low-level  Troodon can kill a tamed Rock Elemental due to this mechanic although it takes some time to do so.

Meks can make short work of of Rock Elementals as they can easily dodge its attacks and its pistol and sword attacks can bypass the Rock Elementals armor.

With the release of Ark: Genesis part 1, The Magmasaur became available. Arguably one of the best creatures to fight Rock Elementals with, the Magmasaur can quickly make short work of even the strongest Rock Elementals with its Fireball ability, as well as the passive burn it inflicts when it heats up.

They are also prone to spawn on the dark sides of mountains. This means their camouflage fails and you can see easily where they are. In their hiding form, using a spyglass can make you able to see if a dodgy rock is a rock elemental.

Taming

You must hit the Rock Elemental in the head or else it will die; the best way to do this is to use a cannon and build a trap so you get a clear shot at the head.

Rock Elemental.png Level 1 Narcoberry Narcotic Bio Toxin Time
Extraordinary Kibble.png Extraordinary Kibble 5 0 0 0 0:03:53
Sulfur.png Sulfur 69 0 0 0 1:02:48
Clay.png Clay 114 0 0 0 1:43:45
Stone.png Stone 244 432 86 43 7:24:04
KO: Ballista Hits × N/A; Boulder Hits × 834; Rocket Propelled Grenade Shots × 14; Homing Missile Shots × 14; Cannon Shots × 3
Torpidity-depletion: 0.33 / s, Time until all torpidity is depleted: 04:16:24
Rock Elemental.png Level 30 Narcoberry Narcotic Bio Toxin Time
Extraordinary Kibble.png Extraordinary Kibble 11 0 0 0 0:08:33
Sulfur.png Sulfur 163 0 0 0 2:28:20
Clay.png Clay 271 10 3 2 4:06:36
Stone.png Stone 581 2890 595 298 17:37:22
KO: Ballista Hits × N/A; Boulder Hits × 1317; Rocket Propelled Grenade Shots × 22; Homing Missile Shots × 22; Cannon Shots × 5
Torpidity-depletion: 0.54 / s, Time until all torpidity is depleted: 04:03:52
Rock Elemental.png Level 60 Narcoberry Narcotic Bio Toxin Time
Extraordinary Kibble.png Extraordinary Kibble 17 0 0 0 0:13:12
Sulfur.png Sulfur 260 0 0 0 3:56:36
Clay.png Clay 434 603 127 64 6:34:56
Stone.png Stone 929 6300 1327 664 28:10:42
KO: Ballista Hits × N/A; Boulder Hits × 1817; Rocket Propelled Grenade Shots × 31; Homing Missile Shots × 31; Cannon Shots × 7
Torpidity-depletion: 0.71 / s, Time until all torpidity is depleted: 04:17:54
Rock Elemental.png Level 90 Narcoberry Narcotic Bio Toxin Time
Extraordinary Kibble.png Extraordinary Kibble 23 0 0 0 0:17:52
Sulfur.png Sulfur 358 275 59 30 5:25:46
Clay.png Clay 596 1376 296 148 9:02:20
Stone.png Stone 1277 10435 2242 1121 38:44:01
KO: Ballista Hits × N/A; Boulder Hits × 2317; Rocket Propelled Grenade Shots × 39; Homing Missile Shots × 39; Cannon Shots × 8
Torpidity-depletion: 0.86 / s, Time until all torpidity is depleted: 04:31:50
Rock Elemental.png Level 120 Narcoberry Narcotic Bio Toxin Time
Extraordinary Kibble.png Extraordinary Kibble 29 0 0 0 0:22:32
Sulfur.png Sulfur 455 736 161 81 6:54:02
Clay.png Clay 759 2306 504 252 11:30:40
Stone.png Stone 1625 15167 3314 1657 49:17:21
KO: Ballista Hits × N/A; Boulder Hits × 2817; Rocket Propelled Grenade Shots × 47; Homing Missile Shots × 47; Cannon Shots × 10
Torpidity-depletion: 1 / s, Time until all torpidity is depleted: 04:44:26
Rock Elemental.png Level 150 Narcoberry Narcotic Bio Toxin Time
Extraordinary Kibble.png Extraordinary Kibble 35 0 0 0 0:27:11
Sulfur.png Sulfur 553 1285 286 143 8:23:13
Clay.png Clay 921 3359 746 373 13:58:04
Stone.png Stone 1974 20418 4530 2265 59:52:29
KO: Ballista Hits × N/A; Boulder Hits × 3317; Rocket Propelled Grenade Shots × 56; Homing Missile Shots × 56; Cannon Shots × 12
Torpidity-depletion: 1.13 / s, Time until all torpidity is depleted: 04:55:45

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for  Extraordinary Kibble: 1 ×  Special Egg, 5 ×  Fiber, 1 ×  Giant Bee Honey, 1 ×  Lazarus Chowder, 10 ×  Mejoberry, 1 ×  Water

KO Strategy

The Rock Elemental will not take torpor damage from the regular methods - you will need to hit it with large projectiles like  Cannon Balls.

You must also hit it in the head. Body shots will not only fail to inflict torpor, but they will also deal significant damage thus killing the Elemental. Similar to the Titanosaur, it will make a special animation to if it gains torpor. It generally shakes its head when it performs this animation.

Cannon Method

A good method for knocking out a Rock Elemental is to have a tribe-mate ride a  Paraceratherium that is wearing a Platform Saddle with a  Cannon placed on it. You can kite the Rock Elemental around while your tribe-mate(s) fire the cannon. You may also use a stone trap to keep it in place e.g Stone foundation with pillars to keep it in place. Using a Ballista Turret with spear bolts could be used to gain the creatures aggro from a distance, leaving it with a disadvantage of having to 'sprint' to you. This is a brilliant opportunity to fire at the great beast.

If a tribe-mate is not available, the Rock Elemental's large size allows you to take advantage of the environment by trapping it between large rocks, or 5 Metal Dinosaur Gateways forming a semi-circle, this however is considered less effective as the Golems head movements become extremely erratic as it will continually attempt to destroy whatever structures between you and it even if it can not apply damage to them, as for a natural rock formation the likelihood of the Golem escaping its confinement and/or destroying your cannon is significantly higher, not to mention how rare such locations are. Using a ballista turret is highly recommended if alone and could be coupled with any other tanky dinos to lure it away, like a Paraceratherium, or Bronto. A Carbonemyes can also be used if transferred to Scorched Earth.

A viable method for taming is to catch the Rock Elemental's attention with a flyer, and moving slightly ahead of it as it chases you. When you are high enough that it can't hit the flyer, dismount, and the Rock Elemental will be stuck with its attention on the flyer. Set the flyer to follow you beforehand so it won’t land when you dismount. Place a foundation and a cannon in front of the Rock Elemental to knock it out.

Rocket Turret Method

Another way that is more Singleplayer friendly is by using a  Rocket Turret. Unlike Cannons, Rocket Turrets cannot take damage from Rock Elemental melee attacks, however, their rock throws can be scary with the low health the Rocket Turret has. While this method is much more expensive, it is ideally meant for Singleplayer, though one could argue its value in PvE.

This method is not recommended in PvP due to the fact it requires a 'Grounded Foundation', which means it has to be placed on a Foundation on the ground, not a platform saddle. This means it stays where you put it and it's just target practice for raiders. There is also the unfortunate chance of outright killing the Elemental, and when this happens you would need to herd more over to it.

Rocket Launcher Method

Although extremely risky, the  Rocket Launcher can be utilized as a early way of taming Rock Elementals. This method can be dangerous as the Rock Elemental becomes faster as their torpor rises, this can take survivors by surprise and result in a swift death. Aiming Rockets accurately is crucial, which, by itself, can be difficult to accomplish, especially for survivors unfamiliar with the rocket’s physics, making this particular method the worst for taming higher level Rock Elementals.

This can be made a little easier if you have Tek Armor and a shield to block the rock throw. Use a normal shield, but not the Tek Shield be wary of your Element usage though

Mek Siege Cannon Method

The most powerful large projectile installed on a Mek, the  M.S.C.M. can put Rock Elementals to sleep in one or two well-placed hits. However, the large splash damage range can hurt the elemental immediately after they fall unconscious, resulting in a critical taming effectiveness penalty.

Utility

Roles

  • Tank: The Rock Elemental takes 50% reduced damage from creatures, this effect stacks with saddle armor.
  • Siege Weapon: The Rock Elemental's raw attack power can be highly effective during a raid. This creature is especially handy, as it deals more damage to stone structures than most others. The Rock Elemental does NOT do additional damage to metal-based buildings/structures. (Level up Melee Damage, Health, and Stamina)
  • Sentry: Rock Elementals can be ordered to take their stationary form, allowing them to act as hidden sentries at a base. Due to their large size and ability to damage structures, one may want to use them outside of base walls. (Level up Melee Damage)
  • Sub-Oceanic DPS and Mining: The Rock Elemental does not possess an oxygen stat (i.e. it does not need to breathe), this coupled with the fact that it is possibly one of the highest damage dealing creatures and that it is great at mining most if not all resources makes it a great asset to the would be underwater explorer. Note: Elementals cannot swim, i.e. they will sink to the ocean floor quite literally like a rock. However, they can walk on the ocean floor with the same amount of ease as on land. While this can be a boon to many, to the unprepared it can be dangerous as falling into or under water from too high will kill your Elemental, and only certain underwater terrain can be navigated by the Elemental meaning there may be a way down but no way back up, so it is best to stick with paths made of smooth inclines and minimal large rocks to ensure that your Elemental does not get sentenced to an eternity of boredom underwater, though the use of a cryopod will allow you to scoop up the rock elemental, if you are able to navigate elsewhere to redeploy it. Note: As with underwater mounts, you will be able to eat underwater while mounted on the Elemental.
  • Harvester: Rock Elementals excel at harvesting stone, gathering large amounts of it very quickly. Rock Elementals do not have weight reductions on stone, but do have a much higher weight capacity, especially when leveled, than the Doedicurus. They are also excellent at harvesting wood as well as gathering materials from the remains of other Rock Elementals.
  • Alpha Wyvern Killer/Egg-collector: The Rock Elemental is immune to all breath attacks of the Wyvern but be careful in the Trench as it no longer has immunity from lava but it can be used to kill all Wyverns near a Wyvern Egg to get the egg safely. This is especially useful on Ragnarok and Valguero as you can access parts of the Trench on foot. It can also be useful in helping take down Alpha Fire Wyvern's as it's immune to its breath attack and takes reduced physical damage. Caution is advised when fighting poison wyverns as their breath attacks can damage riders not wearing a Gas Mask or TEK Helmet.
  • Defender: The Rock Elemental is a great use as a Defender in Pvp servers for your base: Fill his inventory with stone or other heavy items and place him on aggressive at your gate. It will throw rocks when an enemy comes close.

Collectibles

Scorched Earth: The Island:

Spotlight

Notes/Trivia

For information pertaining specifically to the real-world Rock Elemental, see the relevant Wikipedia article.

  • The Rock Elementals are based on the mythological Golems which are giant humanoid creatures made of stone.
    • This is evidenced in the Dossier for Helena mentioning the mythological Golems and in its spawn code name as all Elementals have Golem in their spawn code names.
  • The saddle to ride these creatures is called the  Rock Golem Saddle. This is a naming inconsistency in the game.
  • Most creatures will not attack a tamed Rock Elemental. It can walk through aggressive areas without encountering aggressive creatures. This can be used to the rider's advantage when traveling through the hostile open desert and makes Rock Elementals a useful mount when taming  Mantis.
  • Rock Elementals do not defecate.
  • Rock Elementals seem to take massively increased damage from each other, this effect is primarily applied in their melee attacks.
  • Upon being tamed, a Rock Elemental will continue to eat  Clay,  Stone, or  Sulfur, if available.
  • Wild Rock Elementals take 90% reduced damage from non-explosive/armor piercing attacks, tamed Rock Elementals take 50% reduced damage from wild Dinos, 25 saddle armor can grant an additional (roughly) 17.3% damage reduction.
  • Cannon Balls do approximately 1,800 torpor per headshot, making them the most effective methods in taming a Rock Elemental.
  • It can eat stone and sulfur from a feeding trough. Clay cannot be placed in a trough at this time.
  • Due to the Golem's abilities to disguise itself, searching for Golems in areas with large amounts of rocks can be difficult. However, since they always camouflage as the same color and shape of a rock, a trained eye can spot them. In fact, their "camouflage" can actually be a hindrance to their ability to hide, as they can spawn in areas which lack sand-colored rocks, causing them to be easily identifiable even from a distance. Lastly, they can be spotted (or confirmed) even in rock form by using a spyglass.
  • Rock Elementals are one of the four creatures that can only be knocked out by striking at certain parts of their body with blunt/explosive projectile, others being  Titanosaur,  Karkinos and  Astrocetus
  • The Lava Elemental is twice the height of a Rock Elemental, and the Rock Elemental is twice the height of a Rubble Golem.
  • According to a QnA, the rocks on the Elemental's body are not part of it, but rather a form of armor.
  • Rubble Golems inhabit many caves on Scorched Earth.
  • The name "Colossus petram" translates to "A giant rock"
  • Although the Rubble Golem can’t be tamed, it can wear a  Rock Golem Saddle.
  • Oddly, the dossier mentions how its body has an abundance of  Metal Ingots. (The refined form of metal).
  • Despite the lack of an oxygen stat, the Rock Elemental still has a respiration animation, Mek has similar issues
  • In Valguero, Rock Elemental appears in two different variants, an ice and a chalk one, and both cannot be transfer to other map, and once it's cryo'd inside of cryopod, it can no longer be summoned.
  • While the Rock Elemental can't harvest Metal from the rocks on land, it can harvest Metal from the rocks in the ocean like a Dunkleosteus.
  • Strangely, the shocks from say a Cnidaria don't seem to forcefully dismount the rider.

Changelog

Patch  ARK: Survival Evolved Changes
246.0 Scorched Earth Expansion Release The  Rock Elemental and  Rubble Golem are added to the game
246.6 Golems now take 50%  Damage done to them from Wild creatures instead of 10%
246.7 Fixed Rock Golem rock-transformation messing with the Tribe Ride and/or Order Rank values
246.71 Fixed Golems not spawning or appearing
254.86 Reduced Armor Rating Effectiveness on Rock Elemental by 50%
258.0 Rock Elemental now supports a new AI Turret Mode with its boulders
258.8 Ragnarok Expansion Release Added the  Lava Elemental mini-boss
271.16 Fixed a spawn issue with Golems on Ragnarok
278.0
297.14 Valguero Expansion Release Added the  Chalk Golem and  Ice Golem
306.41 Genesis: Part 1 Expansion Release Added the  X-Rock Elemental
310.41 Chalk and Ice Golems from Valguero can no longer be transferred
312.35 Added Ice Golem to the array of creatures that can be recovered and released by a  Cryopod on the Genesis: Part 1 map

Gallery

References