This article is about Rock Elemental, not to be confused with Rock Drake or Rockwell
cheat summon RockGolem_Character_BP_C
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/RockGolem/RockGolem_Character_BP.RockGolem_Character_BP'" 500 0 0 35
Variant Rock Elemental (Minion)
cheat summon RockGolem_Character_Minion_BP_C
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Manticore/RockGolem_Character_Minion_BP.RockGolem_Character_Minion_BP'" 500 0 0 35
Variant Rubble Golem
cheat summon RubbleGolem_Character_BP_C
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/RockGolem/RubbleGolem_Character_BP.RubbleGolem_Character_BP'" 500 0 0 35
Variant Chalk Golem
cheat summon ChalkGolem_Character_BP_C
cheat SpawnDino "Blueprint'/Game/Mods/Valguero/Assets/Dinos/RockGolem/ChalkGolem/ChalkGolem_Character_BP.ChalkGolem_Character_BP'" 500 0 0 35
Variant Ice Golem
cheat summon IceGolem_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/IceGolem/IceGolem_Character_BP.IceGolem_Character_BP'" 500 0 0 35
Variant Ice Golem (Valguero)
cheat summon IceGolem_Character_BP_C
cheat SpawnDino "Blueprint'/Game/Mods/Valguero/Assets/Dinos/RockGolem/IceGolem/IceGolem_Character_BP.IceGolem_Character_BP'" 500 0 0 35
Variant Ice Golem (Gauntlet)
cheat summon IceGolem_Character_BP_Gauntlet_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/IceGolem_Character_BP_Gauntlet.IceGolem_Character_BP_Gauntlet'" 500 0 0 35
Variant Ice Golem (Retrieve)
cheat summon IceGolem_Character_BP_Retrieve_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Arctic/IceGolem_Character_BP_Retrieve.IceGolem_Character_BP_Retrieve'" 500 0 0 35
Variant X-Rock Elemental
cheat summon Volcano_Golem_Character_BP_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/BiomeVariants/Lava_Golem/Volcano_Golem_Character_BP.Volcano_Golem_Character_BP'" 500 0 0 35
Variant X-Rock Elemental (Gauntlet)
cheat summon Volcano_Golem_Character_BP_Gauntlet_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Volcanic/Volcano_Golem_Character_BP_Gauntlet.Volcano_Golem_Character_BP_Gauntlet'" 500 0 0 35
Variant Rock Elemental (Summoned)
cheat summon RockGolem_Character_BP_Summoned_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/RockGolem_Character_BP_Summoned.RockGolem_Character_BP_Summoned'" 500 0 0 35
Variant Rock Elemental (Gauntlet2)
cheat summon RockGolem_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/RockGolem_Character_BP_STA.RockGolem_Character_BP_STA'" 500 0 0 35
The Rock Elemental or Rock Golem is one of the creatures in ARK: Survival Evolved, being introduced in the Scorched Earth expansion pack. It is a large, mineral-eating fantasy creature known for its ability to harvest large amounts of Stone as well as its ability to throw huge boulders at its enemies.
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Colossus petram
TimeUnknown
DietMinerals
TemperamentExtremely Territorial
Colossus petram is like no creature I have ever encountered. There is no biological or historical precedent for it. Its nearest relatives exist only in legend – mythical statues that could come to life like the Golem of Prague. That makes it all the more dangerous. What survivor could possibly expect a seemingly benign rock formation to suddenly spring to life and attack them? Fortunately, Colossus petram's massive size makes it quite slow, so I would advise most survivors to flee immediately if encountering it in the wild. Colossus petram survives by slowly absorbing nearby minerals while in its dormant state, which consequently means that its body contains a wealth of metal ingots. If undisturbed, it can maintain this hibernation ad infinitum, but it will viciously attack anyone who encroaches upon its territory. A solitary creature, Colossus petram lives alone, and will not even protect its own kind.
If somehow tamed, Colossus petram could prove to be an invaluable asset, particularly in a siege. Only armor piercing rounds or explosives can harm it at all, and it will handily smash through stone structures.
The Rock Elemental will not move unless approached; in its stationary form, it will appear as a strange pile of rocks. When aggravated, it will suddenly burst forth and begin pursuing the player. At a sufficient distance, the Rock Elemental will stop and return to its stationary form. Wild Rock Elementals cannot be aggravated by other wild creatures, if another wild creature walks near a dormant Rock Elemental they will ignore it. The Rock Elemental's Boulder Throw and melee AoE attacks can, however, hit other wild creatures and can kill them. Strangely, wild creatures hit by a Rock Elemental or Rubble Golem do not fight back.
There is also a smaller variant named Rubble Golem, which cannot be tamed. When hidden, it resembles a much smaller rock roughly the size of an ordinary stone node.
While rare, the Rubble Golem can be found inside of Caves on the Scorched Earth and Extinction maps. Unlike the Rock Elemental, the Rubble Golem can be damaged by Metal Arrows, although it is still more effective to use explosives.
The Chalk Golem and Ice Golem are variants of the Rock Elemental that are found in The White Cliffs and the Snow Desert on Valguero, respectively. The Ice Golem can also be found in the Arctic on Genesis: Part 1. Both variants are identical to the Rock Elemental in every way except for their appearances. They are also tamable.
This section displays the Rock Elemental's natural colors and regions. For demonstration, the regions below are colored red over an albino Rock Elemental. The colored squares shown underneath each region's description are the colors that the Rock Elemental will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Rock Elemental's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 1 6
would color the Rock Elemental's "body" magenta.
This section displays the Rock Elemental's natural colors and regions. For demonstration, the regions below are colored red over an albino Rock Elemental. The colored squares shown underneath each region's description are the colors that the Rock Elemental will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Rock Elemental's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Rock Elemental's "main body" magenta.
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 25000 | +312.5 | +2.7% | -22000 | |
Stamina | 300 | +30 | +10% | ||
Oxygen | 150 | +15 | N/A | ||
Food | 6000 | +600 | +10% | ||
Weight | 660 | +13.2 | +4% | ||
Melee Damage | 120 / 300 | +6 / +15 | +1.7% | 1.75% | 17.6% |
Movement Speed | 100% | N/A | +1% | ||
Torpidity | 5000 | +100 | N/A | 0.5 |
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 50000 | +625 | +2.7% | -22000 | |
Stamina | 1000 | +100 | +10% | ||
Oxygen | 150 | +15 | N/A | ||
Food | 6000 | +600 | +10% | ||
Weight | 660 | +13.2 | +4% | ||
Melee Damage | 120 / 300 | +6 / +15 | +1.7% | 1.75% | 17.6% |
Movement Speed | 100% | N/A | +1% | ||
Torpidity | 5000 | +100 | N/A | 0.5 |
Attribute | Base Value | Level Increase |
---|---|---|
Wild | ||
Health | 4000 | +50 |
Stamina | 300 | +30 |
Oxygen | N/A | N/A |
Food | 6000 | +600 |
Weight | 660 | +13.2 |
Melee Damage | 75 | +3.75 |
Movement Speed | 100% | N/A |
Torpidity | 5000 | +100 |
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[2]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Slam |
|
---|
Rock Throw |
|
---|
Spin Attack |
|
---|
Mimic Rock
The Rock Elemental can camouflage as a rock using the wheel menu. Wild Elementals naturally spawns as camouflaged rocks.
Damage Reduction
The Rock Elemental body reduces the incoming damage that it receives by x0.1 when it is wild and by x0.5 when it is tamed. This damage reduction can be ignored by Tek tier weapons like Tek Rifle or Tek Turrets.
Free Movement
The Rock Elemental can freely move on all directions, including forward, backward, left and right.
Slam |
|
---|
Rock Throw |
|
---|
Spin Attack |
|
---|
Mimic Rock
The Rock Elemental can camouflage as a rock using the wheel menu. Wild Elementals naturally spawns as camouflaged rocks.
Damage Reduction
The Rock Elemental body reduces the incoming damage that it receives by x0.1 when it is wild and by x0.5 when it is tamed. This damage reduction can be ignored by Tek tier weapons like Tek Rifle or Tek Turrets.This section describes how to fight against the Rock Elemental
If you are not prepared to fight it, it's better to run away. If you do want to kill one, look for them on dark mountains where you can easily recognize them because of the orange or gray coloring of their hidden form. If you encounter one blocking your path during a mining trip, it's best to choose another mountain.
Never get too close to it (unless you have Giganotosaurus). Trap it in a rock formation or with walls and keep attacking it while avoiding the rocks it throws.
Blood Crystal Wyverns can deal small damage with their bloody breath.
A Thylacoleo's bleed attack will take up to 5% of the Rock Elemental's health over time, and ignores its armor. Biting it a few times while it is dormant then running away, and repeating can kill even high level rock golems, but be careful of your Thylacoleo's health.
Tek saddles are the most efficient way if available. Lacking that, explosives and bullets can hurt it. Use Rocket Launchers, Grenades, Cannons, Homing Missiles, or C4. Bullets can deal damage, but only an extremely small amount, making them not worth using for the resources required. Wyverns can also kill them with their primary attack, this, however, is also not advised as tamed Golems take 50% reduced damage from physical attacks (this is even higher when a saddle is equipped), combine this with their significant health pool and even a low-level Golem will outshine a Wyvern in hand-to-hand combat. A Giganotosaurus, with a huge health pool and an attack that is not negated by the 90% damage resistance of wild Rock Elementals, can kill them with almost no risk and far lower cost than using explosives. They can also harvest the body of the Rock Elemental but this can encumber the Giganotosaurus. Killing and harvesting of Rock Elementals is confirmed to work on Ragnarok, Valguero and Scorched Earth. Another great method if you don´t go for the xp is using a pack of Allosaurus, just hit the golem with the bleed-attack and go out of its range, repeat this until it´s dead. Last but not least, a great method for killing a Rock Elemental is using a Velonasaur with its sniper attack, since its spikes deal full damage to the Rock Elemental. Using this method, you can take down a Rock Elemental in a matter of seconds.
Watch out for its punches and the boulders it throws, which are capable of demolishing stone buildings.
Don't use Flamethrowers or Fire Arrows; fire doesn't work on rock elementals. (Phoenix fire is the exception)
It´s not advised to use Wyverns against them, since their breath attacks deal no damage to Rock Elementals and the reduced physical damage from them makes them near helpless against Rock Elementals.
X-Rock Elemental are capable of instantly killing even the well-prepared survivor, especially with its rock throw.
They are very slow which makes it easy to avoid its attacks or trap it. Both the regular and the Rubble Golem variant takes damage from metal arrows. A wild Rock Elemental will not use its ranged attack on flyers unless they land. This can be used to hold its attention while another player attacks or attempts to knock out. Giganotosaurus deal heavy damage to Rock Elementals since it ignore Rock Elemental's natural armor. Any level Giganotosaurus can kill a Rock Elemental with ease, whether it is tamed versus tamed, or wild versus tamed. They are also one of the only creatures that can harvest its body. Unlike other tamed creatures, Rock Elementals cannot continue to attack with 0 stamina. Unless assisted by other dinos, even a small pack of low-level Troodon can kill a tamed Rock Elemental due to this mechanic although it takes some time to do so.
Meks can make short work of of Rock Elementals as they can easily dodge its attacks and its pistol and sword attacks can bypass the Rock Elementals armor.
With the release of Ark: Genesis part 1, The Magmasaur became available. Arguably one of the best creatures to fight Rock Elementals with, the Magmasaur can quickly make short work of even the strongest Rock Elementals with its Fireball ability, as well as the passive burn it inflicts when it heats up.
They are also prone to spawn on the dark sides of mountains. This means their camouflage fails and you can see easily where they are. In their hiding form, using a spyglass can make you able to see if a dodgy rock is a rock elemental.
You must hit the Rock Elemental in the head or else it will die; the best way to do this is to use a cannon and build a trap so you get a clear shot at the head.
Level 1 | Time | ||||
---|---|---|---|---|---|
Extraordinary Kibble | 5 | 0 | 0 | 0 | 0:03:53 |
Sulfur | 69 | 0 | 0 | 0 | 1:02:48 |
Clay | 114 | 0 | 0 | 0 | 1:43:45 |
Stone | 244 | 432 | 86 | 43 | 7:24:04 |
KO: × N/A; × 834; × 14; × 14; × 3 | |||||
Torpidity-depletion: 0.33 / s, Time until all torpidity is depleted: 04:16:24 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Extraordinary Kibble | 11 | 0 | 0 | 0 | 0:08:33 |
Sulfur | 163 | 0 | 0 | 0 | 2:28:20 |
Clay | 271 | 10 | 3 | 2 | 4:06:36 |
Stone | 581 | 2890 | 595 | 298 | 17:37:22 |
KO: × N/A; × 1317; × 22; × 22; × 5 | |||||
Torpidity-depletion: 0.54 / s, Time until all torpidity is depleted: 04:03:52 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Extraordinary Kibble | 17 | 0 | 0 | 0 | 0:13:12 |
Sulfur | 260 | 0 | 0 | 0 | 3:56:36 |
Clay | 434 | 603 | 127 | 64 | 6:34:56 |
Stone | 929 | 6300 | 1327 | 664 | 28:10:42 |
KO: × N/A; × 1817; × 31; × 31; × 7 | |||||
Torpidity-depletion: 0.71 / s, Time until all torpidity is depleted: 04:17:54 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Extraordinary Kibble | 23 | 0 | 0 | 0 | 0:17:52 |
Sulfur | 358 | 275 | 59 | 30 | 5:25:46 |
Clay | 596 | 1376 | 296 | 148 | 9:02:20 |
Stone | 1277 | 10435 | 2242 | 1121 | 38:44:01 |
KO: × N/A; × 2317; × 39; × 39; × 8 | |||||
Torpidity-depletion: 0.86 / s, Time until all torpidity is depleted: 04:31:50 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Extraordinary Kibble | 29 | 0 | 0 | 0 | 0:22:32 |
Sulfur | 455 | 736 | 161 | 81 | 6:54:02 |
Clay | 759 | 2306 | 504 | 252 | 11:30:40 |
Stone | 1625 | 15167 | 3314 | 1657 | 49:17:21 |
KO: × N/A; × 2817; × 47; × 47; × 10 | |||||
Torpidity-depletion: 1 / s, Time until all torpidity is depleted: 04:44:26 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Extraordinary Kibble | 35 | 0 | 0 | 0 | 0:27:11 |
Sulfur | 553 | 1285 | 286 | 143 | 8:23:13 |
Clay | 921 | 3359 | 746 | 373 | 13:58:04 |
Stone | 1974 | 20418 | 4530 | 2265 | 59:52:29 |
KO: × N/A; × 3317; × 56; × 56; × 12 | |||||
Torpidity-depletion: 1.13 / s, Time until all torpidity is depleted: 04:55:45 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for Extraordinary Kibble: 1 × Special Egg, 5 × Fiber, 1 × Giant Bee Honey, 1 × Lazarus Chowder, 10 × Mejoberry, 1 × Water
The Rock Elemental will not take torpor damage from the regular methods - you will need to hit it with large projectiles like Cannon Balls.
You must also hit it in the head. Body shots will not only fail to inflict torpor, but they will also deal significant damage thus killing the Elemental. Similar to the Titanosaur, it will make a special animation to if it gains torpor. It generally shakes its head when it performs this animation.
A good method for knocking out a Rock Elemental is to have a tribe-mate ride a Paraceratherium that is wearing a Platform Saddle with a Cannon placed on it. You can kite the Rock Elemental around while your tribe-mate(s) fire the cannon. You may also use a stone trap to keep it in place e.g Stone foundation with pillars to keep it in place. Using a Ballista Turret with spear bolts could be used to gain the creatures aggro from a distance, leaving it with a disadvantage of having to 'sprint' to you. This is a brilliant opportunity to fire at the great beast.
If a tribe-mate is not available, the Rock Elemental's large size allows you to take advantage of the environment by trapping it between large rocks, or 5 Metal Dinosaur Gateways forming a semi-circle, this however is considered less effective as the Golems head movements become extremely erratic as it will continually attempt to destroy whatever structures between you and it even if it can not apply damage to them, as for a natural rock formation the likelihood of the Golem escaping its confinement and/or destroying your cannon is significantly higher, not to mention how rare such locations are. Using a ballista turret is highly recommended if alone and could be coupled with any other tanky dinos to lure it away, like a Paraceratherium, or Bronto. A Carbonemyes can also be used if transferred to Scorched Earth.
A viable method for taming is to catch the Rock Elemental's attention with a flyer, and moving slightly ahead of it as it chases you. When you are high enough that it can't hit the flyer, dismount, and the Rock Elemental will be stuck with its attention on the flyer. Set the flyer to follow you beforehand so it won’t land when you dismount. Place a foundation and a cannon in front of the Rock Elemental to knock it out.
Another way that is more Singleplayer friendly is by using a Rocket Turret. Unlike Cannons, Rocket Turrets cannot take damage from Rock Elemental melee attacks, however, their rock throws can be scary with the low health the Rocket Turret has. While this method is much more expensive, it is ideally meant for Singleplayer, though one could argue its value in PvE.
This method is not recommended in PvP due to the fact it requires a 'Grounded Foundation', which means it has to be placed on a Foundation on the ground, not a platform saddle. This means it stays where you put it and it's just target practice for raiders. There is also the unfortunate chance of outright killing the Elemental, and when this happens you would need to herd more over to it.
Although extremely risky, the Rocket Launcher can be utilized as a early way of taming Rock Elementals. This method can be dangerous as the Rock Elemental becomes faster as their torpor rises, this can take survivors by surprise and result in a swift death. Aiming Rockets accurately is crucial, which, by itself, can be difficult to accomplish, especially for survivors unfamiliar with the rocket’s physics, making this particular method the worst for taming higher level Rock Elementals.
This can be made a little easier if you have Tek Armor and a shield to block the rock throw. Use a normal shield, but not the Tek Shield be wary of your Element usage though
The most powerful large projectile installed on a Mek, the M.S.C.M. can put Rock Elementals to sleep in one or two well-placed hits. However, the large splash damage range can hurt the elemental immediately after they fall unconscious, resulting in a critical taming effectiveness penalty.
Scorched Earth: | The Island: |
For information pertaining specifically to the real-world Rock Elemental, see the relevant Wikipedia article.
Patch | ARK: Survival Evolved Changes |
---|---|
246.0 Scorched Earth Expansion Release | The Rock Elemental and Rubble Golem are added to the game |
246.6 | Golems now take 50% Damage done to them from Wild creatures instead of 10% |
246.7 | Fixed Rock Golem rock-transformation messing with the Tribe Ride and/or Order Rank values |
246.71 | Fixed Golems not spawning or appearing |
254.86 | Reduced Armor Rating Effectiveness on Rock Elemental by 50% |
258.0 | Rock Elemental now supports a new AI Turret Mode with its boulders |
258.8 Ragnarok Expansion Release | Added the Lava Elemental mini-boss |
271.16 | Fixed a spawn issue with Golems on Ragnarok |
278.0 |
|
297.14 Valguero Expansion Release | Added the Chalk Golem and Ice Golem |
306.41 Genesis: Part 1 Expansion Release | Added the X-Rock Elemental |
310.41 | Chalk and Ice Golems from Valguero can no longer be transferred |
312.35 | Added Ice Golem to the array of creatures that can be recovered and released by a Cryopod on the Genesis: Part 1 map |
Patch | ARK: Survival Ascended Changes |
---|---|
41.23 |
|