Carbonemys
May 24, 2018
cheat summon Turtle_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Turtle/Turtle_Character_BP.Turtle_Character_BP'" 500 0 0 35
Variant Aberrant Carbonemys
cheat summon Turtle_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Turtle/Turtle_Character_BP_Aberrant.Turtle_Character_BP_Aberrant'" 500 0 0 35
Variant Carbonemys (Escort)
cheat summon Turtle_Character_BP_Escort_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Ocean/Turtle_Character_BP_Escort.Turtle_Character_BP_Escort'" 500 0 0 35
Variant R-Carbonemys
cheat summon Turtle_Character_BP_Rockwell_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Turtle_Character_BP_Rockwell.Turtle_Character_BP_Rockwell'" 500 0 0 35
Variant Carbonemys (Gauntlet2)
cheat summon Turtle_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Turtle_Character_BP_STA.Turtle_Character_BP_STA'" 500 0 0 35
Untameable Cave
The Carbonemys (car-BON-eh-miss,) often simply referred to as Turtle, is a creature in ARK: Survival Evolved. They were a large prehistoric genus of turtle that lived during the Paleocene epoch in foggy swamps of Colombia, South America just a few million years after the Cretaceous Extinction. They also coexisted with Titanoboa and are portrayed as herbivores in the game in contrast to their piscivorous diet.
Basic Info
Dossier
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Carbonemys obibimus
TimeDanian
DietHerbivore
TemperamentDefensive
- Wild
Carbonemys obibimus is one of the least aggressive creatures on the Island. Were it not for the plethora of predators on the Island, I'm quite certain that it would spend its days basking in the sun, eating, or sleeping. Carbonemys leads a simple, solitary life. Nevertheless, it seems to be one of the most peaceful animals I have yet encountered. With its slow walking speed, the only things that keep it safe are its surprisingly fast swim speed, and its incredibly thick shell, which can absorb tremendous damage.
- Domesticated
Carbonemys' swift swim rate, fairly high strength, superior shell defenses, and lack of real threat makes it an ideal armored mount for many survivors who shy away from violence. It can carry its rider to the ocean's resources at fairly high speed, and is not particularly dangerous to tame.
Behavior
Carbonemys is a neutral creature, and will fight back only if attacked or you take one of their eggs. They will also defend their own kind. Upon being attacked, Carbonemys can deliver quite a punishing attack, but nothing too fatal. Their extremely low movement speed allows them to be easily kited and killed for meat early on, however they have a very large amount of health, and require quite an amount of time to kill.
Appearance
Carbonemys are large turtles that stand taller than a Human. They are protected by a thick, heavily spiked shell, and their heads and tails have similar protusions, also being covered in firm plates. The skin of their feet and tail is rougher and thicker, leaving only the lower neck area as relatively tender. Thick spikes jut above their eyes, which are pink, and have horizontal pupils.
Color Scheme and Regions
This information can be used to alter the Carbonemys's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Carbonemys's "body" magenta.
This information can be used to alter the Carbonemys's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Carbonemys's "main color" magenta.
Region 2 is not used
for this Creature.
Region 3 is not used
for this Creature.
Variants
Aberrant Carbonemys
Aberrant Carbonemys is the Aberrant variant of Carbonemys found in Aberration. It is identical to the normal specie except for its glowing robe. It is tameable and is not Radiation immune.
R-Carbonemys
R-Carbonemys is a tameable R variant found in Genesis: Part 2's Garden. It sports a different colour pattern, and has a 5% × Melee Damage increase at the exchange of 3% × Health reduction. On official servers its level cap is 500.
Drops
Base Stats and Growth
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 700 | +140 | +5.4% | 0.07 | (TBHM: 90%) |
Stamina | 200 | +20 | +10% | ||
Oxygen | 150 | +15 | N/A | ||
Food | 3000 | +300 | +10% | ||
Weight | 270 | +5.4 | +4% | ||
Melee Damage | 13 | +0.65 | +1.7% | 7% | 17.6% |
Movement Speed | 100% | N/A | +1% | 70% | |
Torpidity | 275 | +16.5 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
- 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
- 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Abilities
Active
Bite |
|
---|
Passive
Damage Reduction
The Carbonemys shell and tail reduces the incoming damage that it receives from projectiles by x0.2 and by x0.5 its normal damage respectively. On ARK: Survival Ascended the body damage multipliers also apply for melee attacks.
Taming
For general info about domesticating a wild creature see Taming.
KO Strategy
It is not recommended that you get into a punching match with this spiky and very well-armored beast, you'll probably lose that fight. Instead you should look to a few other methods of knocking one out. The best method would be using a Scorpion and/or Tranquilizer Arrows, but if neither are available to you, then a simple Slingshot will do the trick. Aim at the head for best results and avoid hitting the shell as it has very little effect. Note: Weapons register hits from very slightly farther away than the creature will 'react' to. (i.e. it doesn't flinch or make a noise but the hit still deals damage). If you don't have much health you can jump on its shell and whack it with a Wooden Club.
Taming Food
Level 1 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 2 | 0 | 0 | 0 | 0:01:36 |
Fresh Barley | 20 | 0 | 0 | 0 | 0:12:01 |
Fresh Wheat | 20 | 0 | 0 | 0 | 0:12:01 |
Soybean | 20 | 0 | 0 | 0 | 0:12:01 |
Dried Wheat | 20 | 19 | 4 | 2 | 0:24:01 |
Mejoberry | 27 | 0 | 0 | 0 | 0:12:10 |
Berries | 40 | 0 | 0 | 0 | 0:12:01 |
KO: × 28; × 12; × 4; × 2; × 2; × 1 | |||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:15:16 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 5 | 0 | 0 | 0 | 0:04:00 |
Fresh Barley | 47 | 11 | 3 | 2 | 0:28:13 |
Fresh Wheat | 47 | 11 | 3 | 2 | 0:28:13 |
Soybean | 47 | 11 | 3 | 2 | 0:28:13 |
Dried Wheat | 47 | 104 | 22 | 11 | 0:56:25 |
Mejoberry | 63 | 11 | 3 | 2 | 0:28:22 |
Berries | 94 | 11 | 3 | 2 | 0:28:13 |
KO: × 76; × 31; × 9; × 5; × 4; × 2 | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:25:11 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 8 | 0 | 0 | 0 | 0:06:24 |
Fresh Barley | 75 | 54 | 12 | 6 | 0:45:01 |
Fresh Wheat | 75 | 54 | 12 | 6 | 0:45:01 |
Soybean | 75 | 54 | 12 | 6 | 0:45:01 |
Dried Wheat | 75 | 240 | 51 | 26 | 1:30:01 |
Mejoberry | 100 | 54 | 12 | 6 | 0:45:01 |
Berries | 150 | 54 | 12 | 6 | 0:45:01 |
KO: × 125; × 51; × 14; × 8; × 6; × 3 | |||||
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:32:00 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 11 | 0 | 0 | 0 | 0:08:48 |
Fresh Barley | 104 | 123 | 26 | 13 | 1:02:25 |
Fresh Wheat | 104 | 123 | 26 | 13 | 1:02:25 |
Soybean | 104 | 123 | 26 | 13 | 1:02:25 |
Dried Wheat | 104 | 421 | 90 | 45 | 2:04:49 |
Mejoberry | 138 | 121 | 26 | 13 | 1:02:07 |
Berries | 207 | 121 | 26 | 13 | 1:02:07 |
KO: × 175; × 72; × 20; × 12; × 8; × 4 | |||||
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:36:56 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 14 | 0 | 0 | 0 | 0:11:12 |
Fresh Barley | 132 | 206 | 45 | 23 | 1:19:13 |
Fresh Wheat | 132 | 206 | 45 | 23 | 1:19:13 |
Soybean | 132 | 206 | 45 | 23 | 1:19:13 |
Dried Wheat | 132 | 630 | 137 | 69 | 2:38:25 |
Mejoberry | 175 | 204 | 45 | 23 | 1:18:46 |
Berries | 263 | 205 | 45 | 23 | 1:18:55 |
KO: × 224; × 92; × 25; × 15; × 11; × 6 | |||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:40:48 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 16 | 0 | 0 | 0 | 0:12:48 |
Fresh Barley | 160 | 305 | 67 | 34 | 1:36:01 |
Fresh Wheat | 160 | 305 | 67 | 34 | 1:36:01 |
Soybean | 160 | 305 | 67 | 34 | 1:36:01 |
Dried Wheat | 160 | 867 | 191 | 96 | 3:12:01 |
Mejoberry | 213 | 304 | 67 | 34 | 1:35:52 |
Berries | 319 | 303 | 67 | 34 | 1:35:43 |
KO: × 274; × 112; × 31; × 18; × 13; × 7 | |||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 00:44:00 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for Regular Kibble: 1 × Cooked Meat Jerky, 1 × Medium Egg, 5 × Fiber, 2 × Longrass, 2 × Savoroot, 1 × Water
Combat
This section describes how to fight against the Carbonemys.
General
The shell of the Carbonemys reduces incoming damage by 80%, the legs and tail by 50%, and the head only takes base damage (no headshot multiplier). The Carbonemys should not be attacked anywhere but the head due to the low damage on all other parts of its body.
Strategy
The Carbonemys is fairly easily killed with a Pike, Spear, or Ranged Weapons. Even though the Carbonemys can dish out sizable amounts of damage to anyone with lower than Chitin Armor, this is easily avoided by backing away slowly and either stabbing or shooting the head of the animal. It is not recommended to use any close range weapons, such as a Metal Sword, due to the lack of distance between the player and the Carbonemys. If stuck in a tree or rock, one could easily lance hits into its face while maintaining a safe distance. Even if free from a stuck position, it is easy to kite/train(a gaming term that means to lead an enemy around in your control) to your advantage due to the horrendously slow movement speed.
Weaponry
Any weapon with a longer range than a Metal Sword should do the trick, as the distance between the player and the Carbonemys will be large enough to avoid much damage. For lower levels, a Bow, Slingshot, or Spear should do the trick, and the same for those weapons' higher-level counterparts.
Dangers
New players should be aware that the Carbonemys is not simply a defenseless, lumbering turtle, but has a large pool of health and feasible damage output. The creature can drag a fight out for a long time, exhausting any player that did not prepare themselves. Players with low melee damage and health may have a more difficult time taking on the Carbonemys. The Turtle's powerful jaws can deliver a devastating blow to low level players.
Weakness
The Carbonemys is slow enough that you can easily outpace it even while walking backward, making spears a very effective weapon against it, you just have to prepare a lot or you might just run away from it temporarily.
Utility
Roles
- Tank: Excellent tank due to its high HP and natural defenses. (Level up Health)
- Transport: While slow, the carbonemys has a very good base carrying capacity. Notably faster in water, making it good for local/water transport. (Level up Weight)
- Egg Farming: Carbonemys eggs are medium sized, making them big enough to make Regular Kibble with, making it one of the easiest animals to get a ton of medium eggs for regular kibble, because of how abundant and easy to tame they are.
- PvP Turret Soaker: Walking backwards towards a turret will cause it to take greatly reduced damage from turrets, combined with its high HP this makes it a very good tame to exhaust auto turret ammo. It would be best to set it on passive and leash it to a friendly tame out of sight so if you get sniped off of your mount the tortoise will run to safety.
- Tame Assistant: The Carbonemys, due to its high health and easy tame in case it dies, makes it an ideal distraction mount when trying to tame Tusoteuthis. Of course, due to the fact that by the time you'll be attempting to tame a Tusoteuthis you'll have more tanky mounts, such as the mosasaur, but the Carbonemys is much more expendable if you underestimate the Tusoteuthis's power and get your distraction killed.
Collectibles
Resource | Efficiency |
---|---|
Berries | ★★★☆☆ |
Thatch | ★★★☆☆ |
Wood | ★★☆☆☆ |
Notes/Trivia
For information pertaining specifically to the real-world Carbonemys, see the relevant Wikipedia article.
- Carbonemys is Greek for "Coal Turtle".
- On Valguero there are some dead aberrant Carbonemys near the shores, they can be harvested for Spoiled Meat, Hide and Keratin.
- If you want to kill Carbonemys in the early levels (because they grant great amounts of Exp), prepare some Spears, and hit it while you're moving backward, as wild Carbonemys's sprint is even slower than you moving backward, so stabbing it repeatedly till it die, also work on medium and high leveled Carbonemys as well.
- The real Carbonemys and Titanoboa were contemporaries. They both lived in the jungle rivers of what is now Colombia 60 million years ago in swamp environments. A more realistic depiction of Carbonemys would be to see them in the Writhing Swamps in large numbers. They're not the strongest herbivores but it would still result in great conflict with the swamp's predators.
- Carbonemys is one of the original creatures that were in the game when it released in Alpha in 2015
- When mounted the player model grows to a VERY large size to "fit" the turtle's saddle, depending on the original player model, a player could double its size while mounted.
- The real Carbonemys was actually a giant species of side-neck turtle reaching the size of a small car. They were also believed to be carnivorous by scientists, using their beaks to crush bones, shells, and armour from small creatures.
- In earlier versions of the game, it was possible to stand on a wild Carbonemys that was crossing a river to avoid getting bitten to death by Megapiranhas, as a bug caused Carbonemys to go unnoticed by them.
- Carbonemys are one of the few wild dinos that can be "ridden" by jumping on their backs.
- However, players will slide down if it is a wild Carbonemys and goes in combat. Occasionally, players can get stuck inside its body.
- Real turtles breathe air and hold their breath underwater, however Ark's Carbonemys doesn't need oxygen, thus it can stay underwater forever.
- Real turtles are social animals that live in a group called a bale, Ark's Carbonemys is mostly seen on it's own but can be seen with other Carbonemys.
- Real turtles have webbed feet, Carbonemys have clawed feet like a land dwelling tortoise.
- Despite being a turtle it's incapable of retracting its limbs into its shell like the Doedicurus can.
- Real life Carbonemys might have just a normal smooth giant shell just like other turtles and not kinda spiky like on Ark.
Changelog
Patch | ASE Changes |
---|---|
173.0 | Amphibious creatures like the Carbonemys now regain Stamina much more quickly in water |
178.0 |
|
179.0 | Fixed a bug where players would grow very large when riding on a Carbonemys or other creatures and then falling off from being unconscious |
180.4 | Added a custom model for the Carbonemys Saddle |
181.1 | Fixed a bug where Carbonemys was losing Stamina in the water |
252.7 | Herbivores buffed to have a 55% explosion resistance and a 65% fire resistance |
252.8 |
|
254.86 | Reduced armor rating effectiveness by 50%. |
259.0 | Fixed issue where riding on a Carbonemys caused the player's size to increase 2x their normal size |
264.52 | Slight decrease to saddle armor value for the Carbonemys |
275.0 Aberration Expansion Release | Aberrant Carbonemys added |
312.65 | Increased resistance to Tek Turrets by 10% |
Gallery
References
Creatures |
---|
- Requires dv value verification
- Reptiles
- Herbivores
- Defensive creatures
- Creatures released in v1
- Creatures released in 2015
- Creatures released in v729
- Creatures released in v501
- Creatures released in 2016
- Creatures released in v521
- Creatures released in 2018
- Creatures released in Mobile v1
- Tameable creatures
- Rideable creatures
- Rideable swimming creatures
- Breedable creatures
- Creatures that prefer regular kibbles
- Creatures that can be ridden while wielding weapons
- Creatures that drop small feces
- Creatures that lay eggs
- Incubation
- Creatures
- Aquatic