| Patch |
ARK: Survival Evolved Changes
|
| 182.0
|
Turret aim against big dinos (i.e. Rex) is now fixed.
|
| 187.2
|
- Turrets random aim spread reduced by 85%.
- Turrets will no longer target carried/dragged characters if they're being carried/dragged by your team.
|
| 188.1
|
Turrets no longer will target you through corpses, and they no longer have any friendly fire.
|
| 188.2
|
- Turrets require power again.
- Fixed turret shooting logic bug that was causing incorrect turret fire rate, and fixed aiming logic to not fire if it doesn't have a clean shot.
|
| 189.0
|
Turret now uses correct weak-metal structure damgetype.
|
| 200.0
|
Warning time on turrets is no longer used when targeting grenades/rockets.
|
| 213.0
|
Turrets no longer (fruitlessly) attempt to shoot rafts, they'll shoot the driver of the raft if they have line-of-sight.
|
| 214.0
|
Ballista Turret is added to the game.
|
| 216.0
|
Fixed issue with Turrets mounted on Rafts/Dinos not being able to hit targets reliably when shooting down.
|
| 218.5
|
Fixed Turret's Quetzal targeting when you have Quetz Structure-Armor around body. Head will be shot.
|
| 223.0
|
|
| 224.0
|
Rocket Turret is added to the game.
|
| 231.3
|
-60% Turrets Damage vs Dinos.
|
| 231.4
|
Turret Damage vs Dinos is reduced to 2.2x.
|
| 242.0
|
Plant Turrets now consume Fertilizer per shot, and also will not shoot if no water is in the crop plot.
|
| 242.4
|
Fixed issue where turrets wouldn't target someone who had C4's stuck all over their body.
|
| 242.9
|
- Fixed an issue that would cause players to become unceremoniously kicked off their mounted turrets at certain angles.
- Fixed Mountable Turrets that were glitching out/dropping players. Also optimized the turret/seat system for better server performance.
|
| 245.93
|
Added "Wild Only" targeting setting for turrets.
|
| 245.989
|
Fixed a turret avoidance exploit.
|
| 247.0
|
You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message.
|
| 252.9
|
Attached C4 is now always targeted by Turrets where possible.
|
| 252.83
|
Made turrets shoot C4's attached to enemy dinos.
|
| 254.41
|
Fixed Mountable turrets erroneously playing a "whoosh" sound whenever spawned.
|
| 255.5
|
- Fixed issue with turret targeting.
- Fixed issue with plant turret debuff.
|
| 256.0
|
Turrets can now be placed under water. Underwater turrets will not target anything above water.
|
| 257.0
|
Tek Turret is added to the game.
|
| 257.48
|
Fixed issue with Turret auto-targeting.
|
| 259.0
|
Fixed an issue where dinos could aggro turrets even though no damage was being done.
|
| 264.5
|
Turrets will now no longer shoot your unclaimed babies.
|
| 265.0
|
Turrets now have a Players Only mode which targets players riding on dinos before targetting the dino.
|
| 266.0
|
Turrets can now shoot through ragdolls you are dragging.
|
| 271.3
|
Fixed Plant Turrets vs Proning Players.
|
| 273.11
|
Fixed some cases of Turrets not properly shooting players.
|
| 273.74
|
Implemented Turret Counter on HUD in preparation for Turret Count Limiting.
|
| 278.0
|
- Turrets are now hard-number limited to 100 within a 10k unit radius.
- Can longer prevent turret targeting with cables.
- Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery
|
| 280.130
|
Plant Z fruits can no longer soak turrets.
|
| 286.103
|
Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets.
|
| 287.100
|
Tek Gravity Grenades are now untargetable by turrets after exploding so turrets don't waste ammo on it.
|
| 289.100
|
Fix turret damage calculation so that damage is consistent at low framerate.
|
| 295.102
|
Turrets now use FastTurretTargeting system automatically for anything moving faster than 300 cm/s.
|
| 295.106
|
Turrets now ignore players using 'leavemealone' or 'enemyinvisible' admin cheats.
|
| 304.22
|
Fixed an exploit related to turret damage.
|
| 307.2
|
Improved turrets ability to damage cruise missiles in low FPS settings.
|
| 309.44
|
Fixed a turret exploit with the Space Whale.
|
| 310.27
|
Fixed an exploit with turrets and ziplines.
|
| 312.47
|
Fixed an exploit to block turret fire.
|
| 312.57
|
Cruise Missiles will now be targeted by turrets that are set to Survivor Only.
|
| 313.22
|
Fixed an exploit related to mounted turrets.
|
| 313.57
|
Fixed a turret soaking exploit.
|
| 316.18
|
Added Turret Radius Settings.
|
| 318.9
|
- Fixed an exploit which prevented turrets from shooting at you.
- Fixed an exploit that allowed Turrets to be healed using the
Tent.
|
| 324.16
|
Fixed an exploit that allowed players to avoid turret damage.
|
| 324.18
|
Fixed an exploit which allowed players to avoid taking damage from turrets.
|
| 324.22
|
Fixed an exploit that allowed you to avoid turret damage.
|
| 329.21
|
Fixed a bug where explosive arrows would not be targetted by turrets.
|
| 329.27
|
- Fixed some turret tracking bugs and improved turret tracking against TEK explosive arrows and other projectiles in low FPS.
- Turrets will now destroy TEK Explosive arrows in an AOE upon impact.
|
| 329.51
|
Turrets will no longer attempt to target the Astrodelphis homing missile.
|
| 332.1
|
Fixed a bug where turrets wouldn't shoot unclaimed creatures.
|
| 333.4
|
Fixed a bug where turrets that were powered by the "Copy Settings" feature would not automatically turn back on when the generator they were powered by was refueled.
|
| 338.29
|
Turret health buff has now been updated and will no longer require the replacing of turrets to take effect.
|
| 345.22
|
Lasers no longer damage turrets.
|
| 346.11
|
The turret exclusion list option is now applicable to wild dinos only.
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