Turret

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Changelog

Patch  ARK: Survival Evolved Changes
182.0 Turret aim against big dinos (i.e. Rex) is now fixed.
187.2
  • Turrets random aim spread reduced by 85%.
  • Turrets will no longer target carried/dragged characters if they're being carried/dragged by your team.
188.1 Turrets no longer will target you through corpses, and they no longer have any friendly fire.
188.2
  • Turrets require power again.
  • Fixed turret shooting logic bug that was causing incorrect turret fire rate, and fixed aiming logic to not fire if it doesn't have a clean shot.
189.0 Turret now uses correct weak-metal structure damgetype.
200.0 Warning time on turrets is no longer used when targeting grenades/rockets.
213.0 Turrets no longer (fruitlessly) attempt to shoot rafts, they'll shoot the driver of the raft if they have line-of-sight.
214.0  Ballista Turret is added to the game.
216.0 Fixed issue with Turrets mounted on Rafts/Dinos not being able to hit targets reliably when shooting down.
218.5 Fixed Turret's  Quetzal targeting when you have  Quetz Structure-Armor around body. Head will be shot.
223.0
224.0  Rocket Turret is added to the game.
231.3 -60% Turrets Damage vs Dinos.
231.4 Turret Damage vs Dinos is reduced to 2.2x.
242.0 Plant Turrets now consume  Fertilizer per shot, and also will not shoot if no water is in the crop plot.
242.4 Fixed issue where turrets wouldn't target someone who had C4's stuck all over their body.
242.9
  • Fixed an issue that would cause players to become unceremoniously kicked off their mounted turrets at certain angles.
  • Fixed Mountable Turrets that were glitching out/dropping players. Also optimized the turret/seat system for better server performance.
245.93 Added "Wild Only" targeting setting for turrets.
245.989 Fixed a turret avoidance exploit.
247.0 You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message.
252.9 Attached C4 is now always targeted by Turrets where possible.
252.83 Made turrets shoot C4's attached to enemy dinos.
254.41 Fixed Mountable turrets erroneously playing a "whoosh" sound whenever spawned.
255.5
  • Fixed issue with turret targeting.
  • Fixed issue with plant turret debuff.
256.0 Turrets can now be placed under water. Underwater turrets will not target anything above water.
257.0  Tek Turret is added to the game.
257.48 Fixed issue with Turret auto-targeting.
259.0 Fixed an issue where dinos could aggro turrets even though no damage was being done.
264.5 Turrets will now no longer shoot your unclaimed babies.
265.0 Turrets now have a Players Only mode which targets players riding on dinos before targetting the dino.
266.0 Turrets can now shoot through ragdolls you are dragging.
271.3 Fixed Plant Turrets vs Proning Players.
273.11 Fixed some cases of Turrets not properly shooting players.
273.74 Implemented Turret Counter on HUD in preparation for Turret Count Limiting.
278.0
  • Turrets are now hard-number limited to 100 within a 10k unit radius.
  • Can longer prevent turret targeting with cables.
  • Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery
280.130  Plant Z fruits can no longer soak turrets.
286.103 Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets.
287.100  Tek Gravity Grenades are now untargetable by turrets after exploding so turrets don't waste ammo on it.
289.100 Fix turret damage calculation so that damage is consistent at low framerate.
295.102 Turrets now use FastTurretTargeting system automatically for anything moving faster than 300 cm/s.
295.106 Turrets now ignore players using 'leavemealone' or 'enemyinvisible' admin cheats.
304.22 Fixed an exploit related to turret damage.
307.2 Improved turrets ability to damage cruise missiles in low FPS settings.
309.44 Fixed a turret exploit with the Space Whale.
310.27 Fixed an exploit with turrets and  ziplines.
312.47 Fixed an exploit to block turret fire.
312.57  Cruise Missiles will now be targeted by turrets that are set to Survivor Only.
313.22 Fixed an exploit related to mounted turrets.
313.57 Fixed a turret soaking exploit.
316.18 Added Turret Radius Settings.
318.9
  • Fixed an exploit which prevented turrets from shooting at you.
  • Fixed an exploit that allowed Turrets to be healed using the  Tent.
324.16 Fixed an exploit that allowed players to avoid turret damage.
324.18 Fixed an exploit which allowed players to avoid taking damage from turrets.
324.22 Fixed an exploit that allowed you to avoid turret damage.
329.21 Fixed a bug where explosive arrows would not be targetted by turrets.
329.27
  • Fixed some turret tracking bugs and improved turret tracking against TEK explosive arrows and other projectiles in low FPS.
  • Turrets will now destroy TEK Explosive arrows in an AOE upon impact.
329.51 Turrets will no longer attempt to target the  Astrodelphis homing missile.
332.1 Fixed a bug where turrets wouldn't shoot unclaimed creatures.
333.4 Fixed a bug where turrets that were powered by the "Copy Settings" feature would not automatically turn back on when the generator they were powered by was refueled.
338.29 Turret health buff has now been updated and will no longer require the replacing of turrets to take effect.
345.22 Lasers no longer damage turrets.
346.11 The turret exclusion list option is now applicable to wild dinos only.