Sinomacrops

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Group
Diet
Insectivore
Steam.svg 341.19
Dec 14, 2021
Xbox One.svg 942.17
Dec 14, 2021
PS.svg 698.18
Dec 14, 2021
Epic Games.svg 341.19
Dec 14, 2021
Spawn Command
cheat summon Sinomacrops_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/LostIsland/Dinos/Sinomacrops/Sinomacrops_Character_BP.Sinomacrops_Character_BP'" 500 0 0 35
Data
Check mark.svg Yes
38 - 40 °C / 100 - 104 °F
 Incubator: 39 °C / 102 °F
Incubation Time
2h 37m 52.926s
Baby Time
3h 42m 13.333s
Juvenile Time
14h 48m 53.333s
Adolescent Time
18h 31m 6.667s
Total Maturation Time
1d 13h 2m 13.333s
Breeding Interval
18h - 2d
Habitat
Lost Island map.jpg
Spawning Sinomacrops Lost Island.svg
Common        Rare
  Untameable   Cave

The Sinomacrops (SI-no-mah-crops; sometimes referred to simply as Sinoma or Sino) is a small, nimble creature in the Lost Island DLC, excelling at boosting a survivor's mobility.

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Sinomacrops bondei

Time

Mid-Late Jurassic

Diet

Insectivore

Temperament

Docile... usually

Wild

Sinomacrops bondei is a friendly and curious little pterosaur. It may approach and investigate unfamiliar creatures, but Sinomacrops does spook easily. When threatened, it will unfurl its wings to reveal deimatic eyespots in an attempt to confuse or scare predators away. Still, Sinomacrops seems to be a highly intelligent creature that craves social interaction. While it's normally curious and friendly, Sinomacrops' adorably oversized mouth turns into a deadly weapon at the slightest sight and smell of insects. Even alone, this cute little critter can take down insects far larger than itself. Unfortunately, this means that armor made from chitinous plates is going to trigger an attack response from the otherwise sweet-hearted pterosaur.

Domesticated

Taming a Sinomacrops is fairly straightforward (in theory) -- just feed them without scaring them. Once tamed, they absolutely love travelling with their humans, and prefer to cling to them whenever possible. Not only are they sociable, but they're fiercely protective once bonded. Any small creature approaching someone with a tame Sinomacrops will be met with its flashing eyespots and piercing shriek. That’s usually enough to stun an undersized interloper. For such a small flier, Sinomacrops can carry surprisingly heavy loads. It can even support the weight of a fully-grown human adult, though it will struggle to gain altitude. Still, any creature companion that can double as a glider and parachute is invaluable for anyone traversing an ARK... as long as they bring plenty of snacks for their new friend.

Appearance

Sinomacrops is a small, winged reptile with a short, rounded head and large eyes. Most of its body is covered in short fur, which is longer on the top of its snout and ringed tail. Short, curved stripes decorate each side of its head. While their shape can initially appear similar to a  Dimorphodon, the Sinomacrops is easily identifiable by the colorful, eye-like pattern on its wings.

Color Scheme and Regions

This section displays the Sinomacrops's natural colors and regions. For demonstration, the regions below are colored red over an albino Sinomacrops. The colored squares shown underneath each region's description are the colors that the Sinomacrops will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Sinomacrops's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Sinomacrops's "main body" magenta.

Sinomacrops PaintRegion0.jpg
Region 0:
Main body
13
15
22
32
33
34
35
36
37
38
39
40
41
55
56
62
63
64
71
Sinomacrops PaintRegion1.jpg
Region 1:
Wings bottom
22
32
33
36
37
38
39
40
41
42
43
55
63
64
71
76
77
100
X mark.svg

Region 2 is not used
for this Creature.

Sinomacrops PaintRegion3.jpg
Region 3:
Belly
12
13
21
28
32
33
36
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38
39
40
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50
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63
64
77
82
100
Sinomacrops PaintRegion4.jpg
Region 4:
Wing spots
22
30
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36
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39
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42
43
48
49
50
51
55
58
64
67
71
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88
100
Sinomacrops PaintRegion5.jpg
Region 5:
Back
13
15
22
32
33
34
35
36
37
38
39
40
41
55
56
62
63
64
71
100


Behavior

Found most commonly flying around the jungle, Sinomacrops are usually passive and friendly, approaching survivors to sit in front of them- Unless spooked (such as by sprinting), where they will flee. However, when wearing Chitin Armor, they become highly agressive, instead attacking anyone wearing it.

Abilities

Bite
LeftRTR2ZR
  • The Sinomacrops bites the target for 10 damage.
  • Can be used every 0.6s by both a rider and the AI.
Scream
RightLTL2ZL
Glide
  • Sinomacrops can act as a living  Parachute and more importantly, a  Glider Suit Skin.
  • Holding X, Right Stick, Right Stick will activate parachute mode, preventing fall damage. This is activated on default should the Sinomacrops run out of stamina.
  • Pressing C, Right Stick, Right Stick causes the Sinomacrops to turn into the living equivalent of a Glider.
  • Holding ⇧ Shift, Left Stick, Left Stick while in glider mode or diving downwards increases speed and allows control over altitude.
  • Holding Space, A, Cross makes the Sinomacrops fly upwards, Double tapping creates a short burst into the air similar to the  Tek Chestpiece.
    • Taking damage such as from an hostile survivor's  Assault Rifle or a  Thorny Dragon will interrupt this briefly and cause the Sinomacrops to stop flying for a moment.

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 110 +22 +5.4% 0.07
 Stamina 150 +15 +10%
 Oxygen 150 +15 +10%
 Food 900 +90 +10%
 Weight 80 +1.6 +4%
 Melee Damage 10 +0.5 +1.7% 7% 17.6%
 Movement Speed 100% N/A +0%
 Torpidity 100 +6 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 48 48 48 192 192 192 5
Swimming 450 450 450 N/A N/A N/A 3
Flying 450 450 450 1125 1125 1125 3

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Sinomacrops

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Cloning

The Sinomacrops can be cloned with the  Cloning Chamber.

Cloning calculations for  Sinomacrops
Base Cost Values
 Element Shards 700 + 55 per level
Time 4900s + 385s per level


Combat

This section describes how to fight against the Sinomacrops. The Sinomacrops is only aggressive towards survivors when they are wearing any amount of of Chitin Armor. They can be annoying to fight when several Sinomacrops are attacking at once, and while they have fairly low damage, their persistence means they can kill with enough time. There is minimal strategy when fighting a Sinomacrops- melee weapons such as the Sword, Pike, and Spear are effective, as well as any defensive creatures such as Dilophosaurs or Raptors.

Drops

Taming

Sinomacrops is tamed non-violently using  Chitin and will only eat Chitin tamed as an adult and as a baby.

With  Chitin in your hotbar slot 0, approach the creature (or simply go close enough to let it sense your presence and it approach you) and feed it. When you feed the Sinomacrops, it will fly off for a period of time, requiring you to follow it (and track it with the Taming Tracker HUD.) When there are hearts floating around the creature, it will fly back to you (or hop at you, if it is landed) and you can feed it again. Repeat the process, and eventually and it will be tamed.

Considerations when attempting to tame the creature:

  • Sprinting or jumping will spook it.
  • Sinomacrops must be outside when attempting to tame it. They are not tamable when considered indoors. This includes  Tent, and any buildings within any build-able platform saddle or the  Unassembled TEK Hover Skiff.
    • Sinomacrops can be trapped by having them land then walking them into a cage and closing it behind them.
  • Wearing Ghillie Armor is not recommended, since it appears to make it harder for the creature to find you during the taming process.
  • Wearing any amount of  Chitin Armor will make them aggressive
  • Will require ground nearby in order to land, for example being airborne (such as using another Sinomacrops) or in water will deny the prompt. Make sure you are in a flat enough area where it is able to land and approach you, because if it fails to land correctly it will become spooked and fly away.
  • Sinomacrops can land on rafts and platform saddles making any flying over the ocean possible to tame.
  • Having another tamed creature nearby can scare away the Sinomacrops.
  • Using a Tek Helmet or Snow Owl can be helpful in locating a Sinomacrops in dense forest areas or at night.

Utility

  • Glider/Hover/Parachute: Sinomacrops can act as a living jetpack, similar to the  Parachute and  Glider Suit Skin. It will open its wings when directed to, allowing gliding across the map, and hovering and flying above it. The distance it can glide and duration it can fly for depends greatly on its  Stamina. (Level  Stamina).
  • Backpack: Sinomacrops will reduce the weight of every item in its inventory by 50%, greatly increasing the amount a survivor can carry compared to other shoulder-mounts. (Level  Weight)
    • Holding R, X, Square will allow quick access to the Sinomacrops' Inventory and its scream without needing to throw it off the survivor's shoulder.
  • Scare Sign: Sinomacrops are great for scaring smaller creatures like  Ichthyornis and  Pegomastax while on a survivor's back. The radial menu must be utilised to let it auto-scream as needed, but much like the Light Pets from Aberration, it can be toggled to scream with the "Clap!" emote.
  • Bug Zapper: Though its scare ability doesn't deal much damage to most creatures, it is usually lethal on activation when used against Meganeura, Leeches, and Titanomyrma; making the Sinomacrops an excellent means of pest control, and helping to reduce your overall annoyance when trudging through jungles and swamps.
  • Dismounter: Dismounting some larger tames, such as the Giganotosaurus, leaves you on a very high point, where, unless using elevated ground or a platform to provide a break in the fall, jumping to the ground consistently causes damage. The Sinomacrops provides a means of safely jumping off of these high saddles without taking fall damage, provided you remember to use its wings in the process.

Spotlight

Notes/Trivia

For information pertaining specifically to the real-world Sinomacrops, see the relevant Wikipedia article.

  • This is the second creature added as a result of the Lost Island Creature Poll.
  • The scientific name Sinomacrops bondei is one of the few scientific names used in ARK that is reflected in reality, the others being  Kentrosaurus,  Tropeognathus and  Kairuku. Sino means "from China", Macro means "big", and Ops means "eyes"; while bondei, honors paleontologist Niels Bonde.
  • While using official settings, the Sinomacrops cannot fly or boost underwater speed on Genesis: Part 1, it can only glide and parachute.
  • All mobility abilities cannot be used when wearing a  SCUBA Tank,  Glider Suit Skin or a  Tek Chestpiece.
  • It can enter into boss arenas, including the Tek Cave, but cannot fly while on a survivor's shoulder, and can only glide.

Changelog

Patch Changes
341.19 Lost Island Expansion Release.  Sinomacrops is added to the game.
341.33  Sinomacrops can now be transferred to Aberration.
342.13  Sinomacrops will no longer eat  Kibble.

Gallery

References