This article is about Parasaur, not to be confused with Paraceratherium
cheat summon Para_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Para/Para_Character_BP.Para_Character_BP'" 500 0 0 35
Variant Tek Parasaur
cheat summon BionicPara_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Para/BionicPara_Character_BP.BionicPara_Character_BP'" 500 0 0 35
Variant Aberrant Parasaur
cheat summon Para_Character_BP_Aberrant_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Para/Para_Character_BP_Aberrant.Para_Character_BP_Aberrant'" 500 0 0 35
Variant Parasaur (Escort)
cheat summon Para_Character_BP_Escort_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Volcanic/Para_Character_BP_Escort.Para_Character_BP_Escort'" 500 0 0 35
Variant X-Parasaur
cheat summon Bog_Para_Character_BP_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/BiomeVariants/BogPara/Bog_Para_Character_BP.Bog_Para_Character_BP'" 500 0 0 35
Variant Malfunctioned Tek Parasaur
cheat summon BionicPara_Character_BP_Malfunctioned_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Para/BionicPara_Character_BP_Malfunctioned.BionicPara_Character_BP_Malfunctioned'" 500 0 0 35
Variant Malfunctioned Tek Parasaur (Gauntlet)
cheat summon BionicPara_Character_BP_Malfunctioned_Gauntlet_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Lunar/BionicPara_Character_BP_Malfunctioned_Gauntlet.BionicPara_Character_BP_Malfunctioned_Gauntlet'" 500 0 0 35
Variant Malfunctioned Tek Parasaur (Retrieve)
cheat summon BionicPara_Character_BP_Malfunctioned_Retrieve_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Lunar/BionicPara_Character_BP_Malfunctioned_Retrieve.BionicPara_Character_BP_Malfunctioned_Retrieve'" 500 0 0 35
Variant R-Parasaur
cheat summon Para_Character_BP_Eden_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Para_Character_BP_Eden.Para_Character_BP_Eden'" 500 0 0 35
Variant Parasaur (Gauntlet2)
cheat summon Para_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Para_Character_BP_STA.Para_Character_BP_STA'" 500 0 0 35
Variant VR Parasaur (LifeSupport)
cheat summon Para_Character_BP_LifeSupport_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Para_Character_BP_LifeSupport.Para_Character_BP_LifeSupport'" 500 0 0 35
Variant VR Parasaur (Mashup)
cheat summon Para_Character_BP_ExpG_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Para_Character_BP_ExpG.Para_Character_BP_ExpG'" 500 0 0 35
Variant R-Parasaur (Mashup)
cheat summon Para_Character_BP_ExpG_Pod_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Para_Character_BP_ExpG_Pod.Para_Character_BP_ExpG_Pod'" 500 0 0 35
“ | Parasaur, because they're basically like real life horses and probably wouldn't be too difficult or costly to keep. Plus cute. | „ | |
~ Jen's chosen animal if ARK is real[1] |
The Parasaurolophus (par-ah-SAWR-OL-uh-fus) or Parasaur is one of the creatures in ARK: Survival Evolved. It is a medium-sized, herbivorous dinosaur known for its ability to honk and scare smaller predators as well as its ability to detect nearby threats, effectively acting as a living Tripwire Alarm Trap.
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Parasaurolophus amphibio
TimeLate Cretaceous
DietHerbivore
TemperamentSkittish
Parasaurolophus amphibio has one of the more interesting adaptations of any creature I've seen on the Island. Like all Parasaur, it has a signature crest on its head. Very docile at first, I've been able to approach the creature without disturbing it. If startled, however, the creature can vocalize a distress call to the surrounding area that warns of danger. Parasaurolophus appears to be low on the food chain and is hunted by everything, creatures and humans alike, which explains its skittish nature. It is a good source of meat and hide, if you can manage to keep up with it long enough to kill it.
Despite being what most tribes consider a relatively useless creature to tame, I once met an interesting woman who had tamed an entire herd of them. She informed me that many overlooked the creature's potential. She even graciously gifted me a fancy saddle to put on my own Parasaurolophus one day. As a relatively simple creature to domesticate, Parasaurolophus is commonly one of the first mounts a tribe will be able to acquire. Its ability to run relatively fast for lengthy intervals makes it a solid mode of medium-range transportation, though it has almost no ability to defend itself or its rider in a traditional sense. Smaller creatures, however, appear to be frightened by the horn of Parasaurolophus although it doesn't do much damage. It also has decent weight-bearing capabilities, which could prove useful for nomadic tribes as they work to establish a presence on the Island.
Parasaurs are one of the passive dinosaurs, and will not fight back even when attacked and when you take one of their eggs. However, the Parasaur is one of the fastest sprinting dinosaurs in the ARK, and can be quite tricky to catch.
Despite the dossier claiming them as a useless tame, if you are not looking for a combat dinosaur they are arguably among the most useful tames in terms of versatility and creative potential, especially for beginners. These animals are extremely sensitive to their environment; Ark’s equivalent of a bloodhound. As such, when placed in “turret mode,” detect and alert the player to any possibly hostile creature/player in the area (Note: this does not include territorial animals such as Therizinosaurus). This allows players to create a fairly large detection network around even the most primitive of bases, although while in turret mode, they are unable to move, making them easy targets, and use up food at a much more rapid pace. It’s also not perfect, alerting to some non-hostiles, including baby animals (which can be useful to a certain extent).
In addition, this detection ability can be manually triggered while riding, making this animal invaluable while exploring new territory, or traveling through dangerous territories that a player might not want to take a more valuable animal through, as they’re fast and nearly impossible to sneak up on if their “ping” used regularly.
A large, bipedal dinosaur of the hadrosaurid/duck-billed variety, the Parasaur is well known for its long, arching head crest and duck bill. They most often appear as variations of red, brown, and green, oftentimes with vibrant, red, white, or yellow spines. You can also find them in tan or black but it is very rare. From a distance they can be confused for a Carnotaurus or vice versa, as they’re similar in size, basic shape and movement appearance when passive, so make sure to note head shape, arms, and bulk of the body, particularly around the base of the tail, as the Carnotaurus is more lean.
This section displays the Parasaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Parasaur. The colored squares shown underneath each region's description are the colors that the Parasaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Parasaur's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Parasaur's "body" magenta.
This section displays the Parasaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Parasaur. The colored squares shown underneath each region's description are the colors that the Parasaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Parasaur's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Parasaur's "main" magenta.
This section displays the Parasaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Parasaur. The colored squares shown underneath each region's description are the colors that the Parasaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Parasaur's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Parasaur's "inner body" magenta.
This section displays the Parasaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Parasaur. The colored squares shown underneath each region's description are the colors that the Parasaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Parasaur's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Parasaur's "lower body" magenta.
Region 1 is not used
for this Creature.
“ | The most beautiful Tek dino ever. 😍 | „ | |
~ Jen[2] |
The Tek Parasaur is a creature that was permanently added to the game in the Extinction Chronicles IV event. It is a unique alternate of the original Parasaur, and is purely made of Tek. Unlike the original, they spawn at a 5% rate, with a 20% higher level than usual.
Aberrant Parasaur is the Aberrant variant of Parasaur found in Aberration. It is identical to the normal Parasaur except for its glowing robe. It is tameable and is not Radiation immune.
X-Parasaur is the X variant of Parasaur found in the Volcano Biome on Genesis: Part 1. It is identical to the normal Parasaur except for its lava-like robe. It is tameable.
R-Parasaur is the R variant of Parasaur found in certain biomes of Genesis: Part 2. It is identical to the normal Parasaur except for its colorful robe. It is tameable.
VR Parasaur is the VR variant of Parasaur found during some Missions in Genesis: Part 2. It is identical to the normal Parasaur except for its digitized robe. It is not tameable.
Malfunctioned Tek Parasaur is the Malfunctioned Tek variant of the Parasaur, found during Missions of Genesis: Part 1. It is not tameable.
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 200 | +40 | +5.4% | 0.07 | |
Stamina | 450 | +45 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 1500 | +150 | +10% | ||
Weight | 480 | +9.6 | +4% | ||
Melee Damage | 12 | +0.6 | +1.7% | 7% | 17.6% |
Movement Speed | 100% | N/A | +1% | 67% | |
Torpidity | 150 | +9 | N/A | 0.5 |
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 200 | +40 | +5.4% | 0.07 | -4% |
Stamina | 450 | +45 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 1500 | +150 | +10% | ||
Weight | 480 | +9.6 | +4% | ||
Melee Damage | 12 | +0.6 | +1.7% | 7% | 17.6% |
Movement Speed | 100% | N/A | +1% | 67% | |
Torpidity | 150 | +9 | N/A | 0.5 |
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[3]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Bite |
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Scan |
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Roar |
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Scan/Turret Mode
The Parasaur has a turret mode, but instead of being a common one, this turret mode allows the Parasaur to scans the area. The targets you want it to scan can be selected from its wheel menu (Similar to turrets).
For general info about domesticating a wild creature see Taming.
Knocking a Parasaur out is a tough thing to do, as they will run much quicker than humans can, once they are attacked. One of the best strategies is to get the Parasaur stuck between some rocks or trees and merely punch it. Be careful not to damage it once it is knocked out as that affects the taming effectiveness.
There is also another method of knocking out a Parasaur, this method consists of using the bolas on its legs which immobilizes the creature. This leads to the creature being open to punches/slingshots which will eventually knock it out.
Another method is to use multiple players to "pen" the Parasaur into a location it can't escape, leading it towards rocks or structures.
Level 1 | Time | ||||
---|---|---|---|---|---|
Basic Kibble | 1 | 0 | 0 | 0 | 0:00:32 |
Fresh Barley | 10 | 0 | 0 | 0 | 0:04:00 |
Fresh Wheat | 10 | 0 | 0 | 0 | 0:04:00 |
Soybean | 10 | 0 | 0 | 0 | 0:04:00 |
Dried Wheat | 10 | 0 | 0 | 0 | 0:08:00 |
Mejoberry | 14 | 0 | 0 | 0 | 0:04:12 |
Berries | 20 | 0 | 0 | 0 | 0:04:00 |
KO: × 15; × 7; × 2; × 1; × 1; × 1 | |||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:08:20 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Basic Kibble | 3 | 0 | 0 | 0 | 0:01:36 |
Fresh Barley | 24 | 0 | 0 | 0 | 0:09:36 |
Fresh Wheat | 24 | 0 | 0 | 0 | 0:09:36 |
Soybean | 24 | 0 | 0 | 0 | 0:09:36 |
Dried Wheat | 24 | 19 | 4 | 2 | 0:19:12 |
Mejoberry | 32 | 0 | 0 | 0 | 0:09:36 |
Berries | 47 | 0 | 0 | 0 | 0:09:24 |
KO: × 42; × 17; × 5; × 3; × 2; × 1 | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:13:44 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Basic Kibble | 4 | 0 | 0 | 0 | 0:02:08 |
Fresh Barley | 38 | 0 | 0 | 0 | 0:15:12 |
Fresh Wheat | 38 | 0 | 0 | 0 | 0:15:12 |
Soybean | 38 | 0 | 0 | 0 | 0:15:12 |
Dried Wheat | 38 | 54 | 12 | 6 | 0:30:24 |
Mejoberry | 50 | 0 | 0 | 0 | 0:15:00 |
Berries | 75 | 0 | 0 | 0 | 0:15:00 |
KO: × 69; × 28; × 8; × 5; × 4; × 2 | |||||
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:17:27 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Basic Kibble | 6 | 0 | 0 | 0 | 0:03:12 |
Fresh Barley | 52 | 4 | 1 | 1 | 0:20:48 |
Fresh Wheat | 52 | 4 | 1 | 1 | 0:20:48 |
Soybean | 52 | 4 | 1 | 1 | 0:20:48 |
Dried Wheat | 52 | 103 | 22 | 11 | 0:41:36 |
Mejoberry | 69 | 3 | 1 | 1 | 0:20:42 |
Berries | 104 | 4 | 1 | 1 | 0:20:48 |
KO: × 96; × 39; × 11; × 7; × 5; × 3 | |||||
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:20:08 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Basic Kibble | 7 | 0 | 0 | 0 | 0:03:44 |
Fresh Barley | 66 | 23 | 5 | 3 | 0:26:24 |
Fresh Wheat | 66 | 23 | 5 | 3 | 0:26:24 |
Soybean | 66 | 23 | 5 | 3 | 0:26:24 |
Dried Wheat | 66 | 164 | 36 | 18 | 0:52:48 |
Mejoberry | 88 | 23 | 5 | 3 | 0:26:24 |
Berries | 132 | 23 | 5 | 3 | 0:26:24 |
KO: × 123; × 50; × 14; × 8; × 6; × 3 | |||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:22:15 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Basic Kibble | 8 | 0 | 0 | 0 | 0:04:16 |
Fresh Barley | 80 | 47 | 11 | 6 | 0:32:00 |
Fresh Wheat | 80 | 47 | 11 | 6 | 0:32:00 |
Soybean | 80 | 47 | 11 | 6 | 0:32:00 |
Dried Wheat | 80 | 235 | 52 | 26 | 1:04:00 |
Mejoberry | 107 | 48 | 11 | 6 | 0:32:06 |
Berries | 160 | 47 | 11 | 6 | 0:32:00 |
KO: × 150; × 61; × 17; × 10; × 7; × 4 | |||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 00:24:00 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for Basic Kibble: 10 × Amarberry, 1 × Cooked Meat, Cooked Fish Meat, or Cooked Meat Jerky, 1 × Extra Small Egg, 5 × Fiber, 5 × Mejoberry, 10 × Tintoberry, 1 × Water
This section describes how to fight against the Parasaur.
Fighting a Parasaur holds no inherent danger, as they will flee upon initiating. The main risk from attempting to kill / KO a Parasaur is that while giving chase, the Parasaur leads the player into hostile territory. Parasaurs will not react if you steal their eggs.
The most efficient method is to initiate with a Bola strike to the legs, immobilizing the Parasaur more than long enough to knock it down with a Wooden Club or spear it to death. Without a Bola, the Parasaur will run away when threatened, often getting itself stuck on rocks or trees, again leaving it vulnerable. A good idea for players without the bola engram is to position yourself away from where you wish to scare the Parasaur into such as a dead end or trees, this can turn a potentially lengthy chase into a quick kill. Quickly volley arrows into it or spears so it cannot get a chance to run in the first place. Dilo are good when trying to kill this dino at very little cost. A small pack of three or four will slow the parasaur to a speed the player can get some hits with a spear and kill it before it recovers.
Any weaponry will suffice in taking down a Parasaur, as long as it is used to its highest efficiency. Melee weapons should be used by launching an impromptu attack on the head for greater damage. Ranged weapons can take one down during a chase.
The Parasaur may run into more hostile areas when being chased, increasing the risk of aggravating more dangerous dinosaurs. A casual hunting party can be devastated by the appearance of a Rex.
Because Parasaurs are able to clip into other dinosaurs, you may find running into them while hunting with a mount causes the Parasaur to lock into place. Otherwise, their relatively low health, fleeing nature and large size make them easy prey for a player of any level.
“ | Would be interesting! Right now we encourage the taming of dinos to carry more stuff. Parasaurs are great for this! | „ | |
~ Jen about backpack suggestion[4] |
Resource | Efficiency |
---|---|
Berries | ★★☆☆☆ |
Thatch | ★★☆☆☆ |
Seeds | ★☆☆☆☆ |
Wood | ★☆☆☆☆ |
For information pertaining specifically to the real-world Parasaur, see the relevant Wikipedia article.
Patch | ARK: Survival Evolved Changes |
---|---|
224.3 | Fixed issue with Parasaur not being attacked by wild creatures. |
256.0 | New sound effects for the Parasaurolophus. |
259.0 | Increased Parasaur Stamina by 50% and increased its Movement Speed in the water. |
275.0 | Aberrant Parasaur is added to the game. |
279.22 | Recieves a sound tweak, animation update, and some new abilities:
|
279.23 |
|
283.101 | Tek Parasaur is added to the game. |
293.100 | Parasaur now prefers Basic Kibble. |
306.41 | X-Parasaur and Malfunctioned Tek Parasaur are added to the game. |
309.53 | Parasaurs are no longer able to detect bodies that are not visible or not rendered. |
329.3 | R-Parasaur and VR Parasaur are added to the game. |
343.7 | Turret mode is now disabled after a Parasaur dies. |
Two Parasaurs demonstrating Parasaur Stylish Saddle Skin and Dino Glasses