Parasaur

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This article is about Parasaur, not to be confused with  Paraceratherium

Steam.svg 1.551
Jun 2, 2015
Xbox One.svg 729.0
Dec 16, 2015
PS.svg 501.0
Dec 6, 2016
Nintendo Switch.svg 521.0
Nov 30, 2018
Epic Games.svg 311.74
Jun 11, 2020
Logo Mobile.svg 1.0
May 24, 2018
Spawn Command
cheat summon Para_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Para/Para_Character_BP.Para_Character_BP'" 500 0 0 35

Variant Tek Parasaur

cheat summon BionicPara_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Para/BionicPara_Character_BP.BionicPara_Character_BP'" 500 0 0 35

Variant Aberrant Parasaur

cheat summon Para_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Para/Para_Character_BP_Aberrant.Para_Character_BP_Aberrant'" 500 0 0 35

Variant Parasaur (Escort)

cheat summon Para_Character_BP_Escort_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Volcanic/Para_Character_BP_Escort.Para_Character_BP_Escort'" 500 0 0 35

Variant X-Parasaur

cheat summon Bog_Para_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/BiomeVariants/BogPara/Bog_Para_Character_BP.Bog_Para_Character_BP'" 500 0 0 35

Variant Malfunctioned Tek Parasaur

cheat summon BionicPara_Character_BP_Malfunctioned_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Para/BionicPara_Character_BP_Malfunctioned.BionicPara_Character_BP_Malfunctioned'" 500 0 0 35

Variant Malfunctioned Tek Parasaur (Gauntlet)

cheat summon BionicPara_Character_BP_Malfunctioned_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Lunar/BionicPara_Character_BP_Malfunctioned_Gauntlet.BionicPara_Character_BP_Malfunctioned_Gauntlet'" 500 0 0 35

Variant Malfunctioned Tek Parasaur (Retrieve)

cheat summon BionicPara_Character_BP_Malfunctioned_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Lunar/BionicPara_Character_BP_Malfunctioned_Retrieve.BionicPara_Character_BP_Malfunctioned_Retrieve'" 500 0 0 35

Variant R-Parasaur

cheat summon Para_Character_BP_Eden_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Para_Character_BP_Eden.Para_Character_BP_Eden'" 500 0 0 35

Variant Parasaur (Gauntlet2)

cheat summon Para_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Para_Character_BP_STA.Para_Character_BP_STA'" 500 0 0 35

Variant VR Parasaur (LifeSupport)

cheat summon Para_Character_BP_LifeSupport_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Para_Character_BP_LifeSupport.Para_Character_BP_LifeSupport'" 500 0 0 35

Variant VR Parasaur (Mashup)

cheat summon Para_Character_BP_ExpG_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Para_Character_BP_ExpG.Para_Character_BP_ExpG'" 500 0 0 35

Variant R-Parasaur (Mashup)

cheat summon Para_Character_BP_ExpG_Pod_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Para_Character_BP_ExpG_Pod.Para_Character_BP_ExpG_Pod'" 500 0 0 35
24 - 28 °C / 75 - 82 °F
 Egg Incubator: 26 °C / 79 °F
Incubation Time
1h 25m 42.446s
Baby Time
2h 38m 43.809s
Juvenile Time
10h 34m 55.238s
Adolescent Time
13h 13m 39.047s
Total Maturation Time
1d 2h 27m 18.094s
Breeding Interval
18h - 2d
Habitat

The Island Topographic Map.jpg
Spawning Parasaur The Island.svg

The Center Topographic Map.jpg
Spawning Parasaur The Center.svg

Scorched Earth Topographic Map.jpg
Spawning Parasaur Scorched Earth.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Parasaur Ragnarok.svg

Extinction Topographic Map.jpg
Spawning Parasaur Extinction.svg

Valguero Topographic Map.jpg
Spawning Parasaur Valguero.svg

Genesis Part 1 Topographic Map.jpg
Spawning Parasaur Genesis Part 1.svg

Crystal Isles Topographic Map.jpg
Spawning Parasaur Crystal Isles.svg

Genesis Part 2 Map.jpg
Spawning Parasaur Genesis Part 2.svg

Lost Island Map.jpg
Spawning Parasaur Lost Island.svg

Fjordur Map.jpg
Spawning Parasaur Fjordur Midgard.svg

Fjordur Asgard Topographic Map.jpg
Spawning Parasaur Fjordur Asgard.svg

The Island Topographic Map.jpg
Spawning Tek Parasaur The Island.svg

The Center Topographic Map.jpg
Spawning Tek Parasaur The Center.svg

Scorched Earth Topographic Map.jpg
Spawning Tek Parasaur Scorched Earth.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Tek Parasaur Ragnarok.svg

Aberration Topographic Map.jpg
Spawning Tek Parasaur Aberration.svg

Extinction Topographic Map.jpg
Spawning Tek Parasaur Extinction.svg

Valguero Topographic Map.jpg
Spawning Tek Parasaur Valguero.svg

Genesis Part 1 Topographic Map.jpg
Spawning Tek Parasaur Genesis Part 1.svg

Crystal Isles Topographic Map.jpg
Spawning Tek Parasaur Crystal Isles.svg

Genesis Part 2 Map.jpg
Spawning Tek Parasaur Genesis Part 2.svg

Lost Island Map.jpg
Spawning Tek Parasaur Lost Island.svg

Fjordur Map.jpg
Spawning Tek Parasaur Fjordur Midgard.svg

Fjordur Asgard Topographic Map.jpg
Spawning Tek Parasaur Fjordur Asgard.svg

Fjordur Vanaheim Topographic Map.jpg
Spawning Tek Parasaur Fjordur Vanaheim.svg

Aberration Topographic Map.jpg
Spawning Aberrant Parasaur Aberration.svg

Valguero Topographic Map.jpg
Spawning Aberrant Parasaur Valguero.svg

Fjordur Vanaheim Topographic Map.jpg
Spawning Aberrant Parasaur Fjordur Vanaheim.svg

Genesis Part 1 Topographic Map.jpg
Spawning X-Parasaur Genesis Part 1.svg

Fjordur Vanaheim Topographic Map.jpg
Spawning X-Parasaur Fjordur Vanaheim.svg

Genesis Part 2 Map.jpg
Spawning R-Parasaur Genesis Part 2.svg

Fjordur Asgard Topographic Map.jpg
Spawning R-Parasaur Fjordur Asgard.svg

Common        Rare
  Untameable   Cave
Jen Twitter.jpg Parasaur, because they're basically like real life horses and probably wouldn't be too difficult or costly to keep. Plus cute.
~ Jen's chosen animal if ARK is real[1]

The Parasaurolophus (par-ah-SAWR-OL-uh-fus) or Parasaur is one of the creatures in ARK: Survival Evolved. It is a medium-sized, herbivorous dinosaur known for its ability to honk and scare smaller predators as well as its ability to detect nearby threats, effectively acting as a living Tripwire Alarm Trap.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Parasaurolophus amphibio

Time

Late Cretaceous

Diet

Herbivore

Temperament

Skittish

Wild

Parasaurolophus amphibio has one of the more interesting adaptations of any creature I've seen on the Island. Like all Parasaur, it has a signature crest on its head. Very docile at first, I've been able to approach the creature without disturbing it. If startled, however, the creature can vocalize a distress call to the surrounding area that warns of danger. Parasaurolophus appears to be low on the food chain and is hunted by everything, creatures and humans alike, which explains its skittish nature. It is a good source of meat and hide, if you can manage to keep up with it long enough to kill it.

Domesticated

Despite being what most tribes consider a relatively useless creature to tame, I once met an interesting woman who had tamed an entire herd of them. She informed me that many overlooked the creature's potential. She even graciously gifted me a fancy saddle to put on my own Parasaurolophus one day. As a relatively simple creature to domesticate, Parasaurolophus is commonly one of the first mounts a tribe will be able to acquire. Its ability to run relatively fast for lengthy intervals makes it a solid mode of medium-range transportation, though it has almost no ability to defend itself or its rider in a traditional sense. Smaller creatures, however, appear to be frightened by the horn of Parasaurolophus although it doesn't do much damage. It also has decent weight-bearing capabilities, which could prove useful for nomadic tribes as they work to establish a presence on the Island.

Behavior

Parasaurs are one of the passive dinosaurs, and will not fight back even when attacked and when you take one of their eggs. However, the Parasaur is one of the fastest sprinting dinosaurs in the ARK, and can be quite tricky to catch.

Despite the dossier claiming them as a useless tame, if you are not looking for a combat dinosaur they are arguably among the most useful tames in terms of versatility and creative potential, especially for beginners. These animals are extremely sensitive to their environment; Ark’s equivalent of a bloodhound. As such, when placed in “turret mode,” detect and alert the player to any possibly hostile creature/player in the area (Note: this does not include territorial animals such as Therizinosaurus). This allows players to create a fairly large detection network around even the most primitive of bases, although while in turret mode, they are unable to move, making them easy targets, and use up food at a much more rapid pace. It’s also not perfect, alerting to some non-hostiles, including baby animals (which can be useful to a certain extent).

In addition, this detection ability can be manually triggered while riding, making this animal invaluable while exploring new territory, or traveling through dangerous territories that a player might not want to take a more valuable animal through, as they’re fast and nearly impossible to sneak up on if their “ping” used regularly.

Appearance

A large, bipedal dinosaur of the hadrosaurid/duck-billed variety, the Parasaur is well known for its long, arching head crest and duck bill. They most often appear as variations of red, brown, and green, oftentimes with vibrant, red, white, or yellow spines. You can also find them in tan or black but it is very rare. From a distance they can be confused for a Carnotaurus or vice versa, as they’re similar in size, basic shape and movement appearance when passive, so make sure to note head shape, arms, and bulk of the body, particularly around the base of the tail, as the Carnotaurus is more lean.

Color Scheme and Regions

Region 0:Bill
No image available.svg
Natural colors:
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Region 1:Beak and Frill
No image available.svg
Natural colors:
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77
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96
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Region 2:Frill Edge
No image available.svg
Natural colors:
8
21
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Region 3:Crest
No image available.svg
Natural colors:
8
21
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Region 4:Patterning
No image available.svg
Natural colors:
22
27
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41
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52
56
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60
61
62
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71
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80
82
86
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Region 5:Belly
No image available.svg
Natural colors:
8
21
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25
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28
30
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33
36
37
38
39
40
41
42
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45
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64
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74
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95
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100

This section displays the Parasaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Parasaur. The colored squares shown underneath each region's description are the colors that the Parasaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Parasaur's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Parasaur's "body" magenta.

Parasaur PaintRegion0.png
Region 0:
Body
8
13
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19
20
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32
33
34
35
Parasaur PaintRegion1.png
Region 1:
Beak and Frill
13
14
20
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27
33
34
35
36
Parasaur PaintRegion2.png
Region 2:
Frill Edge
8
14
19
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32
33
Parasaur PaintRegion3.png
Region 3:
Crest
8
13
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35
36
Parasaur PaintRegion4.png
Region 4:
Patterning
13
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26
27
33
34
35
Parasaur PaintRegion5.png
Region 5:
Belly
8
14
19
21
23
25
26
32
33

This section displays the Parasaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Parasaur. The colored squares shown underneath each region's description are the colors that the Parasaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID. This information can be used to alter the Parasaur's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Parasaur's "main" magenta.

R-Parasaur PaintRegion0.png
Region 0:
Main
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No image available.svg
Region 1:
Accents
8
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R-Parasaur PaintRegion2.png
Region 2:
Stripes
0
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No image available.svg
Region 3:
Accent
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R-Parasaur PaintRegion4.png
Region 4:
Belly
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R-Parasaur PaintRegion5.png
Region 5:
Back
8
13
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40
41
42
45
47
51
52
55
56
60
61
62
63
64
65
71
82
95
97
98
100

This section displays the Parasaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Parasaur. The colored squares shown underneath each region's description are the colors that the Parasaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID. This information can be used to alter the Parasaur's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Parasaur's "inner body" magenta.

Tek Parasaur PaintRegion0.png
Region 0:
Inner Body
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Tek Parasaur PaintRegion1.png
Region 1:
Limbs
5
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Tek Parasaur PaintRegion2.png
Region 2:
Highlights and Neck
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Tek Parasaur PaintRegion3.png
Region 3:
Head
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Tek Parasaur PaintRegion4.png
Region 4:
Body Main
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Tek Parasaur PaintRegion5.png
Region 5:
Emissives
7
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36

This section displays the Parasaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Parasaur. The colored squares shown underneath each region's description are the colors that the Parasaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID. This information can be used to alter the Parasaur's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Parasaur's "lower body" magenta.

X-Parasaur PaintRegion0.png
Region 0:
Lower Body
0
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X mark.svg

Region 1 is not used
for this Creature.

X-Parasaur PaintRegion2.png
Region 2:
Crest, Frill, Patterning
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X-Parasaur PaintRegion3.png
Region 3:
Crest and Frill Edges
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X-Parasaur PaintRegion4.png
Region 4:
Belly
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X-Parasaur PaintRegion5.png
Region 5:
Patterning
14
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Variants

Tek Parasaur

Jen Twitter.jpg The most beautiful Tek dino ever. 😍
~ Jen[2]

The Tek Parasaur is a creature that was permanently added to the game in the Extinction Chronicles IV event. It is a unique alternate of the original Parasaur, and is purely made of Tek. Unlike the original, they spawn at a 5% rate, with a 20% higher level than usual.

Aberrant Parasaur

 Aberrant Parasaur is the Aberrant variant of Parasaur found in Aberration. It is identical to the normal Parasaur except for its glowing robe. It is tameable and is not  Radiation immune.

X-Parasaur

 X-Parasaur is the X variant of Parasaur found in the Volcano Biome on Genesis: Part 1. It is identical to the normal Parasaur except for its lava-like robe. It is tameable.

R-Parasaur

 R-Parasaur is the R variant of Parasaur found in certain biomes of Genesis: Part 2. It is identical to the normal Parasaur except for its colorful robe. It is tameable.

VR Parasaur

 VR Parasaur is the VR variant of Parasaur found during some Missions in Genesis: Part 2. It is identical to the normal Parasaur except for its digitized robe. It is not tameable.

Malfunctioned Tek Parasaur

 Malfunctioned Tek Parasaur is the Malfunctioned Tek variant of the Parasaur, found during Missions of Genesis: Part 1. It is not tameable.

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 200 +40 +5.4% 0.07
 Stamina 450 +45 +10%
 Oxygen 150 +15 +10%
 Food 1500 +150 +10%
 Weight 480 +9.6 +4%
 Melee Damage 12 +0.6 +1.7% 7% 17.6%
 Movement Speed 100% N/A +1% 67%
 Torpidity 150 +9 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 200 ? ? 916.5 458.25 765.2775 4
Swimming 450 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 200 +40 +5.4% 0.07 -4%
 Stamina 450 +45 +10%
 Oxygen 150 +15 +10%
 Food 1500 +150 +10%
 Weight 480 +9.6 +4%
 Melee Damage 12 +0.6 +1.7% 7% 17.6%
 Movement Speed 100% N/A +1% 67%
 Torpidity 150 +9 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 200 ? ? 916.5 458.25 765.2775 4
Swimming 450 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[3]

Parasaur

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Bite
LeftRTR2ZR
  • The Parasaur bites the target for 12 damage.
  • Can be used every 0.67s by both a rider and the AI.

Scan
RightLTL2ZL
  • The Parasaur scans the area.
  • Shows to the allied players the position of possible targets with a red aura for some seconds.
  • Can be used every 6s by both a rider and the AI.

Roar
  • The Parasaur roars and scares small-medium creatures for some seconds.
  • Can be used every 120s by both a rider and the AI.

Passive

Scan/Turret Mode

The Parasaur has a turret mode, but instead of being a common one, this turret mode allows the Parasaur to scans the area. The targets you want it to scan can be selected from its wheel menu (Similar to turrets).

Taming

For general info about domesticating a wild creature see Taming.

KO Strategy

Knocking a Parasaur out is a tough thing to do, as they will run much quicker than humans can, once they are attacked. One of the best strategies is to get the Parasaur stuck between some rocks or trees and merely punch it. Be careful not to damage it once it is knocked out as that affects the taming effectiveness.

There is also another method of knocking out a Parasaur, this method consists of using the bolas on its legs which immobilizes the creature. This leads to the creature being open to punches/slingshots which will eventually knock it out.

Another method is to use multiple players to "pen" the Parasaur into a location it can't escape, leading it towards rocks or structures.

Taming Food

Parasaur.png Level 1 Narcoberry Narcotic Bio Toxin Time
Basic Kibble.png Basic Kibble 1 0 0 0 0:00:32
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 10 0 0 0 0:04:00
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 10 0 0 0 0:04:00
Soybean (Primitive Plus).png Soybean (Primitive Plus) 10 0 0 0 0:04:00
Fresh Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 10 0 0 0 0:08:00
Mejoberry.png Mejoberry 14 0 0 0 0:04:12
Berries.png Berries 20 0 0 0 0:04:00
KO: Wooden Club Hits × 15; Slingshot Hits × 7; Tranquilizer Arrows with a Bow × 2; Tranquilizer Arrows with a Crossbow × 1; Tranquilizer Dart Shots × 1; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:08:20
Parasaur.png Level 30 Narcoberry Narcotic Bio Toxin Time
Basic Kibble.png Basic Kibble 3 0 0 0 0:01:36
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 24 0 0 0 0:09:36
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 24 0 0 0 0:09:36
Soybean (Primitive Plus).png Soybean (Primitive Plus) 24 0 0 0 0:09:36
Fresh Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 24 19 4 2 0:19:12
Mejoberry.png Mejoberry 32 0 0 0 0:09:36
Berries.png Berries 47 0 0 0 0:09:24
KO: Wooden Club Hits × 42; Slingshot Hits × 17; Tranquilizer Arrows with a Bow × 5; Tranquilizer Arrows with a Crossbow × 3; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:13:44
Parasaur.png Level 60 Narcoberry Narcotic Bio Toxin Time
Basic Kibble.png Basic Kibble 4 0 0 0 0:02:08
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 38 0 0 0 0:15:12
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 38 0 0 0 0:15:12
Soybean (Primitive Plus).png Soybean (Primitive Plus) 38 0 0 0 0:15:12
Fresh Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 38 54 12 6 0:30:24
Mejoberry.png Mejoberry 50 0 0 0 0:15:00
Berries.png Berries 75 0 0 0 0:15:00
KO: Wooden Club Hits × 69; Slingshot Hits × 28; Tranquilizer Arrows with a Bow × 8; Tranquilizer Arrows with a Crossbow × 5; Tranquilizer Dart Shots × 4; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:17:27
Parasaur.png Level 90 Narcoberry Narcotic Bio Toxin Time
Basic Kibble.png Basic Kibble 6 0 0 0 0:03:12
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 52 4 1 1 0:20:48
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 52 4 1 1 0:20:48
Soybean (Primitive Plus).png Soybean (Primitive Plus) 52 4 1 1 0:20:48
Fresh Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 52 103 22 11 0:41:36
Mejoberry.png Mejoberry 69 3 1 1 0:20:42
Berries.png Berries 104 4 1 1 0:20:48
KO: Wooden Club Hits × 96; Slingshot Hits × 39; Tranquilizer Arrows with a Bow × 11; Tranquilizer Arrows with a Crossbow × 7; Tranquilizer Dart Shots × 5; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:20:08
Parasaur.png Level 120 Narcoberry Narcotic Bio Toxin Time
Basic Kibble.png Basic Kibble 7 0 0 0 0:03:44
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 66 23 5 3 0:26:24
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 66 23 5 3 0:26:24
Soybean (Primitive Plus).png Soybean (Primitive Plus) 66 23 5 3 0:26:24
Fresh Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 66 164 36 18 0:52:48
Mejoberry.png Mejoberry 88 23 5 3 0:26:24
Berries.png Berries 132 23 5 3 0:26:24
KO: Wooden Club Hits × 123; Slingshot Hits × 50; Tranquilizer Arrows with a Bow × 14; Tranquilizer Arrows with a Crossbow × 8; Tranquilizer Dart Shots × 6; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:22:15
Parasaur.png Level 150 Narcoberry Narcotic Bio Toxin Time
Basic Kibble.png Basic Kibble 8 0 0 0 0:04:16
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 80 47 11 6 0:32:00
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 80 47 11 6 0:32:00
Soybean (Primitive Plus).png Soybean (Primitive Plus) 80 47 11 6 0:32:00
Fresh Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 80 235 52 26 1:04:00
Mejoberry.png Mejoberry 107 48 11 6 0:32:06
Berries.png Berries 160 47 11 6 0:32:00
KO: Wooden Club Hits × 150; Slingshot Hits × 61; Tranquilizer Arrows with a Bow × 17; Tranquilizer Arrows with a Crossbow × 10; Tranquilizer Dart Shots × 7; Shocking Tranquilizer Dart Shots × 4
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 00:24:00

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for  Basic Kibble: 10 ×  Amarberry, 1 ×  Cooked Meat, Cooked Fish Meat, or Cooked Meat Jerky, 1 ×  Extra Small Egg, 5 ×  Fiber, 5 ×  Mejoberry, 10 ×  Tintoberry, 1 ×  Water

Combat

This section describes how to fight against the Parasaur.

General

Fighting a Parasaur holds no inherent danger, as they will flee upon initiating. The main risk from attempting to kill / KO a Parasaur is that while giving chase, the Parasaur leads the player into hostile territory. Parasaurs will not react if you steal their eggs.

Strategy

The most efficient method is to initiate with a  Bola strike to the legs, immobilizing the Parasaur more than long enough to knock it down with a  Wooden Club or spear it to death. Without a  Bola, the Parasaur will run away when threatened, often getting itself stuck on rocks or trees, again leaving it vulnerable. A good idea for players without the bola engram is to position yourself away from where you wish to scare the Parasaur into such as a dead end or trees, this can turn a potentially lengthy chase into a quick kill. Quickly volley arrows into it or spears so it cannot get a chance to run in the first place.  Dilo are good when trying to kill this dino at very little cost. A small pack of three or four will slow the parasaur to a speed the player can get some hits with a spear and kill it before it recovers.

Weaponry

Any weaponry will suffice in taking down a Parasaur, as long as it is used to its highest efficiency. Melee weapons should be used by launching an impromptu attack on the head for greater damage. Ranged weapons can take one down during a chase.

Dangers

The Parasaur may run into more hostile areas when being chased, increasing the risk of aggravating more dangerous dinosaurs. A casual hunting party can be devastated by the appearance of a  Rex.

Weakness

Because Parasaurs are able to clip into other dinosaurs, you may find running into them while hunting with a mount causes the Parasaur to lock into place. Otherwise, their relatively low health, fleeing nature and large size make them easy prey for a player of any level.

Utility

Roles

Jen Twitter.jpg Would be interesting! Right now we encourage the taming of dinos to carry more stuff. Parasaurs are great for this!
~ Jen about backpack suggestion[4]
  • Transport: While not able to carry as many supplies as larger creatures, Parasaurs are a good beginner's pack animal (Level up Weight, Speed, and Stamina).
  • Dino-Clamp/Parasaur Hunter: Because of the Parasaur's small footprint and relatively large hit box it can clip into the hit boxes of other wild Dinos and lock them in place, this is especially true of other Parasaurs. Simply pull up parallel to them and then rotate 90° so that you are heavily clipping into them, this will lock them in place and allow you to easily kill them with your Parasaur. This is an excellent source of very early game meat and hide. It's typically less reliable when locking other types of creatures in place, but still possible, you could for example lock a Trike in place and shoot tranq arrows into its head from a safe distance where it will not swing to damage you or your Parasaur (Level up Health).
  • Early Berry Gathering: While other dinos are more specialized at berry gathering, even a low-level Parasaur can gather dozens of berries in the time it would take a human to gather a handful. Parasaurs can make it much easier for beginning survivors to collect enough Narcoberries to tame a more efficient berry gatherer such as a  Trike or  Stego; just be mindful of their narrow hit radius when munching berry plants
  • Living Tripwire: When placed in Turret mode, Parasaur can notify audibly and visually towards nearby threat. If used while ridden, it just visually detects for nearby threat. Enabling consumes food.
  • Peace of Mind: Even for advanced players, Parasaurs set to turret/detection mode can help boost productivity by letting you know if someone or something is stalking you from the bushes while you’re occupied with a task. Rather than having to continually keep an eye out or fall victim to a surprise attack, let them do the worrying and surveying for you!
  • Radar: Due to the Parasaur's ability to detect enemies locations when on turret mode (or mounted), they can be used as a radar. This makes them very good for fresh survivors to avoid dangers. Note: this does not tell you what the danger is, only a general location and that there is a general danger. So if you cannot see what the danger is, be wary. It could be anything from a compy to a gigantosaurus. You just don’t know!
  • Phoenix Finder: Since its enemy detection also works on wild  Phoenix, this makes it a perfect choice for finding it outside Heatwave weather event.
  • Travel: Parasaurs are a good mount for a starting player, but can be difficult to corner due to their tendency to run away. While much slower than a  Raptor or  Sabertooth, they are faster than  Phiomia. Unlike other options however, the Parasaur is reasonably fast in and underwater; making it a good choice as it can outrun land based threats and outswim water based threats. With this and low stamina drain, even a reasonably trained Parasaur is capable of diving to underwater caves after some speed and oxygen investment. Consider leveling only speed and some oxygen, with stamina as needed. Their “ping” ability also detects nearby possible enemies. Combined with the fact that they’re relatively expendable, they’re an idea choice for exploration or quick travel through dangerous territory.
  • Gasoline/Oil/Metal/Element/Electronics farm: it's eggs can be hatched, babies raised and then killed and harvested for the mentioned materials (must be Tek Parasaurolophus)
  • Bodyguard: A decent level Parasaur is capable of holding their own against most small and some medium sized predators, making them a good bodyguard for beginner players. (Level Health and Damage)
    • Their unique honk ability also allows them to scare away mid sized creatures for safe travel.
    • The following small dinosaurs will flee if within its horn range:

Collectibles

Resource Efficiency
Berries.png Berries ★★☆☆☆
Thatch.png Thatch ★★☆☆☆
Seeds.png Seeds ★☆☆☆☆
Wood.png Wood ★☆☆☆☆

Spotlight

Notes/Trivia

For information pertaining specifically to the real-world Parasaur, see the relevant Wikipedia article.

  • The genus name Parasaurolophus means 'near crested lizard', in reference to Saurolophus, which Parasaur was initially believed to be a close relative of.
  • The species name of the Parasaurolophus on the ARK, 'amphibio', is in reference to the species affinity for water, being often found on the coast or near rivers, as well as its proficiency at swimming.
  • Like many hadrosaurs, Parasaurolophus is thought to be able to walk on either two or four limbs. The animal would spend most of its time on four limbs, feeding or traveling long distances. When it needed to reach higher to forage or move with speed to escape predators, it would raise up onto its hind limbs. The Parasaurolophus in ARK, however, appears to only walk using its hind limbs.
  • The real life Parasaurolophus seems to be slightly larger than the Parasaur found in ARK. The real life variant also seems to have a bulkier body with a smaller head.
  • Real Parasaurolophus were social dinosaurs that lived in herds, Ark's Parasaur can occasionally be seen together but can also be seen without a herd.
  • The Parasaur got a TLC that gave it the ability to detect creatures.
  • It is the only TLC creature to not get a new model.
  • The Parasaur is one of the only creatures to get a saddle skin the others being the  Thorny Dragon and the  Ravager.
  • It is one of the few creatures to spawn on all maps, along with Raptor, Equus, Carnotaurus, and Coelacanth. This includes Aberrant varieties.
  • One of the real world Parasaur species is P. walkeri, named in honor of Sir Byron Edmund Walker. This is referenced in the game through the explorer notes left by Helena Walker and Edmund Rockwell.
  • The Parasaur is sometimes referred to as "the poor man's  Iguanodon" for the fact that it serves the same purpose as an  Iguanodon, but can be tamed much earlier in the game.

Changelog

Patch  ARK: Survival Evolved Changes
224.3 Fixed issue with Parasaur not being attacked by wild creatures.
256.0 New sound effects for the Parasaurolophus.
259.0 Increased Parasaur  Stamina by 50% and increased its  Movement Speed in the water.
275.0 Aberrant Parasaur is added to the game.
279.22 Recieves a sound tweak, animation update, and some new abilities:
  • Can trigger a scan with Rmb, which scans for nearby threats in the area and visually shows them present.
  • Can also use C to unleash a loud honk that scares away most small and medium-sized creatures.
  • Can be put in turret mode to audibly and visually alarm to threats nearby as well as use its honk ability when targets are close.
  • Can now bite attack while running.
279.23
  • Fixes for force flee from the Parasaur.
  • Fixes for Parasaur not attacking targets when ordered to.
283.101 Tek Parasaur is added to the game.
293.100 Parasaur now prefers  Basic Kibble.
306.41 X-Parasaur and Malfunctioned Tek Parasaur are added to the game.
309.53 Parasaurs are no longer able to detect bodies that are not visible or not rendered.
329.3 R-Parasaur and VR Parasaur are added to the game.
343.7 Turret mode is now disabled after a Parasaur dies.

Gallery

References