cheat summon Moschops_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Moschops/Moschops_Character_BP.Moschops_Character_BP'" 500 0 0 35
Variant Aberrant Moschops
cheat summon Moschops_Character_BP_Aberrant_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Moschops/Moschops_Character_BP_Aberrant.Moschops_Character_BP_Aberrant'" 500 0 0 35
Variant Moschops (Gauntlet2)
cheat summon Moschops_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Moschops_Character_BP_STA.Moschops_Character_BP_STA'" 500 0 0 35
The Moschops (Moss-Chops) is one of the creatures in ARK: Survival Evolved. It is a small, omnivorous synapsid known for its cowardly nature and ability to harvest a wide variety of resources, as well as specialize into harvesting specific ones better than others.
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Moschops cibumutante
TimeMid Permian
DietOmnivore
TemperamentCowardly
Moschops Cibumutante in the wild is a lazy, cowardly creature that typically lives in the Island's forests, primarily making its home among the great redwoods of the western regions. It survives by being extremely flexible in its eating habits and completely averse to fighting. It never starves, since it can eat just about anything. It runs at the slightest provocation but is still often preyed upon.
What makes Moschops particularly interesting is what it can be trained to do with its eating habits. With a versatile palate and tough teeth, Moschops can be tamed for a unique ability: over time it can be accurately taught exactly which things to gnaw, increasing the likelihood of harvesting the specific resource its master desires. For example, teach it to prioritize chewing Prime Meat, and Prime Meat will be easier to harvest from the flesh it consumes. Likewise for rare plants materials, and so forth! Just don't expect Moschops to protect you, though! Even after taming, it will quickly flee when enemies are nearby. Regardless of being fed well, increasing its strength, or how much affection, you shower on it, Moschops retains its inherent cowardly nature! Its lack of combat might deter the use of this companion but the ability to ride Moschops while making use of its diverse harvesting is a rare treat.
The Moschops is a passive, friendly animal that doesn't take notice of survivors or other creatures, until attacked. When threatened, they will flee. A lone Moschops may flee even if its egg is stolen, although groups may attack instead.
Despite its appearance, the Moschops is not a dinosaur or even a relative, but much more closely related to mammals as it is a Therapsid, or mammal-like ancestor. It has a barrel-shaped body to hold the large gut necessary for its varied diet with sprawled-out forelimbs and a short tail. Perched on its body is a short, thick neck with a broad head.
This section displays the Moschops's natural colors and regions. For demonstration, the regions below are colored red over an albino Moschops. The colored squares shown underneath each region's description are the colors that the Moschops will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Moschops's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Moschops's "body" magenta.
Aberrant Moschops is the Aberrant variant of Moschops found in Aberration. It is identical to the normal specie except for its glowing robe. It is tameable and is not Radiation immune.
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 375 | +75 | +5.4% | 0.07 | |
Stamina | 300 | +30 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 300 | +30 | +10% | 15% | |
Weight | 200 | +4 | +4% | ||
Melee Damage | 32 | +1.6 | +1.7% | 14% | 17.6% |
Movement Speed | 100% | N/A | +1% | 20% | |
Torpidity | 300 | +18 | N/A | 0.5 |
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 375 | +75 | +5.4% | 0.07 | -4% |
Stamina | 300 | +30 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 300 | +30 | +10% | 15% | |
Weight | 200 | +4 | +4% | ||
Melee Damage | 32 | +1.6 | +1.7% | 14% | 17.6% |
Movement Speed | 100% | N/A | +1% | 20% | |
Torpidity | 300 | +18 | N/A | 0.5 |
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[2]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Bite |
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Piercing Bite |
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Low Bite |
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Harvesting Levels
The Moschops can be use applied level up points to increase their harvesting affinity of an specific resource. Those resources are Organic Polymer, Leech Blood, Sap, Rare Flower, Rare Mushroom, Raw Prime Meat and Raw Prime Fish Meat.
Auto-Harvest Resources
The Moschops auto-harvest the bushes, trees and corpses that it has around whenever it has no rider and its Weight capacity is below 50%.
When passive taming a Moschops, it will randomly cycle through one of the following foods it wants to eat. Feed it exactly what it asks for.
Build a pen with 4 fence foundations and 4 fences.
Use a Kaprosuchus to place it inside, quickly dismount and close the pen. [Note, however, that on Official PvE Servers this does not work.]
You can safely passive tame it now without having to worry about letting it walk away.
Remember to stock up on all the resources it eats before attempting to tame one, as it will cycle through food it wants. Because many of these resources can spoil, it is advised to take a dino along to store them until needed.
There is no KO strategy. Since it is a passive tame, you should not knock it out, if you do its hunger will decrease rapidly making any future passive taming attempts useless.
This section describes how to fight against the Moschops.
The Moschops will flee when attacked. It is a myth that stealing their eggs will provoke them. They will simply run away. They will attack ONLY if you take too long killing them.
In ARK: Survival Ascended, a wild Moschops with babies will defend them and itself if either is attacked.
Attacking from afar with ranged weapons or driving them into a corner where they can easily be finished off. Because of their low HP, you can also throw bola at Moschops and hit it with a Spear or Pike a few times. You can also use a small herd of domesticated Dilophosaurus, since they can use their slowing ability to attack.
Ranged weapons or powerful mounts that can kill the Moschops in one swipe are recommended, as Moschops are fast runners but you can still easily outrun them when sprinting. Alternatively you could use a fast mount to hound them or shoot from, such as a Raptor or a Parasaur.
The Moschops itself poses little threat. But the biggest danger of Moschops is chasing them and encountering more aggressive animals. Beware as when cornered they might occasionally attack you, usually taking players off guard with their huge damage for a "passive" creature.
Moschops' reluctance to fight is its biggest weakness and it often falls prey to large and fast carnivores.
The Moschops is the one of the most useful resource creatures you can have on Ark. It can collect lots of resources, more than most creatures despite being an omnivore. It can gather Thatch efficiently and some decent Wood and can harvest corpse as well, meaning it can be a great hunting creature without waiting to tame a Raptor. About meat, Moschops has an effect of chance to gathering prime meat from smaller creatures like a Ichthyornis would, making it useful as an early refrigerator if you want to quickly tame an unconscious carnivore like Raptors before it spoils. Also, it can gather decent amounts of fiber and berries as well, as well as rare resources such as rare mushrooms from the trees of the swamp. Because of this, Moschops is a very good choice to tame especially for beginners, since they can be ridden right after you tame them, no saddle required. Moschops is also a perfect choice if you felt yourself poor because you have less resources, especially you don't have to wait to tame another creature for resources like Triceratops or anything else. You can use this method right after you spawn in on Ark.
Resource | Gather Note |
---|---|
Leech Blood | Harvest Leeches, Deathworms or Lampreys. |
Organic Polymer | Harvest Kairuku, Mantis, Hesperornis or Karkinos. One smart strategy for farming polymer is raising and breeding penguins for polymer. You can harvest polymer effectively and in the safety of your own base. Take note that adult tamed penguins drop more polymer than baby tamed penguins. |
Rare Flower | The Island: Wander enabled near the appropriate bushes in the Swamp, Snow Biome or mountainous regions. Scorched Earth: Wander enabled near the purple/white flowers on Scorched Earth. Aberration: Wander enabled near red-stemmed red mushroom/blue-stemmed cyan mushroom. |
Rare Mushroom | The Island: Wander enabled near trees within the Swamp. Scorched Earth: Wander enabled near the appropriate bush nodes. Aberration: Wander enabled near red/cyan mushroom. |
Raw Prime Meat | Harvest appropriate corpses. Can harvest corpses under the Prime effect of the Ichthyornis. |
Raw Prime Fish Meat | Although Moschops can level up prime fish harvesting they are unable to collect meat at all from most sources (Coelacanth, Sabertooth Salmon, Piranha, and Tusoteuthis). They are able to harvest the Megalodon and Dunkleosteus but will not receive prime from these fish. The only source of prime fish they can harvest are the Leedsichthys. |
Sap | Scorched Earth and Ragnarok: Wander enabled near to Joshua Trees. Valguero: Farm the cutted trees that are on some islands and coasts. |
Raw Mutton | Although sometimes stated the harvest level of prime meat does not affect the collection of raw mutton - still Moschops do suprisingly well in harvesting it. |
Resource | Efficiency |
---|---|
Thatch | ★★★★☆ |
Berries | ★★★☆☆ Gathers autonomously |
Fiber | ★★★☆☆ |
Wood | ★★☆☆☆ Gathers autonomously |
Moschops will gather Wood, Thatch, Berries automatically while on wander or if set to do nothing while a tree is very close to it. |
How to access the harvesting leveling menu:
For information pertaining specifically to the real-world Moschops, see the relevant Wikipedia article.
Patch | ARK: Survival Evolved Changes |
---|---|
252.0 | Moschops is added to the game. |
252.1 | Leech Blood can now be placed in the quick item slots in order to be used in taming the Moschops. |
252.4 | Fixed a Moschops ambient harvesting crash. |
259.0 | Made Moschops taming easier. |
275.0 | Aberrant Moschops is added to the game. |
278.0 | Will no longer flee when told to harvest corpses. |
278.73 | Fixed Moschops cloning exploit. |
279.224 | Fixed a bug that made the Moschops rideable. |
279.242 |
|
279.252 | Moschops dossier updated. |
279.261 | Buffed Moschops harvesting effectiveness and Melee Damage by 30%, reverting it back to previous stats. |
Patch | ARK: Survival Ascended Changes |
---|---|
34.49 | Fixed Moschops inconsistency when harvesting special resources. |