cheat summon Direwolf_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Direwolf/Direwolf_Character_BP.Direwolf_Character_BP'" 500 0 0 35
Variant Spirit Direwolf
cheat summon Direwolf_LL_Character_BP_C
cheat SpawnDino "Blueprint'/Game/Mods/Ragnarok/Custom_Assets/Bosses/LifeLabyrinth/Wolf/Direwolf_LL_Character_BP.Direwolf_LL_Character_BP'" 500 0 0 35
Variant Direwolf (Escort)
cheat summon Direwolf_Character_BP_Escort_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Arctic/Direwolf_Character_BP_Escort.Direwolf_Character_BP_Escort'" 500 0 0 35
Variant Direwolf (Gauntlet)
cheat summon Direwolf_Character_BP_Gauntlet_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/Direwolf_Character_BP_Gauntlet.Direwolf_Character_BP_Gauntlet'" 500 0 0 35
Variant Direwolf (Hunt)
cheat summon Direwolf_Character_BP_Hunt_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Hunt/Arctic/Direwolf_Character_BP_Hunt.Direwolf_Character_BP_Hunt'" 500 0 0 35
Variant Direwolf (Retrieve)
cheat summon Direwolf_Character_BP_Retrieve_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Arctic/Direwolf_Character_BP_Retrieve.Direwolf_Character_BP_Retrieve'" 500 0 0 35
Variant R-Direwolf
cheat summon Direwolf_Character_BP_Eden_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Direwolf_Character_BP_Eden.Direwolf_Character_BP_Eden'" 500 0 0 35
Variant R-Direwolf (Summoned)
cheat summon Direwolf_Character_BP_Eden_Summoned_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Direwolf_Character_BP_Eden_Summoned.Direwolf_Character_BP_Eden_Summoned'" 500 0 0 35
Variant R-Direwolf (Hunt2)
cheat summon Direwolf_Character_BP_Eden_Hunt_Enemy_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/Hunt/Dinos/Direwolf_Character_BP_Eden_Hunt_Enemy.Direwolf_Character_BP_Eden_Hunt_Enemy'" 500 0 0 35
Variant Direwolf (Gauntlet2)
cheat summon Direwolf_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Direwolf_Character_BP_STA.Direwolf_Character_BP_STA'" 500 0 0 35
The Direwolf is a relatively small sized, carnivore mammal. Direwolf can live in many different biomes depending on the map. Once tamed, it is better known for its versatility in exploration and Pack Boost abilities. It was first added in ARK: Survival Evolved on the 28th of September, 2015.
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Canis maxdirus
TimePleistocene
DietCarnivore
TemperamentAggressive
The best adjective to describe Canis maxdirus is "scary." This pack-animal is a cunning and brutal predator, capable of taking down prey of nearly any size. In addition to being a vicious hunter, it is the size of a small horse, meaning even the largest predators aren't necessarily safe from the packs. Unlike most creatures on the Island, Canis is a dedicated pack hunter, and rarely hunts alone. When in a pack, Canis are naturally spurred to fight for their lives with increased effectiveness, while the most experienced Canis will be designated “Alpha” and gain an even stronger enhancement! The species has an incredible affinity for teamwork.
Obviously, Canis is a thrilling battle mount. It is fairly fast, very strong, and agile. It can leap almost as well as the Island's battle-cats. Riding a supercharged “Alpha” Canis into battle at the head of a bloodthirsty pack is a thrill for which most warriors would gladly proclaim: "today is a good day to die!" If utilized correctly, Canis can be a useful aid in your discovery efforts. It has developed a keen sense of smell that enables it to detect things that most creatures can't. I've even seen them used to find creatures that are hidden beneath the surface.
Direwolves are large pack animals. If you see a direwolf on its own, be sure to scan the area for the rest of its pack unless you want to become their prey. Being carnivorous pack animals, direwolves will likely attack on sight- and their eyesight is nearly as good as a human’s- so caution is advised. Individually they are relatively weak, similar in many ways to a sabertooth, terror bird or raptor, fast moving with deadly teeth, but easily taken down with even a simple bola and bow. In packs however, they could arguably be the top of the snow biome’s food chain and they are usually found in mass numbers. Compared with other creatures that pack a similar punch as a wolf pack, they are incredibly easy to find (in some locations it’s far harder to avoid the wolves than it is to not find some), easy to tame, and easy to maintain, making them among the dominant threats a survivor can encounter… or control. Even wild packs can band together to take down the creatures ordinarily regarded as the kings of the arks, although their ability to damage structures is far weaker. They are extremely loyal and obedient once they are tamed, allowing humans to ride them without a saddle and follow commands without forced means of control; the pack mentality remains, but they accept the survivor as their leader and they obey without question.
The direwolf is an ancestor of the modern wolf and the coyote. It has evolved slightly for the dangerous environment of the ARKs, therefore making it a very large species, roughly 2 meters tall at the shoulders and very muscular. The direwolf commonly ranges in colour anywhere from white to black, with mixed grays and browns, any colour that modern wolves can have. On rare occasion they can be found in exotic colors such as bright blue or green.
This section displays the Direwolf's natural colors and regions. For demonstration, the regions below are colored red over an albino Direwolf. The colored squares shown underneath each region's description are the colors that the Direwolf will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Direwolf's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Direwolf's "body" magenta.
This section displays the Direwolf's natural colors and regions. For demonstration, the regions below are colored red over an albino Direwolf. The colored squares shown underneath each region's description are the colors that the Direwolf will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Direwolf's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Direwolf's "main" magenta.
Direwolf Ghost is a phantom creature that appear during Fear Evolved events. When you kill it you obtain the Direwolf Ghost Costume to give your own tamed Direwolf the look of a ghost.
R-Direwolf is a tameable R variant of Direwolf found in certain biomes of Genesis: Part 2. It is identical to the normal specie except for its colorful robe. Like X variant, it has 5% × Melee Damage increase at the exchange of 3% × Health reduction. On official servers its level cap is 500.
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 330 | +66 | +5.4% | 0.0924 | |
Stamina | 260 | +26 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 1200 | +120 | +10% | 15% | |
Weight | 170 | +3.4 | +4% | ||
Melee Damage | 33 | +1.65 | +1.7% | 5.6% | 15.4% |
Movement Speed | 100% | N/A | +1% | 30% | |
Torpidity | 450 | +27 | N/A | 0.5 |
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Bite |
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Howl |
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Sniff |
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Jump |
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Wound Sniffer
The Direwolf rider can see the approximate Health of targets if they are below half their maximum health. The target's approximate health is shown with a cross, its color represents the stimated amount of health remaining, it turns yellow when it is below 50% and progressively turns red tones as it lose more health. It also detect corpses location with a white broken cross.
Pack Boost
The Direwolf receives the Pack Boost whenever it is near to another allied Direwolf. A "pack" of two Direwolves will receive a +1 Bonus, which will go up to +4 in a Group of 5 or more Direwolves, they receive +5% extra Melee Damage and -3.5% damage resistance per extra pack member up to 4 members.
Pack Leader
The Pack Leader buff is obtained by the creature of the pack with the highest level, in the case of Direwolf there is one alpha for every 5 wolves. This buff increases the pack leader's Melee Damage by 25% and damage resistance by 12.5%.
For general info about domesticating a wild creature see Taming.
They can be picked up by an argentavis, making it easy to separate one from a pack and put it in a small box with windows to shoot arrows through. Lower levels take 4-12 tranq arrows. Beware however, that unlike other dinos, the wolf can sometimes hit the bird that is carrying them, potentially killing it and its rider. To avoid this, drop the wolf and pick it up again until the angle and distance its held is safe for the bird. Hitting the wolf once while carrying it will also usually move it into a position it can't attack the argentavis.
Another way is use a bola and just keep winding it up to stop as many as you need and just tranquilize it until the animal is unconscious. This method can be difficult for larger packs, so be sure to try and separate the animal you want first, and works best in desert environments where wolves are more solitary.
It is especially effective to create a trap out of structures, as the whole pack of wolves likes to follow you inside.
Level 1 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 1 | 0 | 0 | 0 | 0:02:00 |
Raw Mutton | 2 | 0 | 0 | 0 | 0:03:45 |
Cooked Lamb Chop | 4 | 0 | 0 | 0 | 0:07:30 |
Raw Prime Meat | 3 | 0 | 0 | 0 | 0:05:38 |
Cooked Prime Meat | 5 | 0 | 0 | 0 | 0:09:22 |
Raw Prime Fish Meat | 6 | 0 | 0 | 0 | 0:05:38 |
Raw Meat | 7 | 0 | 0 | 0 | 0:13:08 |
Cooked Prime Fish Meat | 11 | 0 | 0 | 0 | 0:10:36 |
Cooked Meat | 13 | 0 | 0 | 0 | 0:12:12 |
Raw Fish Meat | 16 | 0 | 0 | 0 | 0:15:00 |
Cooked Fish Meat | 32 | 0 | 0 | 0 | 0:15:00 |
KO: × 45; × 19; × 5; × 3; × 3; × 2 | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:15:00 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 2 | 0 | 0 | 0 | 0:04:00 |
Raw Mutton | 4 | 0 | 0 | 0 | 0:07:30 |
Cooked Lamb Chop | 8 | 0 | 0 | 0 | 0:15:00 |
Raw Prime Meat | 5 | 0 | 0 | 0 | 0:09:23 |
Cooked Prime Meat | 10 | 0 | 0 | 0 | 0:18:44 |
Raw Prime Fish Meat | 13 | 0 | 0 | 0 | 0:12:12 |
Raw Meat | 15 | 18 | 4 | 2 | 0:28:08 |
Cooked Prime Fish Meat | 25 | 0 | 0 | 0 | 0:24:05 |
Cooked Meat | 30 | 18 | 4 | 2 | 0:28:08 |
Raw Fish Meat | 38 | 55 | 12 | 6 | 0:35:38 |
Cooked Fish Meat | 75 | 53 | 12 | 6 | 0:35:10 |
KO: × 124; × 51; × 14; × 8; × 6; × 3 | |||||
Torpidity-depletion: 0.84 / s, Time until all torpidity is depleted: 00:24:44 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 3 | 0 | 0 | 0 | 0:06:00 |
Raw Mutton | 7 | 0 | 0 | 0 | 0:13:08 |
Cooked Lamb Chop | 12 | 0 | 0 | 0 | 0:22:29 |
Raw Prime Meat | 8 | 0 | 0 | 0 | 0:15:00 |
Cooked Prime Meat | 16 | 0 | 0 | 0 | 0:29:59 |
Raw Prime Fish Meat | 20 | 0 | 0 | 0 | 0:18:45 |
Raw Meat | 24 | 83 | 19 | 10 | 0:45:00 |
Cooked Prime Fish Meat | 40 | 44 | 10 | 5 | 0:38:32 |
Cooked Meat | 48 | 83 | 19 | 10 | 0:45:00 |
Raw Fish Meat | 60 | 151 | 34 | 17 | 0:56:15 |
Cooked Fish Meat | 120 | 151 | 34 | 17 | 0:56:15 |
KO: × 205; × 84; × 23; × 13; × 10; × 5 | |||||
Torpidity-depletion: 1.09 / s, Time until all torpidity is depleted: 00:31:25 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 5 | 0 | 0 | 0 | 0:10:00 |
Raw Mutton | 9 | 0 | 0 | 0 | 0:16:53 |
Cooked Lamb Chop | 17 | 0 | 0 | 0 | 0:31:51 |
Raw Prime Meat | 11 | 0 | 0 | 0 | 0:20:38 |
Cooked Prime Meat | 22 | 35 | 8 | 4 | 0:41:13 |
Raw Prime Fish Meat | 28 | 0 | 0 | 0 | 0:26:15 |
Raw Meat | 33 | 177 | 40 | 20 | 1:01:53 |
Cooked Prime Fish Meat | 55 | 116 | 27 | 14 | 0:52:59 |
Cooked Meat | 66 | 177 | 40 | 20 | 1:01:53 |
Raw Fish Meat | 83 | 286 | 65 | 33 | 1:17:49 |
Cooked Fish Meat | 165 | 283 | 65 | 33 | 1:17:21 |
KO: × 286; × 117; × 32; × 19; × 13; × 7 | |||||
Torpidity-depletion: 1.32 / s, Time until all torpidity is depleted: 00:36:16 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 6 | 0 | 0 | 0 | 0:12:00 |
Raw Mutton | 12 | 0 | 0 | 0 | 0:22:30 |
Cooked Lamb Chop | 21 | 0 | 0 | 0 | 0:39:20 |
Raw Prime Meat | 14 | 0 | 0 | 0 | 0:26:15 |
Cooked Prime Meat | 28 | 94 | 22 | 11 | 0:52:27 |
Raw Prime Fish Meat | 35 | 0 | 0 | 0 | 0:32:49 |
Raw Meat | 42 | 293 | 68 | 34 | 1:18:45 |
Cooked Prime Fish Meat | 70 | 208 | 48 | 24 | 1:07:26 |
Cooked Meat | 84 | 293 | 68 | 34 | 1:18:45 |
Raw Fish Meat | 105 | 443 | 103 | 52 | 1:38:27 |
Cooked Fish Meat | 210 | 443 | 103 | 52 | 1:38:27 |
KO: × 367; × 150; × 41; × 24; × 17; × 9 | |||||
Torpidity-depletion: 1.53 / s, Time until all torpidity is depleted: 00:40:04 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 7 | 0 | 0 | 0 | 0:14:00 |
Raw Mutton | 14 | 0 | 0 | 0 | 0:26:15 |
Cooked Lamb Chop | 26 | 45 | 11 | 6 | 0:48:42 |
Raw Prime Meat | 17 | 0 | 0 | 0 | 0:31:53 |
Cooked Prime Meat | 34 | 168 | 40 | 20 | 1:03:41 |
Raw Prime Fish Meat | 43 | 0 | 0 | 0 | 0:40:19 |
Raw Meat | 51 | 429 | 101 | 51 | 1:35:38 |
Cooked Prime Fish Meat | 85 | 316 | 75 | 38 | 1:21:53 |
Cooked Meat | 102 | 429 | 101 | 51 | 1:35:38 |
Raw Fish Meat | 128 | 628 | 148 | 74 | 2:00:00 |
Cooked Fish Meat | 255 | 624 | 147 | 74 | 1:59:32 |
KO: × 448; × 183; × 50; × 29; × 21; × 11 | |||||
Torpidity-depletion: 1.73 / s, Time until all torpidity is depleted: 00:43:12 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for Superior Kibble: 2 × Citronal, 1 × Prime Meat Jerky, 1 × Large Egg, 5 × Fiber, 2 × Rare Mushroom, 1 × Sap, 1 × Water
When in pack, the direwolf will receive a pack bonus for each other pack member (up to a maximum of 4), indicated by a number present beneath their names (eg. "+2 for three direwolves in the pack). Each direwolf receives a 5% damage bonus for each other pack member. The highest level member of the pack doesn't receive a number and is instead classed as "Pack Leader", which on top of the damage bonus, grants access to the Howl ability using the alt-fire key/button.
Once the Pack Leader has used the ability, all members of the pack receive a buff (either Pack Member or Pack Leader, respectively) for 90 seconds. The buff grants all members a 50% damage boost (this bonus is multiplicative, affecting all other damage boosts) and also a 25% damage reduction (also multiplicative). Once the buff has expired, the Pack Leader is unable to use the Howl ability again for another 90 seconds.
These combined with a Yutyrannus roar buff, mate boost, and Fenrir's passive Direwolf buff will increase damage output by 270% (3.740625 = 1.2 (pack) * 1.5 (howl) * 1.33 (mate boost) * 1.25 (yuty) * 1.25 (fenrir)) and damage taken to approximately 35% (0.3465 = 0.75 (howl) * 0.66 (mate) * 0.80 (yuty) * 0.875 (fenrir)).
This section describes how to fight against a direwolf.
In the snowy areas they inhabit, you will almost never find a direwolf alone. This furthers the already frightening power of the beast and adds potential mate boosting to make matters worse. Whenever you fight direwolves, also make sure you have slain the whole pack before turning your back, and packs of up to 3-5 are not uncommon in the snowy plains.
If possible, keep distance from the direwolf, and deal as much damage as possible during their aggro animation (which is long compared to a lot of smaller threats). A lone wolf or a few individuals of the pack can be effectively killed before they can reach you. Direwolves deal high damage for their size and a pack of them along with their boost can cut down animals as strong as Triceratops to nothing. A tanky, yet high damage dealing mount like paraceratherium or ankylosaurus are the best against these hunters. Splash or attacks with large hitboxes, such as the likes of a giganotosaurus can reduce the wolf's presence to near nothing.
Ranged weapons, particularly those that allow you to use a scope, are extremely effective. The snow biome is quite barren in many places which makes engaging from a range very safe and easy, providing you have the tools to do so. Bolas can also trap them, making an individual wolf easy to kill, and can buy a survivor time to deal with other direwolves in the pack.
Most are accompanied by packs or at least one other direwolf. They are also quite fast over land and can close even large distances very swiftly. Don't get caught off-guard and keep your range and wits about you and you should survive most run-ins with the direwolf.
Direwolves move like molasses in water, which is good because the snow biome has handy ice floes for you to snipe from with safety. Use a Rifle and put down the wolves before they can close distance and become a real threat. Direwolves also have a low health pool and are weak to knockback, so heavy mounts like the spino can easily deal with them without getting struck even once if the attacks are chained properly.
Apart from howling to achieve alpha pack boost, the direwolf can also sniff out (once activating said ability) for both unopened explorer notes and buried/camouflaged dino like Purlovia, Basilisk, Reaper King and Rock Drake marked with a blue mask icon.
Resource | Efficiency |
---|---|
Pelt | ★★★★★ |
AnglerGel | ★★★★★ |
Leech Blood | ★★★★★ |
Hide | ★★★★★ |
Keratin | ★★★★☆ |
Chitin | ★★★★☆ |
Raw Mutton | ★★★★☆ |
Silica Pearls | ★★★★☆ |
Raw Meat | ★★★★☆ |
Raw Prime Meat | ★★★★☆ |
Organic Polymer | ★★★★☆ |
Black Pearls | ★★☆☆☆ |
For information pertaining specifically to the real-world Direwolf, see the relevant Wikipedia article.
Patch | ARK: Survival Evolved Changes |
---|---|
216.0 | Direwolf is added to the game. |
220.4 | Fixed newborn Direwolf Health and Food. |
223.0 | Added the creature "fur" pass to make hair and feathers look better. |
231.4 | Tamed Direwolf Health increased by 25%. |
256.0 | New sound effects for Direwolf. |
258.0 | Now has pack logic with a pack buff. |
258.3 | Changed Direwolves on Scorched Earth to spawn alone instead of packs, because the pack was too strong there. |
260.0 | Decreased Pelt and Hide harvesting. |
261.0 | Updated jump animation. |
276.0 | Spirit Direwolf added to Life's Labyrinth (Ragnarok). |
278.0 |
|
278.2 | Fixed an issue with misaligned sniff animation. |
293.100 | Direwolf now prefers Superior Kibble. |
315.2 | Direwolf Ghost is added to the game. |
329.3 | R-Direwolf is added to the game. |
TLC Patch 1 model update.