This article is about Sarco, not to be confused with Kaprosuchus
cheat summon Sarco_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Sarco/Sarco_Character_BP.Sarco_Character_BP'" 500 0 0 35
Variant Aberrant Sarco
cheat summon Sarco_Character_BP_Aberrant_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Sarco/Sarco_Character_BP_Aberrant.Sarco_Character_BP_Aberrant'" 500 0 0 35
Variant Sarco (Gauntlet)
cheat summon Sarco_Character_BP_Gauntlet_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Bog/Sarco_Character_BP_Gauntlet.Sarco_Character_BP_Gauntlet'" 500 0 0 35
Variant Sarco (Hunt)
cheat summon Sarco_Character_BP_Hunt_Secondary_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Hunt/Bog/Sarco_Character_BP_Hunt_Secondary.Sarco_Character_BP_Hunt_Secondary'" 500 0 0 35
Variant Sarco (Retrieve)
cheat summon Sarco_Character_BP_Retrieve_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Bog/Sarco_Character_BP_Retrieve.Sarco_Character_BP_Retrieve'" 500 0 0 35
Variant Sarco (Summoned)
cheat summon Sarco_Character_BP_Summoned_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Sarco_Character_BP_Summoned.Sarco_Character_BP_Summoned'" 500 0 0 35
Variant Sarco (Gauntlet2)
cheat summon Sarco_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Sarco_Character_BP_STA.Sarco_Character_BP_STA'" 500 0 0 35
The Sarcosuchus (SAR-koh-SOO-kiss) also known as the Sarco or Crocodile, is one of the creatures in ARK: Survival Evolved. It is a medium-sized, carnivorous reptile known for its high swimming speed and ability to near-instantly replenish its Stamina while in the water.
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Sarcosuchus excubitor
TimeEarly Cretaceous
DietCarnivore
TemperamentPatient
Among the Island's swamp-based threats, Sarcosuchus excubitor is a lot like what you might expect from a giant crocodile: a patient killing machine. It spends much of its days lazily waiting in the water for prey to walk near. That said, it is not opposed to scurrying onto land and pressing the issue when hungry. A good tactic for escaping many predators is to jump into the water, as most are slow swimmers. This is a bad tactic for escaping a Sarcosuchus, obviously, as they are actually faster in the water than they are on land. Whether in land or water, it utilizes a well-rounded arsenal of attacks to display its prowess as a hunter. If it desires to grab a predator and spin into a death roll, quickly lunge forward for a surprise attack, target a foe directly behind it, its able to do so with extreme ease.
Sarcosuchus is a ferocious creature that even causes the fearless piranha to flee at the sight of it. Despite being river-dwelling creatures, Sarcosuchus seem quite at ease in the oceans. More than a few fishing communities use them as mounts simply to help fight off megaladons, or to gain better access to the resources found within the reefs.
Sarcosuchus excubitor is a highly aggressive species and will attack with its massive elongated jaws, like most modern crocodiles. They often lie perfectly still in their river habitats, seeking the perfect moment to ambush their unsuspecting prey. Occasionally, they will scurry onto land to kill prey (including humans). While they lack the health of a Megalodon, they are quicker, have more stamina, and are capable of land-based locomotion. They're always highly alert, and always immensely dangerous. They have even been known to jump on (through) boats.
They are excellent hunters, due to their power and health; in packs, they can take on the famous Tyrannosaurus, which makes them excellent guards as well. Their arsenal includes a variety of attacks, making them dangerous to deal with even with a large dinosaur mount.
Sarcosuchus are a very large species of crocodylomorph, exceeding lengths of forty five feet. They have massive skulls for their size, of which end in a large and bulbous nose. They are usually a greenish-brown color, and are covered in dark patches of black. As most modern crocodilians do, Sarcosuchus have spiky osteoderm-lined backs, serving as a defense against competing predators, not excluding other Sarcosuchus. They have long and powerful tails, useful for propelling themselves through the rivers they inhabit.
This section displays the Sarco's natural colors and regions. For demonstration, the regions below are colored red over an albino Sarco. The colored squares shown underneath each region's description are the colors that the Sarco will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Sarco's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Sarco's "body" magenta.
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 400 | +80 | +5.4% | 0.091 | |
Stamina | 450 | +45 | +10% | ||
Oxygen | N/A | N/A | N/A | ||
Food | 1500 | +150 | +10% | ||
Weight | 300 | +6 | +4% | ||
Melee Damage | 35 / 45 | +1.75 / +2.25 | +1.7% | 11.2% | 22% |
Movement Speed | 100% | N/A | +1% | 60% | |
Torpidity | 400 | +24 | N/A | 0.5 |
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 400 | +80 | +5.4% | 0.091 | -4% |
Stamina | 450 | +45 | +10% | ||
Oxygen | N/A | N/A | N/A | ||
Food | 1500 | +150 | +10% | ||
Weight | 300 | +6 | +4% | ||
Melee Damage | 35 | +1.75 | +1.7% | 11.2% | 22% |
Movement Speed | 100% | N/A | +1% | 60% | |
Torpidity | 400 | +24 | N/A | 0.5 |
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Bite |
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Surprise Bite |
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Death Roll |
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Leap |
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Piranha Scarer
The Sarco scares Piranhas when it is swimming.
Ignored by Leeches
As a swamp creature, tamed Sarco will not be targeted by Leeches unless it attack them first.
Quick Stamina Regeneration
Whenever the Sarco stays still while swimming, it will regenerate its Stamina at an almost instantaneous rate.
Bite |
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Surprise Bite |
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Death Roll |
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Leap |
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Piranha Scarer
The Sarco scares Piranhas when it is swimming.
Ignored by Leeches
As a swamp creature, tamed Sarco will not be targeted by Leeches unless it attack them first.
Quick Stamina Regeneration
Whenever the Sarco stays still while swimming, it will regenerate its Stamina at an almost instantaneous rate.For general info about domesticating a wild creature see Taming.
To knock it unconscious, use Tranquilizer Arrow, Tranquilizer Dart, a Wooden Club or the Slingshot (Not effective on high level creatures). Ranged attacks are best as they keep you out of it's reach until it falls unconscious.
A good strategy for knocking out a Sarco is to first clear out the area of dangerous creatures, then make sure it is on land (they flee extremely quickly in water), and eventually find a tall rock you can stand on and begin firing darts/arrows from.
Level 1 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 2 | 0 | 0 | 0 | 0:05:20 |
Raw Prime Fish Meat | 4 | 0 | 0 | 0 | 0:05:00 |
Raw Mutton | 3 | 0 | 0 | 0 | 0:07:30 |
Raw Prime Meat | 5 | 0 | 0 | 0 | 0:12:30 |
Cooked Lamb Chop | 7 | 0 | 0 | 0 | 0:17:30 |
Cooked Prime Fish Meat | 7 | 0 | 0 | 0 | 0:09:00 |
Cooked Prime Meat | 9 | 1 | 1 | 1 | 0:22:30 |
Raw Fish Meat | 11 | 0 | 0 | 0 | 0:13:45 |
Raw Meat | 13 | 23 | 5 | 3 | 0:32:30 |
Cooked Fish Meat | 21 | 0 | 0 | 0 | 0:13:08 |
Cooked Meat | 26 | 23 | 5 | 3 | 0:32:30 |
KO: × 40; × 17; × 5; × 3; × 2; × 1 | |||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:22:13 |
Level 30 | Time | ||||
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Regular Kibble | 3 | 0 | 0 | 0 | 0:08:00 |
Raw Prime Fish Meat | 8 | 0 | 0 | 0 | 0:10:00 |
Raw Mutton | 6 | 0 | 0 | 0 | 0:15:00 |
Raw Prime Meat | 9 | 0 | 0 | 0 | 0:22:30 |
Cooked Lamb Chop | 14 | 0 | 0 | 0 | 0:35:00 |
Cooked Prime Fish Meat | 15 | 0 | 0 | 0 | 0:19:16 |
Cooked Prime Meat | 18 | 28 | 6 | 3 | 0:45:00 |
Raw Fish Meat | 22 | 0 | 0 | 0 | 0:27:30 |
Raw Meat | 27 | 103 | 21 | 11 | 1:07:30 |
Cooked Fish Meat | 43 | 0 | 0 | 0 | 0:26:53 |
Cooked Meat | 54 | 103 | 21 | 11 | 1:07:30 |
KO: × 110; × 45; × 13; × 7; × 5; × 3 | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:36:39 |
Level 60 | Time | ||||
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Regular Kibble | 5 | 0 | 0 | 0 | 0:13:20 |
Raw Prime Fish Meat | 11 | 0 | 0 | 0 | 0:13:45 |
Raw Mutton | 9 | 0 | 0 | 0 | 0:22:30 |
Raw Prime Meat | 14 | 0 | 0 | 0 | 0:35:00 |
Cooked Lamb Chop | 21 | 25 | 6 | 3 | 0:52:30 |
Cooked Prime Fish Meat | 22 | 0 | 0 | 0 | 0:28:16 |
Cooked Prime Meat | 28 | 97 | 21 | 11 | 1:10:00 |
Raw Fish Meat | 33 | 0 | 0 | 0 | 0:41:15 |
Raw Meat | 41 | 231 | 49 | 25 | 1:42:30 |
Cooked Fish Meat | 65 | 0 | 0 | 0 | 0:40:38 |
Cooked Meat | 82 | 231 | 49 | 25 | 1:42:30 |
KO: × 182; × 75; × 21; × 12; × 9; × 5 | |||||
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:46:32 |
Level 90 | Time | ||||
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Regular Kibble | 6 | 0 | 0 | 0 | 0:16:00 |
Raw Prime Fish Meat | 15 | 0 | 0 | 0 | 0:18:45 |
Raw Mutton | 12 | 0 | 0 | 0 | 0:30:00 |
Raw Prime Meat | 19 | 0 | 0 | 0 | 0:47:30 |
Cooked Lamb Chop | 28 | 78 | 17 | 9 | 1:10:00 |
Cooked Prime Fish Meat | 30 | 0 | 0 | 0 | 0:38:32 |
Cooked Prime Meat | 37 | 186 | 40 | 20 | 1:32:30 |
Raw Fish Meat | 44 | 7 | 2 | 1 | 0:55:00 |
Raw Meat | 55 | 402 | 86 | 43 | 2:17:30 |
Cooked Fish Meat | 87 | 4 | 1 | 1 | 0:54:23 |
Cooked Meat | 110 | 402 | 86 | 43 | 2:17:30 |
KO: × 254; × 104; × 29; × 17; × 12; × 6 | |||||
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:53:43 |
Level 120 | Time | ||||
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Regular Kibble | 7 | 0 | 0 | 0 | 0:18:39 |
Raw Prime Fish Meat | 19 | 0 | 0 | 0 | 0:23:45 |
Raw Mutton | 15 | 0 | 0 | 0 | 0:37:30 |
Raw Prime Meat | 23 | 0 | 0 | 0 | 0:57:30 |
Cooked Lamb Chop | 34 | 138 | 30 | 15 | 1:25:00 |
Cooked Prime Fish Meat | 37 | 0 | 0 | 0 | 0:47:32 |
Cooked Prime Meat | 46 | 298 | 65 | 33 | 1:55:00 |
Raw Fish Meat | 55 | 51 | 11 | 6 | 1:08:45 |
Raw Meat | 69 | 606 | 132 | 66 | 2:52:30 |
Cooked Fish Meat | 110 | 51 | 11 | 6 | 1:08:45 |
Cooked Meat | 138 | 606 | 132 | 66 | 2:52:30 |
KO: × 326; × 133; × 37; × 21; × 15; × 8 | |||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:59:22 |
Level 150 | Time | ||||
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Regular Kibble | 9 | 0 | 0 | 0 | 0:23:59 |
Raw Prime Fish Meat | 23 | 0 | 0 | 0 | 0:28:45 |
Raw Mutton | 18 | 0 | 0 | 0 | 0:45:00 |
Raw Prime Meat | 28 | 36 | 8 | 4 | 1:10:00 |
Cooked Lamb Chop | 41 | 226 | 50 | 25 | 1:42:30 |
Cooked Prime Fish Meat | 45 | 0 | 0 | 0 | 0:57:48 |
Cooked Prime Meat | 56 | 446 | 98 | 49 | 2:20:00 |
Raw Fish Meat | 67 | 116 | 26 | 13 | 1:23:45 |
Raw Meat | 83 | 841 | 185 | 93 | 3:27:30 |
Cooked Fish Meat | 132 | 109 | 24 | 12 | 1:22:30 |
Cooked Meat | 166 | 841 | 185 | 93 | 3:27:30 |
KO: × 398; × 163; × 45; × 26; × 18; × 9 | |||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 01:04:01 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for Regular Kibble: 1 × Cooked Meat Jerky, 1 × Medium Egg, 5 × Fiber, 2 × Longrass, 2 × Savoroot, 1 × Water
This section describes how to fight against the Sarco.
The Sarco lives in the water and in the swamps. Keep this in mind when maneuvering within these environments. If on land, simply avoid these areas. If the Sarco decides to attack it will have to clamber out of the water to get you. Make sure you are prepared to fend if off, or kill/tame it at this time.
If engaged in close combat, try to keep behind it. It will have a hard time turning towards you. If engaged in ranged combat, try and find a ledge to stand to take advantage of its low height. If a ledge cannot be found, shoot at it while backpedaling, allowing enough distance for you to have time to reload without it catching you. If your surroundings are completely clear and you are on land, you can walk towards one of its back legs while hitting it with a melee weapon until it falls unconcious or dies.
Use ranged weapons to avoid being hit yourself. It takes next to no effort to outrun a sarco (on land!), so keeping distance is easy. Use ranged weapons to deal damage while kiting/circling the Sarco.
Sarcos are agile swimmers and attack faster while in water. Even on land, avoid being grabbed by its jaw as it can perform a crippling death roll.
Sarcos are much slower on land, and can easily be outrun so long as you avoid bodies of water. Sarcos also have a poor turning radius and can easily be circled in short-distance combat.
Terrestrial - The Sarco has no advantages in terrestrial combat other than those granted by its special attacks. It is a fairly slow mount and suffers from a small vertical AOE, so anything above it cannot be hit. The ability to use weapons while mounted on it somewhat offsets this deficiency. Aquatic - The Sarco retains its TLC ability to instantly reverse direction to use its primary attack on targets that are directly behind it. The primary attack has a small but adequate horizontal AOE, and the combination of the two makes it good at handling swarms of smaller creatures like mantas, electrophorus and angler fish. The ability to use weapons while riding it, combined with its speed, also makes it an excellent mount for taming other water creatures.
The Sarco can use a secondary attack (Rmb on PC) that performs a death roll, a classic move shared by all crocidillians, involving grabbing a victim with its jaws and doing a barrel roll to rip flesh.
Generally, only creatures small enough and that are not aerial or aquatic can be grabbed by the death roll. The following creatures can be grabbed:
Resource | Efficiency |
---|---|
Hide | ★★★☆☆ |
Raw Meat | ★★★☆☆ |
Keratin | ★★☆☆☆ |
Chitin | ★★☆☆☆ |
For information pertaining specifically to the real-world Sarco, see the relevant Wikipedia article.
Patch | ARK: Survival Evolved Changes |
---|---|
173.0 | Amphibious creatures like the Sarcosuchus now regain Stamina much more quickly in water. |
178.0 |
|
181.1 | Fixed a bug where the Sarco was losing Stamina in the water. |
194.0 | Sarco tail has proper Internal Kinematics again. |
204.0 | Is buffed to now have a faster running Movement Speed, tighter turn rate when ridden, and higher Damage scaling on Tamed Sarcos. |
218.0 | Sarcos can now swim in shallower water, including water in the Swamp. |
225.3 | Fixed crash that could occur in some cases with Sarco's multi-threaded animation updates. |
259.0 | Improved logic to minimize Sarco tails from gravitating towards ceilings. |
275.0 | Added Aberrant Sarco. |
275.33 | Fix for Sarcos spawning in the beginner portal pool in Aberration. |
279.22 |
|
279.233 | Sarco can now hurt target on a death roll even if it can't carry it. |
279.252 | Fixed Sarco not fitting through Dinosaur Gates. |
293.100 | Sarco now prefers Regular Kibble. |
307.2 | Corrected Ferox capsule size when being grabbed by a Sarco. |
Patch | ARK: Survival Ascended Changes |
---|---|
34.49 | Fixed Sarcosuchus bite attacks being small causing them to miss the majority of their attacks. |
36.8 | Fixed Sarco not conforming to the ground correctly while in torpor. |
TLC Patch model update