Sarco

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This article is about Sarco, not to be confused with  Kaprosuchus

Steam.svg 1.551
Jun 2, 2015
Xbox One.svg 729.0
Dec 16, 2015
PS.svg 501.0
Dec 6, 2016
Nintendo Switch.svg 521.0
Nov 30, 2018
Epic Games.svg 311.74
Jun 11, 2020
Logo Mobile.svg 1.0
May 24, 2018
Spawn Command
cheat summon Sarco_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Sarco/Sarco_Character_BP.Sarco_Character_BP'" 500 0 0 35

Variant Aberrant Sarco

cheat summon Sarco_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Sarco/Sarco_Character_BP_Aberrant.Sarco_Character_BP_Aberrant'" 500 0 0 35

Variant Sarco (Gauntlet)

cheat summon Sarco_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Bog/Sarco_Character_BP_Gauntlet.Sarco_Character_BP_Gauntlet'" 500 0 0 35

Variant Sarco (Hunt)

cheat summon Sarco_Character_BP_Hunt_Secondary_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Hunt/Bog/Sarco_Character_BP_Hunt_Secondary.Sarco_Character_BP_Hunt_Secondary'" 500 0 0 35

Variant Sarco (Retrieve)

cheat summon Sarco_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Bog/Sarco_Character_BP_Retrieve.Sarco_Character_BP_Retrieve'" 500 0 0 35

Variant Sarco (Summoned)

cheat summon Sarco_Character_BP_Summoned_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Sarco_Character_BP_Summoned.Sarco_Character_BP_Summoned'" 500 0 0 35

Variant Sarco (Gauntlet2)

cheat summon Sarco_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Sarco_Character_BP_STA.Sarco_Character_BP_STA'" 500 0 0 35
Taming Method
Preferred Kibble
Preferred Food
Equipment
 Sarco Saddle (Level 35)
30 - 34 °C / 86 - 93 °F
 Egg Incubator: 32 °C / 90 °F
Incubation Time
2h 29m 59.28s
Baby Time
4h 37m 46.666s
Juvenile Time
18h 31m 6.662s
Adolescent Time
23h 8m 53.328s
Total Maturation Time
1d 22h 17m 46.656s
Breeding Interval
18h - 2d
Habitat
The Island Topographic Map.jpg
Spawning Sarco The Island.svg
The Center Topographic Map.jpg
Spawning Sarco The Center.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Sarco Ragnarok.svg
Extinction Topographic Map.jpg
Spawning Sarco Extinction.svg
Valguero Topographic Map.jpg
Spawning Sarco Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Sarco Genesis Part 1.svg
Crystal Isles Topographic Map.jpg
Spawning Sarco Crystal Isles.svg
Genesis Part 2 Map.jpg
Spawning Sarco Genesis Part 2.svg
Lost Island map.jpg
Spawning Sarco Lost Island.svg
Fjordur Map.jpg
Spawning Sarco Fjordur Midgard.svg
Fjordur Vanaheim Topographic Map.jpg
Spawning Sarco Fjordur Vanaheim.svg
Aberration Topographic Map.jpg
Spawning Aberrant Sarco Aberration.svg
Valguero Topographic Map.jpg
Spawning Aberrant Sarco Valguero.svg
Crystal Isles Topographic Map.jpg
Spawning Aberrant Sarco Crystal Isles.svg
Fjordur Map.jpg
Spawning Aberrant Sarco Fjordur Midgard.svg
Fjordur Vanaheim Topographic Map.jpg
Spawning Aberrant Sarco Fjordur Vanaheim.svg
Common        Rare
  Untameable   Cave

The Sarcosuchus (SAR-koh-SOO-kiss) also known as the Sarco or Crocodile, is one of the creatures in ARK: Survival Evolved.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Sarcosuchus excubitor

Time

Early Cretaceous

Diet

Carnivore

Temperament

Patient

Wild

Among the Island's swamp-based threats, Sarcosuchus excubitor is a lot like what you might expect from a giant crocodile: a patient killing machine. It spends much of its days lazily waiting in the water for prey to walk near. That said, it is not opposed to scurrying onto land and pressing the issue when hungry. A good tactic for escaping many predators is to jump into the water, as most are slow swimmers. This is a bad tactic for escaping a Sarcosuchus, obviously, as they are actually faster in the water than they are on land. Whether in land or water, it utilizes a well-rounded arsenal of attacks to display its prowess as a hunter. If it desires to grab a predator and spin into a death roll, quickly lunge forward for a surprise attack, target a foe directly behind it, its able to do so with extreme ease.

Domesticated

Sarcosuchus is a ferocious creature that even causes the fearless piranha to flee at the sight of it. Despite being river-dwelling creatures, Sarcosuchus seem quite at ease in the oceans. More than a few fishing communities use them as mounts simply to help fight off megaladons, or to gain better access to the resources found within the reefs.

Behavior

Sarcosuchus excubitor is a highly aggressive species and will attack with its massive elongated jaws, like most modern crocodiles. They often lie perfectly still in their river habitats, seeking the perfect moment to ambush their unsuspecting prey. Occasionally, they will scurry onto land to kill prey (including humans). While they lack the health of a Megalodon, they are quicker, have more stamina, and are capable of land-based locomotion. They're always highly alert, and always immensely dangerous. They have even been known to jump on (through) boats.

They are excellent hunters, due to their power and health; in packs, they can take on the famous  Tyrannosaurus, which makes them excellent guards as well. Their arsenal includes a variety of attacks, making them dangerous to deal with even with a large dinosaur mount.

Appearance

Sarcosuchus are a very large species of crocodylomorph, exceeding lengths of forty five feet. They have massive skulls for their size, of which end in a large and bulbous nose. They are usually a greenish-brown color, and are covered in dark patches of black. As most modern crocodilians do, Sarcosuchus have spiky osteoderm-lined backs, serving as a defense against competing predators, not excluding other Sarcosuchus. They have long and powerful tails, useful for propelling themselves through the rivers they inhabit.

Color Scheme and Regions

This section displays the Sarco's natural colors and regions. For demonstration, the regions below are colored red over an albino Sarco. The colored squares shown underneath each region's description are the colors that the Sarco will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Sarco's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Sarco's "body" magenta.

Sarco PaintRegion0.png
Region 0:
Body
13
14
23
24
26
27
33
34
35
X mark.svg

Region 1 is not used
for this Creature.

Sarco PaintRegion2.png
Region 2:
Stripe, Face and Tail
13
14
23
24
26
27
33
34
35
Sarco PaintRegion3.png
Region 3:
Snout and Tail Tip
13
14
23
24
26
27
33
34
35
Sarco PaintRegion4.png
Region 4:
Plates
13
14
23
24
26
27
33
34
35
Sarco PaintRegion5.png
Region 5:
Body Accent
13
14
23
24
26
27
33
34
35

Drops

Harvest
Guaranteed Special Loot

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 400 +80 +5.4% 0.091
 Stamina 450 +45 +10%
 Oxygen N/A N/A N/A
 Food 1500 +150 +10%
 Weight 300 +6 +4%
 Melee Damage 35 / 45 +1.75 / +2.25 +1.7% 11.2% 22%
 Movement Speed 100% N/A +1% 60%
 Torpidity 400 +24 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 150 ? ? 437.4 601.425 962.28 20
Swimming 750 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 400 +80 +5.4% 0.091 -4%
 Stamina 450 +45 +10%
 Oxygen N/A N/A N/A
 Food 1500 +150 +10%
 Weight 300 +6 +4%
 Melee Damage 35 +1.75 +1.7% 11.2% 22%
 Movement Speed 100% N/A +1% 60%
 Torpidity 400 +24 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 150 ? ? 437.4 601.425 962.28 20
Swimming 750 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Sarco

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Bite
LeftRTR2ZR
  • The Sarco bites the target for 35 damage.
  • This attacks allows the Sarco to turn on its own axis and do a quick attack depending of the camera direction.
  • Can be used every 0.67s by both a rider and the AI.

Death Roll
RightLTL2ZL
  • The Sarco grabs a small target and rolls for 45 damage.
  • This attacks only grabs small-medium creatures and  Humans.
  • If the target can't be grabbed the Sarco just roll without it and do the damage.
  • Can be used every 1.16s by both a rider and the AI.

Leap
  • The Sarco leaps to the target for 40 damage.
  • This attacks can only be done with a valid target in the middle of the camera.
  • Can be used every 0.67s by both a rider and the AI.

Passive

Piranha Scarer

The Sarco scares  Piranhas when it is swimming.

Taming

For general info about domesticating a wild creature see Taming.

KO Strategy

To knock it unconscious, use  Tranquilizer Arrow,  Tranquilizer Dart, a Wooden Club or the  Slingshot (Not effective on high level creatures). Ranged attacks are best as they keep you out of it's reach until it falls unconscious.

A good strategy for knocking out a Sarco is to first clear out the area of dangerous creatures, then make sure it is on land (they flee extremely quickly in water), and eventually find a tall rock you can stand on and begin firing darts/arrows from.

Taming Food

Sarco.png Level 1 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 2 0 0 0 0:05:20
Raw Prime Fish Meat.png Raw Prime Fish Meat 4 0 0 0 0:05:00
Raw Mutton.png Raw Mutton 3 0 0 0 0:07:30
Raw Prime Meat.png Raw Prime Meat 5 0 0 0 0:12:30
Cooked Lamb Chop.png Cooked Lamb Chop 7 0 0 0 0:17:30
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 7 0 0 0 0:09:00
Cooked Prime Meat.png Cooked Prime Meat 9 1 1 1 0:22:30
Raw Fish Meat.png Raw Fish Meat 11 0 0 0 0:13:45
Raw Meat.png Raw Meat 13 23 5 3 0:32:30
Cooked Fish Meat.png Cooked Fish Meat 21 0 0 0 0:13:08
Cooked Meat.png Cooked Meat 26 23 5 3 0:32:30
KO: Wooden Club Hits × 40; Slingshot Hits × 17; Tranquilizer Arrows with a Bow × 5; Tranquilizer Arrows with a Crossbow × 3; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:22:13
Sarco.png Level 30 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 3 0 0 0 0:08:00
Raw Prime Fish Meat.png Raw Prime Fish Meat 8 0 0 0 0:10:00
Raw Mutton.png Raw Mutton 6 0 0 0 0:15:00
Raw Prime Meat.png Raw Prime Meat 9 0 0 0 0:22:30
Cooked Lamb Chop.png Cooked Lamb Chop 14 0 0 0 0:35:00
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 15 0 0 0 0:19:16
Cooked Prime Meat.png Cooked Prime Meat 18 28 6 3 0:45:00
Raw Fish Meat.png Raw Fish Meat 22 0 0 0 0:27:30
Raw Meat.png Raw Meat 27 103 21 11 1:07:30
Cooked Fish Meat.png Cooked Fish Meat 43 0 0 0 0:26:53
Cooked Meat.png Cooked Meat 54 103 21 11 1:07:30
KO: Wooden Club Hits × 110; Slingshot Hits × 45; Tranquilizer Arrows with a Bow × 13; Tranquilizer Arrows with a Crossbow × 7; Tranquilizer Dart Shots × 5; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:36:39
Sarco.png Level 60 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 5 0 0 0 0:13:20
Raw Prime Fish Meat.png Raw Prime Fish Meat 11 0 0 0 0:13:45
Raw Mutton.png Raw Mutton 9 0 0 0 0:22:30
Raw Prime Meat.png Raw Prime Meat 14 0 0 0 0:35:00
Cooked Lamb Chop.png Cooked Lamb Chop 21 25 6 3 0:52:30
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 22 0 0 0 0:28:16
Cooked Prime Meat.png Cooked Prime Meat 28 97 21 11 1:10:00
Raw Fish Meat.png Raw Fish Meat 33 0 0 0 0:41:15
Raw Meat.png Raw Meat 41 231 49 25 1:42:30
Cooked Fish Meat.png Cooked Fish Meat 65 0 0 0 0:40:38
Cooked Meat.png Cooked Meat 82 231 49 25 1:42:30
KO: Wooden Club Hits × 182; Slingshot Hits × 75; Tranquilizer Arrows with a Bow × 21; Tranquilizer Arrows with a Crossbow × 12; Tranquilizer Dart Shots × 9; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:46:32
Sarco.png Level 90 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 6 0 0 0 0:16:00
Raw Prime Fish Meat.png Raw Prime Fish Meat 15 0 0 0 0:18:45
Raw Mutton.png Raw Mutton 12 0 0 0 0:30:00
Raw Prime Meat.png Raw Prime Meat 19 0 0 0 0:47:30
Cooked Lamb Chop.png Cooked Lamb Chop 28 78 17 9 1:10:00
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 30 0 0 0 0:38:32
Cooked Prime Meat.png Cooked Prime Meat 37 186 40 20 1:32:30
Raw Fish Meat.png Raw Fish Meat 44 7 2 1 0:55:00
Raw Meat.png Raw Meat 55 402 86 43 2:17:30
Cooked Fish Meat.png Cooked Fish Meat 87 4 1 1 0:54:23
Cooked Meat.png Cooked Meat 110 402 86 43 2:17:30
KO: Wooden Club Hits × 254; Slingshot Hits × 104; Tranquilizer Arrows with a Bow × 29; Tranquilizer Arrows with a Crossbow × 17; Tranquilizer Dart Shots × 12; Shocking Tranquilizer Dart Shots × 6
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:53:43
Sarco.png Level 120 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 7 0 0 0 0:18:39
Raw Prime Fish Meat.png Raw Prime Fish Meat 19 0 0 0 0:23:45
Raw Mutton.png Raw Mutton 15 0 0 0 0:37:30
Raw Prime Meat.png Raw Prime Meat 23 0 0 0 0:57:30
Cooked Lamb Chop.png Cooked Lamb Chop 34 138 30 15 1:25:00
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 37 0 0 0 0:47:32
Cooked Prime Meat.png Cooked Prime Meat 46 298 65 33 1:55:00
Raw Fish Meat.png Raw Fish Meat 55 51 11 6 1:08:45
Raw Meat.png Raw Meat 69 606 132 66 2:52:30
Cooked Fish Meat.png Cooked Fish Meat 110 51 11 6 1:08:45
Cooked Meat.png Cooked Meat 138 606 132 66 2:52:30
KO: Wooden Club Hits × 326; Slingshot Hits × 133; Tranquilizer Arrows with a Bow × 37; Tranquilizer Arrows with a Crossbow × 21; Tranquilizer Dart Shots × 15; Shocking Tranquilizer Dart Shots × 8
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:59:22
Sarco.png Level 150 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 9 0 0 0 0:23:59
Raw Prime Fish Meat.png Raw Prime Fish Meat 23 0 0 0 0:28:45
Raw Mutton.png Raw Mutton 18 0 0 0 0:45:00
Raw Prime Meat.png Raw Prime Meat 28 36 8 4 1:10:00
Cooked Lamb Chop.png Cooked Lamb Chop 41 226 50 25 1:42:30
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 45 0 0 0 0:57:48
Cooked Prime Meat.png Cooked Prime Meat 56 446 98 49 2:20:00
Raw Fish Meat.png Raw Fish Meat 67 116 26 13 1:23:45
Raw Meat.png Raw Meat 83 841 185 93 3:27:30
Cooked Fish Meat.png Cooked Fish Meat 132 109 24 12 1:22:30
Cooked Meat.png Cooked Meat 166 841 185 93 3:27:30
KO: Wooden Club Hits × 398; Slingshot Hits × 163; Tranquilizer Arrows with a Bow × 45; Tranquilizer Arrows with a Crossbow × 26; Tranquilizer Dart Shots × 18; Shocking Tranquilizer Dart Shots × 9
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 01:04:01

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for  Regular Kibble: 1 ×  Cooked Meat Jerky, 1 ×  Medium Egg, 5 ×  Fiber, 2 ×  Longrass, 2 ×  Savoroot, 1 ×  Water

Combat

This section describes how to fight against the Sarco.

General

The Sarco lives in the water and in the swamps. Keep this in mind when maneuvering within these environments. If on land, simply avoid these areas. If the Sarco decides to attack it will have to clamber out of the water to get you. Make sure you are prepared to fend if off, or kill/tame it at this time.

Strategy

If engaged in close combat, try to keep behind it. It will have a hard time turning towards you. If engaged in ranged combat, try and find a ledge to stand to take advantage of its low height. If a ledge cannot be found, shoot at it while backpedaling, allowing enough distance for you to have time to reload without it catching you. If your surroundings are completely clear and you are on land, you can walk towards one of its back legs while hitting it with a melee weapon until it falls unconcious or dies.

Weaponry

Use ranged weapons to avoid being hit yourself. It takes next to no effort to outrun a sarco (on land!), so keeping distance is easy. Use ranged weapons to deal damage while kiting/circling the Sarco.

Dangers

Sarcos are agile swimmers and attack faster while in water. Even on land, avoid being grabbed by its jaw as it can perform a crippling death roll.

Weakness

Sarcos are much slower on land, and can easily be outrun so long as you avoid bodies of water. Sarcos also have a poor turning radius and can easily be circled in short-distance combat.

Utility

Roles

  • Jack Of All Trades: Especially underwater, the sarco can make an amazing companion and main mount due to its high  Health,  Damage,  Weight, average  Stamina and Mobility, it can make a faster and more mobile alternative to the  Baryonyx ( However you'd still have to watch out for pesky  Megalodons and  Electrophorus), The Sarco was also proven to be an excellent Aberration Land and water mount with it being very common and easy to tame in there.
  • Travel: The Sarco is a fantastic scout thanks to its unmatched maneuverability through land/water and near instant stamina recovery. When swimming, sarcos are very agile and do not require air, making it suitable for long-distance travel. Additionally,  Piranha flee if they notice a Sarco swimming nearby, allowing the sarco and its rider to roam in hostile waters. On land, it is a decent climber, as it can go up most hills in the game without problem (Level up in Movement Speed and Stamina).
  • Amphibious Mount: The Sarco can walk on land and is quite fast while swimming. This is good for land-locked tribes who aren't close to a body of water, but still want to quickly reach the ocean, as the Island's rivers can be used as "highways" with the Sarco.
  • Diver: The Sarco is one of the best divers on the island due to its ability to rapidly surface and dive; unlike its smaller cousin, the  Kaprosuchus. Sarcos also won't surface when dismounted underwater, even when not on follow. (Level Health, Melee Damage, and Stamina).
    • When riding, look out for the creatures of the deep, as the Sarco isn't great for fighting them—but can still easily outrun them. Bring along an opposite gender Sarco along for a mate boost to make it easier to kill  Megalodon and tank hits from deep sea creatures (excluding the dreaded cnidaria).
    •  Mantas may also be used to their relatively compact size and high damage making them suited as a better guardian then another Sacro.
  • Battle Mount: General - The Sarco's TLC buffs include faster primary attack speed (approx. 2/sec), the "Death Roll" grab and damage on human-sized and small creatures, a short lunge attack (C key), and the ability to instantly reverse direction to use its primary attack on targets that are directly behind it. (The attack also appears to hit targets to the side as the Sarco reverses.) This at last makes up for its pitiful turning radius and enables the player to battle while standing still. The rider should beware, however, that while the Sarco has decent health and good attack speed, its actual DPS is low because of poor damage-per-attack, and its attacks have a small vertical AOE, making it difficult to fight enemies slightly above you though it can usually damage enemies below you. High-level sarco saddles are fairly common in drops, which helps to offset the Sarco's relatively low health pool and makes it a good early-game water combat mount. It is also possible to use weapons while mounted on the Sarco, allowing a rider to snipe Cnidaria before they can pose a threat. (Level up in Health and Melee Damage).

Terrestrial - The Sarco has no advantages in terrestrial combat other than those granted by its special attacks. It is a fairly slow mount and suffers from a small vertical AOE, so anything above it cannot be hit. The ability to use weapons while mounted on it somewhat offsets this deficiency. Aquatic - The Sarco retains its TLC ability to instantly reverse direction to use its primary attack on targets that are directly behind it. The primary attack has a small but adequate horizontal AOE, and the combination of the two makes it good at handling swarms of smaller creatures like mantas, electrophorus and angler fish. The ability to use weapons while riding it, combined with its speed, also makes it an excellent mount for taming other water creatures.

  • Pack Hunter: In large numbers, the sarco can easily overpower most creatures in the deep. its fast speed/attack rate allows a pack to constantly circle and attack foes, thus even the greatest terrors of ark's oceans can be dispatched with ease. If you're used to swarming creatures with Dimorphodons, perhaps you may fancy yourself a sarco army for the sea.

Grabbable Creatures

The Sarco can use a secondary attack (Rmb on PC) that performs a death roll, a classic move shared by all crocidillians, involving grabbing a victim with its jaws and doing a barrel roll to rip flesh.

Generally, only creatures small enough and that are not aerial or aquatic can be grabbed by the death roll. The following creatures can be grabbed:

Collectibles

Resource Efficiency
Hide.png Hide ★★★☆☆
Raw Meat.png Raw Meat ★★★☆☆
Keratin.png Keratin ★★☆☆☆
Chitin.png Chitin ★★☆☆☆

Notes/Trivia

For information pertaining specifically to the real-world Sarco, see the relevant Wikipedia article.

  • They are primarily found in and around the island rivers, Sarcosuchus will occasionally spawn around the south spawns.
  • They seem to be, on average, larger than Megalodon.
  • Sarco skin will bounce players and small tames back in contact, including a dead one. When tamed, players can stand on it however.
  • Sarcosuchus likely have salt glands as most modern crocodilians do, considering they thrive in both salt and fresh water.
  • Sarcosuchus is a useful diver due to its fast elevator-like dive and rise action and although it doesn't fit in most underwater caves, it is a much faster alternative to a Megalodon when it comes to reaching the depths of the island.
  • Sarcosuchus have a much faster underwater sprint speed and better mobility than most creatures in the ocean. Because of this, it can easily defeat most ocean predators by attacking while staying behind their mouths. They have a hard time against  Cnidaria and  Electrophorus, however.
  • Sarcosuchus is almost incapable of killing airborne predators, but makes up for this shortcoming by having a fairly wide frontal attack.
  •  Spinosaurus has a slightly faster base swim speed than Sarcosuchus, but Sarcosuchus gets a substantially greater benefit from leveling up speed, making Sarcosuchus the faster mount in the long run.
  • Sarcosuchus imperator (the real world equivalent of S. excubitor) had a more gracile snout, and smaller teeth than other crocodilians comparable in size, suggesting that it lived on a diet largely composed of fish, and other aquatic creatures.[2]
  • The name meaning is "Watchman/Guardian Flesh Crocodile"
  • Sarcosuchus received a major update during TLC Phase 2, adding its passive effect of deterring  Piranha, overhaul on taming (will prefer fish meat over normal meat), mouth-wide grin on idle, ability to stand on the back of a Sarco, and three new attack types:
    • A grab and roll attack, also known as a Death Roll. With smaller creatures the Sarco will be able to grab and roll with them in its mouth while with larger creature it will grab on and spin aggressively.
    • A 180 degree attack wherein it can attack something directly behind itself by swinging it's body around and biting behind itself. *This actually works in any direction, not just 180 degrees.
    • A short lunge attack where it'll be able to lunge forward to take its prey by surprise.
    • Since the TLC Phase 2, the Sarco fits through all Dinosaur Gateways. Before the TLC, a Behemoth Gateway was necessary.
    • It can now sprint in water, before the TLC it can't.
  • Ironically, the real life Sarcosuchus imperator shares the same species name with the game's  Tapejara.
  • The Sarco’s size is more similar to the Kaprosuchus than the Sarco itself; it seems to be 9 meters in the game but should be 13+.
  • The Sarco can reach a specific size in ARK but in real life it never stops growing.

Changelog

Patch  ARK: Survival Evolved Changes
173.0 Amphibious creatures like the Sarcosuchus now regain  Stamina much more quickly in water
178.0
  • Now dives and rises at regular speeds, akin to the speed of swimming straight
  • Sarco now swims up and down much faster
181.1 Fixed a bug where the Sarco was losing  Stamina in the water
194.0 Sarco tail has proper Internal Kinematics again
204.0 Is buffed to now have faster a running  Movement Speed, tighter turn rate when ridden, and higher  Damage scaling on Tamed Sarcos
218.0 Sarcos can now swim in shallower water, including water in the Swamp
225.3 Fixed crash that could occur in some cases with the multi-threaded animation updates (client-side)
232.3 Fixed  Dimetrodon Eggs hatching into Sarcos
259.0 Improved logic to minimize Sarco tails from gravitating towards ceilings
260.0 Added new apex drop,  Sarcosuchus Skin
275.0 Aberration Expansion Release Added  Aberrant Sarco
275.33 Fix for Sarcos spawning in the beginner portal pool in Aberration
279.22 TLC Phase 2 Receives a model update, animation update, texture update, and some new abilities:
  • Idles with mouth open now
  • A new Death Roll mechanic that allows the Sarco to grab a target and roll to deal damage and disable them
  • A new Lunge attack that can lunge towards a target in front of it
  • Can now spin 1080 degrees in place to attack foes behind it
  • Friendly players are now able to walk on and stand on the Sarco's back like a raft
  • No longer rises to the surface, instead it maintains its current depth when swimming or still
  •  Piranhas now flee when nearby the Sarco
279.233 Sarco can now hurt target on a death roll even if it can't carry it
279.252 Fixed Sarco not fitting through  Dinosaur Gates
307.2 Corrected  Ferox capsule size when being grabbed by a Sarco
Patch  ARK: Survival Ascended Changes
34.49 Fixed Sarcosuchus bite attacks being small causing them to miss the majority of their attacks
36.8 Fixed dinos not conforming to the ground correctly while in torpor (Sarco /  Titanoboa)

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References