Gallimimus

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Steam.svg 233.0
Jan 28, 2016
Xbox One.svg 731.0
Feb 12, 2016
PS.svg 501.0
Dec 6, 2016
Nintendo Switch.svg 521.0
Nov 30, 2018
Epic Games.svg 311.74
Jun 11, 2020
Logo Mobile.svg 1.0
May 24, 2018
Variants
Spawn Command
cheat summon Galli_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Gallimimus/Galli_Character_BP.Galli_Character_BP'" 500 0 0 35

Variant Gallimimus (Race)

cheat summon Galli_Character_BP_Race_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Race/Galli_Character_BP_Race.Galli_Character_BP_Race'" 500 0 0 35

Variant Gallimimus (Gauntlet2)

cheat summon Galli_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Galli_Character_BP_STA.Galli_Character_BP_STA'" 500 0 0 35
Taming Method
Preferred Kibble
Preferred Food
Preferred Food Primitive Plus
 Tomato (Primitive Plus)
Equipment
 Gallimimus Saddle (Level 29)
24 - 28 °C / 75 - 82 °F
 Egg Incubator: 26 °C / 79 °F
Incubation Time
1h 25m 42.446s
Baby Time
2h 38m 43.809s
Juvenile Time
10h 34m 55.238s
Adolescent Time
13h 13m 39.047s
Total Maturation Time
1d 2h 27m 18.094s
Breeding Interval
18h - 2d
Habitat
The Island Topographic Map.jpg
Spawning Gallimimus The Island.svg
The Center Topographic Map.jpg
Spawning Gallimimus The Center.svg
Scorched Earth Topographic Map.jpg
Spawning Gallimimus Scorched Earth.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Gallimimus Ragnarok.svg
Extinction Topographic Map.jpg
Spawning Gallimimus Extinction.svg
Valguero Topographic Map.jpg
Spawning Gallimimus Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Gallimimus Genesis Part 1.svg
Crystal Isles Topographic Map.jpg
Spawning Gallimimus Crystal Isles.svg
Genesis Part 2 Map.jpg
Spawning Gallimimus Genesis Part 2.svg
Lost Island map.jpg
Spawning Gallimimus Lost Island.svg
Fjordur Map.jpg
Spawning Gallimimus Fjordur Midgard.svg
Fjordur Asgard Topographic Map.jpg
Spawning Gallimimus Fjordur Asgard.svg
Common        Rare
  Untameable   Cave

The Gallimimus (gal-uh-MY-mus) is one of the dinosaurs in ARK: Survival Evolved.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Gallimimus evolovelox

Time

Late Cretaceous

Diet

Herbivore

Temperament

Skittish

Wild

When someone asks me what the fastest creatures on the island are, Gallimimus is always a contender. Unlike the Island's many armored animals, Gallimimus eschews strong defenses for the ability to outrun pretty much anything. A skittish herbivore, Gallimimus even looks nervous when eating in a peaceful, clear meadow. Having no real way to harm predators, it simply runs away and uses its agility to stay safe. I've even seen wild Gallimimus outrun speed-trained Utahraptors!

Domesticated

There are two general camps on the use of tamed Gallimimus. One camp thinks that their inability to effectively harm hostile creatures, and their inability to harvest most resources, makes them primarily a burden to the tribe. The other camp thinks that their extreme speed and ability to jump long distances, is among the best for scouting and exploring. However, both camps agree that its ability to quickly transport multiple tribe members is uniquely beneficial.

Behavior

Gallimimus is a very skittish, shy species. Constantly on alert for carnivores, it never walks slowly, preferring to move around at a moderate trotting speed. When injured, it will run extremely fast away from its attacker, but is slowed down in water.

Appearance

Gallimimus is a large herbivore resembling something akin to a reptilian ostrich. Like an ostrich, it has a long neck and a beak for eating foods like grasses and  Berries. It has a slim build with a long tail to act as counterbalance when sprinting from predators like  Carnotaurus and  Raptors.

Color Scheme and Regions

Region 0:Body
No image available.svg
Natural colors:
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Region 1:Feathers
No image available.svg
Natural colors:
8
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Region 2:Unused
X mark.svg
This region does not show on the body.
Region 3:Back Accents
No image available.svg
Natural colors:
8
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Region 4:Spine and Feather Tips
No image available.svg
Natural colors:
8
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Region 5:Lower Body
No image available.svg
Natural colors:
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This section displays the Gallimimus's natural colors and regions. For demonstration, the regions below are colored red over an albino Gallimimus. The colored squares shown underneath each region's description are the colors that the Gallimimus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Gallimimus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Gallimimus's "body" magenta.

Gallimimus PaintRegion0.png
Region 0:
Body
8
13
14
19
20
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Gallimimus PaintRegion1.png
Region 1:
Feathers
13
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33
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36
X mark.svg

Region 2 is not used
for this Creature.

Gallimimus PaintRegion3.png
Region 3:
Back Accents
8
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21
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25
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32
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Gallimimus PaintRegion4.png
Region 4:
Spine and Feather Tips
13
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22
24
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27
33
34
35
Gallimimus PaintRegion5.png
Region 5:
Lower Body
8
14
19
21
23
25
26
32
33

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 150 +30 +5.4% 0.07
 Stamina 300 +30 +10%
 Oxygen 150 +15 +10%
 Food 1000 +100 +10%
 Weight 270 +5.4 +4%
 Melee Damage 8 +0.4 +3.4% 7% 17.6%
 Movement Speed 100% N/A +1%
 Torpidity 420 +25.2 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 1100 ? ? 2305.0498 2189.7974 2189.7974 5
Swimming 600 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Gallimimus

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Bite
LeftRTR2ZR
  • The Gallimimus bites the target for 8 damage.
  • Can be used every 0.67s by both a rider and the AI.

Jump
  • The Gallimimus jumps.

Passive

Passenger Seats

The  Gallimimus Saddle has 1 rider and 2 passenger seats.

Taming

Gallimimus.png Level 1 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 2 6 2 1 0:02:08
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 15 130 36 18 0:12:00
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 15 130 36 18 0:12:00
Soybean (Primitive Plus).png Soybean (Primitive Plus) 15 130 36 18 0:12:00
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 15 280 77 39 0:24:00
Mejoberry.png Mejoberry 20 130 36 18 0:12:00
Berries.png Berries 29 125 34 17 0:11:36
KO: Wooden Club Hits × 42; Slingshot Hits × 18; Tranquilizer Arrows with a Bow × 5; Tranquilizer Arrows with a Crossbow × 3; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 4.18 / s, Time until all torpidity is depleted: 00:01:40
Gallimimus.png Level 30 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 4 23 7 4 0:04:16
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 32 336 100 50 0:25:36
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 32 336 100 50 0:25:36
Soybean (Primitive Plus).png Soybean (Primitive Plus) 32 336 100 50 0:25:36
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 32 713 212 106 0:51:12
Mejoberry.png Mejoberry 43 339 101 51 0:25:48
Berries.png Berries 64 336 100 50 0:25:36
KO: Wooden Club Hits × 116; Slingshot Hits × 47; Tranquilizer Arrows with a Bow × 13; Tranquilizer Arrows with a Crossbow × 8; Tranquilizer Dart Shots × 6; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 6.94 / s, Time until all torpidity is depleted: 00:02:45
Gallimimus.png Level 60 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 5 29 9 5 0:05:20
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 50 572 177 89 0:40:00
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 50 572 177 89 0:40:00
Soybean (Primitive Plus).png Soybean (Primitive Plus) 50 572 177 89 0:40:00
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 50 1199 370 185 1:20:00
Mejoberry.png Mejoberry 66 566 175 88 0:39:36
Berries.png Berries 99 566 175 88 0:39:36
KO: Wooden Club Hits × 191; Slingshot Hits × 78; Tranquilizer Arrows with a Bow × 22; Tranquilizer Arrows with a Crossbow × 13; Tranquilizer Dart Shots × 9; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 9.05 / s, Time until all torpidity is depleted: 00:03:30
Gallimimus.png Level 90 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 7 56 18 9 0:07:28
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 68 820 260 130 0:54:24
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 68 820 260 130 0:54:24
Soybean (Primitive Plus).png Soybean (Primitive Plus) 68 820 260 130 0:54:24
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 68 1706 540 270 1:48:48
Mejoberry.png Mejoberry 90 814 258 129 0:54:00
Berries.png Berries 135 814 258 129 0:54:00
KO: Wooden Club Hits × 267; Slingshot Hits × 109; Tranquilizer Arrows with a Bow × 30; Tranquilizer Arrows with a Crossbow × 17; Tranquilizer Dart Shots × 13; Shocking Tranquilizer Dart Shots × 7
Torpidity-depletion: 10.95 / s, Time until all torpidity is depleted: 00:04:03
Gallimimus.png Level 120 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 9 86 28 14 0:09:36
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 85 1062 342 171 1:08:00
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 85 1062 342 171 1:08:00
Soybean (Primitive Plus).png Soybean (Primitive Plus) 85 1062 342 171 1:08:00
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 85 2199 709 355 2:16:00
Mejoberry.png Mejoberry 114 1069 345 173 1:08:24
Berries.png Berries 170 1062 342 171 1:08:00
KO: Wooden Club Hits × 342; Slingshot Hits × 140; Tranquilizer Arrows with a Bow × 38; Tranquilizer Arrows with a Crossbow × 22; Tranquilizer Dart Shots × 16; Shocking Tranquilizer Dart Shots × 8
Torpidity-depletion: 12.73 / s, Time until all torpidity is depleted: 00:04:28
Gallimimus.png Level 150 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 11 118 39 20 0:11:44
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 103 1322 432 216 1:22:24
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 103 1322 432 216 1:22:24
Soybean (Primitive Plus).png Soybean (Primitive Plus) 103 1322 432 216 1:22:24
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 103 2727 891 446 2:44:48
Mejoberry.png Mejoberry 138 1329 435 218 1:22:48
Berries.png Berries 206 1322 432 216 1:22:24
KO: Wooden Club Hits × 418; Slingshot Hits × 171; Tranquilizer Arrows with a Bow × 47; Tranquilizer Arrows with a Crossbow × 27; Tranquilizer Dart Shots × 19; Shocking Tranquilizer Dart Shots × 10
Torpidity-depletion: 14.41 / s, Time until all torpidity is depleted: 00:04:49

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for  Simple Kibble: 1 ×  Cooked Fish Meat, 1 ×  Small Egg, 5 ×  Fiber, 5 ×  Mejoberry, 2 ×  Rockarrot, 1 ×  Water

Gallimimus has low health compared to its torpor, a crossbow with tranq arrows can kill them, even if you give 5 seconds between shots.

Favorite Food

  1.  Kibble (Dimetrodon Egg)
  2.  Crops
  3.  Mejoberry
  4.  Fresh Tea Leaves (Primitive Plus)

K.O. Strategy

When trying to tame a Gallimimus, be sure to utilize a  Bear Trap because of their high speeds. Once caught, the Gallimimus is quite easy to knock out because of its relatively low  Torpidity, be sure to use a  Longneck Rifle though because a  Bow or  Crossbow will easily kill it due to its low base  Health. This strategy does require some luck and waiting, as the trap will take a while to arm itself. Alternatively, you can create a pen to chase the Gallimimus into and tame it in there.

Alternatively, you can use a tamed Araneo to shoot a web at the Gallimimus to slow it down significantly. Shooting the web at it will cause it to panic, but given the extremely slow speed it will be running at after getting webbed, and the fact that you can use weapons while riding the spider, you can have a pretty easy time shooting it with tranquilizer darts or arrows before it manages to free itself. Make sure your tames, including the spider, are set to Passive, as the spider's web attack still counts as an attack, and your tames might kill the Gallimimus.

Gallimimus will lose torpor very quickly after getting knocked down. It is best to come prepared by having Narcotics and Simple Kibble on hand once you knock down the dino.

The Gallimimus is, as of writing, immune to regular bolas. It will indeed get trapped by chain bolas shot from a ballista, but doing so is not recommended given the relatively high damage chain bolas manage to inflict, and the low base health of the dino. If it manages to survive the chain bola, it will likely not survive the darts or arrows you will have to dump into it to finish the job.

Combat

This section describes how to fight against the Gallimimus.

General

In general, the Gallimimus has a skittish behavior and tends to run away on the first shot. The Gallimimus, due to lacking of  Health becomes quite annoying to tame. The Gallimimus becomes an efficient Dinosaur after taming due to its high speed.

Strategy

Aiming for the head will kill the Gallimimus almost always, no matter the level. When hit, it will run off at extreme speed. Try to trap the Gally in rocks or on a cliff if it doesn't go down first time.

Weaponry

 Rifle works best but can still kill the dinosaur in one hit.

Dangers

It's not dangerous, but if it doesn't go down on the first shot you're not likely to get another chance.

Weakness

It has high movement speed but a lack of  Health, therefore it is easy to take down.

Utility

Roles

  • Scout: One of, if not the fastest land creatures players have access to, the Gallimimus can easily cover ground to search around the island and avoid danger. The ability to have additional riders acting as spotters/gunners allows for surprising flexibility as well (Level up  Movement Speed,  Stamina, and some  Health).
  • Travel/People Carrier: With the ability to carry two passengers alongside the rider the Gallimimus can quickly move people between bases and areas discretely when compared to other mounts such as a  Quetzal, which sticks out like a sore thumb when transporting people (Level up  Stamina and  Weight).
  • Skirmisher: Speed and the ability to have two gunners firing all around the Gallimimus allows players to quickly enter an area and attack enemies before retreating without needing to dismount, letting you harass targets easily and quickly (Level up  Health,  Movement Speed, and  Stamina).
  • Hunting: As of V253, the primary rider has the ability to use weapons while riding, meaning Gallimimus may now be used as a solo hunting mount despite the weakness of its own attack. Its low weight capacity means that the weapons, gear and taming supplies that can be brought along are limited, but provided it is not overloaded or ridden into water, Gallimimus provides the ability to snipe targets from a distance and then retreat before almost anything can close the distance.
  • Escape Vehicle: Gallimimus can be used as escape vehicles for egg stealing in combination with Flyers. Switching mounts can make for a quick escape at the cost of the flyer being killed. (Level  Movement Speed)

Collectibles

Resource Efficiency
Thatch.png Thatch ★★☆☆☆
Berries.png Berries ★★☆☆☆

Spotlight

Notes/Trivia

For information pertaining specifically to the real-world Gallimimus, see the relevant Wikipedia article.

  • Gallimimus was first revealed by Jat on 6/15/2015[2]
  • The dossier for this creature was revealed by Jat on 7/22/2015[3]
  • In reality, Gallimimus was most likely an omnivore.
  • Gallimimus is a member of Ornithomimosauria, a clade closely related to raptors and modern birds, it is also one of the largest of their kind.
  • The Gallimimus saddle is unlocked at a fairly early level. However there are a few things you must consider when thinking of taming one. The amount of metal needed may be difficult to obtain so early for some players, as well as the fact that they can only be knocked out with Tranquilizer Darts, which are unlocked at level 62. Also, they can no longer be immobilized by a bola, and they can move and change direction faster than the time it takes to fire a shot, so it's extremely difficult and wasteful of darts attempt to knock them out without trapping them first (they can be aggro'd and lured by eating a Rare Flower near them - just watch out nothing else is in range!). Lastly, their spawn regions often coincide with some of the most dangerous predators on the island. So be prepared.
  • The Gallimimus' torpor goes down at an alarming rate, having plenty of narcotics with you is a good idea.
  • Like any animal, the Gallimimus' speed is always at a base of 100% regardless of level. That said, if all level up points are put into movement speed, the creature easily becomes "too fast for ARK", and will go flying high into the air with the slightest amount of terrain difference (such as a fallen log) when running.
  • If you are having difficulty finding any Gallimimus in areas they should appear normally, particularly on a private server, check near (50,50) as this is a place where "glitched" dinos and lost items tend to end up.
  • The skull seen in its dossier actually belongs to its relative Struthiomimus.
  • The dossier states that the Gallimimus is able to outrun speed-trained raptors, however the dossier shows a Gallimimus being chased by a  Rex. It is unknown why this choice was made. -However it might be a reference to Jurassic park in which a Gallimimus herd is attacked by a Tyrannosaurus Rex
  • The Gallimimus in the game are portrayed with teeth, which the real animal never had.
  • While most dinosaurs have a saddle in their notes to show that they can be ridden Gallimimus doesn't have a saddle in it's notes.
  • Many dinosaurs have a collar show in their notes to let people know they can be tamed there is no collar shown in Gallimimus notes.
  • Real Gallimimus were a social dinosaur that lived in herds, Ark's Gallimimus can be found with another one of it's species but it is mostly seen alone.
  • Prior to version 303.1 it was possible to bola the Gallimimus or grab it with a Quetzal or Wyvern what made taming a lot easier.
    • Chain Bola replaced the functionality of bola on Gallimimus.
    • It's still possible to transport Gallimimus via air using a Cryopod. However, letting it run their own way to your base is presumably faster than any other transportation method.
  • Although it is unknown Gallimimus could have been a dinosaur that lived in the ARK world known as Aberration. The Gallimimus most likely couldn't survive the radiation that changed the environment after the ARK was damaged.

Changelog

Patch  ASE Changes
233.0  Gallimimus is added to the game
235.6 Fixed a passenger unboarding issue with  Gallimimus Saddle
242.0 Gallimimus now has an option to enable public seating just like the  Diplodocus
252.7 Herbivores buffed to have a 55% explosion resistance and a 65% fire resistance
252.8 Herbivore explosion resistance reduced from 55% to 40%
259.0 Fixed  Dino Santa Hat Skin on Gallimimus
303.1 Modified the drag weight of Gallimimus so that is can no longer be picked up or carried by any creature except the  Tusoteuthis, and can no longer be trapped by a  Bola

Gallery

References