Archaeopteryx

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Disambig.png See also:  Parachute

This article is about Archaeopteryx, not to be confused with  Microraptor

Archaeopteryx.png
Archaeopteryx
Dossier Empty.pngDossier Archaeopteryx.png
Steam.svg 247.0
Nov 30, 1999
Xbox One.svg 741.1
Nov 30, 1999
PS.svg 501.0
Dec 6, 2016
Nintendo Switch.svg 521.0
Nov 30, 2018
Epic Games.svg 311.74
Jun 11, 2020
Logo Mobile.svg 1.0
May 24, 2018
Variants
Spawn Command
cheat summon Archa_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Archaeopteryx/Archa_Character_BP.Archa_Character_BP'" 500 0 0 35

Variant Archaeopteryx (Gauntlet 2)

cheat summon Archa_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Archa_Character_BP_STA.Archa_Character_BP_STA'" 500 0 0 35
2 Can be used to glide while carrying.
Taming Method
Preferred Kibble
Preferred Food
16 - 20 °C / 61 - 68 °F
 Egg Incubator: 18 °C / 64 °F
Incubation Time
2h 37m 52.927s
Baby Time
1h 32m 35.555s
Juvenile Time
6h 10m 22.222s
Adolescent Time
7h 42m 57.777s
Total Maturation Time
15h 25m 55.555s
Breeding Interval
18h - 2d
Habitat
The Island Topographic Map.jpg
Spawning Archaeopteryx The Island.svg
The Center Topographic Map.jpg
Spawning Archaeopteryx The Center.svg
Scorched Earth Topographic Map.jpg
Spawning Archaeopteryx Scorched Earth.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Archaeopteryx Ragnarok.svg
Extinction Topographic Map.jpg
Spawning Archaeopteryx Extinction.svg
Valguero Topographic Map.jpg
Spawning Archaeopteryx Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Archaeopteryx Genesis Part 1.svg
Crystal Isles Topographic Map.jpg
Spawning Archaeopteryx Crystal Isles.svg
Lost Island map.jpg
Spawning Archaeopteryx Lost Island.svg
Fjordur Map.jpg
Spawning Archaeopteryx Fjordur Midgard.svg
Common        Rare
  Untameable   Cave

The Archaeopteryx (Ar-KAY-op-ter-ix[1]) or Archa is one of the creatures in ARK: Survival Evolved.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Archaeopteryx magnamilvum

Time

Late Jurassic

Diet

Carnivore

Temperament

Fearful

Wild

Approximately one meter long, the Archaeopteryx magnamilvum is a primarily tree-dwelling proto-bird. It avoids the ground as much as possible, preferring to stay in the safety of the tree-line, where few predators can reach it. I've not seen an Archaeopteryx outright fly yet, so it's possible that they cannot generate enough lift to do more than glide long distances between perches. I'm not sure how a creature so fearful of the ground can be such a picky eater, but Archaeopteryx only seems to consume certain rare insect matter. The most likely explanation is that it tends to nest in infested trees, stripping them bare of such food sources.

Domesticated

While not large enough to bear the full weight of an adult human, Archaeopteryx still has great utility. Despite the creature's inability to fly, its wings have sufficient strength to dramatically slow the rate of a person's descent, if that person holds onto Archaeopteryx while airborne. Taming Archaeopteryx can be somewhat troublesome, though, as it refuses to eat most common food sources, and glides to prospective safety at the first sign of any interloper.

Behavior

Due to the hostile environment in which it lives, Archaeopteryx often flees at the first sign of conflict. It can wander around the forest floor and high up in Redwood trees. Tamed Archaeopteryx will not attack enemies when set to Neutral, Aggressive or Attack My Target. It will always act Passive, no matter what stance is selected (even Passive Flee). However, Archaeopteryx will attack enemies targeted by a group whistle of "Attack this target". Tamed animals will only eat  Chitin.

Appearance

The Archaeopteryx has a unique blend of avian (birdlike) and reptilian features. Like a bird, its body is covered in feathers starting at the neck. Its arms have much longer feathers, creating a set of primitive wings; its tail also features longer plumage, which it uses as an aid for balance. However, the similarities to birds end there. The face is scaly and more elongated, like a reptile, with needle-sharp teeth in its mouth to shred apart insects. Additionally, unlike modern birds, the wings of Archaeopteryx end in sharp claws. These are used for scaling tall trees.

Color Scheme and Regions

Region 0:Sides, Tail, Wings and Face
Archaeopteryx PaintRegion0 ASA.png
Natural colors:
8
21
32
33
34
35
36
37
38
39
40
41
56
62
63
64
77
100
Region 1:Unused
X mark.svg
This region does not show on the body.
Region 2:Skin
Archaeopteryx PaintRegion2 ASA.png
Natural colors:
32
33
34
35
37
38
39
41
56
62
63
64
100
Region 3:Unused
X mark.svg
This region does not show on the body.
Region 4:Top and Wing Tips
Archaeopteryx PaintRegion4 ASA.png
Natural colors:
8
21
30
32
33
34
35
36
37
38
39
40
41
42
49
56
62
63
64
71
76
77
100
Region 5:Underside and Accents
Archaeopteryx PaintRegion5 ASA.png
Natural colors:
8
21
30
32
33
34
35
36
37
38
39
40
41
42
49
56
62
63
64
71
76
77
100

This section displays the Archaeopteryx's natural colors and regions. For demonstration, the regions below are colored red over an albino Archaeopteryx. The colored squares shown underneath each region's description are the colors that the Archaeopteryx will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Archaeopteryx's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Archaeopteryx's "sides, tail, wings and face" magenta.

Archaeopteryx PaintRegion0.png
Region 0:
Sides, Tail, Wings and Face
8
13
14
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
X mark.svg

Region 1 is not used
for this Creature.

Archaeopteryx PaintRegion2.png
Region 2:
Skin
13
14
20
22
24
26
27
33
34
35
X mark.svg

Region 3 is not used
for this Creature.

Archaeopteryx PaintRegion4.png
Region 4:
Top & Wing Tips
8
13
14
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
Archaeopteryx PaintRegion5.png
Region 5:
Underside & Accents
8
14
19
21
23
25
26
28
30
32
33

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 125 +25 +5.4% 0.07
 Stamina 150 +15 +10%
 Oxygen 150 +15 +10%
 Food 900 +90 +10%
 Weight 30 +0.6 +4%
 Melee Damage 5 +0.25 +1.7% 7% 17.6%
 Movement Speed 100% N/A +1%
 Torpidity 100 +6 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 150 ? ? 588 411.6 411.6 5
Swimming 300 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[2]

Archaeopteryx

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Bite
  • The Archaeopteryx bites the target for 5 damage.
  • Can be used every 0.67s by both a rider and the AI.

Glide
  • When the Archaeopteryx is on the player's hands, alternates between glide or not while in air.

Passive

Parachute

When the player is carrying the Archa, he will fall slowly to any height.

Sap Producer

When the Archa is wandering on the Redwood biome, it will begin to generate passively  Sap on its inventory.

Taming

For general info about domesticating a wild creature see Taming.

KO Strategy

Occasionally, Archaeopteryx can be found wandering around on the forest floor. If one manages to spot an Archaeopteryx without scaring it away, the animal can be temporarily immobilized with a Bola. It would be best to use darts to knock one out, as a Bow or Crossbow could easily kill it. If you miss or scare it away before you can react, you might be able to follow it and see which tree they climb. The Archaeopteryx will only climb to a certain height, so you can try to throw a Bola at it or scare it from the tree to come down again. Once tamed, the Archaeopteryx will only eat Chitin, albeit at a slow pace as they give plenty of food.

Archaeopteryx.png Level 1 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 1 0 0 0 0:00:17
Chitin.png Chitin 3 0 0 0 0:01:41
KO: Wooden Club Hits × 10; Slingshot Hits × 5; Tranquilizer Arrows with a Bow × 2; Tranquilizer Arrows with a Crossbow × 1; Tranquilizer Dart Shots × 1; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 0.84 / s, Time until all torpidity is depleted: 00:02:00
Archaeopteryx.png Level 30 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 1 0 0 0 0:00:17
Chitin.png Chitin 6 1 1 1 0:03:21
KO: Wooden Club Hits × 28; Slingshot Hits × 12; Tranquilizer Arrows with a Bow × 4; Tranquilizer Arrows with a Crossbow × 2; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 1.39 / s, Time until all torpidity is depleted: 00:03:17
Archaeopteryx.png Level 60 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 2 0 0 0 0:00:34
Chitin.png Chitin 10 12 3 2 0:05:34
KO: Wooden Club Hits × 46; Slingshot Hits × 19; Tranquilizer Arrows with a Bow × 6; Tranquilizer Arrows with a Crossbow × 3; Tranquilizer Dart Shots × 3; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 1.81 / s, Time until all torpidity is depleted: 00:04:11
Archaeopteryx.png Level 90 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 2 0 0 0 0:00:34
Chitin.png Chitin 13 23 6 3 0:07:14
KO: Wooden Club Hits × 64; Slingshot Hits × 26; Tranquilizer Arrows with a Bow × 8; Tranquilizer Arrows with a Crossbow × 5; Tranquilizer Dart Shots × 3; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 2.19 / s, Time until all torpidity is depleted: 00:04:50
Archaeopteryx.png Level 120 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 2 0 0 0 0:00:34
Chitin.png Chitin 16 36 9 5 0:08:54
KO: Wooden Club Hits × 82; Slingshot Hits × 34; Tranquilizer Arrows with a Bow × 10; Tranquilizer Arrows with a Crossbow × 6; Tranquilizer Dart Shots × 4; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 2.54 / s, Time until all torpidity is depleted: 00:05:20
Archaeopteryx.png Level 150 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 3 0 0 0 0:00:51
Chitin.png Chitin 20 58 15 8 0:11:07
KO: Wooden Club Hits × 100; Slingshot Hits × 41; Tranquilizer Arrows with a Bow × 12; Tranquilizer Arrows with a Crossbow × 7; Tranquilizer Dart Shots × 5; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 2.88 / s, Time until all torpidity is depleted: 00:05:45

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for  Simple Kibble: 1 ×  Cooked Fish Meat, 1 ×  Small Egg, 5 ×  Fiber, 5 ×  Mejoberry, 2 ×  Rockarrot, 1 ×  Water

Preferred Food

Encountering

This section describes how to react in an encounter with the Archaeopteryx.

General

Archaeopteryx has a small amount of health, no attacks, and flee when approached, often flying up to redwood/joshua trees. The Archaeopteryx drops no useful resources and is best tamed for its visible (albeit niche) use, or simply ignored.

Strategy

Any means of ambush will scare the Archaeopteryx, so only ranged weaponry is viable for taming without using a bola.

Weaponry

Because the Archaeopteryx is quick to flee from any fight, it is best to use ranged weapons such as the Crossbow or Longneck Rifle. Due to precautions for the similar appearance of the deadly  Microraptor, one should always carry a pike and decent armor while exploring the redwoods.

Dangers

There is no danger from the Archaeopteryx itself. However, the environment in which it resides has plenty of other predators to worry about... alongside the aforementioned Microraptor.

Weakness

Archaeopteryx can not truly fly and will reach a height limit when up a tree. Good hunters can use this as a time for taming, or an identification to show that it is not a microraptor.

Utility

Roles

  • Aerial Lifejacket: Sometimes while flying, players will accidentally hit the dismount button (E, Y, Triangle) which is a frequently fatal mistake. Much like the  Parachute, an Archaeopteryx held while flying will slow a falling survivor's descent. However, unlike the Parachute, the Archaeopteryx's gliding ability is so slow that players often are still in range of their flying mounts long enough to be able to remount while in mid-air. In addition, the player cannot use Weapons or Tools while gliding making it impossible to scout out high-level dinos with a Spyglass
  • Escape Artist: Players can make a quick getaway from danger by gliding away with an Archaeopteryx. Jumping from even the slightest difference in terrain can cause a player to soar considerable distances.
  • Portable Hang-Glider: With better maneuverability and slower fall speed than the Parachute, it's more appropriate to call Archaeopteryx a hang-glider. It allows players to jump considerable gaps and can allow for safe (albeit, slow at first) descents to safety. You can deactivate and reactivate this ability by pressing your Reload hotkey (R, X, Square).
  • Large-Mount Safe Dismounter: Freely dismount your tall animals without worrying about damage. Safely jump off, execute a carefully timed double-tap of the reload key to set your desired descent speed, and softly touch down moments later.
  • Aerial Refueling: With your flying mount set to follow, you can dismount while in flight and simply glide forward while your mount rejuvenates its stamina, then glide toward it and remount. All without the risks of landing.
  • Element Conservation: In combination with a  Tek Chestpiece and  Tek Leggings the Archa can be used to conserve fuel increasing Distance and reducing Element Usage.
  • Tree Sap Collector: When set on wander, it will slowly gather  Sap from Redwood and Joshua Trees. It collects around 1-2 Sap every 5–10 minutes (Values differ from the number of trees it visits). You should put a  Transponder Node on your Archaeopteryx if you plan to use them for sap collection (Or track it if you are on  ARK: Survival Ascended), as it is very easy to lose them.
    • They are not very useful for this role as they do not gather sap while in Stasis, and often wander out of render distance... not to mention their low health pool. While dino leashed to one redwood tree, Archaeopteryx will gather sap at a pace that is comparable to 1/7th of a tree sap tap essentially a low-budget version.
  • Traversing the Tek Cave: It turns out that the Tek Cave on The Island can be passed through by using an Archaeopteryx to glide over all the danger to the end of the cave without ever touching the ground. Though it takes some skills to avoid flying enemies like the  Onyc and especially avoid bringing the attention of any  Yutyrannus and high level  Rex from the cave for the simple fact that with a simple roar, they can scare the Archaeopteryx and make it drop you, beating the cave this way to arrive at the  Overseer is relatively easy, though it will not help you beat the Overseer itself, just make way to it.
  • Egg Farm: On maps where the Archaeopteryx is common to see like Extinction it can be an early-game supply of eggs to make  Simple Kibble. It is also easy to tame, so the task to tame some of them to start a farm may take just a couple of minutes.
  • Pet: Like all creatures that can be carried or sat on the shoulder of a survivor, the Archaeopteryx is considered one of the 'pets'. Though the Archa cannot wear a hat or helmet and be put on the shoulder like other pets, they still have value to breeders, exotic pet collectors, and survivors who want a goofy, feathered companion to accompany them on their daily routines and adventures.

Spotlight

Notes/Trivia

For information pertaining specifically to the real-world Archaeopteryx, see the relevant Wikipedia article.

  • Dossier revealed on January 4, 2016[3]
  • Despite being a winged creature, it can be carried by other (rideable) flying creatures.
  • On Scorched Earth, Archaeopteryx can be found wandering the cactus forests.
  • On Scorched Earth, there is a humorous glitch that can happen on rare occasions regarding Archaeopteryx. They can be seen flying vertically into the sky for seemingly an endless amount of time, soaring higher and higher on a slow, 90-degree climb towards the top of the map's skybox. This might be a glitch if an Archaeopteryx has trouble latching onto a Joshua tree, as Archaeopteryx can also be found humorously flying circles around a single tree while calling repetitively.
  • Falling with an Archaeopteryx can still sometimes be dangerous; the game uses vectors to determine your flight paths, which means that a large amount of speed down vertically can take time to correct horizontally.
  • Though the Archaeopteryx has often been shown as an example of a missing link between dinosaurs and birds, it is incorrect to assume that the Archaeopteryx was an ancestor to birds. Instead, it was a part of the early radiation of Avialae (animals more closely related to a modern bird, like the chicken, than to other members of the Paraves, like the Deinonychus) which included the ancestor of Aves (modern birds) in the Late Jurassic.
  • Humorously, ever since v279.22, or TLC Phase 2, came to PC, and the  Raptor got the pounce ability, there has been a slight glitch. When a survivor gets pounced while holding an Archaeopteryx, occasionally it too will display the animation as if it were being pounced on its own but still being held. Being pounced just one time while holding the Archa can also tweak the angle at which it faces, meaning while you glide with it in one direction, the Archa will appear to be flying at an angle. This is fixed when the Archa is dropped and picked up again.
  • Real-world Archaeopteryx were carnivores that ate small animals and insects, however, Ark's Archaeopteryx have adapted to only eating chitin.
    • It does seem though that according to the dossier, the Archaeopteryx was originally intended to be tamed with a rare insect but was changed to just taming it with Chitin for simplicity's sake. They will still only eat Chitin after being tamed.
    • Despite his in-game diet, the Archaeopteryx can't collect resources from insect corpses or have any relation with the insects in general, making it dependent of its player owner to eat.
  • The Archaeopteryx has a curious and stark resemblance to the  Microraptor, the only significant difference between the two being the Microraptor's head crest and incredible speed. The two creatures make the same sounds and have very similar animations.
  • Strangely enough on the Ocean Biome in Genesis, Archaeopteryx does not run away from the survivors even if they are touching it.

Changelog

Patch  ASE Changes
247.0  Archaeopteryx is added to the game.
247.21 Fixed Archaeopteryx spawning on The Center
247.3 Increased Archaeopteryx spawning on The Island; they are now common in the redwoods
247.4 Added Archaeopteryx to Scorched Earth; they are found hanging in and around Joshua trees
247.7 Fixed Archaeopteryx latching on Joshua trees

Gallery

References