Wyvern

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แม่แบบ:P

Translating.png เนื้อหาส่วนนี้ยังไม่ถูกแปล
คุณสามารถช่วยแปลได้ที่นี่ หรือติดต่อผู้ดูแลการแปลได้ที่: กระดานผู้ดูแล
Crafting Light.png บทความ/เนื้อหานี้อยู่ระหว่างการดำเนินการ
เนื้อหาดังกล่าวอาจมีการเปลี่ยนแปลงบางอย่าง จะถูกอัปเดตข้อมูลในอีกไม่กี่ชั่วโมงหรือไม่กี่วันข้างหน้า
Disambig.png ดูสิ่งที่เกี่ยวข้อง: ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found and ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found

Disambig.png บทความนี้เกี่ยวข้องกับ Wyvern, อย่าสับสนกับ ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, or ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found










































Creature
Groups
Fantasy Creatures, Reptiles
Diet
Carnivore
Temperament
Aggressive
Release Versions
Steam.svg 246.0
ก.ย. 1, 2016
Xbox One.svg 739.3
ก.ย. 1, 2016
PS.svg 501.0
ธ.ค. 6, 2016
Epic Games.svg 311.74
มิ.ย. 11, 2020
Stadia.svg 678.15
ก.ย. 1, 2021
Variants
Spawn Command
Variant Fire Wyvern
cheat summon Wyvern_Character_BP_Fire_C
or
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Fire.Wyvern_Character_BP_Fire'" 500 0 0 35
Variant Lightning Wyvern
cheat summon Wyvern_Character_BP_Lightning_C
or
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Lightning.Wyvern_Character_BP_Lightning'" 500 0 0 35
Variant Poison Wyvern
cheat summon Wyvern_Character_BP_Poison_C
or
cheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Poison.Wyvern_Character_BP_Poison'" 500 0 0 35
Variant Ice Wyvern
cheat summon Ragnarok_Wyvern_Override_Ice_C
or
cheat SpawnDino "Blueprint'/Game/Mods/Ragnarok/Custom_Assets/Dinos/Wyvern/Ice_Wyvern/Ragnarok_Wyvern_Override_Ice.Ragnarok_Wyvern_Override_Ice'" 500 0 0 35
Variant Forest Wyvern
cheat summon Wyvern_Character_BP_Fire_Minion_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/ForestKaiju/Minion/Wyvern_Character_BP_Fire_Minion.Wyvern_Character_BP_Fire_Minion'" 500 0 0 35
Variant Corrupted Wyvern
cheat summon Wyvern_Character_BP_Fire_Corrupt_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Corrupt/Wyvern/Wyvern_Character_BP_Fire_Corrupt.Wyvern_Character_BP_Fire_Corrupt'" 500 0 0 35
Variant Fire Wyvern (Gauntlet)
cheat summon Wyvern_Character_BP_Fire_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Volcanic/Wyvern_Character_BP_Fire_Gauntlet.Wyvern_Character_BP_Fire_Gauntlet'" 500 0 0 35
Variant Lightning Wyvern (Gauntlet)
cheat summon Wyvern_Character_BP_Lightning_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Lunar/Wyvern_Character_BP_Lightning_Gauntlet.Wyvern_Character_BP_Lightning_Gauntlet'" 500 0 0 35
Variant Poison Wyvern (Gauntlet)
cheat summon Wyvern_Character_BP_Poison_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Bog/Wyvern_Character_BP_Poison_Gauntlet.Wyvern_Character_BP_Poison_Gauntlet'" 500 0 0 35
Variant Ice Wyvern (Gauntlet2)
cheat summon Ragnarok_Wyvern_Override_Ice_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Ragnarok_Wyvern_Override_Ice_STA.Ragnarok_Wyvern_Override_Ice_STA'" 500 0 0 35
Variant Fire Wyvern (Gauntlet2)
cheat summon Wyvern_Character_BP_Fire_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Wyvern_Character_BP_Fire_STA.Wyvern_Character_BP_Fire_STA'" 500 0 0 35
Variant Forest Wyvern (Gauntlet2)
cheat summon Wyvern_Character_BP_Forest_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Wyvern_Character_BP_Forest_STA.Wyvern_Character_BP_Forest_STA'" 500 0 0 35
Variant Lightning Wyvern (Gauntlet2)
cheat summon Wyvern_Character_BP_Lightning_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Wyvern_Character_BP_Lightning_STA.Wyvern_Character_BP_Lightning_STA'" 500 0 0 35
Variant Poison Wyvern (Gauntlet2)
cheat summon Wyvern_Character_BP_Poison_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Wyvern_Character_BP_Poison_STA.Wyvern_Character_BP_Poison_STA'" 500 0 0 35
Domestication
X mark.svg No1
Check mark.svg Yes
Check mark.svg Yes

1 Adults cannot be tamed, but ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found can be hatched.

Equipment
Unique Skins
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
Data
XP for kill
480 XP
Loot
  • Fire Talon
  • Lightning Talon
  • Poison Talon
Special Loot Chance
100%
Feces Size
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
Drag Weight
416
Immobilized By
Can Damage
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
Reproduction
Egg
  • Fire Wyvern Egg
  • Ice Wyvern Egg
  • Lightning Wyvern Egg
  • Poison Wyvern Egg
Incubation Range
80 - 90 °C / 176 - 194 °F
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found: 85 °C / 185 °F
Incubation Time
4h 59m 58.561s
Baby Time
9h 15m 33.331s
Juvenile Time
1d 13h 2m 13.325s
Adolescent Time
1d 22h 17m 46.656s
Total Maturation Time
3d 20h 35m 33.313s
Breeding Interval
18h - 2d
Habitat
Scorched Earth Topographic Map.jpg
Spawning Wyvern Scorched Earth.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Wyvern Ragnarok.svg
Valguero Topographic Map.jpg
Spawning Wyvern Valguero.svg
Lost Island map.jpg
Spawning Wyvern Lost Island.svg
Fjordur Map.jpg
Spawning Wyvern Fjordur Midgard.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Ice Wyvern Ragnarok.svg
Valguero Topographic Map.jpg
Spawning Ice Wyvern Valguero.svg
Lost Island map.jpg
Spawning Ice Wyvern Lost Island.svg
Fjordur Jotunheim Topographic Map.jpg
Spawning Ice Wyvern Fjordur Jotunheim.svg
Extinction Topographic Map.jpg
Spawning Corrupted Wyvern Extinction.svg
Common        Rare
  Untameable   Cave

The Wyvern (WAI-vrn) is one of the Creatures in ARK: Survival Evolved. This creature can be found on Scorched Earth in The World Scar, on Ragnarok in the Dragonmalte Trench and Wyvern Cave, and on Valguero in The Great Trench. Wyverns can be found in five variations: ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found (only on Ragnarok and Valguero), and ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found (only on Extinction).

A weaker variant of Poison, Lightning and Fire can spawn after wave 2 in the Gauntlet Missions "Bog Beatdown", "TEKnological Terror" and "Magma Medley Melee" respectively.

ข้อมูลพื้นฐาน

เอกสาร

เนื้อหาส่วนนี้เป็นสำเนาที่ถูกต้องของผู้รอดชีวิต Helena Walker, ผู้เขียนได้เขียนเอกสารไว้ อาจมีความเคลื่อนบางประการระหว่างข้อความนี้กับสิ่งมีชีวิตในเกม

NoteHelena.png
สปีชีส์

Draconis vipera

ช่วงเวลา

Unknown

ประเภท

Carnivore

ภาวะอารมณ์

Aggressive

ป่า

Like its relative from the Island, the Draconis vipera that inhabit the aptly named Dragon Trenches are creatures straight out of European legend. Aside from size, the main difference between Draconis vipera and its larger cousin is that the former possesses only two legs, like an avian. Otherwise, it is quite similar, with armored scales, leathery wings and the ability to spew projectiles from a pair of glands inside its mouth. The nature of these projectiles is tied directly to the color of Draconis' scales. Some spit fire while others unleash poisonous acid or even bursts of bioelectricity.

เชื่อง

I can imagine no flying mount more deadly than Draconis vipera. Its strength, toughness and ability rain death upon one's enemies makes it unmatched in combat. The few creatures that it cannot immediately overpower, it can outmaneuver. The ridges on its back form a natural saddle, to the point where many riders prefer to ride Draconis bareback. Curious indeed. However, Draconis vipera is too resilient to domesticate once it has become an adult. It must be raised from an egg if you wish to garner its loyalty.

~ Helena

ลักษณะนิสัย

Extremely aggressive, often found flying around mountainous areas, or the dragon trenches looking for a fight. The only exception is Forest Wyvern, which does not attack at all.

With no rivalry from the Rock Elemental and no natural predators, the Wyverns are considered to be the apex predators of Scorched Earth for their surprising speed and devastating elemental attacks.

ลักษณะที่ปรากฏ

From left to right: Poison, Lightning, and Fire Wyverns.

Wyverns appear very similar to what one would assume to be a stereotypical dragon. There are five different types of wyverns, each with small but distinguishable variations in size, shape and color.

Poison Wyverns generally appear in some hue of green or green-grey, while some cases have them appear in black or purple shades and hues. They have frills on the sides of their face, much like a Dilophosaur. Their head is flatter and wider than the other Wyverns, seeming more Serpent-like. A ragged strip of webbed spines runs down their back. They also possess a snake-like tongue.

Fire Wyverns usually appear in shades of reddish-brown, red, orange, orange-brown, or even just brown. Their wing membrane can often sport a burnished gold color. Their head is probably the most stereo typically dragon-like of all the Wyverns. A row of sharp spines run down their back. A ridge of spikes protrudes like an eyebrow above their eyes. A frill of horns adorn their skull, and they have a cluster of small spikes by their jaw muscle. The tip of their snout hooks like a bird of prey, and they are the only Wyvern that has an Alpha, Forest, and Corrupted form.

Lightning Wyverns can appear in almost any shade of blue or purple. Their wing membrane is either a dark grey/black with paler lightning-shaped streaks or blinding white. They have a very narrow, triangular face and large eyes. Its eyes are set back and it has three pairs of small fins on the side of its face behind the eyes. It also has a central fin rising from the top of its head giving it an Aquatic look. A ragged ribbon of flesh runs down its back.

Ice Wyverns can be light blue/white with the rare possibility of being green and/or black/grey. Their wing membrane is either the same color as the body/its highlights. They somewhat resemble Fire Wyverns but they have a more triangular, beak-like upper jaw and a slightly wider, spiked lower jaw. They are the most birdlike of the Wyverns, possessing a thin snout akin to a beak. They have a pronounced brow with a spike akin to eyebrows over each beady eye along with additional spikes on their heads akin to hair. Ice Wyverns' bodies are covered with spikes, which start on their shoulders, run down the spine, and end at the tail. Ice Wyvern eggs can only be found on Ragnarok and Valguero.

Forest Wyverns appears only in one color: bright red. Much of their appearance evolves from the Fire Wyvern, but are uncharacteristic in that they are both smaller and sport yellow, striking veins which protrude from their yellowish gradient wing membranes.

แม่แบบสี และ ภูมิภาค

The Forest Wyvern spawned from Forest Titan always spawns with the same color scheme and has no color regions unlike its predecessor, making it impossible to make alterations to its natural spawn color.

 

This section displays the Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern. The colored squares shown underneath each region's description are the colors that the Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Wyvern's "body" magenta.

Fire Wyvern PaintRegion0.jpg

Region 0:
Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 1 is not used
for this Creature.

Fire Wyvern PaintRegion2.jpg

Region 2:
Belly and Foot Scalesข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 3 is not used
for this Creature.

Fire Wyvern PaintRegion4.jpg

Region 4:
Fins and Wingsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Fire Wyvern PaintRegion5.jpg

Region 5:
Belly Detailข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

The Forest Wyvern spawned from Forest Titan always spawns with the same color scheme and has no color regions unlike its predecessor, making it impossible to make alterations to its natural spawn color.

 

This section displays the Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern. The colored squares shown underneath each region's description are the colors that the Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Wyvern's "body" magenta.

Lightning Wyvern PaintRegion0.jpg

Region 0:
Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Lightning Wyvern PaintRegion1.jpg

Region 1:
Fins and Frillsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Lightning Wyvern PaintRegion2.jpg

Region 2:
Wingsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 3 is not used
for this Creature.

Lightning Wyvern PaintRegion4.jpg

Region 4:
Backข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Lightning Wyvern PaintRegion5.jpg

Region 5:
Bellyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

The Forest Wyvern spawned from Forest Titan always spawns with the same color scheme and has no color regions unlike its predecessor, making it impossible to make alterations to its natural spawn color.

 

This section displays the Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern. The colored squares shown underneath each region's description are the colors that the Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Wyvern's "body" magenta.

Poison Wyvern PaintRegion0.jpg

Region 0:
Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Poison Wyvern PaintRegion1.jpg

Region 1:
Fins and Wingsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Poison Wyvern PaintRegion2.jpg

Region 2:
Bellyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Poison Wyvern PaintRegion3.jpg

Region 3:
Wing Detail and Finsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Poison Wyvern PaintRegion4.jpg

Region 4:
Backข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Poison Wyvern PaintRegion5.jpg

Region 5:
Body Detailข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

The Forest Wyvern spawned from Forest Titan always spawns with the same color scheme and has no color regions unlike its predecessor, making it impossible to make alterations to its natural spawn color.

 

This section displays the Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern. The colored squares shown underneath each region's description are the colors that the Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Wyvern's "main body" magenta.

Ice Wyvern PaintRegion0.jpg

Region 0:
Main Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Ice Wyvern PaintRegion4.jpg

Region 4:
Belly Scalesข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Ice Wyvern PaintRegion5.jpg

Region 5:
Top and Fin Scalesข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

The Forest Wyvern spawned from Forest Titan always spawns with the same color scheme and has no color regions unlike its predecessor, making it impossible to make alterations to its natural spawn color.

 

This section displays the Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Wyvern. The colored squares shown underneath each region's description are the colors that the Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Wyvern's "body" magenta.

Corrupted Wyvern PaintRegion0.jpg

Region 0:
Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 1 is not used
for this Creature.

Corrupted Wyvern PaintRegion2.jpg

Region 2:
Belly and Foot Scalesข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 3 is not used
for this Creature.

Corrupted Wyvern PaintRegion4.jpg

Region 4:
Fins and Wingsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Corrupted Wyvern PaintRegion5.jpg

Region 5:
Belly Detailข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

ของดรอป

  • Sulfur
  • Raw Prime Meat
  • Hide
Guaranteed Special Loot
  • Wyvern Talon:
    • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found - Dropped by Fire and Corrupted Wyverns
    • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found - Dropped by Lightning Wyverns
    • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found - Dropped by Poison Wyverns
  • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found - Dropped by unconscious female Wyverns (or found in its inventory after rendering unconscious for first time)1 or dead Alpha Wyverns only

1 Milk will vanish from its inventory if not picked up in time before it wakes up, either from inventory or killing it.

  • Raw Meat
  • Raw Prime Meat
  • Hide
  • Corrupted Nodule
Guaranteed Special Loot
  • Fire Talon
Random Special Loot
  • Corrupt Heart

สแตทพื้นฐาน และ การอัปเกรด

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 1295 +194.25 +4.05% -785
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 315 +15.75 +5%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 150 +15 +10%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 1800 +180 +10%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 400 +8 +4%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 80 +4 +1.7% -25% 17.6%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 100% N/A +0%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 725 +43.5 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Ridden1 Ridden2 Wild Tamed1 Tamed2 Ridden1 Ridden2
Walking 690 690 690 572.7 572.7 796.9 796.9 796.9 1157.5 1157.5 -6
Swimming 3000 3000 3000 2490 2490 N/A N/A N/A N/A N/A -0.275
Flying 3000 3000 3000 2490 2490 2310 2310 2310 3355.3 3355.3 -0.275
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Attribute Base Value Level Increase
Wild
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 1295 +194.25
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 315 +15.75
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 150 +15
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 1800 +180
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 400 +8
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 80 +4
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 100% N/A
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 725 +43.5
Movement
[u/s]
Base Speed Sprinting Speed
Wild Wild
Walking 690


796.9
Swimming 3000


N/A
Flying 3000


2310
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

สถิติของสิ่งมีชีวิตป่า

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Fire Wyvern

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Attacks

Bite
10Stamina.png
  • The Wyvern bites the target for 80 damage.
  • Can be used every 0.97s by both a rider and the AI.
Grab
40Stamina.png
  • While in air, the Wyvern can pick up another creature.
  • Grabbing does no damage to the target.
  • Can be used every 1.2s by both a rider and the AI.
Taunt
2Stamina.png
  • While on ground, the Wyvern flaps its wings and taunts the target.
  • Does no damage.
  • This pushes creatures in front of the Wyvern away.
  • Can be used every 1.8s by both a rider and the AI.
Breathe Fire
125Stamina.png
Fire Wyvern and Forest Wyvern only
  • The Fire Wyvern sets the target on fire.
  • 8% of target's maximum health, but no more than 450 and no less than 72, is dealt to the target over 6 seconds.
  • Ignores all armor, but not innate resistance.
  • The ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found debuff is inflicted by eight invisible projectiles fired during the animation. Each deals 20 immediate damage each (scaled by the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found stat).
  • Can be used every 2.5s by a rider, or 5s by AI.
Breathe Lightning
160Stamina.png
Lightning Wyvern only
  • The Lightning Wyvern fires a concentrated beam of lightning.
  • 25 immediate damage per server tick is dealt to the target.
  • The damage scales linearly with the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found stat, and bypasses most armor (although it does not degrade it).
  • One breath lasts 3.3 seconds.
  • Can be used every 5s by a rider, or 6.5s by AI.
Shoot Poison
85Stamina.png
Poison Wyvern only
  • The Poison Wyvern shoots a single projectile of poisonous gas, which explodes upon impact, or disappears after 5 seconds if it does not hit anything
  • The projectile deals 100 immediate damage to a directly hit target. The explosion deals 80 immediate damage and this falls off over 5 meters.
  • A 5 meter gas cloud appears for 5 seconds at the place the projectile hits, and deals 10 damage every 0.4 seconds.
  • All damage dealt by this attack ignores armor, but can be mitigated with a ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found. Only direct impact damage scales by ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found stat.
  • Can be used every 1.1s by a rider, or 9s by AI.
Breathe Ice
160Stamina.png
Ice Wyvern only
  • The Ice Wyvern breathes ice.
  • Targets hit are slown down by 50% for 10 seconds.
  • The ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found debuff is inflicted by six invisible projectiles fired during the animation. Each deals 20 immediate damage each (scaled by the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found stat).
  • Bosses are not affected by the debuff.
  • Dealt damage is affected by armor.
  • Can be used every 2.5s by a rider, or 6.5s by AI.

การต่อสู้

ทั่วไป

The Wyvern, for all intents and purposes, is the quintessential flying dragon. Wyverns have massive wings with the same design mechanisms as bats but the grace and strength of the Condor. However, they also have a very long tail with a nob or fin depending on the Wyvern type; on all the tail acts as ballast and makes them highly maneuverable. The Wyvern in the wild is highly territorial and fierce in defending its perceived territory and its nest. It also has a notably powerful bite; combat with a Wyvern is, quite possibly, the most dangerous challenge you can face short of a boss-level creature. Fighting one is definitely not for the faint of heart and flying a Wyvern is a thrill beyond comparison.

กลยุทธ์

Wyverns are extremely difficult to fight due to their mobility and devastating attacks.

Nape of Neck Strategy: You will need a flying mount with decent health and pumped stamina, and melee damage. Focus on the nape of the Wyvern's neck and attack there. When it tries to turn, you turn as well, so it cannot turn around enough to attack you. This is very dangerous due to the high damage output of the Wyvern, but when executed correctly, it is surprisingly effective. A variation of this strategy is to attack its feet from below. This strategy should only be attempted against a single Wyvern at a time!

Chain Bola: Get a ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found with a Platform Saddle and build a Ballista on top, bait a Wyvern with any flying mount to the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found and chain it down with the chain bola. Then you can attack it with any Dino so it is easy to kill.

Grappling Hook: Using a grappling hook to latch onto a Wyvern can make a difficult fight much simpler. Once attached, one can either melee the Wyvern with a sword or club/boomerang depending on whether your aim is to kill or knock out or shoot at it with any firearm. A word of warning, though, depending on where you attach, the Wyvern may still be able to attack you with its melee. Also note that other Wyverns can attack you with relative ease, so never adopt this tactic when fighting groups.

Wyverns can also be baited over turrets set to attack wild dinos. This is quite effective as Wyverns are susceptible to same ranged damage modifiers as all other flying dinos.

Wyverns are often be outmatched by their tame counterparts, so fighting fire with fire is never a bad idea, even though two Wyverns of the same type can't damage each other with their special 'breath' attacks.*

*While a Poison Wyvern cannot kill another Poison Wyvern with its poison projectile, it CAN still kill another Poison Wyvern's rider.

Weaponry

The homing missile can lock on to both normal Wyverns and Alpha Wyverns. Also, a Paraceratherium with Chain Bolas and a Ballista can get it on the ground for you to use your firearms, using a guided or normal rocket launcher can be sufficient when you chain bola it.

ความอันตราย

All Wyverns have a different breath attack as follows:

Fire Wyverns use a short-range fire breath which does the most overall damage per attack due to it leaving a DoT effect on whatever the attack hits. This fire has a rather large spread, making it harder to avoid.

Lightning Wyverns have a lightning breath that travels instantly, does an incredible amount of DPS, and hits at a decent range and makes melee attacks nearly impossible as the entire body is affected by this attack (tested by dismounting during the breath attack), making them quite dangerous to fight however in exchange for power it has the smallest spread of the 4 wyverns. Dismounting your lightning wyvern while it is still shooting out its lightning breath can easily kill you.

Poison Wyverns shoot a projectile that leaves a toxic gas cloud which ignores armor (tested on Flak Armor), while extremely dangerous it does not move unlike the other 4 Wyverns but instead could be used as a area control attack limiting safe zones. If the poison projectile explodes too close to the rider, the splash damage can easily kill the rider if the wyvern has most of its points into melee. This is prevented if the rider is wearing an ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found.

Ice Wyverns uses a short-range ice breath attack which deals some damage and also slows whatever it hits. The slowed status effect will last a few seconds - this gives the Ice Wyvern enough time to use the attack again, though Pteranodons might escape by barrel-rolling away. Like that of the Fire Wyvern, the Ice Wyvern's breath has a large spread making it difficult to avoid.

จุดอ่อน

Using a ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, a Wyvern can be immobilized by hitting it with a ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found. Wyverns are also susceptible to the x2.2 Auto Turret damage to dinos modifier, so placing turrets is an effective way to kill groups of Wyverns. When using tamed creatures in combat, one can use the Wyvern's large turn radius as an advantage to avoid its attacks while targeting its wings and lower body. A Wyvern can also be easily killed by a ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, as they're immune to breath attacks and take reduced damage from physical attacks.

Taming/Raising

NOTE - Knockout data is given only for milk gathering reasons.

Adult Fire, Lightning, Poison and Ice Wyverns cannot be tamed. To acquire a tamed Wyvern, the player must hatch a Fertilized Wyvern Egg. These eggs can be acquired by breeding tamed Wyverns of the same type, or stolen from the nests of wild Wyverns. Unlike most eggs, Wyvern eggs require a lot of heat to incubate properly. Placing down any heat-emitting object such as ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found or ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found will work, or you could use 12-14 ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found.

There are four Wyvern Egg variants, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, and ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found.

A Wyvern Egg has a five hour incubation period. An additional 93 hours are needed for the baby to become fully grown.

Baby/Juvenile wyverns cannot be fed ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found like most other carnivores. Though their food drops slowly, they will only consume ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found and may ask for it when imprinting. Wyvern Milk gives 1200 food to the baby Wyvern. A growing baby Wyvern will consume approximately 1 unit of food every 10 seconds, or 360 units of food an hour. This means that one feeding of Wyvern Milk will sustain a baby Wyvern for about 3 hours and 20 minutes.

Note that with modified rates such as Single-Player Settings, Wyvern Milk will only be necessary for imprinting as the food a Wyvern starts with is significant enough to last through the growth process.

Wyvern Milk is obtained by knocking out a female Wyvern - you can take the milk from the Wyvern's inventory. Each female Wyvern will have exactly 5 milk in its inventory, and 50 Wyvern Milk can also be obtained by killing an Alpha Wyvern, regardless of its gender.

It's possible to build cages in which to trap female Wyverns to make milking them easier. Be aware that re-knocking out a trapped female Wyvern does not give any more milk immediately. Female Wyverns regenerate five Wyvern Milk every hour.

An important detail about newly hatched Wyverns (especially at lower levels) is that even though the maximum food stated in the creature's statistics might be several thousand, the maximum food the baby can actually hold might be less than 1200 (the amount of food one ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found delivers). This means that lower level baby Wyverns will never eat milk on their own, and will have to be force fed ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found until they can actually hold more than 1200 food. It is advisable to get the highest possible level for an egg which is 190 on official servers. Wyvern eggs are NOT spawned randomly: the Wyverns will actually place the eggs as the egg level always corresponds to one of the Wyverns nearby. However, it is still uncertain if the eggs spawn together with the Wyvern or if it is the Wyvern that places the egg sometime later.

Strategy without Wyvern Milk

It's actually possible to raise a baby Wyvern without providing Wyvern Milk unless you want to imprint a baby wyvern. Let the Food value drop to zero. At this time, the value for Health will fall and the Torpor will raise. To lower the Torpor, force-feed ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found or ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found. Place a ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found nearby and set it to Passive Healing. This keeps the Health of the baby Wyvern up (or restores it) at the cost of providing the Daeodon with food, as healing makes it very hungry. As an alternative to feeding the Daeodon tons of ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found or Prime Meat that will spoil over time, you can produce a lot of cheap Kibble, such as ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found made of Dodo eggs, which will provide 90 food and only spoils after 3 days. ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found provides 120. This strategy is more effective when used with high-level Wyverns and Daeodons because they have higher starting values for Food and Health, thus more reserves before they run out.

Another strategy is to use a Snow Owl’s healing ability. This won’t require gathering meat for a Daeodon.

Extinction

The ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found spawns during the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found fight. Occasionally they land, which allows survivors to ride on them as if it is their own Wyvern with near unlimited stamina. However, these will constantly take damage even when they are not attacking it and too far from where it was spawned from and will either eventually die, or despawn.

Also, unlike the regular ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found have a limited flame breath, as located in the middle of the Hotbar UI. Once used completely, that Wyvern cannot breathe fire again and will automatically attempt to land or make a landing animation, forcing the survivor to dismount and the Forest Wyvern disappears on its own.

ประโยชน์

บทบาท

  • Wood/Thatch/Cactus Sap Collector: They can collect wood, thatch, and cactus sap when landed by pressing C. They will collect thatch and cactus sap much more efficiently than wood.
  • War Mount: They are fast, with low stamina-drain comparable to that of an ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found. They are moderately maneuverable, but their breath weapons are devastating. They can also use all their attacks on the ground, as well as being able to sprint while landed. Pressing C while landed performs a knockback that can provide an escape from enemies. For a strong Wyvern with powerful bites and ranged go for Stamina, Melee Damage, Health.
  • Travel: Wyverns are faster than other Scorched Earth flyers and can go farther on their stamina. Beware their large turn radius, however, as they can be difficult to steer until you've had some practice. Also note that a Wyvern on follow and flying does not come low enough to mount, and does not land even when whistled not to follow, so it can be difficult to get one back under control.
  • Hunting Tool: With a bite as strong as a Plesiosaur, powerful special attacks, high meat gathering efficiency and the ability to fly at speeds unmatched by any other flying creature, Wyverns are among the best ways to quickly gather large amounts of ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found and a wide variety of Tributes; Wyverns are also the only flying creatures treated as large carnivores, meaning that most of the small and medium-sized aggressive wildlife is prone to ignore them and their riders unless provoked, greatly reducing the nuisance while traveling.
  • Giga Counter: While fighting a giga with one wyvern is dangerous, you can bring friends and lots of wyverns (lightning is recommended but poison can work just not fire and ice) to enrage the giga with the breath attacks.
  • Titan Hunter: Because of their speed and damage, a wyvern can quickly dodge a titan's attacks. Lightning and Poison Wyverns are best used against the Desert titan since it uses only flocks for damage and its lightning is only used against surfaces. The wyvern can make bombing runs across the titan in any direction.
  • Damage: Wyverns deal large amounts of damage with their bite and breath attacks; they're some of the most powerful flying creatures in the game. While they may not match a ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found for sheer damage output, a Wyvern can be flown across the map and is extremely maneuverable.
  • Transport: Wyverns can carry a decent amount of weight and are quite quick. Using a Wyvern, one might safely and quickly transport people or materials across an Ark.
  • Aerial Attack: Level mainly Melee, some Health and Stamina. They are usually are stronger and deal more damage than other flying mounts. Watch out for people on Tapejaras or holding people on argents with homing rocket launchers. They are great for destroying convoys of quetzals due to the debuffing of minigun turrets. All you need to do is get out of the range of auto turrets if they have them and start blasting. You should usually use a Lightning Wyvern.

การเก็บทรัพยากร

Three elemental claws are harvest-able from the Wyvern: the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, and the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, from their respective counterparts. Several of each talon plus the three Artifacts of Scorched Earth are used at an obelisk or beacon to summon the Manticore. You'll need 2 for Easy (Gamma), 10 for Medium (Beta), and 20 for Hard (Alpha).

Resource Efficiency
Cactus Sap.png Cactus Sap ★★★★★
Thatch.png Thatch ★★★★☆
Wood.png Wood ★☆☆☆☆

Flight

Flying a Wyvern uses similar controls to movement on ground level with a few exceptions. Quirks :

  1. Will only move forward upon command. With no forward command issued they will eventually stall to a halt and hover in mid-air. Even while not moving Wyvern lose a small bit of stamina just to stay aloft.
  2. Feeding ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found or ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found to a Wyvern in-flight can allow you to fly for longer periods, but the stamina gain is minor at best and very inefficient. However, if you have a good berry collecting dino you can collect Stimberries in bulk then feed it a lot at a time. You can also use a Custom Consumable recipe made with a high crafting effectiveness to make a Stimberry cake that will prove much more effective.
  3. Landing is accomplished by pressing the jump-key (Space, A, Cross), causing the mount to move to the ground and land, where your Wyvern folds its wings. Now you can dismount by pressing use (E, Y, Triangle) as with any other mount or walk on the ground. To start off again, press the jump-key (Space, A, Cross).
  4. Since v256.0, Wyvern's stamina does not recharge in flight while in midair, even when dismounted.

Note: Tamed and unridden Wyverns do not lose stamina while sprinting to keep up with a player running or riding another creature. You can use this quirk to carry large amounts of weight quickly with a Wyvern set to follow. See the above warning about difficulties getting a following Wyvern to land.

Carrying

A Wyvern is capable of carrying smaller creatures. This is done by using the crouch button (C, Right Stick, Right Stick) while flying or hovering over the creature. The Wyvern will swing its legs forward. If the grab was successful, you will be able to see the creature being pulled behind the Wyvern. The creature being carried usually cannot attack the Wyvern while it is being carried, but can land a hit when it is picked up or dropped.

The Wyvern cannot use its grab or any of its other attacks while it is using a breath attack.

Currently, on official, and most unofficial, PVE servers, wild animals may not be picked up to prevent griefing.

Carry-able Creatures

The Wyvern is capable of carrying the following creatures:

  • Achatina
  • Ankylosaurus
  • Araneo
  • Archa
  • Arthropluera
  • Baryonyx
  • Beelzebufo
  • Bloodstalker
  • Carbonemys
  • Carno
  • Castoroides
  • Chalicotherium
  • Compy
  • Daeodon
  • Dilophosaur
  • Dimetrodon
  • Diplocaulus
  • Dire Bear
  • Direwolf
  • Dodo
  • Doedicurus
  • Dung Beetle
  • Equus
  • Ferox
  • Gigantopithecus
  • Human
  • Hyaenodon
  • Iguanodon
  • Jerboa
  • Kairuku
  • Kentrosaurus
  • Lystrosaurus
  • Mantis
  • Megalania
  • Megaloceros
  • Megatherium
  • Mesopithecus
  • Morellatops
  • Moschops
  • Otter
  • Oviraptor
  • Ovis
  • Pachy
  • Pachyrhinosaurus
  • Parasaur
  • Pegomastax
  • Phiomia
  • Pulmonoscorpius
  • Purlovia
  • Raptor
  • Sabertooth
  • Sarco
  • Skeletal Stego
  • Skeletal Trike
  • Stego
  • Terror Bird
  • Therizinosaur
  • Thorny Dragon
  • Thylacoleo
  • Titanoboa
  • Titanomyrma Drone
  • Trike
  • Troodon
  • Turkey
  • Unicorn
  • Yeti
  • Zomdodo

สปอตไลท์

โน้ต

สำหรับข้อมูลที่เกี่ยวข้องกับthe legendaryของ Wyvern, ดูได้ที่ บทความบนวิกิพีเดีย

  • Lore and design choices in ARK: Survival Evolved seem to be inspired by the notion that Wyverns are a species of Dragon notable for only having 2 legs and wings, as opposed to 'prototypical' Dragons like the specimen constituting a Boss on The Island, which has 4 legs and wings. It is likewise applied to the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not founds, as this same particular system of classification notes Drakes as having 4 legs and no separate set of wings.
    • This inspiration is explicitly stated in the Wyvern Dossier by Helena which says "Aside from size, the main difference between Draconis vipera and its larger cousin is that the former possesses only two legs".
  • The Latin name of the Wyvern, "Draconis vipera", translates to "Dragon's Viper".
    • This seems especially fitting for the Poison Wyvern who has a distinctly serpentine appearance.
    • Wyverns, the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found (said to be their "larger cousin"), ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not founds (Draconis obscurum) and ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found (Draconis auragelus) are all noted by Helena Walker to be related. This could also be a reference to the fact that in mythology all three are actually types of dragons.
  • Ridden Wyvern are a lot faster then unridden ones.
  • Wyverns are one of the few creatures who do not need a saddle to ride.
  • Previously when Crystal Isles release, Wyverns had the highest number of variants.
    • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found retook this title in Genesis: Part 2 even if event-exclusive variants of Wyverns were taken into account due to introduction of R-Reapers.
  • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not founds in Extinction spit out purple flames (due to the Element corruption), but much like the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, it still inflicts the same Enflamed debuff effect.
  • Wyverns can be used against the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found or the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, though cannot be used against other ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found.
  • The Wyvern follows at such a long distance that you often need to set their attack range on highest or they will fly over you and just watch you die.
  • Compared to ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not founds in size, baby Wyverns are smaller, but as adults, they are larger.
    • Both Wyverns and ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not founds have a maximum level and egg level of 190 (Difficulty 5)
  • The ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found in the trailer for Scorched Earth can be seen climbing upside-down like the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found before attacking the survivor, however in the game they can not do so.
  • Wyverns can be effectively used to kill ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not founds.
  • The color schemes of the three original Wyverns (Fire, Poison, and Lightning) seem to coincide with the 3 colors of the ARK logo.
  • Each Wyvern has their own unique usefulness in combat due to their varied breath attacks, which all deal varied amounts of instant damage with other lingering effects:
    • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found's breath does damage to a target. Targets who are hit receive the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, which continues to burn the target after the initial hit. Its breath covers the largest area of effect of the Wyverns and is effective even through walls.
    • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found's breath rapidly deals heavy raw damage (and highest out of all Wyverns) and applies torpor. However, it has a smaller spread but the farthest reach, making it more concentrated and requiring a more precise aim to maximize the damage the breath attack deals.
    • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found's breath fires a single projectile poison ball. Upon impact it damages the target and creates a toxin cloud. The cloud deals armor-ignoring damage over time to anything standing in it, and is capable of damaging both mounts and riders simultaneously. While it can't be controlled as easily as the other Wyverns, it is the most useful at zone controlling due to the toxin clouds limiting enemy safe zones. Reaper pregnancy is aborted if the player gets hit by this Wyvern's breath.
    • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found's breath slows the target down, making them far more vulnerable to Wyvern's bite attacks. Essentially, the breath of the Ice Wyvern is superficially the same as Fire Wyvern's, except it slows targets instead of burning them. The damage of this breath is the weakest of all Wyverns, but makes up for it by crippling target's mobility.
    • Note that every Wyvern variant is immune to its own breath attack type.
    • Other than their breath attacks and appearance they are identical in every way, stat and ability wise.
    • Elemental breath can harm allies, including tribe-mates and tamed dinos in PVE. The owner may also die this way if they dismount during the attack.
  • Wild Wyverns, once unconscious, cannot be force-fed narcotics. You can keep one unconscious a little while using more Tranq Arrows or darts, but eventually this will kill the Wyvern.
  • Low-level Wyverns hatched from eggs can have stats under 100%. One level 12 fire Wyvern was hatched with health under 1000 and melee damage under 100%. This is due to negative additive multipliers similar to what ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found have. A level 1 Wyvern always will have 1725-1050=675 health, and (100-25)×1.176=88.2% damage. However, imprinting still works in the player's favor. That is, it first multiplies base stats, and only afterwards, adds taming multipliers. Thus, a level 1 Wyvern with 100% imprinting quality will have 1725×1.2(100% imprinting quality bonus)-1050=1020 health, which is effectively 51% higher compared to a 0% imprinting stat. Its damage with 100% imprinting will be ((100×1.2)-25)×1.176=111.76%.
  • Due to their difficulty with maneuvering, Wyverns do a poor job of guarding player-tamed creatures on the ground. This is worsened by their tendency to take flight; they immediately fly far away and have a hard time coming back. Not only does this give them a tendency to vanish when their support is most needed.
  • An easy way have a wyvern land is to use the "all move to" whistle, the wyvern will take a short flight and eventually land where you whistled it to. Sometimes it does not land, but it still gets close enough to the ground to be mounted.
  • The Lightning, Poison, and Fire Wyverns have massive wings that can occasionally pick up the player, who will stay on that wing until it gets close enough to the ground to slide them off. This is a great way to transport a wyvern and many players at once, or knock out a wild wyvern while on it's back, as it cannot attack you.
  • The Fire Wyvern is the third creature that can breathe fire (the first being the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found and second ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found), the Poison Wyvern is the third that can spit venom (the first being the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, the second being the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, and the fourth being ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found).
  • While Ally Looking is toggled on for a baby/juvenile Lightning Wyvern, they'll look at the ground as if they are above the player, a bug that has been persisting since the release of Scorched Earth.
  • The ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found is tamed temporarily. It can be ridden permanently as long as it still has its flame.
  • The ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found is one of the five species that cannot be tamed, but still can be acquired by the survivor through other means, with the others being ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found and ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found.

Lore

Spoiled Meat.png เนื้อหานี้อาจมีการ สปอยล์ เกี่ยวกับเรื่องราวเบื้องหลังของ ARK: Survival Evolved
หากคุณต้องการสัมผัสเรื่องราวภายในเกม ขอแนะนำให้ข้ามการอ่านเนื้อหานี้
  • Interestingly enough, in one of his explorer notes, Dahkeya reports that the Wyverns just seemed to appear out of nowhere.
    • From his account and what Helena had discovered about the ARKs on Extinction, one can come to the conclusion that the Wyverns are not a natural species and were originally not even meant to be on the ARKs. As Helena stated, the Overseers of the ARK try to "punish" or "reset" the survivors - considered 'subjects' by Overseers - if they did not do as expected, which is most likely: defeat the Guardian(s) (and challenge the Overseer if necessary), thereby progressing to the next ARK. If this is not done (or if the survivors act out of line like they did on Aberration), the Overseers seem to enact a sort of reset or punishment protocol to wipe out the existing survivors.
    • From what can be gathered, Mantis are likely to have been this original protocol to wipe the city of Nosti and its inhabitants due to how much of a problem their idle behavior was, but when Dahkeya killed all the Mantis by detonating a bomb in their sulfur-filled den, the Overseer likely enforced a stronger protocol or judgement. It was shortly after the Mantis were killed that the very first Wyvern was sighted - a Fire Wyvern. Soon after, the Lightning and Poison varieties also appeared and started leading coordinated attacks on Nosti's citizens. When the Overseer then used its control of the ARK to quite literally swallow the entire city whole in the sand, Wyverns were sent after the only two survivors - Dahkeya and Raia - hounding them consistently and never letting up until Dahkeya sacrificed himself for a distraction so Raia could flee.
    • Strangely, despite being made to kill or punish humans, the Overseer also made them an ideal mount. Perhaps it viewed any survivors who could tame these creatures designed to kill them as 'worthy subjects', but one can only guess.
      • In the Extinction DLC, the reason the ARK either punishes or resets survivors is to preserve its resources when the ARK comes down from orbit. But when Element was at a toxicity level that the ARK can't handle, the ARK remains in orbit and destroys settlements to further preserve its resources for an extended amount of time. The wyverns, and the other fantasy creatures such as the Rock Elementals and Reapers, act as a heavy duty deterrent to prevent any survivor or groups of survivors from consuming too much of the ARK's resources.
      • Strangely, Raia was the first survivor on Scorched Earth to tame and raise wyverns. Based on Helena's and her explorer notes, she raised and tamed 3 wyverns, one of each elemental breath attack (lightning, fire, and poison).
      • Raia notes of it with her own experience when after the destruction of the mantis nest, and when she and the village of Nosti were celebrating so much due to the surplus oil and other materials that the obelisks began to act strange as they were shining abnormally.
  • The wyvern's elemental breath don't do any damage to a Rock Elemental even though Helena's Scorched Earth note #8 describes Raia's lightning wyvern easily tearing through a golem.
  • Using the wyvern's elemental attack along with making a strafe run has devastating effects, but it is difficult to use.
    • In Helena Scorched Earth Explorer Note #16, Helena described how Wali al Aswad (Raia) and her wyverns made a single strafe run that decimated an entire swarm of mantis.

การเปลี่ยนแปลง

แพตช์ การเปลี่ยนแปลง
246.0 Scorched Earth Expansion Release The ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, and the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found are added to the game
246.1 The ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found tertiary C attack now preforms wing flap and not a snarl
246.3 ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found can no longer be placed in ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
246.6 The lightning beam attack from the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found no longer damages structures
247.9991 The Lightning Wyvern beam attack now properly hits and damages smaller creatures, such as the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found that it was previously missing
249.0 Added the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, and the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found for the ARK: Fear Evolved 2 event
249.1 Various fixes to Zombie Wyverns
250.0 Added ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
250.2 Fixed Wyverns and other creatures from having infinite ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found with special attacks when carrying a creature
253.4 ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found can now be carried by flyers again
253.8 Tamed flyers can no longer carry survivors and creatures into the mesh/terrain fix. Will now be uncarried
253.95 Can no longer carry characters with ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found attached to them
253.98
  • Flyers carrying C4 Charge can now fly, but at a significantly reduced ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
  • Fixed a bug where flyer-carried C4's would disappear on clients after a certain distance
255.0 Fyers carrying creatures equipped with ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found now move at a fixed slow speed
256.0 Added the flyer nerf.
  • Flyers can no longer gain ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found mid-air, and must eventually land. This can be changed in the server settings with ?AllowFlyingStaminaRecovery=true
  • Flyers can no longer allocate levels to ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, nor gain Movement Speed from imprinting
  • Mounted flyer ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found reduced for all flyers, ranging from a 10%-30% reduction depending on the flyer
  • 50% decrease to all base Stamina in flyers, excluding the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
  • Stamina in flyers now regenerate much slower, around 10 seconds across the board
  • Passenger carry ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found now increased to 100% from the previous 30%
  • Increased ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found used from Wyvern breath and special attacks
  • Various other modifications to various stats
258.0 Wyverns now support an AI turret mode with their breath attacks
258.8 Ragnarok Expansion Release Added the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
259.0
  • Improved landing AI for Wyverns
  • Fixed an issue where flyers out of stamina would not auto-land and become stuck mid-air
261.0 Fixed improper baby Wyvern ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found values
262.0
  • Wyverns should now be able to teleport to the Manticore Arena
  • Baby Wyverns no longer consume too much ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
263.0 Increased the ride distance for flyers to help players in the water to remount
267.0 Remodeled the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found and made them uploadable
267.2 Ice Wyvern is now properly transferable Cross-Ark
278.0 Fixed a bug which caused ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found to sink below their nests over time
279.275
  • Fixed a bug where the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found could loot bodies with its breath attack if it directly hit and killed
  • Fixed a bug which would cause flyers to flee from players when attacking water
  • Improved flyer AI so they no longer circle each other when attacking each other so much
285.104 Extinction Expansion Release Added the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found and the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
287.110 ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found now can be damaged from the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
288.113
  • Fix for invisible ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
  • Improved flyer following when in water
  • Added Whistle Flyer Land command
293.100 Fixed creature icon being blank for the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
303.1 Modified the drag weights of ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, and ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found so they can no longer be carried by Wyverns
310.41 Switched the Valguero ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found class to the Ragnarok ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found class in order to fix transfer issues
310.47 Retroactive fix for Valguero ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found which were stuck as "Raptors" in ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
312.65
  • The ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found now provides protection from ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found spit attacks
  • Flying creatures will now prioritize picking up friendly creatures rather than dismounting friendly riders
  • Mounting a flyer will no longer instantly cause it to take off
316.18 Tender Loving Care 3 Undocumented: Base stats of the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found and ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found have been changed.
  • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found has been lowered to 1295 from 1725.
  • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found has been increased to 315 from 275.
  • ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found has been lowered to 1800 from 2000.

Note: For the changelog exclusive to Crystal Wyverns, go to ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found

คลังภาพ

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