This section displays the Amargasaurus's natural regions. For demonstration, the regions below are colored red over an albino Amargasaurus.
This information can be used to alter the Amargasaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 1 6 would color the Amargasaurus's "" magenta.
Region 0 is not used for this Creature.
Region 1 is not used for this Creature.
Region 2 is not used for this Creature.
Region 3 is not used for this Creature.
Region 4 is not used for this Creature.
Region 5 is not used for this Creature.
ดรอป
Hide
Raw Meat
สแตทพื้นฐานและการอัปเกรด
Attribute
Base Value
Level Increase
Taming Bonus
Wild
Tamed
Additive
Multiplicative
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
1250
+250
+5.4%
0.07
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
425
+42.5
+10%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
300
+30
+10%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
6300
+630
+10%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
475
+9.5
+4%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
40
+2
+1.7%
7%
17.6%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
100%
N/A
+1%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
2250
+135
N/A
0.5
Movement [u/s]
Base Speed
Sprinting Speed
Stamina
Wild
Tamed1
Tamed2
Wild
Tamed1
Tamed2
Walking
264
264
264
1485
1485
1485
14
Swimming
315
315
315
482
482
482
3
For a comparison of the stats of all creatures, see Base Creature Statistics.
For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
1These are the base speeds of the creature at 100% Movement Speed.
2These are the speeds of the creature tamed and non-imprinted.
For a comparison of the speeds of all creatures, see Base Creature Speeds.
สถิติของสิ่งมีชีวิตป่า
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
Amargasaurus
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
การโคลน
The Amargasaurus can be cloned with the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found.
Cloning calculations for ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
Base Cost Values
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not founds
575 + 55 per level
Time
4025s + 385s per level
ความสามารถ
แอคทีฟ
Melee Attack
???
The Amargasaurus has 4 different melee attacks, with left/right variants, all dependent on movement and camera direction.
Bite: deals the least damage, used when sprinting.
Gore: the Amargasaurus gores opponents with its neck. Deals more damage than Bite, and used while walking or standing still with the camera faced forward. This is the only melee attack that afflicts status effects dependent on the current Spike Mode.
Tail Whip: used when the Amargasaurus is walking or standing still, with the camera facing backwards. Deals more damage than Gore.
Stomp: used while walking or standing still, and only when the camera is facing down. Deals the most damage overall.
Cycles the current Spike Mode of the Amargasaurus, with 3 different modes to choose from: Armor Spikes, Heat Spikes, and Cold Spikes. The status effects applied by Amargasaurus spikes do not affect ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found or ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found.
Armor Spikes: afflicts a percentage-based debuff called Armor Reduction, which grows stronger depending on how many times the target is hit by the debuff per tick, and causes the target to take increased damage from all sources; up to 25%.
Heat Spikes: afflicts a percentage-based debuff called Igniting, which deals moderate damage over time. If Igniting reaches 100%, the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found debuff will be continuously applied until Igniting drops below 100%.
Cold Spikes: afflicts a percentage-based variant of the Frozen! debuff, which deals no damage, but progressively slows the target. If this debuff reaches 100%, the Frozen Solid debuff is applied for a short duration, locking all movement and preventing attacks.
This move IS technically an attack as well; hitting opponents in melee range and doing the most base damage of any of the Amargasaurus' attacks (at the cost of being abysmally slow).
Take Aim
???
Holding this button enables the aiming mode for firing spikes. Firing the spikes themselves is done by using the primary attack buttons.
Spikes that are fired will travel in an arc rather than a relatively straight line like an arrow or bullet, which can make precise aiming at long distances difficult. The spikes generally travel further the higher the cursor is aimed.
When spikes land, they will begin to emit an AoE charged with whatever Spike Mode the Amargasaurus was in when it fired, and will apply the status effects of said Spike Mode.
These spikes count as Structures when they land, and will slowly degrade, indicated by a sinking animation, until they break or are refreshed by another spike landing in the exact same location. When the spike breaks, the AoE it applies will also disappear.
The spikes will not land on certain harvestable environmental structures like rocks, and will instead bounce off and around until they either hit solid ground, or disappear.
Malfunctioned Attack Drone • Malfunctioned Defense Unit • Malfunctioned Enforcer • Malfunctioned Mek Knight • Malfunctioned Tek Giganotosaurus • Malfunctioned Tek Parasaur • Malfunctioned Tek Quetzal • Malfunctioned Tek Raptor • Malfunctioned Tek Rex • Malfunctioned Tek Stegosaurus • Malfunctioned Tek Stryder • Malfunctioned Tek Triceratops