Transponder Node
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Spawn Command
or
or
cheat giveitemnum 369 1 0 0
or
cheat gfi TransGPSAmmo 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/Test/PrimalItemTransGPSAmmo.PrimalItemTransGPSAmmo'" 1 0 0
Resources breakdown [Expand]
Total Base Ingredients
Overview
The Transponder Node can be attached to both Players and Dinosaurs (tamed and untamed). You can then track all Nodes with the Transponder Tracker. To place on a creature, you need to equip a Transponder Tracker with one or more Nodes in your inventory, then use your Fire key (defaults to Mouse1) on the Dinosaur.
Notes
- May disappear from creatures on Xbox one/PC/PS4 and the Transponder Tracker will not pick up a signal from the creature on which it was placed. This can result in loss of materials on any of these platforms. Use at your own risk. On locally hosted saves, this appears to happen when the save is loaded, however it is not guaranteed to happen.
- *It can also crash your game upon use, requiring a fresh new save to fix the crashing on use. Use at your own risk.
- Once a Transponder Node is attached to the desired target, right-click to use the Transponder Tracker and display a green message on your screen with the heading and distance of the attached target. Example screenshot: Message
- The Transponder Node attaches to a target in the same fashion that a C4 Charge does. Throw it a short distance to place it. Example screenshot: Node
- The node can be removed (destroyed) via the creature's radial menu (under "Options").
- To change the frequency of the tracker, equip it and press the weapon attachment key (defaults to N, ), then enter the desired frequency into the box that appears.
- You can attach the Transponder Node to yourself by pressing the "Place Map Marker" Key (defaults to P)
- The center of the Transponder Node seems to represent the player's Specimen Implant.
- The node can only be attached once. If you want to track something else, you must craft a new node.
- The frequency of a node cannot be changed once placed on a creature.
- When placing a node, it will be set to whichever frequency the currently equipped tracker is set to. As stated above, this cannot be changed once placed.
- It might be helpful to have multiple frequencies in use so you are not spammed with every single creature you have trackers for when you use the tracker to find something (e.g. one frequency for Pteranodon/Argentavises, one for Quetzals, one for Rexes/Spinosauruses, etc.).
- If you utilize the Cross-ARK transfer feature to upload a creature with a transponder node attached, the node will be destroyed upon upload.
- When freezing a creature in a Cryopod with a Transponder node attached, the Transponder Node will be destroyed.
Changelog
Patch | ARK: Survival Evolved Changes |
---|---|
188.0 | Transponder Node is added to the game. |
188.2 | Transponders no longer disappear if your body is destroyed and you have a loot bag so that you can find your bag -- they then attach to your loot bag. |
191.0 | PvE can no longer add or demolish transponders on non-ally Tamed Dinos or Players. |
209.0 | Fixed inability to Claim dinos that had transponders on them. |
213.0 | Transponders now attach properly to Platform Saddled Dinos & Rafts. |
252.84 | Fixed issue where attached Transponders were grounding Flyers. |
262.0 | Pressing with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing N on keyboard control. |
264.52 | Fixed client crash related to using the transponder. |
295.102 |
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