Spoilage

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A Stegosaurus egg in a refrigerator. This "Spoils in ..." text is the largest possible value, due to the fractions of a second required (even on the lowest cheat timescale) to place into the container.

Many items in-game spoil over time, that is decay while in an inventory or container. Spoil times can vary based on where the item is located. The map Scorched Earth has a global spoilage multiplier of 0.9.

Modifying Inventories/Containers

Each item that spoils has a base spoil time, which is the amount of time it takes for one of the items to decay while in the player's inventory. However, certain containers apply a multiplier to this value, making them last longer.

Location Spoil Multiplier Scorched Earth1
 Player's Inventory 0.9×
 Hyaenodon Meatpack 1.8×
 Tamed Dinos 3.6×
 Feeding Trough 3.6×
 Preserving Bin 10×
 Smokehouse (Primitive Plus) 15× 13.5×
 Beer Barrel 50× 45×
 Refrigerator 100× 90×
 Tek Trough 100× 90×
 Crop Plot2 200× 180×
 Compost Bin 200× 180×

1 Scorched Earth experiences a global 0.9× spoiler multiplier.

2 Only applies to Produce while Fertilised. 1x if not.

Preserving Salt

In the DLC: Scorched Earth,  Preserving Salt was introduced. When placed into any inventory or container, Preserving Salt will double the spoil timers of all perishables in that container.

Spoiling Times

Keep in mind that full stacks of the same good (20, 30 or 100) will take proportionally longer to spoil. For example, stacking up to 100 makes berry stacks last way longer than the per unit spoil time indicates.

Note: One stack of 20 raw meat in a feeding trough takes 13.33 hours to spoil. Bear this in mind when raising juvenile or adolescent dinosaurs.

Foods

Item Player Inventory Tamed Dino or
 Feeding Trough
 Preserving Bin  Refrigerator  Crop Plot  Bee Hive
 Berries 10m 40m 1h 40m 16h 40m 1d 9h 20m ---
 Crops 5m 20m 50m 8h 20m 16h 40m ---
Berry and Crop  Seeds 15m 1h 2h 30m 1d 1h 2d 2h ---
 Raw Meat1 10m 40m 1h 40m 16h 40m --- ---
 Cooked Meat 20m 1h 20m 3h 20m 1d 9h 20m --- ---
 Raw Fish Meat 20m 1h 20m 3h 20m 1d 9h 20m --- ---
 Cooked Fish Meat 30m 2h 5h 2d 2h --- ---
 Raw Prime Meat 4m 40s 18m 40s 46m 40s 7h 46m 40s --- ---
 Cooked Prime Meat 46m 3h 4m 7h 40m 3d 4h 40m --- ---
 Raw Mutton 10m 40m 1h 40m 16h 40m --- ---
 Cooked Lamb Chop 1h 7m 30s 4h 30m 11h 15m 4d 16h 30m --- ---
 Cooked Meat Jerky
or  Prime Meat Jerky
2d 8d 20d 200d --- ---
 Spoiled Meat 1h 4h 10h 4d 4h --- ---
Dishes2 5h 20h 2d 2h 20d 20h --- ---
 Custom Consumable 2d 8d 20d 200d --- ---
 Sweet Vegetable Cake 1h 20m 5h 20m 13h 20m 5d 13h 20m --- ---
 Eggs 8d 32d 80d 800d --- ---
 Kibble 3d 12d 30d 300d --- ---
 Giant Bee Honey 20m 1h 20m 3h 20m 1d 9h 20m --- 15d 6h 40m

1 All forms of Meat spoil and become Spoiled Meat. All others spoil and vanish.
2 This includes Battle Tartare, Broth of Enlightenment, Calien Soup, Enduro Stew, Focal Chili, Fria Curry, Lazarus Chowder, Mindwipe Tonic and Shadow Steak Saute

Medical

Item Player Inventory Tamed Dino or
 Feeding Trough
 Preserving Bin  Refrigerator
 Blood Pack 30m 2h 5h 2d 2h
 Medical Brew 2h 8h 20h 8d 8h
 Energy Brew 2h 8h 20h 8d 8h

Utility

Item Player Inventory Tamed Dino or
 Feeding Trough
 Preserving Bin  Refrigerator
 Bug Repellant 5h 20h 2d 2h 20d 20h
 Bio Toxin 45m 3h 6h 40m 2d 18h 40m
Item Everywhere  Achatina
 Organic Polymer 30m 1h 30m
 Lesser Antidote 3h 20m ---

Feces have different spoiling times.

Item Player Inventory or
Tamed Dino
 Dung Beetle  Crop Plot or
 Compost Bin
 Human Feces 41m 40s 2d 21h 26m 40s 5d 18h 53m 20s
 Small Animal Feces 50m 3d 11h 20m 6d 22h 40m
 Medium Animal Feces 1h 23m 20s 5d 18h 53m 20s 11d 13h 46m 40s
 Large Animal Feces 2h 46m 40s 11d 13h 46m 40s 23d 3h 33m 20s
 Massive Animal Feces 2h 46m 40s 11d 13h 46m 40s 23d 3h 33m 20s

Scorched Earth

Item Player Inventory Tamed Dino or
 Feeding Trough
 Preserving Bin  Refrigerator  Vessel
 Cactus Sap 10m 40m 1h 40m 16h 40m ---
 Preserving Salt 20m 20m 20m3 ---4 694d 10h 40m
 Cactus Broth 1h 30m 6h 15h 6d 6h ---
 Wyvern Milk 27m 1h 48m 4h 30m ---5 ---

3 Preserving Salt isn't affected by Spoilage Time Multipliers.
4 Preserving Salt cannot be stored in a Refrigerator.
5 Wyvern Milk can not be stored in a Refrigerator.

Aberration

Item Player Inventory Tamed Dino or
 Feeding Trough
 Preserving Bin  Refrigerator
 Mushrooms 10m 40m 1h 40m 16h 40m
 Mushroom Brew 5h 20h 2d 2h 20d 20h
 Nameless Venom 30m 2h 5h ---6

6 Nameless Venom can not be stored in a Refrigerator.

Extinction

Item Player Inventory
 Crafted Element Dust 0.05s
 Corrupted Nodule 30m
 Unstable Element 2m
 Unstable Element Shard 30s

Genesis: Part 1

Item Player Inventory Tamed Dino or
 Feeding Trough
 Preserving Bin  Refrigerator
 Ambergris 20m 1h 20m 3h 20m 1d 9h 20m

Notes

  • Making custom consumables will save on spoilage for each ingredient due to their long timer, especially when refrigerated.
  • Before 280.130 the multiplier for the map Scorched Earth was 0.3
  • Spoil timers can be adjusted by adding the following line to Game.ini -
GlobalSpoilingTimeMultiplier=

Changelog

Patch  ARK: Survival Evolved Changes
171.0 Increased the length of time for dead player bodies/inventories to decompose, to 20 minutes
171.7 Crops will now take an extremely long time to spoil if they are watered and fertilized correctly.
173.0 Spoiling timer exploits fixed.
184.0 40second cooldown on bloodpack usage, 30 minute spoiling time time (in a fridge it's 100x of course)
189.0 Custom servers INI can now scale globally the spoiling times of perishables, as well as scale the global decomposition time of items and bodies on the ground, respectively
223.2 Organic Polymer now spoils after 30 minutes
242.3 Leech Blood now spoils after 3 hours (Stackable in Quantities of 50), can be stored in Fridge.
248.5 Implemented a fix for Spoiling times.
251.2 Made Spoil Timers retain their realtime values thru CrossARK transfers
252.7 Veggie Cakes now take 4x as long to spoil
252.82 Veggie Cakes now have 50% spoiling lifetime
253.5 Fixed calculation errors with Spoiling Time.
253.995 Fixed issue with Spoiling times.
254.7 Element no longer spoils, and bosses drop approximately 33% more Element.
254.944 Added server ?ClampItemSpoilingTimes=true which will clamp all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. Could potentially cause issues with Mods that alter spoiling time, hence it is an option.
255.4 Fixed several spoiling time exploits
256.3 Updated the UI to include a way to differentiate regular eggs from fertilized eggs, as well as show a health bar and spoiling bar.
256.34 Fixed Spoil Bars appearing on recipe blueprints
258.44 Fertilized Microraptor Eggs will not decompose on the ground anymore
259.0 Fixed issue where feeding trough was not updating spoilage timers.
261.0 Fixed Frozen Canteens from 'spoiling' into empty containers instead of regular Filled Canteens.
264.3 Dead tame bodies and player bodies and dropped item caches now save (with their decomposition timers & corpse locators intact)
312.65
  • Spoil time on Lesser Antidote has been increased to 3 days
  • Spoil time on Prime Meat and Prime Fish have doubled
326.13 Seeds now have a spoil timer (included a one time destruction of them in dedicated storage boxes)
353.1 Fixed decompose timer on fertilized Carcha eggs