Cooking
Survivors have the ability to cook several food types using a Campfire, a
Cooking Pot, an
Industrial Grill, or an
Industrial Cooker. Moreover, if tamed, creatures such
Phoenix and
Magmasaur can be used by survivors as mobile campfire as well.
Cooking meat and
fish require a Campfire or an Industrial Grill, while cooking more complex recipes requires either a Cooking Pot or an Industrial Cooker. Jerky recipes, which allow to preserve longer cooked meats, require instead a
Preserving Bin powered with
Sparkpowder and
Oil.
For each meat type, cooking double the spoiling times and to change the feeding values for survivors doubling them, while for tames the values will be halved.
Finally, cooking allows to complex food suck Kibbles, Rockwell recipes and custom recipes using either a Cooking Pot or Industrial Cooker.
The Basics
All recipes except Jerky
- Require a
Waterskin,
Water Jar or
Canteen that is at least 25% full.
- Take 60 seconds to cook in a
Cooking Pot (8x
Thatch or 2x
Wood or 1x
Sparkpowder per recipe.)
- Cook using an
Industrial Cooker is 12x faster, and it can hold much more items, can be irrigated and is powered by 1 ×
Gasoline for 15 minutes.
- Take 5 hours to spoil.
- Can be placed on a creature to extend spoiling time to 20 hours.
- Can be placed in a
Preserving Bin to extend spoiling time to 2 days.
- Can be placed in a
Refrigerator to extend spoiling time to 20 days.
Some recipes require ingredients that you can only acquire through farming, like Citronal,
Longrass,
Rockarrot, and
Savoroot.
Jerky recipes
- Require a
Preserving Bin powered with 3x
Sparkpowder and 1x
Oil for each jerky piece.
- For each jerky piece, a
Cooked Meat or a
Cooked Prime Meat
- Take 2 days to spoil
- Can be placed on a creature to extend spoiling time to 8 days.
- Can be placed in a Preserving Bin to extend spoiling time to 20 days.
- Can be placed in a
Refrigerator to extend spoiling time to 200 days.
Jerky recipes are required to craft specific Kibble types as well specific Rockwell recipes, and can be requested by baby creatures for imprinting.
Recipes
Recipes can be found in the inventories of various carnivores. Recipes list the ingredients that can be put in the Cooking Pot or
Industrial Cooker in order to craft food that gives extra buffs such as increased insulation, hp regeneration, stamina regeneration, prolonged oxygen and more. The Rockwell recipe items are not required to make any foods, acting only as an in-world guideline to cook the food items.
Recipe | Product | Effect(s) | Duration | Spoilage | ![]() |
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+35% Melee Damage
+1.2 Health per second |
15m | 5h | 1 | 10 | 5 | 5 | 2 | 9 | |||||||
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+25% Movement Speed
+100% Crafting Skill |
15m | 5h | 1 | 10 | 20 | 20 | 20 | 5 | 9 | ||||||
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-85% Oxygen consumption underwater | 10m | 5h | 1 | 10 | 5 | 5 | 2 | 9 | |||||||
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+50 Hyperthermic Insulation
-25% Water consumption |
15m | 5h | 1 | 10 | 20 | 20 | 5 | 2 | |||||||
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+50 Hypothermic Insulation
-25% Food consumption |
15m | 5h | 1 | 10 | 20 | 5 | 5 | 2 | |||||||
Recipe | Product | Effect(s) | Duration | Spoilage | ![]() |
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+40 Health | 5s | 2h | 1 | 20 | 2 | ||||||||||
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+40 Stamina | 5s | 1h | 1 | 20 | 2 | ||||||||||
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+500 Health and heals 15% HP (over 10s)
when force fed to a tamed herbivore |
Instant | 2h40m | 1 | 25 | 2 | 2 | 2 | 4 | 4 | 2 | ||||||
Recipe | Product | Effect(s) | Duration | Spoilage | ![]() |
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+50 Hypothermic Insulation
+50 Hyperthermic Insulation -80% Weapon recoil |
3m | 5h | 1 | 20 | 2 | 1 | 1 | 8 | 3 | ||||||
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+65% Melee Damage +15% Damage resistance
+50% Movement Speed +50% Food/Water consumption
+Increased Stamina regen |
3m20 | 5h | 1 | 20 | 2 | 3 | 1 | 1 | 8 | ||||||
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+Reset Attributes and Engrams | Instant | 5h | 1 | 200 | 20 | 20 | 72 | 72 | 24 | ||||||
Recipe | Product | Effect(s) | Duration | Spoilage | ![]() |
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+50% increased Experience gain | 20m | 5h | 1 | 10 | 2 | 2 | 2 | 2 | 5 | 1 | ||||||
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Used for cooking kibbles | 2d | 1 | 3 | 1 | |||||||||||
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Used for cooking kibbles | 2d | 1 | 3 | 1 | |||||||||||
Recipe | Product | Effect(s) | Duration | Spoilage | ![]() |
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Reduce water consumption and hide partly from wild animals | 10m | 1h30 | 1 | 10 | 10 | 10 | 30 | |||||||||
Recipe | Product | Effect(s) | Duration | Spoilage | ![]() |
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Protects tame dinos from the effects of radiation | 2m | 5h | 1 | 5 | 5 | 5 | 5 | 3 | 3 |
Kibble
Egg-based Kibbles are cooked in a
Cooking Pot or in an
Industrial Cooker. In addition to the ingredients listed below, all kibble recipes require a source of water: using a Cooking Pot requires a
Waterskin or any other Water-container works, filled at least at 25% with water water (any higher percentage will be completely used up regardless of capacity), while the usage of an Industrial cooker can take advantage of a working irrigation system.
Kibbles are used as specialized food when taming a creature, as well as long preserving food due their long spoiling time or to fast feed specific tames like Daeodon. Although all kibble types will technically work to tame all creatures, most creatures have a favorite type of Kibble. Favorite kibbles provides 5x faster taming speed than regular food with much less taming effectiveness lost in time. However, using any kibble of a lower quality than the creature's preferred type is only 2/3 as effective as using the creature's regular food and so instead decreases the taming effectiveness.
Fertilized eggs can also be used to make Kibble. Breeding creatures is a great way to generate eggs on-demand.
Kibble | Egg Type | First Resource | Second Resource | Third Resource | Fourth Resource | Fifth Resource | Sixth Resource |
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5x ![]() |
10x ![]() |
10x ![]() |
1x ![]() |
5x ![]() |
Water (such as 1x Full ![]() |
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2x ![]() |
1x ![]() |
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2x ![]() |
2x ![]() |
1x ![]() |
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2x ![]() |
2x ![]() |
1x ![]() |
1x ![]() | ||
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10x ![]() |
1x ![]() |
1x ![]() |
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1x ![]() |
1x ![]() |
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Kibble (Mobile)
This section is about a feature exclusively available on Mobile |
ARK: Survival Evolved Mobile uses a different Kibble system no longer available for PC and Console: each creature has a preferred egg-based Kibble similar to the legacy Kibble system removed since 293.100 and in Switch version after patch Switch 601.0 with the release of the remastered version.
For more information about the Mobile Kibble System, please read Kibble#Recipes (Legacy and Mobile).
Super Kibble
This section is about a feature exclusively available on Mobile |
Main article:
Super Kibble (Mobile)
ARK: Survival Evolved Mobile implements an additional
Super Kibble using
Super Fertilized Egg
to further speed up and improve the
Taming effectiveness.
Custom Cooking System
The Custom Cooking System allows survivors to create their own Custom Consumable items with custom names and ingredients to provide different effects. In order to create a custom recipe, the items one wishes to use in the recipe should be placed into a
Cooking Pot or
Industrial Cooker. However, this is not required as they can be added into the recipe in the cooking screen.
- A
Note MUST be placed in the Cooking Pot before continuing. Once the note is placed inside the inventory, exit the inventory and hold E to access the options menu and select the Create New Recipe option. A new menu will appear with the ingredients in the cooking pot and other options as well, such as the options to choose the name and description of the consumable, as well as the dish type and icon/icon color, with 3 icons for each and a precise RGB color slider with color presets. Currently, the menu does not allow hotkey transfer of items, so they must be moved by dragging and dropping the items.
- Once satisfied with all options, click Make Recipe to finalize the recipe, and the new recipe will placed into the character inventory.
- Place the finished recipe into the Cooking Pot with the required ingredients and light the fire to begin the cooking process.
- Only eight stacks of ingredients can be in a single recipe.
- Drugs and Premade Dishes can not be used in a recipe.
- All drinks require a
Waterskin with at least 25% water; however, foods do not require water, unlike any
Rockwell Recipes.
- See the Custom Consumable page for values and the consumable calculator.
- Crafting Skill provides a bonus to the stats of the recipe when it's created. When cooking, the crafting speed has no influence.