Blueprints
Blueprints are similar to Engrams. Blueprints enable the crafting of specific items, but are not learned through spending Engram Points and cost no engram points to use. Blueprints can be found in Supply Crates, Loot Crates, Deep Sea Loot Crates, by killing Mini-bosses and Orbital Supply Drops.
Usage
To use a Blueprint, you have to obtain all the resources needed to craft the item listed in the blueprint itself, and then click on the Blueprint in your inventory or in the required workstation (e.g. Smithy, Fabricator or Tek Replicator) to craft it. Blueprints can be used an unlimited number of times at any level, except for the Fishing Rod and all Tek blueprints, which are only usable 3 times.
Blueprints essentially come in two different versions, 'structure' blueprints which are only for items without quality and directly imitate a learnable engram, they are very useful as the player doesn't have to spend engram points in order to craft the item, and instead can simply use the blueprint. However, they can not be used to unlock subsequent engrams. For example, to craft a Wooden Cage you still have to have the Wooden Foundation engram, not the blueprint. They are exclusively looted from Supply Crates and Fishing.
Blueprints with Item Quality which are only for Weapons, Tools, Armor, Shields and Saddles, give bonuses to the crafted item's stats and crafting xp rewarded but can cost significantly more materials. This will be noted on the Blueprint itself via its tool-tip. They are obtained from both Supply Crates and Loot Crates with higher quality ones often coming from higher level crates, acting as a unique reward for exploration with their crafted items offering potentially extreme advantages (along with powerful items being able to be given to allies or easily replaced when lost), particularly in combat, to players and creatures.
List of Known Blueprints
- Advanced Bullet
- Advanced Rifle Bullet
- Air Conditioner
- Auto Turret
- Behemoth Gate
- Behemoth Gateway
- Blood Extraction Syringe
- C4 Charge
- C4 Remote Detonator
- Campfire
- Compass
- Compost Bin
- Cooking Pot
- Dinosaur Gate
- Dinosaur Gateway
- Electrical Cable Intersection
- Electrical Generator
- Electrical Outlet
- Fabricator
- Flare Gun
- Flashlight Attachment
- GPS
- Grenade
- Harpoon Launcher
- Hide Sleeping Bag
- Holo-Scope Attachment
- Improvised Explosive Device
- Inclined Electrical Cable
- Lamppost
- Large Crop Plot
- Large Storage Box
- Laser Attachment
- Medium Crop Plot
- Metal Billboard
- Metal Catwalk
- Metal Ceiling
- Metal Dinosaur Gate
- Metal Dinosaur Gateway
- Metal Door
- Metal Doorframe
- Metal Fence Foundation
- Metal Foundation
- Metal Hatchframe
- Metal Irrigation Pipe - Inclined
- Metal Irrigation Pipe - Intake
- Metal Irrigation Pipe - Intersection
- Metal Irrigation Pipe - Straight
- Metal Irrigation Pipe - Tap
- Metal Irrigation Pipe - Vertical
- Metal Ladder
- Metal Pillar
- Metal Ramp
- Metal Sign
- Metal Trapdoor
- Metal Wall
- Metal Wall Sign
- Metal Window
- Metal Windowframe
- Mortar And Pestle
- Note
- Paintbrush
- Parachute
- Refining Forge
- Refrigerator
- Remote Keypad
- Rocket Propelled Grenade
- Scope Attachment
- Silencer Attachment
- Simple Bed
- Simple Bullet
- Simple Rifle Ammo
- Simple Shotgun Ammo
- Small Crop Plot
- Smithy
- Spear
- Spyglass
- Standing Torch
- Stone Arrow
- Stone Irrigation Pipe - Inclined
- Stone Irrigation Pipe - Intake
- Stone Irrigation Pipe - Intersection
- Stone Irrigation Pipe - Straight
- Stone Irrigation Pipe - Tap
- Stone Irrigation Pipe - Vertical
- Storage Box
- Straight Electrical Cable
- Thatch Door
- Thatch Doorframe
- Thatch Foundation
- Thatch Roof
- Thatch Wall
- Tranquilizer Arrow
- Vertical Electrical Cable
- Water Jar
- Waterskin
- Wooden Billboard
- Wooden Catwalk
- Wooden Ceiling
- Wooden Door
- Wooden Doorframe
- Wooden Fence Foundation
- Wooden Foundation
- Wooden Hatchframe
- Wooden Ladder
- Wooden Pillar
- Wooden Ramp
- Wooden Sign
- Wooden Trapdoor
- Wooden Wall
- Wooden Wall Sign
- Wooden Window
- Wooden Windowframe
All naturally occurring Blueprints with Quality:
- Ankylo Saddle
- Araneo Saddle
- Argentavis Saddle
- Assault Rifle
- Beelzebufo Saddle
- Bow
- Bronto Platform Saddle
- Bronto Saddle
- Carbonemys Saddle
- Carcharo Saddle
- Carno Saddle
- Chalicotherium Saddle
- Chitin Boots
- Chitin Chestpiece
- Chitin Gauntlets
- Chitin Helmet
- Chitin Leggings
- Cloth Boots
- Cloth Gloves
- Cloth Hat
- Cloth Pants
- Cloth Shirt
- Compound Bow
- Crossbow
- Diplodocus Saddle
- Doedicurus Saddle
- Electric Prod
- Fabricated Pistol
- Fabricated Sniper Rifle
- Flak Boots
- Flak Chestpiece
- Flak Gauntlets
- Flak Helmet
- Flak Leggings
- Fur Boots
- Fur Cap
- Fur Chestpiece
- Fur Gauntlets
- Fur Leggings
- Gacha Saddle
- Gallimimus Saddle
- Gasbags Saddle
- Ghillie Boots
- Ghillie Chestpiece
- Ghillie Gauntlets
- Ghillie Leggings
- Ghillie Mask
- Giganotosaurus Saddle
- Heavy Miner's Helmet
- Hide Boots
- Hide Gloves
- Hide Hat
- Hide Pants
- Hide Shirt
- Hyaenodon Meatpack
- Ichthyosaurus Saddle
- Iguanodon Saddle
- Lance
- Longneck Rifle
- Magmasaur Saddle
- Mammoth Saddle
- Managarmr Saddle
- Megaloceros Saddle
- Megalodon Saddle
- Metal Hatchet
- Metal Pick
- Metal Shield
- Metal Sickle
- Metal Sword
- Morellatops Saddle
- Mosasaurus Platform Saddle
- Mosasaurus Saddle
- Pachy Saddle
- Pachyrhinosaurus Saddle
- Paracer Platform Saddle
- Paracer Saddle
- Parasaur Saddle
- Phiomia Saddle
- Pike
- Plesiosaur Platform Saddle
- Plesiosaur Saddle
- Procoptodon Saddle
- Pteranodon Saddle
- Pulmonoscorpius Saddle
- Pump-Action Shotgun
- Quetz Platform Saddle
- Quetz Saddle
- Raptor Saddle
- Ravager Saddle
- Rex Saddle
- Riot Boots
- Riot Chestpiece
- Riot Gauntlets
- Riot Helmet
- Riot Leggings
- Riot Shield
- Rocket Launcher
- SCUBA Flippers
- SCUBA Leggings
- SCUBA Mask
- SCUBA Tank
- Sabertooth Saddle
- Sarco Saddle
- Scout Remote
- Shotgun
- Simple Pistol
- Slingshot
- Snow Owl Saddle
- Spino Saddle
- Stego Saddle
- Stone Hatchet
- Torch
- Trike Saddle
- Unassembled Enforcer
- Unassembled Mek
- Velonasaur Saddle
- Wooden Club
- Wooden Shield
Item Quality
Items which use stats, namely Melee Damage, Durability, Armor, Hypothermic Insulation and Hyperthermic Insulation, have Item Quality, with higher quality items having better overall stats (though lower quality items may be randomly superior in an individual stat). Items with improved quality can be obtained from beacons, loot crates, and other forms of loot drops (such as from killing predators), while blueprints of higher quality items are obtainable only from beacons and loot crates. Items with higher quality can cost substantially more than primitive versions.
Items that are affected by quality:
There are currently six levels of quality, defined as follows.
Primitive | Ramshackle | Apprentice | Journeyman | Mastercraft | Ascendant | |
---|---|---|---|---|---|---|
Random Multiplier Threshold | 1 | 1.25 | 2.5 | 4.5 | 7 | 10 |
Crafting XP Multiplier | 1 | 2 | 3 | 4 | 5 | 6 |
Repairing XP Multiplier | 1 | 2 | 3 | 4 | 5 | 6 |
Crafting Resources Requirements Multiplier | 1 | 1.33 | 1.67 | 2 | 2.5 | 3.5 |
Maximum Armor and Damage
As of 255.0, almost all equipment now have an upper limit on armor and damage. That will apply for all grindable blueprints, for non-grindable blueprints such limits can exceed the cap values (e.g.: using a survivor with Crafting Skill levelled up).
The generic formula for Armor value is the following:
Base Armor value + ItemStatClamp * 0.0002 * Base Armor value
Example: the Flak Armor suit armor base value is of 100.0, with an stat clamp of 19800 the armor cap becomes 496.0:
100.0 + 19800 * 0.0002 * 100.0 = 496.0
The generic formula for Damage value is the following:
Base Damage % value + ItemStatClamp * 0.0001 * Base Damage % value
Example: the Sword base damage percentage value is of 100.0%, with an stat clamp of 19800 the armor cap becomes 298.0%:
100.0 + 19800 * 0.0001 * 100.0 = 298.0%
With official settings, having ItemStatClamps option set to 19800 for armor and weapon damage percentage, the caps are the following:
Set | Cap |
---|---|
Cloth Armor | 49.6 Armor |
Hide Armor | 99.2 Armor |
Ghillie Armor | 158.7 Armor |
Desert Cloth | 198.4 Armor |
Fur Armor | 198.4 Armor |
Chitin Armor | 248 Armor |
Hazard Suit Armor | 322.4 Armor |
Flak Armor | 496 Armor |
SCUBA Leggings | 24.8 Armor |
Riot Armor | 570.4 Armor |
Heavy Miner's Helmet | 595.2 Armor |
Tek Armor | 714.6 Armor |
Saddles | 124 Armor* |
Weapons | 298% Damage** |
- *Some saddle have a different armor cap. See the table below.
- ** Mining Drill and Tek Weapons (excluding Tek Bow) damage cap will be 159.4%, Wooden Club damage cap will be 199%.
Given a clamp stat of 19800, the following saddles have their own specific cap values:
Set | Cap |
---|---|
Andrewsarchus Saddle | 124.0 Armor 298.0% Damage |
Astrodelphis Starwing Saddle | 43.7 Armor |
Bronto Saddle | 59.6 Armor |
Bronto Platform Saddle | 74.5 Armor |
Carbonemys Saddle | 59.6 Armor |
Diplodocus Saddle | 99.2 Armor |
Doedicurus Saddle | 74.5 Armor |
Magmasaur Saddle | 143.8 Armor |
Pachyrhinosaurus Saddle | 99.2 Armor |
Paracer Platform Saddle Paracer Saddle |
99.2 Armor |
Quetz Platform Saddle Quetz Saddle |
74.5 Armor |
Rock Golem Saddle | 74.5 Armor |
Trike Saddle | 99.2 Armor |
Titanosaur Platform Saddle | 1.0 Armor |
Tropeognathus Saddle | 25 Armor 369.3% Damage |
Quality, thermals, durability and cost have not been affected by the caps. Fishing Effectiveness and Shield Health also do not appear to have been affected.
The cap does not affect loot rolls, meaning the cap may be reached at lower qualities for items such as Cloth. Higher qualities will only see increases in cost, durability or thermals, or perhaps even nothing at all if the loot roll "wastes" further value on the capped stats.
Notes/Trivia
- You can stock blueprints on a Bookshelf.
- blueprints spawn at a rate of 25% vs premade item.
- Some Blueprints, particularly Platform Saddles of Mastercraft/Ascendant Quality have such a high crafting requirement that their materials do not fit in either a Smithy nor within the weight requirement of a Castoroides' inventory, they can be made in a Argentavis', they can also be made in a Tek Replicator.
- (Almost) all items can be spawned as their Blueprints using the Console Commands to spawn an item, making sure the final number is 1.
- The maximum quality players can get from a weapon blueprint is at 755.3%. Tek weapons have a maximum percent of 296.6%.
- The maximum quality players can get from armor blueprints are:
- Flak: about 1410 armor/piece.
- Riot: about 1623 armor/piece
- Tek: about 1949 armor/piece
E.g.
GiveItemNum 1 1 1 1
will give you a Simple Pistol BP, and
GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun'" 2 10 1
will give you 2 different Simple Pistol BPs of very high quality.
Changelog
Patch | ARK: Survival Evolved Changes |
---|---|
184.0 | Blueprints can no longer stack. |
203.1 | Blueprint cost overrides now are used correctly for reals. |
245.95 | Fishing Rod blueprint can only be used 3 times. |
255.0 |
|
255.2 | Increased the upper limit on the Damage and Armor values by 17.5%. This is not applied retroactively to previously clamped blueprints, which remain at the previous cap. |